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  • Lemme get at them trains!

    1 day ago

    ChrisKO Might steal your tacos

    Hey there! It's been a good bit, so I thought I'd go ahead and drop some knowledge on my *continued* incomplete guide to Japan! :D

    Today, we'll be talking about my experiences with Transit! 

    Transit topics to chat about!

    • JR Passes
    • Suica Passes
    • Driving/Parking at the airport vs. Renting Cars (What's more cost effective?)
    • Google Maps, Battery Packs, Pocket Wee-fee!
    • Walking (So. Much. Walking.)
    • Big travel days

    Let's begin: 

    JR Passes

    These are basically your golden ticket to ride trains in-and-out of the city and occasionally (depending on where you are) from district to district (you've just got to do some looking around to make sure the train you're getting on is JR). 

    Here's where I bought mine:

    The process is pretty straightforward. 

    1) Go to that site and buy your pass for 'x' number of days (it only comes in 7, 14, or 21). You don't need the green pass. Trust me. Put that money towards toys or food or something.

    2) Try to plan how many days you'll need in advance, too. We had to buy extra JR tickets back to the airport because we stayed for ~10 days, but only opted for a 7 day pass. 

    3) They'll mail it and won't leave it at your door! So, be prepared to receive it or pick it up at your local FedEx dispatch (or wherever it's being delivered from). 

    3.5) THIS IS NOT YOUR PASS. It's only a voucher that you trade in when you get to Japan!

    4) Once you get to Japan, there will be a kiosk for traveling just after you go through bag search/security/customs. Tell them where you're going, they'll hook you up with your JR passes and give you the tickets you need to get to your destination.

    NOTE: You don't necessarily need tickets to ride the JR (as far as I know). Some of the train cars have 'assigned seating' and some don't. But, those trips are typically pretty long, so it's useful. Just stop by a JR kiosk at any station and ask, they'll hook you up! 

    5) As you're making your way through the station and you get to the gates where you have to pass security or the little checkpoints, look for a window where the guards are, walk up, say 'sumimasen' (translated: excuse me) are and flash them your badge. They'll typically just let you through very quickly. Some might stop you to make sure your pass is current, though, so don't just walk through it all willy-nilly. :) 

    OKAY. So. I spent a lot of time on JR stuff. I can go into more detail if you have questions, so just let me know. 


    Suica Cards
    In the easiest explanation possible: this card is basically your local train card. Anytime you're taking a train from one part of the city to another, you're likely going to use this. They have dispensers in the station (and I think at most stations, to be honest). And further, they have refill stations so you can put more money on it. I recommend putting ~30yen on it. Trust me, you'll use it. 

    PRO TIP: A toooon of vending machines accept these. 

    ANOTHER PRO TIP: This one's pretty easy to notice but, as you walk through the gates to get into the station or to your train, it'll show your balance on the screen. Keep an eye on this! 

    Commuting to your Airport

    I know this one seems kind of silly, but we spent a lot of time looking into this because our situation was kind of weird. It's likely going to be cheaper to park your car there than to take a rideshare/taxi/rental to and from the airport. Likely. Depending on where you live this could be a different situation. We actually drove from Austin > Houston and back, and so we had to consider alternative plans. Just be sure to look up your airport parking prices. ;) 

    QUICK SIDE NOTE: If you're not a Google Fi user, make sure you're getting a pocket wifi either from your hotel/air BnB or that you're renting one from the airport. This will be your connection to the internet/real world. You can disable your social media if you're just trying to escape for a bit, but you should definitely have one of these to make your way around town a bit easier.

    Google Maps IS YOUR FRIEND

    Google maps was basically our tour guide (well, that and our good friends Mikey D. in Osaka and Hero Liao(!!) in Kyoto). My favorite feature: all of the subway transit info! There was information on walking distance to the stations, travel times, distance from station-to-station, how frequently the train would come/go, etc. There are third party apps you can check out, but see if Google Maps does the trick for you, first. 

    ANOTHER SIDE NOTE: GET A BATTERY PACK! This thing saved our bacon. A whoooole lot. They're fairly cheap and will keep you charged for a good bit of time. Here's what I bought:

    It should go without saying, but, have a backpack or similar on hand (or back) at all times, too. Because..

    "...I would walk 500 miles... "


    You're going to walk a lot. So, be prepared for that. If you've got tender footsies, maybe look at grabbing a quick foot massage at the end of each day or even after a certain number of days. On average, we walked roughly 10-12 miles a day. We were also trying to see everything we could, though. So, if you're planning on relaxing, then maybe this won't be such an issue for you. :) Consider looking at getting solid walking shoes before you go, too! This helped immensely for Jamm and I. 

    Last but not least. 


    This one's actually not so bad. Just make sure you wake up early on these days. The Shinkansen are quick, but you're going to want to get the ball rolling early. Also, we noticed a trend that most people weren't actually up and around until 10am or just a bit later. So, the early trains were typically pretty easy to snag. I definitely recommend planning your major travel days in advance, though. Especially if it's only a day trip. We took a short trek out to Kyoto for the day and the train ride was roughly 35 minutes or so to-and-from, and with only being there 10 days, an hour spent traveling is quite a bit. 

    That being said, if you like to just see the sights through the window of a train, maybe this won't be so bad of a deal for you. Just make sure to check the map to see what side *might* have more interesting stuff to look at.

    Okay! I think that about covers it for this round. I wrote this one a bit on the sleepy side. We've been terribly busy and I've been trying to drown myself in games, TV, and books for the past few weeks to help relax my brain. This one was not the most eventful/adventurous, but I hope it proves at least useful to some of you! :) 

    My next entry will be a bit about the places we checked out and the places I *sadly* missed out on! 

    See ya next time, Superfriends. 


  • Making of RT 15th Anniversary Poster

    2 days ago

    TobinLee Tobin Lee

    I am long overdue for my first journal post but better late then never. I thought I would show the progress for my latest screen print poster for those of you who are interested in how I make these. Jon gave me the concept for a Neo-Austin, Blade Runnery alley poster to celebrate Rooster Teeth’s 15th anniversary and we put together this mood board to summarize the feel. Once that idea was locked in, I drew some thumbnails to find a composition that got the confined, vertical feel that we wanted (we ended up going with something similar to the top middle image.) Next step was building some primitive shapes in google sketchup to get the perspective and lighting mapped out super quick. Then my favorite part… sketching noodley details and making futuristic logos and characters etc.  Then some line work, coloring, layering blah blah blah. Sent the press file off to the printer and then a few weeks later they show up and I sign all these bad boys (the worst part of the process). Then finally you lovely people buy them all! Thanks to everyone who got one these and thanks for reading!



  • Gym Horror Stories

    in Forums > Gym Horror Stories | Follow this topic

    LuckE Gainfully Employed

    What's up fellow Swoldiers! 

    I've become a regular at the gym. I work out a minimum of 3 times a week, at around the same time and see a lot of familiar faces. People where all sorts of clothing when they workout. I've seen the tight pants, the cut off shirts that look like ribbons and I'm pretty un-phased by most of it. But, for a couple of weeks, a new guy started working out around the same time as me. He always wore the same thing. Tight shirt, tighter grey shorts. . 

    One day, I'm sitting down doing some dumbbell curls, my first mistake, and homeboy rolls up next to me. It's right around the time I'm on a rest when I feel a tremor in the force. I glance over via the mirror, my second mistake, where I am treated to the full anatomy of this guys hog.

    I'm pretty secure with myself, but I can't tell you how long I stared at this guys hammer. I was frozen, I don't think anybody is prepared to see dick in the wild. I recovered, finished my last set and just walked away. I saw this guy several more times over the course of a couple weeks and I gave him a wide birth. He always worked out next to people, even if there was nobody else around and nobody, staff or otherwise, seemed to acknowledge what was going on. Then one day he just disappeared. 

    3 replies

  • gen:LOCK update!

    4 days ago


    Hi you! Got an update for you about gen:LOCK!  You did catch that first little announcement about casting the other week, right? There's more where that came from, so be on the lookout for more casting news and character reveals this summer.

    Let's talk release schedule. Rooster Teeth has a lllloooootttttt of cool stuff that they are trying to balance over the next months (and years). Taking all that into account, the company has decided to start 2019 with a bang - and opening the year with gen:LOCK is the best way to do it. Thus, gL now has a release target of January 2019. We're still kicking around some fun ideas about how we might get some genlockiness into the world before 2018 is out, though.

    The production is going amazingly well, and we can't wait to show you what we've been up to. I couldn't be prouder of the crew and everything they've been pouring themselves into. Some of you have had questions about how production of gL impacts RWBY or vice-versa, and the answer is that these are largely parallel productions with separate crews. Rooster Teeth Animation has been growing like crazy (keep an eye on the RT careers page if you feel like throwing your hat in the ring), and each show that RTanim makes is getting the focused attention it deserves. It does mean that some members of CRWBY are moving up, taking on new positions around the department as we continue to build. So keep an eye out for crewfolk announcing their new roles, and please show them all the love they deserve.

    Lastly please enjoy the new motion poster announcing gL's date, as well as these little BTS snapshots I've been taking! I'll continue sharing this sort of stuff as we go.

    More soon,









  • Pilot month: The Results Are In!

    4 days ago

    ebregman Programming

    We hope you all enjoyed Pilot Month! It was great to show the community what we’ve been working on and even better that you guys responded so well to everything. I’m happy to say all of the pilots are proceeding on to next steps! Here are the details:

    • BRANDED - This one is clearly a fan favorite. The goal was to make a half-hour comedy that captured the spirit and tone of the old RT Office Shorts, and it looks like Marshall and the team nailed it. Branded will be coming back with a full first season, seven additional episodes to make season one a total of eight episodes (including the pilot). All episodes will be available exclusively for FIRST members, with a few of the bits from each also making their way to YouTube, Facebook, and elsewhere.

    • GORQ’S QUEST - Easily one of the most talked-about pilots, there is a lot here to work with and a ton of potential for this series. We’re making some tweaks to the format and to the GORQ character, among a few other things, and we’ll release an additional four episodes that will be free to watch for everyone.

    • ACHIEVEMENT HAUNTER - Yeah, I guess we’ll make more of these. Eight more episodes coming soon, exclusively for FIRST members.

    • MDB: ANIMATED - This pilot episode will be released soon on Facebook, as a next step in our test. Because of its runtime and the creative being based on a pre-existing property, it performed well but understandably you guys felt the audience for this was likely broader than FIRST members. We think this is a show you’ll be eager to share with your followers on various social platforms such as Reddit, Facebook, Instagram or Twitter, and after the public test I expect we’ll make a few more.

    • RT’S MURDER ROOM - Did you choose the right person? We had so much fun testing this series and knew it was going to be a favorite. If you’re wondering what goes into making this show, we posted an audio-only post-show episode today. We learned a lot from this pilot that we want to continue to experiment with. Because of that, before we jump in and make a lot more of these we’re going to make four more episodes and release them free to watch for everyone.

    Congrats to everyone who worked so hard on these shows! As a whole, Pilot Month was a really cool way to introduce everyone to new content, our new app, and have a fun event for the whole community to gather around. We see this pilot event as a key step in our content development process. It gave us a chance to get our feet wet with some new shows, learn what it might take to make them into series, and include you in the process. Thanks as always for being supportive as we experiment! And if you have additional feedback about the Pilot Month process, please tell us in the comments!

  • Attention: International RT Box Members!

    5 days ago

    Chelsea FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold RT Community Manager

    Hi everyone!

    When we launched the RT Box a few months ago, one of the most exciting things that we were able to tell our community members outside of the United States was that we were working to roll customs into the cost of the box and shipping. 

    As many of you have now experienced, this didn’t work out quite like we wanted, and you were hit with additional fees that you were not expecting.
    While we work to fix this for future RT Boxes, we do want to offer refunds (in current USD) corresponding to the amount that you were issued to pay to receive your boxes. To be eligible for a refund, you just need to email us at with a copy of the invoice you had to pay. 

    We’re really sorry for the inconvenience and confusion, and we’ll let you know just as soon as we nail down a solution for future boxes. In the meantime let us know if you have any other questions. 

    Much love,

    <3 Chelsea

  • What does RTX mean to you? Do you have RTX Stories to Share? We want to know!

    6 days ago

    kriss Community Manager

    Hello, everyone!

    You've been a part of this community, and you've attended one of our RTX shows. Given the experiences you've had and the memories you've made, we want to know what it is about RTX that makes it so special to this community.

    So tell us! We are asking you to submit a short clip of yourself telling us in one sentence (or even one word) what RTX means to you. 

    Here are the deets: 

    1) Send your clips to with the subject line 'What RTX Means to Me'

    2) Submit by JUNE 25th 11:59pm CT 

    3) Keep it short. One sentence or one word shall suffice. Keep it to no more than 10-15 seconds. 

    4) You can submit a video in vertical or horizontal format or both! We will take one of each

    5) Speak clearly and make sure there isn't any background noise 

    6) Please do not add your own music 

    Once you’ve told us what RTX means to you, we’d love to hear some of your RTX stories and see your RTX pictures as well! Send these submissions to with the subject line “*RTX: Stories*” 

    Record yourself telling us about:
    1) Your favorite RTX activity
    2) A friend/group of friends you made at RTX
    3) What you’re looking forward to at RTX 2018 (if you are going.)

    4) These can be anywhere from 30 seconds to 3 minutes

    And that's it! We are looking forward to your submissions! 




    By submitting in response to this post, you grant to Rooster Teeth Productions, LLC, its parent company(ies) and affiliates (collectively, the “Licensed Parties”) the perpetual, irrevocable, royalty-free, fully-paid, non-exclusive, transferable right to use your submitted material in any manner to be determined in the Licensed Parties’ sole discretion, including but not limited to on their webpages, social media pages and in other marketing, promotional and advertising initiatives, in any media now or hereafter known. Licensed Parties may use, display, reproduce, distribute, transmit, create derivative works from, combine with other materials, alter and/or edit your submitted material in any manner in its sole discretion, with no obligation to you whatsoever. You grant the Licensed Parties the right to use your username, real name, image, likeness, caption, location or other identifying information in connection with any use of your submitted material. You hereby represent and warrant that (i) you own all rights in and to your submitted material (ii) you have permission from all person(s) appearing in your submitted material to grant the rights granted herein; (iii) you are not a minor, and (iv) the Licensed Parties’ use of your submitted material as described herein will not violate the rights of any third party or any law. You hereby release, discharge and agree to hold the Licensed Parties, and any person acting on their behalf harmless from any liability related in any way to the use of the submitted material.

  • Do you want to upgrade your RTX Austin badge to a Platinum or Weekend Plus badge?

    6 days ago

    Chelsea FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold RT Community Manager

    Hi everyone!

    Why, yes! You've been asking since we announced more Platinum and Weekend Plus badges are going on sale and we've got that answer. 

    Upgrades are allowed!

    To do so, you will have to contact Front Gate directly - call them. It'll be the quickest and easiest process to do so. This is how you can do it:

    1. For a badge upgrade contact Front Gate's CS Support Line at +1 888-512-7469 beginning at 10:00 a.m. CDT June 20. 
    2. The CS team will verify in real time the previous order
    3. Next they will process a charge for the upgraded badge type’s FULL amount
    4. Then they will issue a refund for the original order

    *Note: Badge upgrades are processed on a first-come, first-serve basis. Badges sell out quickly, so make sure you hop on the phone ASAP.

    What CAN you upgrade?

    There is NO limit on what tier someone wants to upgrade to. For example, a Single day can upgrade to Weekend PLUS. Or a Weekend PLUS can upgrade to Platinum.

    What CAN'T you upgrade?

    You cannot combine multiple tickets to get something of greater value. For example, if you had four weekend badges and wanted to "combine" them to get a Platinum badge - nope, can't do that! 

    Reminder, additional Platinum and Weekend Plus badges will be available starting June 20, 2018 at 10:00 a.m. CDT.

    Do you have any questions? Drop them here and we'll help out!



  • Update on Chloe

    6 days ago

    kriss Community Manager

    I know many of you are familiar with what's going on with my Maltese, Chloe, but I don't believe I've posted about her here. 

    To get y'all up to speed, I fostered Chloe in 2012. Back then, we worked with a dog rescue and they reached out asking if I could rehabilitate a dog that was going to have her leg amputated. Since Wasabi is a tripod herself, the rescue thought I would be a good fit for Chloe. Turned out that her previous owner broke her leg and left her like that, so it healed improperly and was rendered useless. The rescue picked her up and decided to amputate and place her in a foster home to recover. 

    She came to our home, and she never left. The little fluff ball bonded to me within minutes and she never left my side. I decided to adopt her officially in October of 2012. She is a little hellion, and that's a huge understatement. She's chewed through door frames, broken out of puppy gates (and cracked the walls because of it), destroyed shoes, dug holes into the carpet WHILE crated, and no combination of thunder shirt, anxiety sprays/meds, etc... worked on her. But she is still my baby. 

    She followed me everywhere I go, always assuming that I will leave her for good. As soon as I move, her little head pops up and wonders what my next plan is and whether it involves her. When I get up in the morning, I see her head pop up at the foot of the bed, and she waits for me while I shower and get ready for the day. Even though she sleeps most of the day, she's never far from me. She's my little white shadow. 

    A few weeks ago, we found out she has cancer. She hadn't been breathing well, so I took her to the vet, and we had X rays done and found a huge mass that has taken up half her lung capacity. As she's a senior dog, we felt that surgery and chemo would be too extreme for her. So now we are just making her feel comfortable until it's time to say farewell. 

    As each day goes by, she shows more signs of slowing down. She no longer follows me everywhere, and she's eating less. The vet told me that I shouldn't expect her to live beyond July with Christmas being the longest she could likely stay, but now it's looking more like I will have to make that decision in a week or so. I want her to be happy and comfortable. I don't want my last memories of seeing her suffer in any way. 

    I write this for a variety of reasons. First and foremost, I tend to share these points of my life because it's therapeutic for me and I've found that it's therapeutic for others who may be experiencing the same. We live in an age where social media moments serve as foundation points for our personal lives. While I normally post food pics and stupid selfies and odd thoughts that are intended to make people laugh, there are moments that aren't as happy or silly. I think it's important to share that balance. 

    I also write this because many of you know of Chloe because of my posts about her and I know you're worried about her. I think it's wonderful that so many of you check in on her and ask how she's doing. I feel that Chloe is incredibly loved because y'all think about her so often. I don't share everything about my life (even though it may seem like it), but I love to share my experiences with my dogs with you all. 

    Lastly, Chloe is a rescue dog. She was abandoned and needed a home, and she found mine. I will always adopt from a rescue or a shelter. Rescues aren't "perfect on paper", but that doesn't make them any less loving or wonderful. I share her story to hopefully help change the stigma that rescues aren't great dogs. They really are. 

    Until the next update. Send all the love to this adorable pupper. 



  • RT Community Day + Pride Month!

    1 week ago

    kriss Community Manager

    Y'all! It's the 15th! It's Community Day! 

    If you are new to the community, then welcome! We have affectionately dubbed the 15th of every month RT Community Day and it's a day that we share our stories and love of RT, each other, our newest merch haul, why we became involved with the community, anything that comes to mind! 

    We are also proudly supporting and celebrating Pride Month! This community is created by so many wonderful people and we want you to know that we love you no matter who you love or how you identify. If you'd like to share you story, please do as I would love to read them! You can comment below or use #RTPride and #RTCommunityDay on your social channels. Let's spread the love. 

    Thank you for being here. <3 


  • This Week At ScrewAttack - 6/15/18

    1 week ago

    JoshuaKazemi @joshuakazemi

    Top 10 Destructive Weapons - Editor Notes 


    • I've been working at ScrewAttack for almost a year now and this is my first time editing for Wiz & Boomstick.
    • The Nick scene: So that was in the script and we knew we needed to shoot it for a couple of weeks. Since I was editing this episode I felt a little more responsibility to make sure it would get shot. Naturally, I tried to communicate this around the office with as little context as possible. Sample sentence: "Hey, when are we going to bound and gag Nick?"
    • I hated the Ender's Game movie. I tweet/ranted about how bad it was for maybe a month. Sample tweet. Anyone out there like the book? I've never read it. 
    • There was a lot of improv in the episode which was fun to listen to and assemble. Chad & Ben obviously have great chemistry together. 
    • There are few things in this life more satisfying than finding the perfect copy-write-free song to fit a video. Check out #8 for reference.  
    • That clip of those dudes knocking their heads together still makes my head hurt. LIKE WHAT?
    • I really like Doctor Who. I've only seen David & Matt episodes but I like what I've seen. BUT I HATE THOSE STUPID TRASH CAN DALEKS! ITS BEEN 55 YEARS HOW ARE THEY NOT DEAD YET

    Watch the video!

    The Desk of The Desk of DEATH BATTLE - Wonder Woman's Failed TV Show - Writer & Editor Notes 


    •  When I was thinking about a Desk of to write I remembered this pilot but never expected to find the entire thing. It was a gift from the Amazonians themselves. 
    • There's a lot to make fun of here but I sincerely think the costume is the worst part. This was a professional attempt at the WW costume! There's fantastic cosplay out there! It should looks so much better than this. 
    • I love the new ascetic for Desk of and that it's live action. I'll never stop saying that. 
    • Also love writing for Lisa. She brings so many lines to life and has such a good grip on the character. 
    • If you have the time and the googles, watch this pilot. There's a scene where Diana watches THE NOTEBOOK. SERIOUSLY. YOU WATCH HER WATCH THE NOTEBOOK!
    • I've seen this pilot so many times at this point and I still don't have a firm understanding of what Themyscira Industries does. Like, why do that have thousands of employees if they just sell toys and one person fights crime? What's the business model? 
    • Also I still can't get over how they have her sign up for facebook at the end. Really? This was made in 2011 maybe 2010, LIKE WHO WHAT WHYY FACEBOOK? UGH. 

    Watch the video!

  • E3 Content ID Claims are being released right now

    1 week ago

    ebregman Programming

    We caused a stir today when channels uploading their E3 coverage to YouTube were having their videos claimed by our CMS. It took us a few hours to identify what was happening, but as of this post all claims are in the process of being released, and all should be back to status quo in the next few hours.

    If your video was monetized by us during this time, you will receive all the ad revenue. As long as we release the claim within 5 days, all revenue goes to the user.

    Sincere apologies. This was an innocent mistake that happened by someone clicking the wrong check box, and we're very happy it was brought to our attention quickly so we could solve it. It was caused by a few E3-related videos in our network inadvertently being activated as Content ID references. 

    This is probably a good time for me to surface RT's Content Usage Guidelines. If you ever feel we have claimed your YouTube video in error, your first step is to dispute the claim on YouTube.

    Sorry again!

  • RT15 & Why We're Here Motion Design Breakdown

    1 week ago

    andrekrat Live Action VFX/Motion

    Hi! It’s been a while since my last post so I suppose I should introduce myself again? I’m André and I am the VFX and Motion Graphics designer for the Live Action department.

    I’ve worked on Million Dollars, But... , Immersion, RT Docs, Achievement Haunter, Blood Fest, RT Shorts, Eleven Little Roosters, and plenty more that I’m forgetting at the moment. I’ve also done work in the past for the Games department, Marketing and Animation.   

    This journal is hopefully the start of something a little more regular that I’ve been wanting to do for a while. The idea is to break down some of the thought processes behind what I design and create for the Live Action department at Rooster Teeth, and give you a little behind-the-scenes look at some things that may have been cut from the final projects or evolved significantly from their initial concepts.

    I’m very often jumping immediately from one finished project to the next, or even hopping between different projects simultaneously, so these breakdowns and recaps are also helpful for me to keep track of useful things I’ve learned and review how to better approach my process.

    So with all that said, let’s look at something I made with “retrospective” specifically in mind: the RT15 Live Action Bumpers, and the trailer titles for the RT Doc Why We’re Here.



    It was a great pleasure to be able to work on the new video assets for the 15th Anniversary of Rooster Teeth. We met with marketing early in the process and they explained the general look and feel for the channel moving forward, a lot of cool anaglyph style superimposed images and the new logotype lockup specifically for the 15 years.



    Marketing's super sexy style guide designs

    When considering how we should animate these assets, and the tagline “Fifteen Friggin’ Years” there were two aspects I felt we should be highlighting. First was the traced line element of the “15”, immediately it jumped out as something that would look great being drawn on. The second was the anaglyph style separation of elements, which looks great with still images but makes type more difficult to read, and that’s compounded further if it’s in motion.


    Not great for legibility

    Ultimately what worked best was a middle-ground between the animation and the split anaglyph style. In separating the elements during the animation, as echoes and smearing in the motion blur, we can communicate that design style but retain the legibility we get when it resolves more clearly.




    Some fun type iterations

    Why We’re Here Trailer


    In making the title animation for the trailer, one of the important design requirements was to closely match the work being done for the general RT15 branding. It didn’t have to be identical, but it had to feel like it belonged in the same world. We already had the logotype in place that marketing designed, so it was a matter of figuring out how to animate it in a way that felt logical and maintained readability. It also needed to transition or reveal the air-date somehow. This awful doodle is how that motion first came to mind.


    Awful sketch, but the first pass of how I pictured it animating

    Taking the lessons I learned while developing the RT15 animations, I was able to very quickly arrive at something close to the final animation in the trailer.


    First animation export, very close to the final

    It’s specifically influenced by the motion and design of the core RT15 branding, but also has a bit of its own flair. And here’s the final version that appears in the trailer.


    Final, spot the differences!

    This ended up being a much faster process because of all the rules, style limitations, and trial and error we had developed for the RT15 animations to begin with.

    So I hope this write-up was insightful, and that I didn’t ramble excessively. If there’s anything specific you’d like me to elaborate on, I’d love to hear it! And I’m also curious what you guys might want to see moving forward, I’m happy to explore different topics, get more detailed with technical aspects, just post a montage of failed process, you name it.

  • Kdin's Reactions to Every Game At E3 2018

    1 week ago


    UPDATE!: I believe I've hit almost EVERY SINGLE GAME that was shown/talked about at E3...or at least close to it.  If you're looking for a specific game, use that handy-dandy CTRL-F function!  Also, the top 9 games listed in the "My Favorite Games from E3" are new additions, and every other new addition is listed after "The Crew 2" and under the "(UPDATED LIST BEGINS HERE):" section.

    So I'm not physically at E3 2018 because of medical issues, so Brian and I are holding down the fort at the office.

    I took some time to rest, but now I've officially caught up on everything that's happened at E3 2018 (so far).

    I'll be updating this post with more games as they roll in, and if I've missed any PLEASE leave a comment with the game's title so I can do a write up on it, I'd really like to hit every game I possibly can!

    CTRL-F if you're looking for a specific game, and if you don't find it, tell me and I'll add it ASAP!

    So, without further ado, let's get to the games!:

    My favorite games from E3 2018 (So far):

    Pokemon: Let's Go, Pikachu/Eevee:

    I literally wrote the entire story The Know did on the leaks around Let's Go games.  You all said it was "lies" or "untrue".

    Not only was I right.

    I was ULTRA RIGHT.

    And the game looks like SO MUCH FUN!  It's my #1 game for this year.  I really need something like this to just chill out with, and the fact that it is fully co-op and I can take all the work I've done in Pokemon GO and transfer it to the Let's Go games? I love it.

    Would love to see the Let's Go series continue along side the main series if the gameplay actually stacks up like it looks!

    Catherine: Full Body:

    I love love loved Catherine when it came out, I'm a huge fan of the game.  I cannot wait to get my hands on this "New Game+" version, I will absolutely be picking it up just based on how much I loved the gameplay.

    Please though, and I know this is a longshot, but please treat Erica Anderson better and don't make Rin a "trope" in the way we're expecting.  Please?

    Just...seriously.  There isn't a lot of representation like these in games in general, but 9 times out of 10, when we do get's really negative or just harping on "tropes".

    Octopath Traveler:

    This is one of my "MUST HAVES" for 2018.  This feels like a natrual evolution of the SNES era of JRPG's.  The name is still super weird, but that actually makes it better for me.

    Wild Arms 3 had one of my favorite all time JRPG intros, is Octopath Traveler emulates that style even slightly, it may become one of my favorite RPGs of all time.
    Love what we've seen of the world so far, and also love that the game is coming out NEXT MONTH! 


    Where is Ooblets?  Why am I not playing it right now?  Give me this game.  Animal Crossing + Pokemon with little weird shaped creatures.  I want it and I need it.

    Splatoon 2: Octo Expansion:

    It literally comes out TOMORROW.

    TOMORROW!  Thanks for the Mic Drop Nintendo.

    Love that we finally get to play as the Octolings.

    Segregating the Squids from the Octos was bad, we're all just aquatic life that can transform into humanoid forms, we should all be treated equally.
    I'm going to have my Squid Kid marry my Octo Kid, and they will have adorable Squocto Babies.

    Spyro Reignited:






    Super Mario Party:

    FINALLY!  I'm so happy we finally get a more traditional Mario Party style game.  Don't get me wrong, I did like the concept that the "car party" games had, they were fast and fun...but the grueling 50 Turn runs were the contests of champions and I want to feel exhausted when I play a round of Mario Party and hate everyone in the room when we're done or I just won't feel fulfilled.

    Super Smash Bros. Ultimate:

    Everyone is back.

    They tempered expectations by saying: "Don't expect a lot of newcomers".

    They gave the "reskinned" characters a proper treatment and put them into new type called "echo fighers".


    Inklings are SUPER cute.


    I love Smash, so this is a no brainer for me, but this one in particular seems so much like a celebration of the franchise.

    Tales of Vesperia: Definitive Edition:







    Fire Emblem Three Houses:

    This game is absolutely beaufitul to me in every way.  I love the FE franchise and it is nice to finally see it coming back to a "home console" setting, even if I can pick up that home console and take it with me on the go.

    I'm wondering if the title "Three Houses" refers to a style similar to the Fire Embem Fates games, Birthright, Conquest, and Revelation, in which we'll be playing through the campaign multiple times from multiple perspectives.

    I'm really into Fire Emblem and the setting, and with this resurgance of popularity I'm hoping that this one will see a significant amount of continued support with full on story DLC and more campaigns.

    I do really like the style changes they made to the camera and battle formations, hoping that adds a new enough flavor to the old style of combat.

    Resident Evil 2:

    A from the GROUND remake of Resident Evil 2, one of my FAVORITE games of all time.  I'm buying it.  There's no double, and it's on my "FAVORITE GAMES" list for E3 2018.  But with my hype comes some apprehencion...

    This seems like Resident Evil 2 by way of Resident Evil 4...which isn't why I liked Resident Evil 2 at all.  In fact, when RE4 came out, I was a bit dissapointed that it changed things to an "action" format and away from the "puzzle" focus that the RE series had built itself upon.

    I very much hope that this RE2 remake will bridge the two styles together, something I've been desperately craving for a long time.

    Or at the very least give an option to have those classic tank controls and camera angles.  I'm in the minority, but I adore them.

    Wolfenstein: Youngblood: 

    I'm actually SUPER excited for this, a Co-Op Wolfenstein game that puts you in the shoes of BJ's twin kids?  Heck yes.  Also, super badass nazi killing woman being (from what it looks like) the "default" twin?  Nice change of pace compared to the "dude bro apocalypse" that we're usually thrown into.  But, like Doom Eternal, it's more of the same with the idea of "MORE IS BETTER" and for DOOM and Wolfenstein, I can't really argue.

    Fallout 76:

    It comes out on my birthday.  Bethesda, can you send me a copy as a present?  That'd be lovely.

    For real though, multiplayer Fallout may be the thing that makes me enjoy these "Skyrim With Guns" stype of Fallout games a bit more, especially with a focus on "rebuilding" the world.

    I mean, yeah, we know that the rebuilding of the world goes pretty poorly based on Fallout 3, New Vegas, and Fallout 4, but hey...maybe West Virginia wll be totally rebuilt and lovely and just the REST of the entire world is a garbage pile.

    Metro Exodus:

    Metro has been so good about updating it's style, gameplay, and exploring it's world more through the eyes and feelings of the main character and the people around them.  This seems to be delving even deeper into those feelings and blowing out the world even more with a lot more thematic changes.  Though, that could just be how I saw it.  This game could very well fall into the "more of the same" category, but from what I've seen it seems to be doing enough new to warrant actually being a worthy continuation to the series. 

    Also, this will be our first actual "Next Gen" Metro game, since 2033 and Last Light were both originally Xbox 360/PS3 era games.  So I'm hyped to see what they can do with the new hardware power.

    Sea of Solitude:

    I really don't get what "Sea of Solitude" is supposed to be about, aside from "humans turned into monster if they get lonely", and honestly...that's all I need to know.  Such a wonderfully relatable subject brought to light in the format of a game, maybe I'm a simple person, but I'll more than likely be picking this one up.

    Indie games, more often than not, have held my attention better than AAA games, and this seems to be no exception.

    Really big shout out to EA (and all the bigger devs) for funding more indie projects!

    Death Stranding:

    I still have no idea what the hell this game is about, how to play it, or really anything about it.  But I trust Kojima.  So I want it.  Give.


    We've seen this game three times now, and unlike some other games, the more I see the more I feel I need this game.  This is the type of Spider-Man game we should have been getting all along, and it's very curious why it's taken this long to get back to this type of game.

    Still wish it was about Miles Morales or Gwen Stacy, or more "Spider-Verse" focused with players hopping between the different characters, but hey...maybe in the sequel?

    The Last of Us Part II:

    We FINALLY got gameplay and holy heck was it ever worth it.  I adored The Last of Us, probably more than I liked the Uncharted series (which is saying something as I loved them a lot), so to finally see more of the world that began in the first's a welcome experience.
    Ellie is every bit the badass she should be, and they didn't shy away from the tougher and "road less traveled" experiences that Ellie is going through.  Which is good.  If you're going to make a character, let the character be themselves, don't sweep it under the rug.  Let the character become as a living breathing person and follow them on the journey.  Ellie is the personification of that.

    But I do want to know...what's Joel up to?  Is he ok?  Does Ellie even respect him anymore?  The fact that I'm asking all these questions just adds to the fact that I'm  super into this game.

    Also THAT KISS THOUGH, RIGHT? HOLY NUTS! What an amazing scene! I'm in LOVE!

    Beyond Good and Evil 2:

    Ubisoft has outdone themselves with how enticing this game looks.  I want to play it immediately.  The world is so vibrant, the characters immediately lovable, and the sense of wonder that seems to be around every corner just gets me so hyped to explore!

    I'm disappointed that it took Ubisoft so long to make a sequel to such a wonderful game, but...maybe all that time cooking in the oven was worth it because of how different it is.

    Also it has co-op.  Please keep making co-op games.


    Remedy made one of my favorite games from the last generation, Alan Wake, but Quantum Break was such a letdown for me.  CONTROL seems to be a return to form, but not in setting, for Remedy and I like that.

    If a new type of gameplay or style doesn't work, change it up again and keep changing it until you and your fans are happy.

    CONTROL is very much my type of game and it's, again, super nice to see a female protagonist.

    Everything Else:

    The Elder Scrolls 6:

    They announced this way too soon.  Nintendo got away with "just a logo" last year with Metroid Prime 4, and in hindsight, we shouldn't have let Nintendo get away with it.  I'm retroactively "meh" that it was just a logo and I'm "meh" that Elder Scrolls 6 was just a logo.  Bethesda is usually better about how and when they announce things, this seemed like a formal announcement that they are working on it and nothing more.


    With how long we've been hearing about this game and to only see a logo, again, it's pretty disappointing.  Especially with the concept of "next gen" being tossed around.  Between this and TES6, when we actually see these games is a mystery and again I'm a little disappointed at the "announcement that something is coming at sometime...maybe".  That said, a space RPG by Bethesda sounds fun.

    Ghosts of Tsushima:

    This game looks like an evolution of the "Way of the Samurai" games, pieced together in a much more "average gamer" type Way of the Samurai was a bit on the difficult side to grasp sometimes.

    I'm into the presentation, but the teaser we got last year seemed a lot different than the gameplay trailer we got this time around. I like it, but I don't "like like" it.

    Battlefield 5:

    Having really enjoyed the style and gameplay adjustments from Battlefield 1, everything that Battlefield 5 has to offer seems like just "more" of that.  Which I'm abolutely 100% behind. 

    That said, I'm pretty much against the idea of adding in a Battle Royale style mode without having something new to offer at this point, and B5's royale mode seems pretty standard for what it will be offering.


    I'm worried, I am.  Bioware, as a company, used to illicit a certain response from me, but I feel like this seems very derivative of a lot of different games we've seen over the last few years.  The more I see of Anthem, the more I feel disinterested in what it wants to be because of the idea of what it "could be" that had been lingering for so long.

    Regardless, the gameplay looks solid and the game itself looks absolutely beautiful.  Fingers crossed that this is the game that brings Bioware out of the funk they've seemed to be in the last couple of years.

    Doom Eternal:

    It's Doom.  It's violent.  It looks like it will be very much "more of the same, but BIGGER" from the last entry in the series.  Not much to say, considering what we've seen, but I liked the new DOOM, so I'll more than likely pick this one up eventually.  DOOM is always a cathartic experience that I'm willing to jump back into.

    Cyberpunk 2077: 

    We've gotten two trailers and honestly what this game will "be like to play" is still a mystery to me.  I never played The Witcher 3, but I did play the other two and enjoyed them, so maybe with my interest in Cyberpunk 2077 I'll hit up Witcher 3 before this new IP drops.

    Cyberpunk, the genre not the game, has always been a favorite of mine so to have such an innovative and driving force for game development behind this new series...I'm already a bit taken by it.  So, with my genre bias, I'm super into it.

    Also that android putting on their make up while their "mouth" wasn't connected was super cool, I don't care what anyone says.

    Just Cause 4:

    Didn't really enjoy Just Cause 3, after really liking Just Cause 2, and this seems to be, again like DOOM and Wolfenstein and a lot of this year's showcase, more of the same.  Which isn't bad, Just Cause 3 did very well and open world-explore-explode-mayhem style games are always a blast to jump into.

    Halo Infinite:

    Where do I even begin, the trailer showed nothing and they talked about nothing.  You play as Master Chief and there's a Halo.  If this is "Halo 6", I'll be honestly angry as Halo actually kept it's mainline games perfect in the numbering system and if Infinite is supposed to be 6, we'll be going into a naming trend that I hate.

    I mean, Halo would have pulled a Rocky, even down to the number:

    Halo, Halo 2, Halo 3, Halo 4, Halo 5, Halo Infinte.

    Rocky, Rocky II, Rocky III, Rocky IV, Rocky V, Rocky Balboa.

    Why?  Stop doing this.

    Anyway, it'll probably be Halo and Halo is fun.  But, and I keep saying this, it'll be "MORE OF THE SAME", in this (and many cases this year) the "more of the same" is actually "more of something that was good/fun", but still "the same" is "the same".

    P.S. We'll never see Master Chief without the helmet, stop teasing us.

    Kingdom Hearts 3:

    Delayed.  No surprise there.  I wish they would have replaced Haley Joel Osment with a sound-alike or someone who sounded more like an "adult/older" Sora, his performance (from what we've heard) is fine...but it just sounds awkward.

    Game looks amazing, the new worlds look incredible...though I'm pretty lukewarm on bringing Pirates of the Caribbean back into it.

    I've played every Kingdom Hearts game,  I'll be playing this one.  If it comes out.  Which until it's physically in my hands, I will not believe.

    Sekiro: Shadows Die Twice:

    It's not Bloodborne 2.  And that's ok, but I had my hopes up.  Seems like we're on a feaudal Japan kick in the industry, which I'm absolutely behind, but I'm a bit "meh" that every single one of them has a focus on sword combat instead of the wealth of other mythological elements and themes from that era.

    Either way, it's a From Software game and it's going to be hard and rewarding as hell.  Sign me up.

    Shadow of the Tomb Raider:

    I wish I was more excited about this game.  I loved the reboot, and despite the really weird card nonsense from the next entry in the series, my enjoyment continued.  But this...and I feel like I'm beating a dead horse here...looks "the same".

    Let's hit that mantra again while we're here!

    "More of the same" when "the same" is GREAT is still GOOD...but it's still just "the same".
    I do greatly enjoy seeing Lara beat the living hell out of the bad guys though, super satisfying.  You go girl!

    The Division 2:

    The first Division looked very generic and boring to me.  Somehow, with very minor changes in gameplay and setting, The Division 2 oddly has my attention.  Would love to get my hands on this game and play with a squad.  This COULD be the game that gets me back into playing multiplayer centric games after being so burnt out on the "perpetual online experience" that begun devouring the gaming landscape oh so many years ago and still continues it's warpath to this day.
    Anyway, looks cool, love the style and setting, would love to know more about it.

    Forza Horizon 4:

    I don't like the main Forza series.  But Horizon is my jam.  Exceedingly pretty arcade style racer with loads of customizability and an ever present "driver ai" that races for you against your friends based on how well you drive.  The Forza Horizon series is, nothing more to it.  If you like the idea of driving fast in exceptionaly pretty landscapes in a hot pink car with an anime girl on it, the Horizon series is your kinda game.'s "more of the same", E3 2018 is full of games like that, again, not bad, just "the same".

    Devil May Cry 5:

    Three playable characters, two of which are Dante and Nero, "removing" DMC: Devil May Cry from the mythos, and taking place in the normal game's canon "10 years later".

    Devil May Cry is honestly just as confusing as Resident Evil's plot line at this point.  Nothing really makes sense, but it doesn't need to.  The gameplay is what makes the series, and if they add a it more flavor to the game by having these three playable characters actually play DIFFERENTLY for a change, I'm all for it.

    While I'm happy to jump back into the "main line" story for Devil May Cry, it makes me wonder "what could have been" if we just ended up focusing on the new direction DMC: Devil May Cry went towards.  For what it's worth, I thought it was a really fun game and tried to do things different enough while still keeping what folks liked about the originals intact.

    Oh well, I'm excited either way.

    Gears of War 5:

    A Gears game without a male lead and a focus on a female character?  Someone slap me, I'm obviously dreaming.

    Jokes aside, the Gears franchise has always been really fun and sneaky with how they implemented something "new" into it.  Something that, unfortunately, Gears 4 didn't do.  So I'm hoping it will be back onto the innovation train with Gears of War 5 both in story telling and for gameplay (or at least with some new modes).

    Dragon Quest 11:

    I love the Dragon Quest series.  Even more so in recent years for keeping that classic JRPG feeling alive while still changing up the gameplay quite a bit.  Plus I'm a huge fan of Akira Toriyama's art style when it comes to cell-shaded graphics.

    Starlink: Battle For Atlas:

    There's collectable toys and Star Fox is in it.

    I want this game.

    Assassin's Creed Odyssey:

    I skipped Origins, it didn't really grab me, though I may still pick it up at some point.
    However, I really loved what I saw in Odyssey.  It oddly felt more "Bioware" than most of the stuff that "Bioware" has been doing in the last couple of years and with the ability to create your own story with how you play the game, it makes the Assassin's Creed games seem more alive than they were before.

    Though, in doing all of this, it makes it a much more "branching" experience and less like a solid narrative.  Which, considering how nonsensical the AC storyline is...that may actually be a good thing.

    Gameplay looks a lot like Origins and still has that AC feel to it, may be my time to jump back into the franchise.

    Madden 19, FIFA 19, NBA Live 19, PCG Club (All The Sports Games):

    They're sports games, there's a new one every year, they keep looking prettier and prettier, I have no idea how to play these games but I do appreciate how much attention to detail and love that seems to continue to go into the development of these games.


    No more lootboxes please.


    FROM SOFTWARE is making a PSVR game.  I...don't even know what it's about, the trailer was super confusing and didn't really give me anything to grasp onto.  I do like that they are trying something new though! 

    Gears Tactics:

    "This is a GEARS game Kdin, put it in the BIG ONES section", I hear you saying.

    Nay, I say.

    Game looks great, Gears series works great for XCOM style tactics gameplay and I'm all about genre shifting...

    But Mario + Rabbids made the genre easily accessable to newcomers and I don't really see the Gears Tactics game adding anything to the genre that XCOM hadn't already done.

    Neat, but not sure if this is where I'd, personally, like to see the Gears off-shoot series going.


    Make the game hard as hell, limited lives, limited continues, don't forget levels like Turbo Tunnel/Clinger-Winger, and don't make it a simple "beat-em up".  However, give it a "tadpole" mode with unlimited lives, unlimited continues, easier enemy placement and I think you've got something good.

    I do, however, think it'll be more of a Beat'em Up, which isn't bad, but it's also not really what Battletoads is all about.

    Also, Brian likes Battletoads a lot, so I'm happy Microsoft finally got the thousands of letters he'd been mailing in.

    Dying Light 2:

    Sequel to an openworld zombie game that I thought was a great story focused single-player version of Dead Island.  It looks fun, but this time around it seems like there's a bigger focus on world building and "choices".  Which I think is really cool, but I feel like in the multitude of choices we're going to lose a lot of the subtlety that we could be getting from this series.

    Please bring back "Be a Zombie Mode", it made me feel like the Spider-man villain Carnage  and it was absolutely my favorite part of the game.

    The Quiet Man:

    What the hell even was this.  I don't even know what this is going to be.  Seems like a melee combat focused detective-y game?  I'd love to know more, but it seems like a AA title from SquareEnix.  Which isn't bad, just...very very confusing.

    Jump Force:

    Naruto, Goku, Luffy...I love these Shonen Jump crossover games.

    But if Deku isn't in it, I'm going to riot.

    Jedi: Fallen Order:

    I hate to be "that person", but Viceral's pitch sounded more fun.  This just sounds like every other single player Star Wars game we've gotten with the concept of "CAN I BE A JEDI? WILL I GET A LIGHT SABER? DO I GET FORCE POWERS?"

    I'm sure it will be super fun, but I'm tired of being a "Jedi" in the Star Wars universe.

    Unravel 2:

    I never played the first Unravel.  I wanted to, and after seeing this "IT'S OUT NOW" drop coupled with the addition of Co-Op gameplay, it may be the kick in the skirt I needed to grab the first game then hop immediately into Unravel 2.

    Puzzle platformers are great, especially when it's a cooperative experience.  Puzzles are best completed with a friend!

    Command & Conquer: Rivals:

    I. Hecking. Loved. Command & Conquer.

    I fell off after a while and never bothered to jump back in, but this 1 V 1 mobile game really won't be bringing me back in.

    It's a novel concept on paper, but I think the series deserves a bit better than this offering.

    Just Dance 2019:

    You dance in 2019.
    That's it.
    Move along.

    The Awesome Adventures of Captain Spirit:

    I wish I enjoyed Life is Strange more.  I liked it just fine, but it didn't grab me like I wished it would.  If Captain Spirit is "more of the same", I'll be opting out even at the free-of-charge price.

    But I'm also a sucker for "free" and I love a story driven narrative, so I'll somehow still end up playing this game.  The protagonist looks like he'll be a good one to learn the story of and follow around, and I'm honestly a bit curious to see where it's going even if ife is Strange didn't hook me like I wished it did.

    Babylon's Fall:

    A nonsense trailer followed by a "Platinum Games" logo. I love Platinum, and trust them (most of the time) to make a great game.  But these "what am I watching" style trailers from so many developers make me apprehensive.

    Show the game if you can, and if you can't, don't announce it yet.

    Final Fantasy 14 / Monster Hunter: World crossover:

    I don't play FF14, but I have a friend who does and they absolutely love it.  They also love Monster Hunter.

    So I assuming they're so happy they exploded into confetti at the sight of this announcement.

    Trials Rising:

    It's Trials!  It'll be hard, it will make you wanna throw your contoller, and it will make you laugh endlessly.  I don't think this game adds anything truly "new", so it's absolutely a "more of the same", but it's been a while since we've had a full Trial's game, so maybe it'll be nice to get back to it.

    Skull & Bones:

    After critisizing Sea of Thieves, saying Skull & Bones would be the better of the two, then...somehow enjoying Sea of Thieves...I'm at a loss.

    Skull & Bones seems to be the pirate offshoot that everyone craved after playing through Assassin's Creed 4: Black Flag.  Maybe it's a bit too late for this game?  Or maybe we actually just need more pirate games in different genres.  This game still looks like a lot of fun, but it may not be for me.


    I'm a firm believer that VR experiences and games will absolutely be a staple of future gaming and that there is a place for them alongside tradictional "controller" games.

    This one?  I'm not really sure about.

    "Neat" I guess would be my summary of it so far.

    The Crew 2:

    It looks neat, but if I'm going to race cars, I already enjoy the Forza Horizon series plus I'll get that game for free with Game Pass.

    That said, do love the ability to jump between gameplay styles on the fly.


    Adventure Time: Pirates of the Enchiridion:

    I fell off the Adventure Time train a while ago, but this game looks a heck of a lot like it's going to play like Costume Quest which I LOVED.  Seems fun, but realistically I can't see myself picking this one up.

    Make a game about Marceline and Bubblegum and thenwe'll talk.

    Call of Duty: Black Ops 4:

    CoD is back to Black Ops, and Playstation is even giving away Black Ops 3 right now for PS+ members.  All that sounds great but...
    No storymode?  That and Zombies are the only thing I actually play in CoD so...hard pass on this one for me.  Still looks like it'll be fun for fans of the series.
    Still wish they'd sell the Zombies modes seporately.

    Children of Morta:

    Seven playable characters.  Top down, dungeon adventure gameplay.  "It's like Zelda but with more characters!"  Okay, that's an over simplification, but that gets the point across nicely.

    The overall aesthetic of the game is fantastic.  I'm always down for  dark fantasy setting, especially with how lovely the pixel art looks!

    Conqueror's Blade:

    Not much to say here other than "Dynasty Warriors with Open World Multiplayer".  If that sounds good to you, watch the trailer and sell yourself on all the absolutely bonkers action!

    Cuphead: The Delicious Last Course:

    I did not expect DLC for this game but I'm SO happy to have it.  Thanks for adding Ms. Chalise and however many new bosses you'll be adding that will undoubtably kick my ass too many times before I beat them once and only once.

    Daemon X Machina:

    Marvelous! and First Studio making an absolutely nuts Mecha game, reminds me a bit of how Virtua-On looks, but with a focus on (I'm assuming) a single player campaign.  I've been on a Mecha anime kick, so this scratches an itch for me!

    Destiny 2: Forsaken:

    I wish I cared about Destiny 2.  I tried, I really did.  I tried with the OG Destiny too.  But I never had a consistent group to play with and most of the first year DLC just sucked to me.  Seems like they are following the same pattern this time, which is unfortunate.

    Happy that those who enjoy it are finally getting the "Taken King" of Destiny 2.


    We've seen this game for a couple of E3's now, but what will really sell me on it is what the gaming community will do with the tools inside the game once it releases.

    So...release the game please?

    The Elder Scrolls Blades:

    Bethesda joining Nintendo in the "small side game from a known franchise to satisfy the fans foaming at the mouth" camp.
    Looks fun, it's a mobile game, it's whatever. 

    Farming Simulator 19:



    Fear the Wolves:

    Really pretty looking survival game, reminds me a bit of the Metro series.  Love the focus on running away (and the speed of that) coinciding with stealth, but not shying away from big loud action!  Here's hoping the game actually delivers on what it promises.

    Generation Zero:

    Left 4 Dead with Robots?  I think.  That's fine, I could use more games like this.  Vermintide is a blast, but it's nice to have some competition.  Also robots are cool.

    Ghost Giant:

    I cried at the trailer.  Like I wept openly.  There's not much else to say.  I was moved by the message behind the TRAILER of this game.  I want to be friends with this little anthropomorphic cat and help them.


    I absolutely hate the name of this game, it's a "nothing" name.  However, the game seems to be a in the same aeasthetic as the old PS3 game Folklore with a focus on "Darksouls" style combat, and that has me interested.  

    Harold Halibut:



    Hitman 2:

    Never been into Hitman.  Game looks neat though. I don't have much to add here, glad to see the studio continuing to work on a series they're passionate for!

    Killer Queen Black:

    An ARADE GAME that was made in the late 2000's is getting a rebuilt port for the Switch.  Very hectic multiplayer combat, fun for parties I'd assume!

    Little Dragons Cafe:

    Harvest Moon with DRAGONS.  Sold.  MOVING ON!


    Shark simulator where you mercilessly eat people.  It's like JAWS but you get to be the shark.

    Mario + Rabbids Donkey Kong DLC:

    This game was absolutely amazing last year, and I'd love to see Ubisoft and Nintendo continue to work together to bring more Mario characters or even Ubisoft characters into this game with DLC.  Would kill for some Rayman DLC to be added.  The new style of gameplay that DK and the other new character brings to the table brings some welcome changes to combat.

    Mega Man 11:

    He is Mega Man.

    He's blue and cyan.

    Created by Doctor Light (or Right if you are from Japan)

    ...also known as Rock Man.

    It's just a Mega Man game in a new style, I'm into it.

    Metal Wolf Chaos XD:

    Remaster of Metal Wolf Chaos.  FUN! MECHA! GAME! 

    Monster Hunter Generations:

    Was Monster Hunter World your first Monster Hunter game?  Welcome to Generations, where all the streamlining is gone because this game came out before World in Japan.  Even so, if you're a MH fan, it'll be a must-have.  Everyone else?  Try a demo if one comes out.

    My Friend Pedro:

    Gun-Fu side scrolling action game.  Reminds me of Hotline Miami but with a visual shift.

    Nioh 2:

    What. Is. With. All. These. Samurai. Games.

    Seriously?  Did I miss a memo or something?

    Nioh was a total blast, so more Nioh is great, but I really wonder what "new" things they'll be adding to the format.

    Ori and the Will of the Wisps:

    I never got to play Ori and the Blind Forest, but I heard "You'll really like it a lot, Kdin!" from some folks so...I assume "You'll really like Will of the Wisps, Kdin!" because of how everyone who played the original Ori is reacting to it.

    Outer Wilds:

    No Man's Sky but it has a Finite Universe.

    Planet Alpha:

    If No Man's Sky was a side-scrolling platformer...and fun.

    Overcooked 2:

    Missed opportuniy, honestly.  Should have called it "Overcooked 2: Well Done".  See the pun?  It's a good one.
    Anyway.  "More of the same", but again "the same" in this instance was fun so...yay!

    Overkill's The Walking Dead:

    I can't believe this game is still a thing.  The Walking Dead brand has waned so hard over the last couple of years and the zombie genre is still as crowded as ever, I can't really imaging this game bringing much new to the table based on the presentations and trailers.  Realistically, this game seems like the old Xbox 360 game "The Walking Dead: Survival Instinct" but with an actual budget and graphics.

    Persona 3: Dancing in Moonlight:

    If they can explain how the main character is dancing despite this happening AFTER Persona 3, and have it make sense, I'll give them an additional $10 upon purchase.

    Regardless, PERSONA RHYTHM GAME!

    Persona 5: Dancing in Starlight:

    Dominatrix P5 Protagonist is worth the price of entry.  Someone make me that outfit and it will become a part of my casual wardrobe.


    Prey: Mooncrash:

    How will the Speed Runners break this DLC? Find out in several weeks when people are beating it in 3 minutes or less.

    Jokes aside, Prey was low-key one of the most fun games from last year.  You just didn't play it.  But you should!

    Quake Champions:

    I want to play this with Ryan.

    Rage 2:

    I didn't play RAGE, but I had a friend say that it was fun just "very dull to look at".  Seems like they added a lot of pink to the game, I love pink, so I want to try this out.

    I'm a simple woman, ok?

    Rapture Rejects:

    Cyanide & Happiness made a game.

    I...ok.  Sure.  Why not.


    I love these quiet indie adventure games.  The low poly/sketch style really speaks to me, no idea why.  But I could definitely go for another Journey style game, and this seems to be in the same vein but with a whole different feel to it.


    Something I've never been called.

    Jokes aside, really neat looking multiplayer base building chill survivalish game.

    The music that went alongside the trailer was pretty hype too.

    Sea of Thieves: Cursed Sails and the Forsaken Shores:

    I like Sea of Thieves.  I can't tell you why, but I do.  So the fact that they are continuing to support it with a growing amount of content makes me happy.

    Serious Sam 4: Planet Badass:

    Hey, if DOOM can make a complete comeback, so can Serious Sam!  Let's hope it's better than Serious Sam 3.  The frame rate problems in SS3 were just ridiculously bad and the game wasn't well put together. Fix the technical issues and lean heavily into the silliness and you'll have something great on your hands!


    It's like Skate.

    ...what do you want from me?  It's a skateboarding game and it looks fun.

    The Sinking City:

    An open world H.P. Loveraft game interests me greatly...but the alpha gameplay looks SUPER rough around the edges.  Will be checking back on this later when it's closer to release.

    Soulcalibur VI:


    Strange Brigade:

    Hoard mode game with mystical powers.  Standard affair stuff, but it looks like it could be fun.  Still, fairly rough around the edges with how the presentation looked.

    Team Sonic Racing:

    I loved Sonic & Sega All Stars Racing, I liked Sonic & All Stars Racing Transformed, I hope this is more like the former rather than the latter.  Hoping for a smaller roster too, actually.  Maybe the inclusion of the "OC" from Sonic Forces though for some variety?  That'd be fun.

    Tetris Effect:



    I don't...I don't know?  This is what VR should be about, intimate and unique experiences, but...I'm really confused on my feelings about this one.

    Trevor Saves the Universe:

    Something weird from Justin Roiland and we have no idea what the gameplay will be like, but it will be on PS4 and VR so I'm guessing something fairly simple that focused on "comedy" rather than "gameplay".





    Twin Mirror:

    Alan Wake but not made by the Alan Wake people.  That's the vibe I get.  It looks neat, would like to learn more.  The trailer didn't give much info.

    Valkyria Chronicles 4:

    This entire series is way more fun than it appears.  If you enjoy stuff like Fire Emblem, you'd best check out the Valkyria Chronicles series.  This one seems again, "more of the same" but "the same" is great stuff and in this case we don't get a lot from the Valkyria Chronicles franchise so "the same" is fine.


    We saw this at Nintedo's first "Nindies" showcase for the Switch, and I'm still just waiting for it to come out.  Think Advance Wars by way of Medival England/Traditional Fantasy Setting.

    We Happy Few:

    I feel lke we've known about this game for far too long and "what it actually is" has changed overtime.  I'm still a bit uncertain of what to expect when actually PLAYING We Happy Few, but the themes and setting have me interested.

    The history of it's development is fairly interesting, and kind of sad actually, if you're interested I'd reccommend reading up on it.

    The Wind Road:

    Another mystical Samurai style game.  I seriously feel like I missed a memo or an email or something, there's so many of these and it can't just be a coincidence.

    Xenoblade Chronicles 2: Torna ~ The Golden Country:

    Xenoblade Chronicles 2 was good, more in that world is also good.  Glad they're still investing time and money into this series, I'd love to see this become a continuing trend with the Xenoblade series.  Do like that they keep jumping to different characters in the franchise too, keeps things from getting dull.

    Yakuza Kiwami 2 & Yakuza 0:

    I'm lumping these two together.  I've never played a Yakuza game, but I've heard the BEST things about them.  I'd love to give them a shot, but I don't know where to actually "start".

    That said, the games are beautiful and it's great to see them getting western releases!

  • It's a podcast!

    1 week ago


    What should we talk about on the RT Podcast tonight?

  • E3 First Impressions

    1 week ago

    kriss Community Manager

    I have yet to experience E3 in person, but I always love hearing what's headed our way in the gaming world. So far, I'm looking forward to Anthem, Gears 5, Sea of Solitude, and Fallout 76 (although, if it's heavy in PvP, I might opt out of that one). 

    What are you looking forward to so far? 

    Side note: If you're at E3 now, please take care of yourself. Don't forget to eat and drink water! 

  • Community Support - YAY!

    2 weeks ago


    Hey there everyone! 

    I wanted to take the time to reach out to you and introduce myself. My name's Christina, but most of my friends call me Duck. You may know me, I've been around in the community for about four years. I've also been a Specialty Rooms Team Lead Guardian for RTX Austin 2015, 2016, 2017, and RTX London 2017!

    For those that don't know me - HELLO! 

    I'm going to be working with @Chelsea handling Community Support, more specifically, Rooster Teeth Store Support at this time. I've already been taking chats and answering store questions for this past week and I've really enjoyed it! This community is great and I love being able to work with so many of you every day. 

    My door is always open, so if you have any questions for me specifically, or suggestions, you're more than welcome to send me a message here. I look forward to working with you all in the future and I hope to do y'all proud! 

  • Full Sail + Rooster Teeth Livestream on 6/7

    2 weeks ago

    Skilltacular Producer @ RT Games

         Another month passes, another update for our tag team project with Full Sail University is upon us. Up until now we’ve only seen the game students working on the project, but this month, when you tune into the stream, we’ll be with students from the music program who are responsible for creating all the sound effects in the game. I hear we’ll get to do a little foley work, too, which is crazy exciting. If you’re not sure what “foley” is, think back to nearly any movie or game you’ve seen; maybe you’ve heard bones break or squishy noises. We’ll get to make those by breaking celery and pounding oranges and I couldn’t be more ready! 

    Tune in LIVE on Thursday, June 7th at 2 PM ET/1 PM CT at to see and HEAR the latest.

    See y’all then!

  • Let's do E3 2018!

    2 weeks ago

    Ashley The Know

    After months of planning I honestly can't believe it, but E3 starts THIS WEEKEND!

    Like the last few years, we'll be on the ground broadcasting live during the press conferences and straight from the Los Angeles Convention Center once the show floor opens on Tuesday, as YouTube's official show floor coverage.

    We've done this for a few years now, and it never ceases to impress me just how lucky we are to have this opportunity, and I hope we create a great show for you!

    In total we will stream more than 30 hours across 6 days, featuring more than 40 games during our show floor coverage. You want to know about a game? Chances are pretty good we'll have it on. We'll be able to share more guests in a few days once they've announced their games, and we'll be one of the first to talk to the developers following the reveals! I can't wait.

    I hope you'll join us!


    Since this is a production we do in partnership with YouTube, you can catch catch us live exclusively here:

    If you're not able to watch every second of the live show (We get it! That's a lot of live show to watch!) The Know will post the individual demos, interviews, and publisher presentations daily here on so you can browse it all at your leisure.

    For now, take a look at our schedule and a few of the highlights you can expect to see!


  • Alex Wolff Discusses Going Through Hell To Make Hereditary!

    2 weeks ago


    As you probably know by now, I adore Hereditary. I love, love, love, love that movie. I love how fucked up it is, I love writer/director Ari Aster's attention to detail, both visual and character-wise, I love the pacing, tone and acceleration into madness and I love how it has absolutely wrecked both audiences I've seen it with now.

    None of that would be possible without a kickass cast and while everybody shines this movie really boils down to Toni Collette and Alex Wolff for me. They get put through hell here and both absolutely shine in their roles.

    So you can imagine I was super psyched to get to talk with Alex Wolff about the making of this movie. The dude started off a Nickelodeon kid actor and has graduated to this incredibly complex, unquestionably fucked up role of a lifetime.

    I think we did a pretty good job of avoiding spoilers, so you should be free and clear on that front. Wolff was a very fun and funny interview, as you'll see by our very first interaction. He also proved to be a real-deal cinephile and actually knew his shit, which is refreshing when you're talking to someone so young.

    Enjoy the chat!


    Alex Wolff: Hey, Eric.

    Eric Vespe: Hey, man. How're you doing?

    Alex Wolff: I'm good, I'm good. I'm in the middle of a junket and I'm looking at some pretty delicious breakfast, but I'm not going to be eating on the phone with you, so I'm just staring at it and it really, really looks good. Just know that's how much I care about you that I'm not just stuffing bacon into my mouth because it looks so good and if I have one bite that'll be it... Okay, I am going to eat it. I'm sorry. I care about you, but it looks too goddamn good.

    Eric Vespe: That's okay. I ask some pretty long-winded questions so there's plenty of chewing time to be had.

    Alex Wolff: Okay, great!

    Eric Vespe: So, your character is put through some crazy stuff in this movie...

    Alex Wolff: Yeah, no shit!

    Eric Vespe: Everybody goes through hell in this movie, but your character in particular is put through the ringer. I'd like to start by asking how you emotionally prepare for a role like this. I assume it's not as easy as just turning it on in front of the camera and turning it off when they yell cut. There's got to be some ramp up and cool down to go to the places that you go in this movie.

    Alex Wolff: Oh yeah. I think it's safe to say that I was deeply, deeply, deeply affected by every single moment that this character goes through. I kind of stayed in that space for the whole movie, so I left the movie with a little PTSD. It was a serious feat and a serious trauma. I feel super lucky that I got to do it, but it was definitely an upsetting thing to go through. Me and the director, Ari, had this sort of pact. We were like “Alright, let's both get into a kamikaze plane and crash into the ground. We'll both jump into the fire together and we'll both get burned and then we'll help lift each other up afterwards.” We had this very close, familial relationship throughout the movie.

    Eric Vespe: There's a scene in the movie I want to talk about. I was already onboard with this film, but there's a moment that happens about halfway through the movie where I went from just digging the movie to being fully invested and it's a moment that rests almost solely on a close up on you reacting to something horrific. How much pressure did that put on you? You have to do so much and there's no place for you to hide.

    Alex Wolff: Thank you so much, man.

    Eric Vespe: I think this moment really sets the movie on track for the craziness that follows and you sell it. Did you know all the time that Ari was going to milk your reaction as much as he did?

    Alex Wolff: I knew when I saw the movie. I didn't know. There were a lot of other things we did, but he chose to stay on that shot for so long. I'm glad because I gave it everything I had.

    It's one of those things that's hard to talk about. I just want people to see it for themselves. It was really upsetting to shoot. It's funny, we did that angle and I remember crying and sweating and Ari was hugging me. I thought I was done and I went back to the trailer, thinking it was over, and they were like “Actually, we're going to do one more. We're going to do a different shot.” I was like “Jesus Christ” So I had to get back into it. He used that, too. It's all in one close up, but he does use this one shot that's a little further back that is pretty upsetting, too.

    I just feel lucky that I have a director who trusted me enough as an actor that he'd hold it on my face. I really think Ari is a genius. He knows what he's doing.

    Eric Vespe: I got to talk to him a little bit...

    Alex Wolff: He's not a genius at interviews! But he's a genius at directing. (laughs)

    Eric Vespe: He said something really interesting about the influences he had for the movie, which were more '50s and '60s melodramas instead of horror. Did he give you any homework when you got the part? Any particular films he wanted you to watch?

    Alex Wolff: I'm a pretty big cinephile, so I take pride in the fact that there weren't many movies that he suggested that I hadn't seen, but there were some. I'd never seen In the Bedroom and I'd never seen The Ice Storm. He's also obsessed with Wong Kar-Wai and stuff, but those two movies he told me to watch them.

    Actually, no. I'd seen The Ice Storm before. I don't know what I'm talking about, but I watched it two or three times while making the movie and I watched In the Bedroom a few times. I'd just be keeping these movies on repeat. He's seen every single goddamn movie on planet Earth. I consider myself a pretty big cinephile and I've seen so many movies, but man, this motherfucker gave me a run for my money.


    Eric Vespe: As a cinephile working with a fellow cinephile I would assume that helps strengthen the trust between you two and would give you some cinematic shorthand.

    Alex Wolff: Absolutely. A hundred percent. That was part of our initial connection and knowing we were on the same page with this movie.

    Eric Vespe: Did he bring any of that into the direction? Like “This is how this moment should be played, just like this moment in Hitchcock's Psycho.” That kind of thing.

    Alex Wolff: I remember one time he compared a moment to One Flew Over The Cuckoo's Nest. He would sometimes bring references in, but he really wanted me to craft my own performance and he really wanted to craft his own movie. As much as we were inspired by other movies we never wanted to imitate other movies. We wanted to create our own thing. But it's really Ari, man. Ari's got a specific vision. He's a genius.

    Oh, and Chinatown. Chinatown was one we talked about All. The. Time.

    Eric Vespe: I like all the films you mentioned. There's such dark tones to The Ice Storm and Chinatown.

    Alex Wolff: Yeah, we never really talked about horror movies.

    Eric Vespe: Can you talk a little about the script? Was everything on the page? Did you know what you were in for from day one?

    Alex Wolff: I thought it was a great script, but I didn't quite know how uniquely it was going to be shot. I read the script a bunch of times. I read it about a year before I went in for it. I read it and I was like “This script is unbelievable.” I was terrified. It left a bad feeling in my stomach. At the end of reading it the first time my mom walked into my bedroom and I screamed out loud. It scared the shit out of me!

    I thought it was a unique, interesting script. Then I went in to audition for it and I had to break down and cry and all this stuff and the way he worked with actors... I was like “Okay, this is an amazing script, a delicate, intricate, specific script, with a director who cares about actors and knows how to work with actors.” Then I got on set and was like “Okay, this is a genius script where people talk how people actually talk. I have a director who is making sure the performances are grounded AND this camera shit he's doing is some of the craziest shit I've ever seen.” It felt like a triple punch. He knew exactly what he was doing in every sense of the word.

    Eric Vespe: Nice, so there was no first time feature filmmaker fear on your part, then?

    Alex Wolff: Well, I had a little bit of fear. This was a pretty big movie, a pretty crazy stunt to pull off for a first time director, so I was testing him and making sure. That scene where I'm under the bleachers is the moment I hold dearest to my heart and I was like “Hey, man. What do I do?” He was like “I think you should just have a panic attack.” That's awesome. It's a good way of saying it. “Just have a panic attack.”

    Eric Vespe: Thanks so much for your time. Hopefully you were able to sneak some bites of breakfast while we were talking!

    Alex Wolff: Thank you so much, Eric. I'll talk to you soon.


    Hereditary opens this Friday. Go see it! Bring an extra set of underwear. You'll need it...

  • Anyone miss a little event called Let's Play Live?! How about Let's Play Live @ RTX Austin?!?

    2 weeks ago

    Bethany Head of RT Events

    Hi lovelies!


    I have some crazy exciting news to share with you. After three years performing in other cities across the country and even a four-city east coast tour in 2017, we are bringing Let’s Play Live back to its original conception city: Austin, TX! And it’s happening during RTX Austin weekend!

    While I can’t tell you (yet) which of your favorite personalities will be performing at this show, I can give you some details to help prepare you for this badass event that will kick off RTX Austin in a big way.

    Let’s Play Live @ RTX Austin

    When: Thursday, August 2

    Where: Austin Convention Center

    Time: 8PM - 10:30PM (*exact time subject to change slightly)

    ***TICKETS ON SALE: Friday, June 15 at 10:00AM CT***

    Let’s Play Live is exclusive to RTX Austin badge holders so please make sure you buy your badge to RTX first in order to receive your exclusive code to purchase a ticket to Let’s Play Live. RTX Austin tickets:


    VIP = $90 (entrance + priority seating + exclusive signed poster)

    GA = $30 (entrance + general admission seating)

    *25% off ticket codes will be sent to all Platinum & Weekend Plus badge holders


    Wednesday, June 13 = Special codes emailed to purchase a ticket to LPL (must have purchased your RTX Austin badge by Wednesday, June 13 at 12:00PM CT)

    Thursday, June 14 = If you have not received your code, please reach out to Customer Support:

    Friday, June 15 = Let’s Play Live on sale at 10:00AM CT

    We are very excited to see you at the first-ever Let’s Play Live @ RTX Austin! Don't forget - tickets on sale Friday, June 15!

    Let us know if you have any questions.



    B (and the Events Team)


  • FIRST is Moving to a 7-Day Free Trial - What Does It Mean To You?

    2 weeks ago

    Chelsea FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold RT Community Manager

    Hey everyone!

    As the subject line reads, our free trial for a FIRST membership is changing from 30 days to 7 days. We thought a lot about this decision, but we think seven days is enough time to decide if a FIRST membership is right for you.

    But, what does this mean to you exactly?

    If you signed up for FIRST before 12:00 a.m. GMT June 5, 2018, and are currently on a free trial then you are on the 30-day trial, which will be honored when your auto-renewal takes place or you decide to cancel.

    If you signed up for FIRST after 12:00 a.m. GMT June 5, 2018, and are currently on a free trial

    then you are officially on the new 7-day trial, which will last until your auto-renewal takes place or you decide to cancel.

    Have you ever had a free trial before? Sorry buddy, you don’t get another one so don’t go cancelling that FIRST membership to try and get 7-free days. ;)

    The change will start tonight at 12:00 a.m. GMT June 5, 2018, and roll out over the next 24 hours on iOS and Android. Any other questions? Drop a comment below and I’ll be by to answer them!

    Much love,


  • Hereditary Director Ari Aster Wants To Use Your Horror Expectations Against You!

    2 weeks ago


    Hereditary is by far the most effective horror movie in recent memory. The downright creepy atmosphere gets under your skin, the tone lodges itself into your brain and sticks with you for days after seeing it and it will just generally kinda fuck you up for a while after seeing it.

    Who could be behind this extraordinarily macabre vision? A dark, brooding figure that lurks in the shadows, perhaps. Or maybe the kind of guy with sallow skin that you imagine has a basement full of amateur taxidermy.

    The reality is Ari Aster seems to be a normal dude. He looks like your next door neighbor or the enthusiast geeky cousin you had who will talk your ear off about classic cinema, whether you want them to or not.

    In person Aster is a shy, humble guy who seems a little surprised that people actually liked his movie. I saw him “Aw, shucks” his way through the Sundance Q&A after the premiere of this film back in January and that's how he came across when I got the chance to talk to him over the phone.

    He's also a major cinephile, so when the topic of influences comes up he has some very surprising answers. You'd think stuff like The Omen or Rosemary's Baby would be his keystone inspirations for this project, but you'd be mistaken.

    We keep the chat fairly spoiler-free, so don't worry about us ruining the experience. You do want to go into the film knowing as few of the surprises as possible, though. Aster talks about using your expectations against you in this movie and he ain't lyin'. There's some good “What the fuck!?!” moments to be had in this one.

    Enjoy the chat!


    Eric Vespe: We haven't had a chance to meet yet, but I was in that very first Sundance screening of Hereditary where you scared the shit out of everybody for the first time. So, thanks for that.

    Ari Aster: Oh, wow. No, thank you!

    Eric Vespe: The amazing thing about a film festival that you don't get in today's movie-release world is that you can walk into a film completely blind. I can't tell you how much I loved being a part of that audience as we discovered your movie. Did you watch it that night or are you the kind of filmmaker that can't watch their stuff with a crowd?

    Ari Aster: That screening and the second screening I sat through. The first one there was a speaker down in the back of the theater, so I was actually having an extended panic attack through that screening. (laughs)

    But yeah, that was a great night. When you're in post on a movie like this you get so lost in the minutiae of just making the film and you forget what you made or what you're even trying to make or what steps you're going for on the audience. Especially since a horror film is all about audience engagement. But I'd honestly forgotten I'd even made a horror movie. At the end of the day you're just trying to make a movie that works, you know?

    Eric Vespe: Yeah, I remember at the Q&A you seemed surprised that the audience kept asking you about how you made the movie so damn creepy.

    Ari Aster: I was! I was! That night the prevailing feeling was one of release. “They didn't hate it! Great!” The next night we had a screening at the MARC theater, which was even bigger and all the speakers were working beautifully and I was past the fear of people hating it. It was really beautiful. The audience was going with the film, they were feeling it, it was effecting them.

    It was also a bit surprising to see how well people were receiving it because ultimately the goal was to make a very alienating, upsetting movie. So it's been a nice surprise to see people are embracing this, like, kind of evil thing.

    Eric Vespe: You do something with tone that I think so many people who make scary movies don't do. A lot of people want to make fun horror movies, not a lot seem to want to make an upsetting horror movie. Correct me if I'm wrong, but I think the key to your success here is you take an old school Rosemary's Baby style approach to this where you focus on character drama first and foremost.

    Ari Aster: Thank you, yeah. I did want to go the way of the long, deliberate runway. I wanted to make a film that was grounded in a place of character and let everything grow out of that. When I was pitching the film I was never pitching it as a horror film. I do hope it delivers as a horror film, but the way I was pitching it was always as a family tragedy that warps into a nightmare.

    I wanted it to feel like a nightmare in the way that life can sometimes feel like a nightmare when real disaster strikes. In that way, I feel like the film is as much of a melodrama as much as it is a horror film. I like horror movies, but I love melodramas! In the melodramatic tradition, the movie sympathetically attaches itself to these people and what they're going through. It tries to honor the feelings by going all the way into them. I wanted to make a film that collapses under the weight of what these people are going through. I wanted the fabric of the film to tear open because it's so full of toxic, unresolvable feelings.

    Eric Vespe: It's funny that you mention melodrama because there was a film that your movie reminded me of a little bit, but I didn't think it was at all intentional and it was just me connecting dots that weren't there. It's a great Technicolor melodrama called Bigger Than Life with James Mason...

    Ari Aster: I love Bigger Than Life! Nicholas Ray.

    Eric Vespe: That movie is not at all genre, but it has a disturbing tone to it, too, as we see a family breaking down before our eyes.


    Ari Aster: I can't say I was thinking about Bigger Than Life for this one, but I love Bigger Than Life and the films of Nicholas Ray are kind of in my bones at this point just because I grew up loving them so much.

    I think, if anything, this film owes something of a debt to Douglas Sirk, especially Imitation of Life, which has a lot in common with Mildred Pierce in that it's a movie about your child turning on you, but this film also plays a lot with the idea of your parent turning on you.

    But Sirk has always bothered me. What he does with color, his sets are so artificial and garish... he was really brilliant. When I think of the end of Imitation of Life, where there's this funeral parade in the streets where everybody is dressed in these really bright pastel colors... there's something so perverse about that. There this incongruity to the images and what he's doing. He's doing two things at once that really have no business with each other.

    I first saw those films when I was a kid and I couldn't make sense of them. They confused me. They really got to me. Now I have a stronger visual vocabulary and I can see what he's doing, but the perversity of those films still really ticks at me.


    Eric Vespe: Those films really push their actors. James Mason in Bigger Than Life really goes for it as his character's fragile mental state cracks and shatters. He goes into some really dark places. That's the connection I made to your movie. You put poor Toni Collette and Alex Wolff through the ringer in this movie. How did your cast respond to you pushing them so far?

    Ari Aster: They were all very game, so I was lucky to have actors who were willing to go all the way and dive into this. It's a very intense movie and I was asking them to go to very dark places. To everyone's credit in the film nobody was holding anything back.

    The film is dealing a lot with catharsis. There are all these things being built up and built up and built up and then finally there's this upsetting release.

    Eric Vespe: That's a great way to put it. At that Sundance screening I remember looking at the people around me in that last 20 minutes and everybody was transfixed on the screen, not blinking. They were so into it. That kind of audience involvement gets me excited to watch the movie again with a new crowd.

    Ari Aster: That's one reason that I really love genre, especially the horror genre, because there are these expectations and tropes. Once you introduce one trope it lulls people into their seats. Most of the people who are in that theater are people who watch horror movies. If you're somebody who really likes horror movies you're aware of all the sub-categories and you're aware of what this device means. So, if this device appears that suggests we're going in this direction.

    There's a complacency that comes with watching a horror film. At the same time people are walking in and there's this mutual dare. The filmmaker is daring you to come in and the audience is daring the filmmaker to try to scare them. There's something very fun about establishing tropes that people recognize. I think the first third of the movie does do that. It's sort of nodding towards certain films and certain traditions and I'm hoping what it does then is it upends them in a brutal way. If you do that right it kind of shocks you out of your complacency.

    I'm always so excited when I'm watching a film and I think I know where it's going and then I suddenly realize that I'm not in control of this experience. I'm really hoping that, if anything, the movie does that.


    Eric Vespe: I can't speak for everybody, but that's certainly the effect that it had on me. You're right, when you're not sure what's coming next you feel strangely vulnerable.

    Ari Aster: Thank you. It's the Psycho thing, right? We're with Janet Leigh, she's stolen the money and I'm sure people are a little bit weary because they know the movie's called “Psycho” if they're seeing it for the first time in 1960, but we're with her. She's stolen the money, but she's decided to bring it back. She's learned her lesson. Okay. We're with her, we like her and then she's stabbed to death in the shower. Now what?

    I'm hoping that Hereditary does something similar to that where there's a kind of shared trauma among the audience that then joins you to the experience of the characters in the film. If you have that complacency that I'm talking about where you sink into a movie and you know this trope and you know this device and you watch it at a distance, where the audience is kind of elevated above the material and they're looking down at it and they're judging it from a more clinical place. But if you a delivered a blow that is tied to the blow that the characters in the film suffer that, I hope, brings you back down to the plane of the movie and hopefully you're in it now. Hopefully now you're at the film's mercy.


  • Fit4RTX!

    2 weeks ago

    kriss Community Manager

    We are just months away from RTX, and I was reminded that it's not too late to partake in some form of Fit4RTX! For me personally, I have quite a list of physical limitations due to scoliosis, a crazy bad knee, and what I will loving call a flappy lung heart (Mitral Valve Prolapse), I have opted to do some light cardio and squats! I have dubbed the squat challenge as #ToneDaButt

    Officially, I started yesterday with 30 squats, and I intend on adding 5-10 squats every day for the next 30 days with one rest day a week.  Sounds like a lot, I know, but that's a challenge for me personally. You can totally join me in this adventure if you'd like! You don't have to do the same number of squats as I do; the point of Fit4RTX is to improve yourself one day at a time at your pace. So push yourself, but don't don't hurt yourself. Let's get better together! 

    I aim to do 40 squats for day 2. Let's gooooooooo! 

  • I am not interested in a Wreck It Ralph sequel...

    2 weeks ago

    Jon The Risemonger

    ...the first trailer was poop, I want more original Pixar properties and less sequels, and who even cares about hav




    Ok, I'm interested.