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    14 hours ago

    Clarissa.Gonzalez RT Live Events Manager

    Hey Aussies!

    Get ready for a jam-packed night of non-stop comedy and gaming. Prepare to laugh your asses off as Achievement Hunter does what they do best (and worst). It's all of the insanity and energy of a rock show without the annoying drugs, vomit, and nudity.


    Regular Ticket Rates

    VIP $225 AUD

    Gold $75 AUD

    Silver $50 AUD

    *Venue Handling Fees per transaction will be applied

    VIP Perks

    Access to show

    VIP designated seating section

    VIP lanyard

    VIP badge

    Exclusive signed poster

    30 minute Q&A with cast prior to the show

    Jump the line access to merch table at the venue

    Guaranteed admittance to community meet-up (More info to come)

    Jump the line for pop-up shop (Offsite)


    Venue external doors open 6:00 PM

    Auditorium doors for VIP 6:30 PM

    VIP Q&A with cast 7:00 - 7:30 PM

    Auditorium doors for Gold and Silver 7:30 PM

    Start-time 8:00 PM

    Show Dates

    Wed. 23rd January 2019 | State Theatre Sydney

    Monday Oct 29th, 9 AM AEST: RTX Presents pre-sale (Promo-code needed) star

    Tuesday Oct 30th, 9 AM AEST: Ticketmaster pre-sale

    Thursday Nov 1st, 9 AM AEST: General Public on sale

    Fri. 25th January 2019 | Palais Theatre Melbourne

    Monday Oct 29th, 9 AM AEST: RTX Presents pre-sale (Promo-code needed) star

    Tuesday Oct 30th, 9 AM AEST: Ticketmaster pre-sale

    Thursday Nov 1st, 9 AM AEST: General Public on sale

    Sun. 27th January 2019 | Perth Concert Hall

    Monday Oct 29th, 9 AM AWST: RTX Presents pre-sale (Promo-code needed) star

    Tuesday Oct 30th, 9 AM AWST: Ticketmaster pre-sale

    Thursday Nov 1st, 9 AM AWST: General Public on sale

    Ticketing link: 

    Gold and Silver rates are based on your seating location

    Keep an eye on the @RoosterTeeth Twitter and our FB event page for regular updates

     starFIRST, RT Box members, and past RTX Sydney attendees keep a look out for an email coming your way with your

    Get stoked for a solid night of gameplay, comedy, and conversations. Ya won’t want to miss this one! Pull a sickie if ya need to and come grab a coldie or an icy pole with your best cobbers.



  • Two Years Later...

    19 hours ago


    November is fast approaching and it got me thinking “Where Did 2018 Go?”

    This year whizzed by with such aggressive speed and with unrelenting force that it’s left me a bit worse for wear and reeling in many facets of my life...which has caused me to stop and reflect on the past two years of my life and try to take it all in piece by piece.

    If 2017 was a year of rediscovery, reinventing, and revitalization... 2018 has been a year of rejection, failure, and loss.  Now, to be fair, a good chunk of those things happened in 2017 too, but I didn’t feel the full effect of it all until now, especially with all of the “NEW” and “HAPPY” that came from a single bold step.

    But now that 2018 is coming to a close, it’s all coming down a bit harder and faster than I would have liked.

    I’ve lost people who once stood by me “no matter what”, I felt the sting of rejection not for my abilities or lack thereof but for “who” and “what” I am, I saw the failure and breakdown of communication in already strained familial relationships, and I’m currently preparing myself for an inevitable upcoming loss.

    Before coming out, before transitioning, I knew that adversity paved the ground in front of me, it was part of the reason I had waited so long to do so.  How friends, family, those I looked up to, etc treated groups like that & how they spoke of them shaped my fears and worldview. An “act” is easiest to describe a younger me, someone who fit the role that those around me wanted me to be. Shedding that off, taking off the disguise, it was invigorating and filled me with a sense of purpose for myself, those around me, and those who may follow the path I began to create.

    The last 24 months have really tested me in ways I thought I was prepared for.  I knew hate, ignorance, and bigotry would greet me around every corner, both old and new, and I thought that greeting it with a smile would give me an upper hand.

    And yet...

    Arguments with what small remaining blood relatives I have became ever constant.

    Reading the news every morning broke my heart and filled me with continued dread.

    Prayers being made to “cure” me of what I had “become” were made.

    Long standing dreams, once within reach, zoomed away to a painfully far distance.

    Harassment became an everyday occurrence, and it was normalized.

    Professional doors closed, personal relationships died, internal struggles persisted.

    It’s no secret that I’ve spent the last year pouring myself fully into VO work, and I’ve met some amazingly talented and lovely people, I’ve gotten roles in projects I’m excited to be in with hardworking and compassionate folks...yet, despite those great moments, they are tainted by a few experiences of disrespect, unprofessionalism, and hate.

    To be direct, I was told “You cannot play a woman, because you’re not one. Our company doesn’t approve of men who audition for female roles.” The response went into more detail, and I don’t fully know if that was the company’s actual views or just the views of the vocal and casting director for the project, but you can understand why this has stuck in my mind and heart.

    So...with all that and the news that hit yesterday, I felt an all too familiar pain shoot through me, and it came at a time where I’m struggling to feel sympathy for those “closest to me” who are struggling yet continue to deny and persecute my existence as a woman, as a wife, as a daughter, as a person. To many, I don’t “exist”. Yet though these people may not have a place in my life anymore, I still hope the best for them.

    Though 2018 hasn’t been kind to me I’ll continue to be kind to those around me...and I’ll keep moving forward.

    P.S. - VOTE!

  • World's Greatest Head Massage

    2 days ago


    In honor of the tragic passing of Baba Sen, we have made the World's Greatest Head Massage publicly viewable so that everyone can get a chance to see what an amazing and kind person he was. Hope all get a chance to watch.

  • Brought Trash Falcore back home today

    3 days ago

    kriss Community Manager

    Bittersweet post for today. I picked up Chloe's ashes from the vet office and I am incredibly heartbroken though I am happy she is back home with us.

    I said goodbye to Chloe last week. She was diagnosed with a malignant mass in her lungs back in May, and since she was about 13 years old, it was decided that surgery was not an option. Her health declined over the last few months, and it was last week that her quality of life really took a turn. She wasn't eating well, she lost a lot of weight, and she was no longer acknowledging being pet or our existence. Whenever I came home from work, her tail would wag for a couple seconds, but then her attention would drift away and she would stare away for hours. So I decided to make that appointment with my vet. Before my vet came to the house, I got Chloe a double cheeseburger as a last meal. Funny but heartbreaking fact, I ordered it without onions without thinking. 

    I adopted Chloe back in October of 2012. I was working with a dog rescue back in Vegas, and they asked me to foster her. Apparently, her previous owner beat her, broke her leg, and left her like that. The rescue took her in, paid for a surgery to amputate her leg, and asked me if I could help her. My other dog, Wasabi, is also a tripod, so the rescue asked me specifically if I could rehabilitate Chloe. As soon as this little, white floof she saw me, she never left my side. And really, I couldn't give her up to another family, so I ended up adopting her. 

    When I wrote that she never left my side, she REALLY hated it when I left for work or to socialize. She hated it so much that she became a little beast of destruction. Trash cans, shoes, carpets, door frames... she even pushed through a puppy gate so hard (missing the back leg, btw) that she cracked the walls. That's when I found out how to spackle holes. When I tried crate training, she dug a large hole in the carpet (from inside the crate!) and managed to dig all the way to concrete. 

    I got mad at her many times, but she was my kid and I couldn't stay angry for very long. I never met a dog that loved me unconditionally like her. 

    It's weird coming home and not seeing her. Admittedly, I have my moments and I just have a good, cathartic cry. I do miss her very much, but I'm happy she's back home, and that I have beautiful mementos of her. 

    Nothing but good memories of my little Trash Falcore.



  • This Week At ScrewAttack - 10/19/18

    3 days ago

    JoshuaKazemi @joshuakazemi

    The Desk of The Desk of Death Battle - Doctor Strange Screws Humanity - Writer & Editor Notes 


    • It's been a little while since I've had the chance to write a Desk of. I've missed it! 
    • The way this episode came about was actually pretty close to the premise of Desk of. I just remember when Sean was writing Doctor Strange VS Doctor Fate and how he kept coming across all of these crazy comics. So I just picked his brain and then came across this comic run (The Oath, 2007) Just like Joceyln!
    • I'm really happy my "soft taco chalupa crunchwrap sorcerer supreme" joke stayed in the final script. It's just so stupid. 
    • In the actual comic the story is told non-linearly. So there was a lot of discussion on how to layout the events and a lot of reshuffling. At the end of the day we picked the easiest way to tell the story quickly because our goal isn't to summarize the comic, we want to make fun of it as much as possible. 
    • For that reason I left out some pretty crazy stuff from the comic like how Strange fights a crazy monster to get the potion or how Strange went inside Brigard's mind and eventually locked in him inside his own brain. WEIRD STUFF. 
    • The thing that drove me nuts is all of the brief explanations of why magic can't heal Wong. It apparently has limitations except that Strange finds a magic potion that can cure every disease known to man. OKAY. 
    • Also the Nicodemus West stuff is so ridiculous.
    • I wish there was a camera on me when I wrote the "These two are two peas in a pod...or two rabbits in a hat...with a bat...and a six four Impala." line. I was trying to think of a way to compare Strange to West and the rest of the line just poured out of me with such glee. ALSO I HAVEN'T STOPPED SINGING I WISH BY SKEE-LO FOR WEEKS YOU  CAN ASK MY WIFE.
    • I'm not even going to start on the Magic Nazi Hitler Gun

    Watch the Episode!

  • Drew Goddard Talks Bad Times At The El Royale And The Current Status Of His X-Force Movie

    4 days ago


    We're entering the second weekend of release for the ambitious, beautifully shot and utterly fascinating character study that is Bad Times At The El Royale.

    The movie, centered quite literally at a hotel that straddles the California/Nevada border, is a deeply immersive film chock full of some of the most interesting actors working today, from known names like Jeff Bridges, Dakota Johnson, Jon Hamm, and Chris Hemsworth to names you will know very soon, like Lewis Pullman and Cynthia Erivo. This is the kind of movie that grows on you and grows on you and grows on you until you suddenly realize you're watching it for the dozenth time.

    You can probably tell I like this movie quite a bit. It feel tailor made for me, with the period aesthetic and early Motown soundtrack, this one is right up my alley.

    I was lucky enough to get to chat a bit with writer/director Drew Goddard about the film, his directorial follow-up to cult favorite Cabin in the Woods. We talk a bit about the origins of the project, how we're both convinced Lewis Pullman walks out of this one a superstar and even a little bit about how the Fox/Disney merger could have an effect on his proposed X-Force movie. 



    Drew Goddard: Eric! How are you, my friend? How's life?

    Eric Vespe: It's good. It's been a while since we talked!

    Drew Goddard: How's the new job treating you?

    Eric Vespe: It's good, man. Rooster Teeth has been treating me well. It's definitely a different kind of job than the Ain't It Cool days, but I'm pretty much doing the same thing... just bullshitting about movies with people.

    Drew Goddard: Good. I hope it's satisfying and fulfilling for you.

    Eric Vespe: Very much so.

    Drew Goddard: Did I also see that you were playing Fallout 76?

    Eric Vespe: I did! I got to play about 3 hours of it.

    Drew Goddard: I know our time is limited, but can we just talk about that for 15 minutes? (laughs)

    Eric Vespe: What do you want to know? We can do a quick rapid-fire!

    Drew Goddard: No, no. I actually like to not know things going in, but I'm very jealous of you.

    Eric Vespe: I get that, man. I'm a dyed-in-the-wool Fallout fan, so I was very excited to play a little bit of the new one. Fallout 3 was a seminal game for me. It was the first time a video game gave me the feeling of watching a great movie.

    Drew Goddard: Interesting. Have you played Witcher, by chance?

    Eric Vespe: I've only played Witcher 3.

    Drew Goddard: That's the one I meant. That's another one. I was just blown away by the cinematic writing of it. I was like “Wow, I can not believe what they're doing with it.” I felt the same way about Fallout. They're making some real leaps in storytelling.

    Eric Vespe: I remember Roger Ebert, before he passed, voiced some strong opinions on how video games can't be art, like movies are, and I think time has proven him wrong on that one.

    Drew Goddard: Yep. When video games do it there's a level of immersion that happens. It's different from the cinematic experience, but it can be incredibly effective.

    Eric Vespe: Alright, now that I know you're a Fallout fan you gotta promise me you'll go make a kickass Fallout series some day. 

    Drew Goddard: Okay, I'm on the case!

    Eric Vespe: When you guys get the rights and need any pointers I'm always around. I know my shit!

    Drew Goddard: (Laughs) You got it!

    Eric Vespe: Congratulations on the movie. I loved it. It was great watching it at Fantastic Fest specifically. It was such a good fit for the bizarre and awesome energy that encompasses that festival.

    Drew Goddard: I was so sad I couldn't be there. I had to be in Spain. I mean, I was in Spain, so I shouldn't feel too sad, but Fantastic Fest is where I'm the most comfortable. That's where I feel like I'm the most in my own skin.

    Eric Vespe: You've had a bunch of projects on your plate since Cabin in the Woods. You've done a lot of writing for other directors and adapting other people's material, but what made this the right time for you to get back behind the camera with your own original project?

    Drew Goddard: I think it was a confluence of a few things. I've always wanted to do a crime movie. I've loved crime fiction my whole life. I love crime cinema. I think I was aware that I needed to achieve a certain level of maturity to deal with it. The danger with crime cinema or any crime story is you can very quickly fetishize it and become the very darkness that crime cinema is meant to explore, if that makes sense.

    I wanted to have that maturity to deal with it. I reached a point in my life where I was ready to tackle the bigger issues the film tackles. Similarly, I tend to not like to repeat myself, do the same movie. I think I was coming off of (writing) The Martian, which is in many ways the opposite of this movie. It takes place in many locations across the galaxy, it's science-fiction and bright and shiny and I kind of wanted to go in the opposite direction.

    Eric Vespe: Well, poop potatoes do figure strongly into both films.

    Drew Goddard: That's right. Look, I'm still me! (Laughs) I still have to put my little spin on it. I think it was kind of a mixture of all of those things, quite honestly. It just felt like the time was right.

    Eric Vespe: Bad Times is a refreshing movie. It's nice to see this period, character-driven A-list style movie where every character is a shade of gray. Nobody is exactly as they seem at first blush, even the charismatic cult leader that Chris Hemsworth plays. You see the facade crack a little bit.

    Drew Goddard: That was very much the goal: Take these 7 people and start from a place where you think you get who these characters. The audience can say “I already know the shorthand of who this character is” and then reveal that they're more three-dimensional people with a lot more to them, including Billy Lee (Chris Hemsworth). That was our approach with all of this.

    Eric Vespe: Is it a coincidence that the Jeff Bridges character is named Flynn or are you a big Tron fan?


    Drew Goddard: It wasn't intentional, but I'm very much aware of it. One of the things that happens when you cast Jeff Bridges is he's got, what? At this point 40 year career in film? Something like that. I was doing movies with Jane Greer when he was a baby. It's very hard not to reference a Jeff Bridges movie in one way or another. We had a laugh about it, thought about changing the name, but we just liked the name. We thought “You know what? If it intersects with Tron, that's not the worst thing in the world.”

    Eric Vespe: You also get the benefit of the movie-savvy people bringing in the baggage from associating that name. In Tron Flynn is a big personality, but he's a wholly good and pure character. Maybe the name can set up an expectation and give you room to surprise people here. I did have a thought during the movie that might have been intentional on your part.

    Drew Goddard: It really wasn't. To be honest I needed a good Irish-Catholic name. I wanted a whiskey priest character. I wrote it before I even thought of Jeff and we decided to keep it because I liked it.


    Eric Vespe: The whole cast of the movie is phenomenal. Everybody shows up to play here, but the two stand-outs to me were Cynthia Erivo and Lewis Pullman.

    Drew Goddard: Oh, wow. Thanks!

    Eric Vespe: Perhaps there's an expectation of greatness from the bigger names you have in the movie and the newer people stand a better chance at surprising the audience, but Lewis in particular wowed me. His character is the one that stuck with me after seeing the movie.


    Drew Goddard: That's very gratifying to hear. That was certainly my intent, to have this character who is hiding in the background... you sort of dismiss him very quickly. You get what he's about early, and dismiss him. I knew that at their core, both Lewis and Cynthia's characters get dismissed early and then become the soul and spine of the film.

    It's really fun, quite honestly... Even at the premiere I was standing with Lewis and I told him, “You know, your life is about to change. All of these people are walking into this theater not knowing who you are, but every single one of them is going to know you when they walk out.”

    Even on the red carpet people were obviously clamoring to take pictures with Jeff Bridges and Jon Hamm and Lewis and I were standing off to the side. When we walked out of the theater Lewis could not take two steps because he was so mobbed. It was one of those remarkable moments that I was so happy to be around. Lewis is such an extraordinary person and talent and I'm excited for the world to fall in love with Lewis the way I have.

    Eric Vespe: Before I let you go I wanted to ask you about some of the other projects you've been attached to, specifically X-Force. The big question on my mind is what's going on with that considering the Fox/Disney merger is going forward.


    Drew Goddard: The truth is I don't have anything exciting to update. I tend to focus very intensely on one project at a time and I've been very much in this world. Ryan (Reynolds) has simultaneously shooting another movie and then we do have the Fox/Disney stuff. I'm not going to sit here and pretend I have any insight into that at all.

    Eric Vespe: I've talked to people at both studios and very few feel like they have a handle on what to expect when it goes forward.

    Drew Goddard: These issues are so far above our pay grade! When you're dealing with billion dollar mergers that stuff does not trickle down to people like me. I think what's going to happen is we'll finish up Bad Times, Ryan will finish up his movie and when the Fox/Disney stuff is settled we'll all sit down and talk. Certainly X-Force is a comic I've always loved. These are characters I love, I love working with Ryan in a team with Josh (Brolin) and Zazie (Beetz). If there's a place for it I'd be very excited. We'll figure it out in the back half of this year.

    Eric Vespe: That's good to hear. I just love your work, man. I'd love to see what you'd do with a superhero group film like X-Force. You bring a cinematic eye to everything you do, going back to Cabin in the Woods, which was made when found footage was still the go-to style. Now The Conjurings have brought genre back to a more measured, higher production value style, but I do remember being impressed that you went that route back then.

    Drew Goddard: The thing that I love about (the Conjuring) movies is they're so artfully done. They're not afraid to let the camera sit in one place. At the time of Cabin it was very much either found footage or highly shaky/fast-cut approaches, which is fine. There's no right or wrong way to make a movie, but we were certainly trying to do something different. Similarly with Bad Times there's only one handheld shot in the whole movie.

    Eric Vespe: That might be a good place to end the interview, talking about how achieved the look of Bad Times. It's a rich, vibrant world that isn't afraid to be a bit pulpy and even though it's a period movie you don't go out of your way to put the “period movie look” filter on.

    Drew Goddard: I kind of wanted it to be its own thing. In this particular case the movie has its own quality. I was very inspired by David Lynch and films like Vertigo... films that have a very clear color palette or color theory. It helps define the movie. In the case of this movie we took our color seriously and our visual approach seriously. Nothing is arbitrary in this movie, for better or for worse. We wanted to have a thought and an emotion behind every decision.


    Eric Vespe: Well, it certainly comes across. It certainly doesn't feel like a movie slapped together without any thought, but it's also entertaining. It's always good when you can get that combination of entertaining and thoughtful.

    Drew Goddard: That's the hope. It's always tricky to find that balance, but that was definitely the hope, so it's very gratifying to hear you say that, Eric. It means a lot.

    Eric Vespe: Cool, man. Thanks for taking the time to talk with me. Good luck with the movie!

    Drew Goddard: Thanks, Eric. Good luck at Rooster Teeth. I'm sure we'll talk again.

  • Adding ReCaptcha to limit spam

    4 days ago

    Dave Engineering Data/Ops

    Trying out adding ReCaptcha to Post creation, in an attempt to limit spam which has gotten even crazier lately. Still working out some bugs, but it should be up and running soon.

    -- UPDATE --

    So I kind of shot that message out quickly to confirm the system was working correctly, which it now seems to, but I wanted to provide a bit more clarity as to why this is being put into place.

    I'm sure you've all seen and are very, very aware of the nefarious bots that love to spam junk posts with links all over our community section. This has been an ongoing battle for quite a while now, and given how bots are it will likely continue as long as bots exist.

    We've taken measures in the past to attempt to reduce their abilities to post, while trying to keep the experience as easy for users as possible. Sadly, those measures haven't proven as effective as we'd like, so we have to resort to using ReCaptcha since that's still a great tool in the fight against bots. It adds another step when trying to post, unfortunately, but overall reCaptcha has been streamlined quite a bit over the past couple years and most of the time, you just have to click the checkbox and you're on your way.

    Simply adding reCaptcha certainly isn't going to win us the war against spam bots, but it should absolutely level the playing field much more and greatly reduce the occurrence of such shenanigans. If you end up running into problems, reach out and let me know and I'll do my best to make sure the problem is addressed. I'm still hunting through all the various edge-cases that may arise as a result of this to ensure we provide the best experience possible, but things on the large scale seem to be working as expected right now.

    Engineering <3's you all!!! Except the bots. I vehemently hate the bots. Like... more than I can possibly express via a text-based post.

  • Rooster Teeth's Terms of Service

    4 days ago

    kriss Community Manager

    Hi fam! 

    I know we all like to have fun here, but I want to remind everyone that we do have a pretty awesome list of guidelines and policies aka our Terms of Service that help us create the best environment for our community here. I encourage you to read through them again as a refresher. 

    With the new community site on its way, I did feel like it was a good time to revisit the TOS and reiterate that our goal is to create a fun, healthy, and safe environment for all. In short, we do not tolerate bullying, threats of violence, or harassment on our video or community platforms. 

    If you do experience any of the above or see that someone is breaking the TOS, we do encourage you to report it to As always, you can contact myself or Chelsea if you feel more comfortable taking that route, but I do want to let everyone know that our Conduct email address is available and it is an alternative for reporting instances that do not follow our TOS. 

    Be safe, be kind to each other, and let's continue to make the best community out there!



  • Achieve 2 BTS

    5 days ago

    wesellis Staff Photographer

    Been a bit since I've shared BTS from a merch shoot! Bringing you some Achieve today. If you haven't see this incredible new merch drop make sure to shop it here

    So last month we brought in a friend of mine and fellow Austin photographer to shoot the Achievement Hunter boys. Her name is Megan Baker and here is a little introduction she sent me:

    My name’s Megan Baker, I’m a grad student at the School of Architecture at UT as well as a portrait conceptual photographer here in Austin. When I’m not in studio (Architectural or photo haha) you can find me at local shows! I wish I could nail down one person who inspires me but I think I’m more inspired by current culture, light, and sound, and how society responds with art all around us.

    Go be her friend: @megantbaker

    Now that you know a little more about Megan, here are some of my favorites from that shoot!




    Don't forget to check out this collection only at the Rooster Teeth store!

    Also if you're curious to see more of Megan's work, check out her site:

  • Come on

    6 days ago


    Now Willem Dafoe has to defend the fact that he is playing a character younger than himself? Good lord. It’s called acting.


  • Dank Tunes for Dark Skies

    6 days ago

    BroadcastBryan Resident Beard

    I've started this playlist of chiptune type stuff for driving when it's rainy or late at night. Oddly specific, right? I kind of have an idea of what I want on it, but if people have suggestions for things to add, I'm listening.

    Check it out!

  • Dress up

    1 week ago


    What’s everyone going to be for Halloween? I want to be Jessica Nigri.

  • Call of Duty

    1 week ago


    I think I spent too much money on the new Call of Duty. I suck at this game. Someone come carry me through some zombie matches. 

  • #60: One Hundred - Death Battle's Road to 100

    1 week ago

    BenBSinger Ben B. Singer


    Episode- 100 Mario VS Sonic

    It feels strange to reach this point. Humbling and exciting, yes, but also strange. If you had told me back in 2010 that I’d be making more than one hundred episodes of this horribly nerdy show, I doubt I would have believed you. Honestly, I’m not sure if I would have wanted to believe you. When I started this show, I didn’t expect Death Battle to reach this level of achievement and pass such a milestone few other highly produced shows ever can. I actually didn’t want it to.

    This might sound strange, but when Death Battle first came to be, I didn’t view it as the thing that would define my career for the next decade, let alone the careers of dozens of other people alongside me. As I’ve said before, Death Battle was originally created to help catapult ScrewAttack’s then-waning notoriety, and after that I figured I would move on to something else. It was meant to be a stepping stone. That’s not to say I didn’t enjoy working on it or didn’t put my all into every episode. I’m the kind of guy who gets really frustrated when someone takes the easy road on a project, so I don’t think I’m physically capable of allowing myself to do that! (If you’ve ever had to do a class group project all by yourself, you probably know what I mean.) The fact is, Death Battle was supposed to end at episode 26.

    I say all this because even now, 8 years later, I was caught a little off guard by your responses to my question yesterday of what Death Battle means to you. Not by the positivity itself, which I appreciate, but because of the variety of answers. It’s amazing that after all this time I’m still learning new things about this zany show, and I’m sure I will continue to do so.


    Now let’s talk about next week’s Mario VS Sonic, shall we?

    It was interesting to watch all the speculation leading up to this episode’s announcement. A lot of people predicted that episode 100 would receive the same sort of treatment that a season finale might. Namely, that it would feature a long-awaited and popularly requested match-up. We’ve received thousands of requests to redo Mario VS Sonic, especially since we discussed the modern rules we use, but at this point  it wasn’t on most people’s radar. Insert evil laughter here. Bwahaha.

    We’re not treating this like a season finale. I mean, we’re going to have a pretty epic season finale just three episodes after this anyway! Episode 100 isn’t about making the biggest Death Battle that ever was in the history of the universe. This is a celebration of what Death Battle has become. How much we, the staff, have grown while making the show. How much you, the viewers, have supported us for so long. How much the show has evolved to become something of higher quality and more reliability than those early hectic days of seasons one and two. That is what I have been pouring into this episode day and night for the past few months. Plus, I've personally wanted to revisit this match-up for quite awhile!


    Death Battle hasn’t been a completely smooth road. There have been many bumps and turns along the way, and even a few nasty crashes. However, the rewards found along the path have made this all worth it. 

    Seeing Torrian’s first 3D animation come in. Listening to Brandon’s “Titans of Magic” or Therewolf Media’s “Wings of Iron” on repeat. The first time we met all the Research Team members. The incredible fan art we show off on Death Battle Cast. Going to Chris Sabat’s studio to record his Solid Snake role. Wearing the original Death Battle shirt for the first time. Seeing Wiz and Boomstick finally get an official appearance. Every time we shout “It’s time for a Death Battle Panel!” at a convention. That day Goomba VS Koopa became the first episode to hit one million views. Creating my first custom sprites with no previous experience. Learning that Monty Oum, one of the largest inspirations for the show, appreciated our work to the point where he introduced us to the Rooster Teeth family we now find ourselves among every day.... and a wide assortment of other memories that would break the Rooster Teeth website if I tried typing them all up!

    Thank you everyone - viewers, writers, animators, researchers, editors, actors, producers, musicians, artists, so many others... and you. Here’s to 100 more.

    -Ben B. Singer


  • #59: More Than Meets The Eye - Death Battle's Road to 100

    1 week ago

    BenBSinger Ben B. Singer


    Episodes- 98 Optimus Prime VS Gundam, 99 Nightwing VS Daredevil

    Time for some giant fighting robots!

    Optimus Prime VS the RX-78-2 Gundam has been an incredibly popular request for a very long time, and one that I always knew we would do eventually. Well, either that or Optimus VS Burning Gundam, but I found pitting the original G1 Transformer against the first ever Gundam was a lot more thematically appropriate.

    Since Nick left Death Battle, we ran into some obstacles working around filling his role without affected the quality of the show. Despite everything he was already doing while running the brand, Sean stepped up to handle Nick’s dropped duties as best as he could. While he’d done a phenomenal job with his episodes thus far, managing ScrewAttack comes first, so for this one I jumped in to take some of the load off his back and help with the research and writing more than I usually do. I took on Gundam, watching and reading through all of the Universal Century Gundam franchise.


    Years ago, I’d done all this for Gundam Wing to make Tigerzord VS Gundam Epyon. I had previously heard that Gundam Wing was the best Mobile Suit Gundam series out there, and while it was really cool, I was unfortunately a little underwhelmed. So I didn’t have stellar expectations for this giant robot story. But hot damn, it turns out this OG Gundam shit is my jam!! I had a blast working on this episode, and if I could I would gleefully dedicate an entire episode of Death Battle Cast just to praise Zeta Gundam in all its brilliance! Not even kidding, go watch the original series. Totally worth it.

    It’s not often that I’m a little sad about the victor we choose, but I was honestly a little bummed when it became clear the Gundam stood little chance against Optimus Prime. ‘Cuz you can’t spell Optimus without O P, am I right?

    This was the first Death Battle animation to use the Unreal Engine, which beefed up our lighting capabilities and made long render times a thing of the past, among many other things. Coupled with this was getting Kristina, David, and Alex their first go at a 3D fight without Torrian! (Though he did supervise, he only worked on a rare couple shots throughout the entire battle.) There’s certainly a different feel to this fight, as Torrian had his own unique style. But so do these animators, and I’m curious how their personal styles will grow and perform as they continue making these kickass fight scenes!


    Last but not least, we have the penultimate episode on the Road to 100; Nightwing VS Daredevil. We went into so much detail on the behind the scenes in our Death Battle Cast with Danny that frankly I’d suggest you just watch that instead of making me type it all out all over again, but I did want to touch on how this episode started.

    After Death Battle started to grow in popularity in 2012, other versus shows began popping up around the internet. Most of them focused more on the fights than the analyses, but it was interesting to see other people and companies jumping on the wagon we pushed off on. Which, to be clear, we didn’t start ourselves. Sprite animations on Newgrounds kicked this party into orbit long before Death Battle made its mark. I just like to think we helped revive the craze a bit. Regardless, making characters fight to the death suddenly became a popular thing, and among the creators I saw, the live action fights really stood out to me. While Death Battle is more of an animated series than anything else, I am still a film major. I’ve studied film for nearly 2 decades and done plenty of my own film projects, including action scenes. So when I watch something like Ismahawk’s Minute Match-Ups, I could see a lot of the work, effort and money that went into making something like that...and I knew it was something ScrewAttack would never let me do. At least, not back then. It would be so expensive and require so many more people than ever before. It was impossible.

    Then along came 2016. We’re a part of Rooster Teeth, we get in touch with Ismahawk, and everything changes so much for the better!

    -Ben B. Singer

    P.S. There’s one more blog left on this Road to 100! For my last entry, I want to hear from you. What does Death Battle mean to you? Why do you keep watching? And what do you want to know that you’ve never heard me talk about before?

  • Introducing Gaming Weekly!

    1 week ago


    Apologies for the delay, but we're finally ready to show you guys NEWSHAUS GAMING WEEKLY!

    The rollout is just a teensy bit complicated so I wanted to lay it all out for you guys. The show will broadcast this way every week --

    Thursday, 10:30 AM PDT -- Streamed LIVE on, free to watch for everyone!

    Thursday, 6:00(ish) PM PDT -- Livestream VOD will be available to watch for RT First members.

    Friday, 2:00 PM PDT -- A leaner, shorter version of the show will post on the Funhaus YouTube channel.

    Lots more details to discuss, obviously, but hopefully we'll address most of them in the show itself. Hope you guys tune in to watch live! 


  • #58: Samurai Carnage - Death Battle's Road to 100

    1 week ago

    BenBSinger Ben B. Singer


    Episodes- 96 Samurai Jack VS Afro Samurai, 97 Carnage VS Lucy

    Inspiration may seem like an easy quality to gain, but also the easiest to quickly lose without dedication. Such dedication required of an animator to work for weeks or months on one thing that’s already been entirely planned shot-for-shot, leaving very little wiggle room or space for new creativity, is a feat often unsung. Let alone when that animator puts everything and every minute they have into a single piece of challenging work that previously seemed beyond their capability.

    Or in simple terms, Luis Cruz is a goddamn animation monster!

    When we planned out Season 5 near the end of 2017, Samurai Jack VS Afro Samurai wasn’t actually part of the list of episodes laid out. A few months into the year though, Rooster Teeth held a little event for its employees. A meet-and-greet sort of thing, since the company was growing quickly and there were a lot of new faces all about. And of course, you can’t work up the nerves to talk to a bunch of strangers without a little alcohol, right? That was when Luis walked up to me and said that this year he wanted to do a completely hand drawn battle with Samurai Jack. Turns out he was a little inebriated when he said that!


    Still, when we all came to the office the next work day, he stuck to his guns. He was absolutely set on making this hand-drawn sword duel. I immediately thought of making Afro Samurai the opponent, as Jack vs Afro had been a very popular request for a long time. I had always set that request to the side, because I knew that with our current capabilities we would never be able to do such an animation justice without cutting corners or blowing up a budget we just didn’t have. But all of a sudden, it could be possible. Maybe.

    This was new to us. We’d never done this before. Sure, we’d done a hand-drawn battle with Blind Ferret the previous year, but that was a whole different ball game. Blind Ferret has a studio with multiple artists and animators to dedicate to their animations. In order for Jack vs Afro to happen, Luis would have to do the vast majority of the work all on his own. Most studios would have said no and shut down this idea right away. It’s a hell of a risk, especially when it would essentially take away our lead animator from any other projects for a couple months. Good thing we love taking these kind of risks!

    It was incredible to watch Luis weave this battle together from scratch to art. With a little help from Jerky on backgrounds and a loooot of late nights, he managed to pull it all together for one of our most beautiful animations we’ve ever shown.


    Samurai Jack VS Afro Samurai is what sparked the idea for the Road to 100 blog. I noticed that the episodes leading up to the big one hundred were incredibly special to us and Death Battle overall. Ryu VS Jin was Torrian’s last hurrah, with Optimus Prime VS Gundam marking a changing of the guard as we enter a new era of the show. Nightwing VS Daredevil would be our first ever live action battle, and Carnage VS Lucy would be one of the riskiest battles we’ve ever done.

    There are a number of reasons Carnage VS Lucy could have blown up in our faces. First, this match-up isn’t exactly something a lot of people were requesting, much less thinking about. Second, Death Battle may obviously be all about violence, but we’ve never quite shown gore like Elfen Lied before… even Berserk wasn’t quite this bombastic. Third, this animation would be a challenge in and of itself, as one character doesn’t take lasting damage and the other fights with invisible weapons. It’s an odd combination, and difficult to maintain tension and weight to every moment throughout the fight. Fourth, a fan favorite Marvel character was going to lose to some anime waifu hardly anybody knows about.


    After all that, I sort of expected a raging hurricane of controversy after the episode aired. Wonderfully enough, that didn’t actually happen! Despite being one of the few match-ups this year not based on fan request, Carnage VS Lucy has been one of Season 5’s most popular episodes! I really appreciate all of you being willing to give it a chance, even if it seemed like an odd choice from the start.

    I think this is what makes Death Battle special. We don’t settle for a universal standard. Sure, popular and straight-forward fights like Black Panther VS Batman or Ryu VS Jin will crop up every season because that’s what many people want to see. But we still like to get weird sometimes! Whether or not your favored character won the match shouldn’t be the only surprise when you watch an episode.

    -Ben B. Singer

    P.S. Marvel VS DC match-ups are always popular, but what's a unique match-up you'd like to see that pits a Marvel or DC character against something else?

  • Update on the new community site!

    1 week ago

    kriss Community Manager

    Hello community! 

    I know this update is a long time coming that many of you have been waiting for, myself included.

    We are NOW, OFFICIALLY in an internal beta for the new community site! This is a HUGE milestone for us, and all of us are excited for this achievement. Right now, we are going through the new platform with the goal to work with our amazing Engineering team, to figure out what works well (or...not so well), improve all sorts of aspects, and ultimately create a fantastic experience for you when the community site is able to go public. 

    We know you have been waiting for updates on the new site (some of you curious if it was even on our radar) and we want you to know that it has been, it is, and it will be because this is a huge priority for us. 

    For future updates and other news, myself, Chelsea, or Barbara will be making those announcements when we can. 

    That said, below is a sneak peek of the internal beta. Can't wait to show you more!



    *SPECIAL NOTE* Please keep in mind that this is not a finalized version of the community site.


  • #57: Torrian’s Last - Death Battle's Road to 100

    1 week ago

    BenBSinger Ben B. Singer


    Episodes- 94 Strange VS Fate, 95 Ryu VS Jin

    We’ve analyzed and portrayed a number of characters with extraordinary powers for years now, but I’m not sure we had ever delved into any with powers so incalculable when we began Doctor Strange VS Doctor Fate. Not to make this any easier on the team, this was one of Sean’s first Death Battle episodes to take point on as writer and project lead. Nick had left Death Battle production after Raven VS Twilight Sparkle, leaving Sean to pick up where he left off. Fortunately, Sean didn’t have too much trouble getting into a groove to make his time and research count… because holy crap, he really needed to. Have you watched this episode lately? Strange and Fate are absolutely ridiculous!

    While researching for a Death Battle can be a long and arduous task, and there’s been more than a few occasions where our team has been frustrated over some feat that defies all sane logic, I have to admit that I really enjoy it when a new member first sits down for a particularly wild episode! There were multiple days where Sean would be quietly going over some comics or volumes… and then suddenly shoot back in his chair with a yelp of surprise, followed by some truly genuine excitement to share how Strange threw a star at a god made of black holes, or how Fate’s helmet bounced off the literal edge of all creation.


    On a creative side, this made Strange VS Fate one of our most complicated episode to mold together. While they have measurable feats, they’ve each shown numerous powers that dwarf whatever numbers we could possibly attribute to them. They fight with magic, so the battle animation wouldn’t be straightforward. Also, their magic’s limits aren’t well defined, so the battle would have to be extremely complex. There was a lot of back and forth debating how we would present these characters and what basis we would use in our argument for the victor.

    Ryu VS Jin, on the other hand, seemed like a fairly straightforward episode. While the characters weren’t exactly simple, it was a far cry from the immeasurable power of our old wizard friends three weeks earlier. That being said, this episode’s result relied so much on scaling over actual proven feats that many of the team were hesitant to lock down Ryu as the victor. In fact, there was a good while where most of us agreed that Jin should take the win. However, it’s very important to me that all our Death Battle analysis and victor prediction end with a unanimous decision, so this one took quite a while to settle. It was worth it, though!


    After 4 years of animating for the show, Ryu VS Jin marks Torrian’s final project to work as a lead on. He’s moved on to that sweet gen:LOCK showbiz! We all knew this was coming for a long time, honestly, so we were fully prepared for the transition. Joining him for this one was Kristina Christofferson and David Fisher, two incredibly talented animators who took up the reigns after his departure. For his last go, we also did something Torrian’s been wanted to do for a long time. We teamed up with Omega Sparx to create a rap soundtrack! Torrian had been such an essential part of the team for so long, it’s been weird going over fights with him and counting how many flips he slipped in when nobody was looking.

    This episode is extremely special to us.

    -Ben B. Singer

    P.S. If you could have just one of either Strange or Fate’s magic artifacts, along with all the powers it has, which one would you take and why? I’d take that kickin’ cloak! Hey, it’s stylish.

  • I Traveled To West Virginia To Play Fallout 76 For Three Hours And Came Back With Tons of Gameplay Details and Screengrabs!

    2 weeks ago


    Being a child of the '80s and early '90s video games were kind of a big deal. I put many childhood hours into NES classics (I vividly remember the excitement the Christmas I got Super Mario Bros 3), I was there at the birth of Sega, Super Nintendo, N64, Gameboy and my grandpa even let me play Doom on his work computer.

    But in late '90s/early aughts I slipped into the comfortable suit of the casual gamer. Halo brought me back to consoles, but it wasn't until Fallout 3 that my mind opened on gaming as an art form. Part of the reason for this is that I was a late-comer to RPGs. I played a little KOTOR, but at the time I couldn't quite wrap my mind around the gameplay. Keep in mind I was young and dumb and a little too impatient with things that were unfamiliar.

    So, I missed Oblivion and would have missed Fallout 3 if it wasn't for the overwhelming hype surrounding the title. Thankfully I gave it a spin on my 360 and my first true open world experience blew my fuckin' mind.

    The moment I stepped out of Vault 101 and took in the wasteland before me I knew something had changed. Where do I go? There's no waypoint, there's no voiceover guiding me to my next spot, there's no cut scene hinting at what I should do. I was off rails in a way I had never experienced.

    It's quite brilliantly designed. I didn't know where to go so I followed a road past a burnt-out playground and the skeleton of some old buildings and eventually found myself in Megaton. It led me to the next area it wanted me to go by playing on the immersion element. Where would I go if I was actually there? Not off into the brush, I'd stick to the road.

    Fallout 3 gave me a wow moment that I had only really experienced in movies before. I also remember talking to a friend who was playing at the same time as I was. We were both pushing a hundred hours at this point and I asked him what choice he made at Megaton. Did he blow up the town and get his lofty penthouse at Tenpenny Tower or did he do the good thing and deactivate the bomb?

    His response: “What's Megaton?”

    He had finished the game, done a hundred side quests and still never managed to stumble across one of the biggest landmarks on the map. That astounded me even further. If he missed something as huge as that, what'd I miss?

    Hundreds of hours and many replays later Fallout 3 is still is a game I go back to from time to time. I dug New Vegas and Fallout 4, but to me Fallout 3 remains the gold standard. It might be a nostalgic view since that game was my “first time,” but it's how I feel.

    Needless to say I fell in love with the world then and there and have been crazy for it ever since. Naturally when the opportunity came up to travel to West Virginia to play Fallout 76 early I was so, so, so in.


    Especially for this peculiar entry into the series that I love so much. Listen, if this was simply Fallout 5 I'd be there for it, but since this is Bethesda's first foray into a multiplayer space (with this franchise, I'm well aware of Elder Scrolls Online) I had so many questions about what was in store.

    First thing I can tell you is that Bethesda and Fortyseven Communications, their publicity company, know how to throw an event. They chose the location of this massive junket to be the Greenbrier Hotel, a crazy huge resort in White Sulfur Springs, West Virginia that not only is a major location within the game itself, but also carries with it an incredibly on-point little known secret: There's a real deal nuclear fallout shelter underneath it.


    And I mean real-deal. It was secretly built by the US government in the late '50s and early '60s as a continuity of government project. Intended to be used by the entire Congress should the bombs fall, this bunker was built underneath a new wing the Greenbrier was adding on to their already gigantic hotel. In the early '90s The Washington Post outed the secret government location and since then it has been decommissioned and is a tourist attraction for resort guests.

    So naturally the first thing we did when we arrived at the hotel was take a tour of the fallout shelter. A lifesized Vault Boy was waiting for us at the entrance and Mickey Mouse-style marched us through the front door.


    The long, concrete hallway was exactly what you'd imagine entering something like this and I can tell you the claustrophobia is very real. When that 25 ton blast door closed behind us the reverberating thud could be felt deep your chest. I was maybe 200 feet into the bunker when the door closed and it was like getting hit by a shockwave.

    We weren't allowed any cameras or other recording devices during the tour, so apologies for the lack of photos. Just know that they kept much of it as it was. From green lockers to bunk beds and old clunky computers it felt super Fallout accurate. I wanted to search for caps, but the tour guides wouldn't let me.

    A giant portion of the bunker is now being used as a backup data server location, mostly for Fortune 500 companies, which is the real reason we weren't able to bring any electronics in. I suspect if someone snuck in, Mission: Impossible style, and plugged directly into these servers they could have made out with some hugely valuable information.

    They did give us our phones back when we reached the kitchen/dining area where Bethesda was throwing a reception. Booze, party balloons, tinny old timey music ringing through speakers... It was about as immersive as you'd expect and just about the coolest goddamn thing I've gotten to do in a long time.

    That was followed by some statements by everybody's favorite video game spokesman, Pete Hines, against the backdrop of Fallout 76 flags at the podium where the new Congress would have been run should the commies have bombed us back during the Bay of Pigs days.


    He gave us a rundown of what to expect in the next couple of days and then we got to actually go to the opening night party.

    Still in the bunker, but in a more modern room just off the secret entrance to the actual hotel, the dining hall was covered in Fallout iconography. Donuts in the shape of the Vault-Tec logo, giant Vault Boy statues in the corners, penny pressing machines that spit out Fallout 76 designs, a six foot tall glass nuke filled with bottle caps and a dinner comprised of dishes from the Fallout Cookbook. (The Blamco Mac & Cheese was delicious).





    So the presentation was A+, but what about the game itself? All the glitz and glamor and brilliant marketing doesn't mean anything if the game doesn't work.

    The way this was set up is they had dozens of squares made up of four monitors connected to X-boxes in a big ballroom. These were our Fallout 76 teams. Three people were visitors, one person was a Bethesda employee whose sole job was to shepherd us through the three hours of gameplay we were going to get.

    I was in a group with my buddy Scott Wampler, a fellow Fallout fanatic who writes for Birth.Movies.Death. and we were all on headsets communicating with each other.


    My goal going in was to touch on a lot of different experiences. I wanted to experiment with the PVP system, I wanted to roam as a group and see how co-op worked in the Fallout universe, and I wanted to branch off and see how solo exploring felt. I also wanted to get a sense of the scope of the map and toy around with the C.A.M.P. system.

    That felt doable in three hours, but damn... there's so much to explore and the map is legitimately massive I felt rushed. When they say this map is 4x bigger than Fallout 4 they're not kidding. They're also not padding it out with large expanses of nothing. There's always something, whether it's a turned over car or shack with some loot or a bunch of low level bad guys or simply a gorgeous vista. It's not just empty space.

    The main quest seems pretty straight forward. Your overseer at Vault 76 ventured out before Reclamation Day and you're following in her footsteps. It's a little Fallout 3 in that way. You always feel just a few steps behind her, finding her camps (which always have good materials, workbenches and items, by the way) and her logs giving you hints at where to go next.

    Fallout 76 leans heavier on survival this time around, something I was concerned about. I'm the kind of player that doesn't want to worry about eating and drinking and all that shit. I max out my carry weight perks early because I hate being over-encumbered, so the idea that I have to travel with food and that ammo and health have weight isn't my favorite thing in the world, but I didn't find it to be all that much of a burden in the three hours I played.

    One of the most helpful tips I got from the Bethesda devs was to constantly break down your junk into their base materials. You can do this at any work bench or chemistry station you come across in the West Virginia wilds and they made sure to make them pretty abundant. This significantly decreases the weight of the materials.

    It's dangerous to travel with this junk, though, even if it's deconstructed because if you're killed it drops. If you're killed by a real life person they can collect your junk, if you're killed by a robot or creature you can go back to where you died, get your sweet revenge, and reclaim your stuff. Note: you never drop your armor or weapons when you die, but the devs wanted there to be some penalty for dying, so you do drop your well-earned for junk, which you need to fix weapons, armor and build up your C.A.M.P.

    Not as common as workbenches are storage lockers and boxes (bright blue and yellow, hard to miss) where you can deposit anything you have and it automatically saves and can be accessed by any such storage.


    So a good thing to do is loot, deconstruct, bank and then do that over and over again. You don't want to be caught with a bunch of rare mats you spent hours exploring for when a Deathclaw comes out of nowhere.

    Let's talk about PVP a little bit.

    I was super nervous about this and I think this is the most concerning aspect for most Fallout fans who are used to only having to worry about the dangers of the world. I didn't run into too much PVP stuff, so I can't speak authoritatively on this, but I'll give you the details I gleaned from my gameplay.

    So you're not eligible to engage in combat with other players until you're level 5, so there's some built in protection. Nobody can start any shit with you until you level a bit and when they do there's an auto-leveler that kicks in so a level 60 in power armor with amazing weapons doesn't have an impossible advantage over level 5 you. I mean, you're still probably fucked if you decide to engage, but it's not a certainty.


    And you do have to choose to engage. I accidentally engaged with one guy when we were both shooting at a swarm of Feral Ghouls. I took him down with my lowly pipe pistol, but didn't have time to collect his junk because that swarm of ghouls I mentioned was hot on my ass and chased me away.


    Also of note: there is no friendly fire, so if you squad up and accidentally shoot a teammate in the heat of battle it does no damage, so you can't accidentally kill someone on your team.


    The murder system they put in place is a pretty great way to keep people from being griefing assholes. If you hound someone and kill them without them engaging in combat you're marked as a murderer. Suddenly you're a big bright red target on the map. Not only can everybody on the map see your location, everybody else disappears off the map for you, so you can't tell if they're closing in on you. A bounty is placed on you and the reward comes from your own caps, so there's zero upside to kill someone who doesn't want to engage. You don't get much out of it and stand to lose a lot.


    We'll see how this plays out as the game is released and people progress to higher levels, but at least in early levels this was very balanced and I didn't feel like I was terrified of seeing other people.

    The exploring felt very Fallout-like, the only difference is now you can do it with friends. The loot system is much the same as previous Fallouts, but I noticed caps, ammo and stimpacks were a bit tougher to find. In fact, I played a little Fallout 4 over the weekend it felt positively overloaded with ammo, caps and Stimpaks by comparison.

    The loot you can get is unique to you, minus stuff that is sitting out in the open. If there's a tripwire trap, for instance, connected to a laser pistol only one person in the group can grab the laser pistol after disarming the trap. But if you unlock a safe or search a cabinet, every member of the group will get something out of it, often times very different somethings.

    Same goes for defeated bad guys. If you get a hit on an enemy you will get something if you loot them. That starts getting a little frustrating if you're an explorer like me and want to thoroughly search stuff and your team goes on ahead and kills everything because then you have nothing but a trail of dead bodies with nothing on them, but it's a system that's not geared towards fucking over three of the four members of a squad, so that's cool.

    Being able to play Fallout with a group is pretty badass, I gotta say. Our team explored a mine early on and while I was searching cabinets I found a security door code. At the same time Wampler found the security door and keypad, so I told him the code and he punched it in as I was on the way to him, the door opening just as I got there. Little touches like that really showed off just why being able to attack the Fallout world in a co-op way was exciting.



    Another small change that was pretty fun was the ability to wear outfits over armor instead of underneath like it has been done previously. That means you can get a crazy clown costume or fireman outfit or whatever and still have all the benefits of the regular armor. I saw some Bethesda people on our server (playing from Maryland) with some crazy outfits. One guy had an intimidating black button down thing on and a bizarre skull mask.


    You will be able to purchase cosmetic items using a new form of currency called Atoms, which you get from completing daily, weekly and lifetime challenges and for reaching milestones within the game.


    The Atom Store wasn't in the build we were playing in, but the devs told us it will be exclusively cosmetic items and, yes, you can use real money to buy Atoms if you don't want to farm for them, much in the same way Overwatch sells lootboxes with their cosmetic items.

    You will not be able to spend real money on Perk Card Packs since that can actually effect gameplay. You earn Perk Card Packs by leveling. Each pack has a piece of stale bubblegum (which can help hunger), three regular cards and one rare card. And a Dad joke. Can't forget the dad jokes.


    Now any of these cards can be earned through traditional leveling, but the Perk Card packs might give you something you might not have picked or thought of picking and might make you try out a different kind of class, especially if you get a rarer one that is already leveled a bit.

    If you're not caught up on how the new Perk Card system works... well, I still find it a tad confusing myself, but I'll do my best to explain it. This is your new perk tree. When you level up you can add a point to any one of your S.P.E.C.I.A.L. stats. That's Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. You leave the vault with 1 point in each.

    Each Perk Card has a point total. So, if you have one point in Perception and you get a one star Lockpick card you can put it in that slot. You can have as many cards with as many different abilities under each S.P.E.C.I.A.L. as long as the card point total isn't greater than the points you put into that skill tree.

    It's a big change. I personally prefer the previous ways of picking permanent perks, but the idea here is that you don't get locked in to a specific character type. You can change out your perk cards at will and go from someone who is a badass melee character to a run-and-gunner if the situation calls for it. I think they also didn't want high level players to be walking Gods, either.

    The VATS system also got an overhaul. It's kinda worthless now, at least at early levels, unless you just flat out suck at aiming. There are cards that let you target specific body parts, but vanilla VATS targets the whole body and seems to miss more than it hits. You're better off just playing it like a first person shooter. Since VATS doesn't slow down time anymore the only real use I found early on was using it as a kind of early warning system. Highlighting an enemy in the dark helped know where the attack was going to come from.


    There are also smaller creatures and robots that harder to hit when firing from the hip. Liberator bots, pictured above, in particular are tough. They're little cylindrical robots that jump around, throw out buzz saws and blare Chinese army propaganda at you. I found VATS to be useful taking those little bastards out when they get up to you, but ultimately I rarely used it.

    They moved the map to the start button, so I found myself constantly pulling up my Pip-Boy when trying to look at my map. My muscle memory is screwing me here. It's a little annoying, but I'll get used to it.

    Because I was on a time crunch I didn't explore as much as I usually like. I'm pretty methodical when it comes to this series. I also didn't get to play around with the radio stations much. I'm told there is a lot more varied music than there was in Fallout 4, but I haven't personally experienced it. Since I was playing in a team I needed to communicate with them so I didn't have my Pip-Boy radio blaring.

    The three hours blew by and Bethesda certainly knew how to end our experience. I was out in the wilds, completely separated from my group looting an interesting looking shack when I got an alert on my Pip-Boy. A computerized voice warned me a nuclear strike was imminent. A quick look at my map and I saw they were deploying it right in front of Vault 76 so we could all fast travel back and watch from relative safety. Note: Vault 76 itself can not be nuked, so you always have a free fast travel option when the nuke


    I had about 3 minutes heads up that a nuke was coming in, more than enough time for me drop what I was doing and get into viewing distance. If I had my camp set up in the blast zone I think I would have had enough time to fast travel, close up shop and get the hell out of dodge.

    The nuke itself was as much of an event as you'd imagine. The impact blew debris and leaves in a red cloud toward me as the mushroom cloud formed on the horizon. I stupidly decided to venture into the radiation and see how far I could get, but I was like a little old lady who dipped her toe into a too-cold pool and noped right the fuck out the second my rad meter shot up to 60 rads a second.

    In the released game nukes will be an end game activity, irradiating certain portions of the map for a certain amount of time, mutating high level creatures that drop great loot and creating ultra rare crafting materials. You'll need radiation suits and/or power armor to venture in and survive.


    Final thoughts: The felt like Fallout to me and that's all I wanted. Fallout with friends. The PVP aspect could turn bullshitty, but the little I experienced wasn't awful. With only 24 people allowed on a server at any given time I expect the PVP stuff to be rare unless you specifically seek it out. That might bum out some people who really want to kill other players, but that's not the game I wanted. What I want is a giant, immersive map to explore with my friends, a ton of shit to search for and collect and some cool new enemies to go up against. In my limited hands-on time I got the game I was hoping this would be.

    Maybe 76 can't sustain a 100+ hours or dickhead 12 year olds will figure out a way to make it unplayable. I won't be able to say until the game's out and I can play the whole thing, but the highest compliment I can give the game is that I've been dying to play it since the hands-on event ended. Not only do I want to start from scratch and methodically go through the area surrounding Vault 76, I want to do it with my regular buddies.  

  • #56: Crashing Ideas - Death Battle's Road to 100

    2 weeks ago

    BenBSinger Ben B. Singer


    Episodes- 91 Crash VS Spyro, 92 Sora VS Pit, 93 Leon Kennedy VS Frank West

    Going into this year and committing to the most popular requests no matter what, I knew there were a few match-ups we had to do which would challenge the reception of our show. Specifically, despite the popularity of some requests, there were a couple which I wasn't sure how they would be recieved. Jotaro VS Kenshiro was one of those, but another was Crash VS Spyro.

    Don’t get me wrong, Crash VS Spyro makes so much sense! It’s a classic rivalry of mascots! There’s a good reason for it to be a popular request! Everyone wants to see that, right? Well… sort of. It turns out many people are actually requesting different versions of this match-up. Some people wanted to see Crash and Spyro go at it with everything at their disposal. Others wanted to see their arsenals shrunk down to their classic origins. For example, let’s say we only took the classic versions of the characters. Classic Spyro makes sense, as he had a very distinct timeline somewhat separated from the second trilogy and Skylanders games.


    However, Crash does not have such a split, so there really isn’t such a thing as “classic era” Crash in an official sense. What would be the cut off point? The GameBoy games? The PlayStation 1 games? If we intentionally remove part of Crash’s story to create our own version of “Classic Crash” and he loses, won’t that feel like we stacked the deck against him? How would the match have changed if we hadn’t cut out his modern games? If Crash did win, how would things have played out if Spyro had access to his arsenal and skills from the Legends and Skylanders games? And what will fans of Legends think when we completely shut out their version of the character? But if we include Legends and he’s way too powerful, will Crash fans be mad?

    IT’S A LOT.

    This goes back to that whole problem with taking characters from different parts of their timelines or sources, it creates a mess. This is why I generally don’t like making the character selection so complicated, and streamlined this one as it was. I’m absolutely positive our solutions for the episode were the best ones possible.


    Sora VS Pit was yet another long requested episode finally getting its time in the spotlight. It was also yet another chance for us to show off Nick’s hilariously good/bad Goofy voice! Similar to Jotaro VS Kenshiro, I knew that despite this being such a popular request this was one of those that came from a very vocal minority of viewers, but it didn’t matter to me. I was sticking to the goal of this season, getting those popular requests out there, and this one was easily one of the longest running popular requests we’d ever had. I’d venture to say this request’s insisting popularity out-endured even the likes of Galactus VS Unicron.

    Then there’s Leon VS Frank, one of the only two match-ups this year not from the top 10% of the most requested. Truth be told, this match-up exists purely because Torrian wanted to do it. I always like to give the team some match-ups each year that they’re passionate about. More often than not, this turns out spectacular episodes like Balrog VS TJ Combo. However, this ultimately had to be moved to Luis’ 2D team… and honestly, I think it worked out really well! Luis was able to pull off some things with the animation that I don’t think Torrian could have, and we ended up with a really cool thematic battle that’s wonderfully different from most of our episodes.


    Also, before I wrap this up, there’s another huge change to this season that I want to bring up. I already mentioned how a couple musicians have really brought our battle sequences to a whole new level, but I also want to talk about the sound design. This was the year we began fully integrating into Rooster Teeth creative process, including getting the assistance of audio engineers Chris Kokkinos and Philip Spann. There’s a saying in our field of work that holds a lot of weight; “Sound makes up 70% of what you see.” It’s absolutely true, and these guys have improved our episode quality dramatically. It’s been fascinating to watch some of our older animations and compare them to what we’re capable of producing now. The difference is staggering, and certainly worth a little bit of celebrating with our big 100th episode, right? Right!

    -Ben B. Singer

    P.S. This marks the last week of the Road To 100 blog! Do you have any questions or thoughts about Death Battle you’d like me to address in an upcoming entry?

  • Avocado trees! 6 months in the making!

    2 weeks ago

    kriss Community Manager

    I think most of you know about my avocado obsession. The running joke is that since I'm allergic to avocados, I should be staying away from them, but in truth, I do love them, and I'm even growing avocado trees! 

    I have four seeds currently growing in glass cups, but two of them are almost ready to pot in soil (I think). Two seeds are from small Hass Avocados and the other two seeds are from large Hass Avocados. Seems that it's highly likely they will not produce fruit which I am incredibly bummed about, but this project has been fun to watch. 

    This all started when I was given an Avoseedo as a Secret Santa present last year from my friend Kyle. It's basically a little plastic pot that has a separate "seed holder" that is meant to float when you fill the pot with water. Basically, place the seed in the holder, fill the pot with water, and refill when the water line dips too far. Change water as needed. My first seed didn't grow very well, so I decided to try again a couple months later. The second seed took its sweet time cracking and growing a root, but it now has a long stem and I'm waiting for leaves to start sprouting. I accidentally damaged the main root, so it took a while for it to recover from that. Over time, I decided to try and grow three more seeds, and they're growing beautifully!

    Here's one of them. 



    It rained a lot this past weekend, so I didn't pot them in soil. Perhaps this coming weekend, that'll be my house project. I think I should name them. What do y'all think? 

  • Screen Time

    2 weeks ago


    The new iOS has a comprehensive screen time analysis that tells you a ton of metrics about your phone usage. It’s fucking horrifying. I opened my phone 85 times in one day. 


  • New Player for 24-hour Channels

    2 weeks ago


    Hi Everyone!

    I wanted to introduce myself and share some news. I joined the Programming team a few months ago as the Scheduling Manager. Since then, I have been helping to figure out the best times and dates to launch new episodes. I will also be scheduling the 24/7 channels that you see on our site and app.

    This week, we switched over the streaming players on these feeds (Rooster TV Beta, AHTV Beta, and Funhaus TV Beta). Since the launch of the channels, we have been using YouTube’s player to air episodes of our content on a 24-hour basis for the whole community to enjoy.

    Because of this player, we were only able to create random playlists and could not program a schedule. On Wednesday, we began using a new player to stream these feeds. This change means that there will no longer be the ability to click-through to the playlist on YouTube from our site, but it DOES mean we will have a lot of new possibilities for scheduling the feeds. (YAY!)

    Not only will this switch give us the opportunity to eventually incorporate all live broadcasts and livestreams into the channels, but we will also be able to better curate and specifically schedule the content airing on them. Be on the lookout for marathons, theme days, and holiday content as we start to get more involved in scheduling each channel. And if there’s anything you want to see, let us know! We want to include videos and content that you want to see.

    Rooster TV, AHTV, and Funhaus TV can be found by going to the Live tab on the Rooster Teeth site and mobile app. Please take a look and leave any feedback or questions in the comments.



  • This Week at ScrewAttack - 10/05/18

    2 weeks ago

    JoshuaKazemi @joshuakazemi

    Another week another round of editor notes!

    Top 10 Nightmare Fuel in Kids Movies - Editor Notes

    #10 - Dumbo - Like any kid worth his salt, I used to rewatch my Disney VHS tapes constantly. I only ever saw Dumbo once. The elephant parade is probably why. No thanks!
    #9 - Toy Story - Still my favorite movie. I wrote "Joshua" on my VHS clam-shell. 
    #8 - Wizards - I've never seen Wizards. It looks horrifying. 
    #7 - Spirited Away - I love this movie, obviously but it still creeps me out! Also here's an actual editorial note: I originally had one ominous sounding track to play through this entry and then Chad suggested that I save that track for the pig parent reveal. The whole entry works so much better because of it. That's one of the many reasons I love collaborating at ScrewAttack. It always makes thing better. 
    #6 - Return to Oz - Never saw it. No thanks. 
    #5 - Brave Little Toaster - I've never seen this all the way through. I feel like I should. 
    #4 - All Dogs Go To Heaven - Nick talking about his Dalmatian, Disney, gets me. It's so sincere! 
    #3 - Coraline - I've never seen this either! But I had to cut this together so I kinda know every that happens now. Oh well. 
    #2 - Watership Down - Watership Down sounds like a straight up war movie. Like what??
    #1 - Willy Wonka - This is another movie from childhood that I only watched once. One and done. It's creepy! 


    Watch the episode!

    The Desk of The Desk of Death Battle - Red's Special Pokeballs - Editor 

    • So quick story: Ben watched this cut to approve it but hadn't heard anything about this script or video. So the "Pokeball" reveal really caught him off guard. It was pretty hilarious. Also this manga is WEIRD. 
    • It's SO HARD to find music right for Pokemon. I've probably already said this but it's still true.
    • As you might imagine, coming up with an appropriate title and thumbnail for this episode was an ORDEAL.
    • 02:44 - everybody poops, Jocelyn. 
    • I tried to find a clean (no music, no additional edits) clip of Emeril doing his "Bam!" thing for the line: "Let's kick it up a notch." It doesn't exist.

    Watch the episode!