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adam Cast & Crew
27 year-old male from Austin, TX
13+ Year MMORPG Veteran. Twitch | Twitter | YouTube

Beta Participated: Wildstar, ESO, SW:TOR, RIFT,EQ2:SF, EQ2:TSO, AoC, STO, GW, RO
Veteran of: SWTOR, AOC (again), STO, EQ2, LOTRO, WAR, AoC, Van, DAoC, CoH, WOW, GW, Lin2, SWG, Lin1, AO, RO, EQ, UO, Medievia
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adam Cast & Crew
WildStar and Attunement.

So, It's been a while since I posted about WildStar. "IRL" has been pretty swamped lately. RoosterTeeth moved up north, so I've been looking to sell my house. I'm seeking to hire someone for more web development stuff to get that off my plate. RTX consumed a massive portion of my time & attention for a few months. Long story short, I've been pretty busy.

So, .... Back to WildStar. It's been out for two months now. We've seen Day-One patches, A massive 30-day patch, we are expecting an equally massive 60-day patch any day now, and probably 7-8 smaller patches mixed in between. I gotta say -- I'm still absolutely enjoying myself. But, WildStar is hard. Like. If you miss your interrupts, You can get everyone killed. Healing is done via telegraphs, so that means that people can run away from heals. Missing a heal.. hurts, like a lot. But the one thing that has been really polarizing, is Attunement.



Getting this puppy to 10/13, has been one of the hardest, and most rewarding things I've done in my MMORPG career. Getting my Mythical in EQ2 is the only thing I can think that Rivals it. To bring some context, WildStar does not fuck around when it comes to Raid Attunement. First, You have to get 150 Elder Gems (~2 weeks), Do a quest, Kill a scary world boss, Max out your home faction, do another quest, beat all 4 Veteran Mode Adventures on Silver or higher (usually means a time limit, or zero deaths), do another quest, then beat all 4 Veteran mode Dungeons on Silver or higher (again, time limit, gotta be fast), kill a world mob (5man), and then kill TWELVE (12), World Raid Bosses, which range from 10 to 30 man encounters, go back and kill a special hard 5-man dungeon boss, And ONLY THEN, are you able to enter instanced raiding.

Some people hate it. Some people (myself) love it. I love the feeling of accomplishment when you finally get the ability to raid. All your hard work, your hundreds of hours, pay off. You're able to do the hardest content the game has to offer. Being part of the "first wave" has been an amazing experience. I look back to games like early WOW, EQ2, EQ1, and how in each game I have accomplishments that forever stay as cornerstones to my MMO career. WildStar gets to join those ranks, which is pretty intense. They've certainly started something, and I hope they can keep it going. The MMORPG market is a really tough market. And I don't know if a HARD mmorpg has enough market share to stay alive. WOW started hard, and eventually tried to make everything reasonably obtainable. WildStar is pretty different. Right now, everything is bloody hard. Even dungeons are harder, and require a real time commitment. My first dungeon run through Swordmaiden, took me 7 hours. And we didn't even get to the final boss. Fast forward 30-40 hours, and I finally got it silvered, but it took cherry picking the perfect group to get it done. It's hard stuff.

All that said -- I'm loving it. It's not for everyone, but I'm enjoying the shit out of it.

<shameless plug> The Drunk Tanks start raiding soon, and are recruiting for our second 20-man raid force, with hopes to some day enter 40-man raiding. TheDrunkTanks.com for more information.
1 month ago  |  Comments (4)
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Name Adam Baird
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