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  • 008 Update #25- RTXcited (Again) Part 3: At the Last Minute

    2 weeks ago

    AgentWashingtub008 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Crackpot of Coffee

    {16:01 PST 7/6/2017}

    This #RTXcited blog is the third of the series for #RTX2017.  Since it’s from me you can mostly expect it to be ridiculous with kernels of things that are nice to know.

    -----

     

    I’ll be posting this at the last chance I have before leaving for #rtx (well, before my pre-flight nap, anyway).  It’s not going to be as late as my red eye flight (“40 Minutes to Midnight” was my alternate title) but it’s certainly close to the wire.

     

    This RTXcited entry is more for fun, as I doubt it’ll alter much of your own experience.  It is all of the small things I’m remembering to mention last minute.  Still some of this is fun to know and worth blogging.  You could also see it as a preview of the final RTXcited 2017 Entry because some of this will show up there.

     

    1) FAKE RTX MONEY

    In one of the #RTBOX s before I started actually recording the FUNboxings here, one nice prize was the FAKE AH CREW coin bank.  I automatically knew what to do with this one.  Put in my non-state coin change in.  Well, over the course of… [goes to check RTbox Letters] five months I managed to scrounge $20.85 together to get myself something at RTX.  What one or two things will I get for $20.85?  Who knows, but I thought this was a fun little thing to do in RTX 2017 planning.  Next year I may even have a Taft to drop especially for RTX.

     

    2) BATTLE!!!

    The two decks I chose to bring this year for other people to play Pokemon with are the “Mystic Beasts” Fire/Ghost/Poison deck and the “Team Rocket Hero” Dark/Fighting/Psychic deck.  I’ll have my “Trickster” Dark/Ghost/Other deck to play myself.

     

    3) Taking Pictures

    Last year I took pictures for a two-part photo-journal of the event.  This year I plan to take even more and make an even more elaborate journal of it.  Of course I’m very excited for it, but it will probably take some work.  It won’t be quick after the event, but I will have one.  I’ll also be taking pictures with people.  If I take pictures with you I’ll try to remember to ask for your site name to tag you later.  If I don’t remember and you take a picture with me, remind me.

     

    4) Coffee Counter

    I’m taking your bets now and will be counting how much coffee an unsupervised Max in the wild will have both Per Day and Over All.  I didn’t choose the #MugLife the #MugLife chose me.

     

    5) Quick Social Plug

    You’ll be able to follow along or get into contact with me via twitter and Instagram (at)pinkgeek008 all weekend. 

     

    6) SPOILERS (But please do read this.  That’s a catchy title and not a warning.)

    Hey gang, it's about that time of year again when I've got a little PSA for you all.

     

    Please be respectful of both those who did and didn't go to RTX and let it be an event.  What does this mean?  There will be some exclusive premieres and some very advanced knowledge disclosed as a part of the celebration meant for the RTX audience.  That means anything learned at RTX about the future of narrative content (such as RvB) is a spoiler.  So, to both let the people at RTX enjoy their show and not ruin the plot for those not attending, please keep any discussion you might have to the spoiler tagged variety.  We'll all get to see the episodes as they air.  I am aware some of the panels are streamed, treat a streamed panel like a side podcast: Some people may not have seen it yet and some may be actively avoiding it.  Along with being responsible, please enjoy RTX however you do or don't experience it.

     

    7) One More Thing…

    I’ve made some Progrous.

    #CrypticAllTheTime

    DED0hxfUQAAaL8o.jpgDED0iELU0AAyuTM.jpgDED0iZqU0AAFHJ_.jpgDED0is0VYAElctD.jpg

     

     

    -008

     

    TAG BAG

    #rtx

    #RTX2017

    #RTXcited

    #008

    #Redeye

    #pokemon

    #PokemonTGC

    #MugLife

    #Bleepbloopopolous

  • 008 Update #20- The Implications of Pvt. Jimmy’s Reveal (A “Theory” Journal for Posterity)

    7 months ago

    AgentWashingtub008 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Crackpot of Coffee

    As a part of the Why I’m Here Promise, here’s a whole brew of crackpot for you guys today!

     

    So, we learned the shocking truth behind Private Jimmy’s origin, end, and relation to the Break In and Church in general this season.  In 90 seconds so much was revealed that I’m still realizing things.  The following is a list of all of the things, some of which are quite obvious and some of which are a lot bigger than they seem to be.  There’s also some questions I’ll try to answer at the end.

     

    -This is How it is Possible to be Killed With Your Own “Skull”

    So, I’m no stranger to the camp of theorists on the site who work with the varying degrees of AI imprintation with the host (I live there you could say).  While I’ll address a few more details on this concept later, this is one of the most visceral version of the process, and it actually makes the old joke physically possible because “physically” it never happened at all.  We heard the drill and Jimmy shouting “my skull.”  Jimmy’s skull was actually damaged during the forceful implantation of Church AI unit.  Very obviously they did not mean to kill Jimmy during this process in the sense of his body failing so I reckon there was an aweful lot of science behind how breaking his skull wouldn’t end the host body’s life.  However, between the broken and aggressive state of the Alpha during the process and the obvious brain damage done to Jimmy, he is more or less dead by the time Church wakes up.  Some residual memories and possibly some quirks remain but as Flowers himself says, Church more or less took over.  Jimmy essentially was killed inside of his own skull.

     

    -This is Why “Church’s Body” Decayed and “Smelled Bad”

    So, this is pretty obvious and it’s a question we’d had pretty much since season 6 revealed Church was an AI.  I always thought it was just something added to Church’s android for the sake of the simulation, but this is much darker and cooler.

     

    -The Skull Throughout All of the BGC Was Supposed to be Jimmy’s

    At this point I’ve watched the commentaries on my RvBX set (and 11-14) to the point where they’re more a stream of fun facts in my head then they are tied to any particular season if they aren’t one single instant.  So please forgive me for not remembering when in the BGC commentaries they started referring to the skull as Jimmy’s.  But they did.  It was funny at the time.  How did it get there? It’s absurdist humor, it doesn’t have to make sense But now it still is kinda funny and it makes sense.  Jimmy’s body was in the canyon, it only makes sense that his skull was there too.  Except…  Who took it out?  Originally this was going to be in the questions section but there’s no concrete answer and no way I particularly lean.  Gut reaction, I’m calling Flowers.  I am of the mind that he was in recovery mode when he needed to be during the simulation, and at all other times (because he’s so nefarious) he was doing the things the Director needed him to do and sometimes screwing up.  Jimmy’s skull is probably worth something to PF, he just excavated it and left it behind because someone almost found him out.  It’s very possible.  But there’s just as much reasoning to Tex (who knew everything from the beginning) taking Jimmy’s skull for similar reasons.  Or any of the other Recovery forces.  It could also have been Gamma and Wyoming.  Or Sarge desecrating the grave of a blue.  Even Doc/O’mally (who you all know I think was working for Hargrove) could have gone after Jimmy’s skull in search of the Alpha’s hardware.  The point is, there’s a whole lot of options and this is loose ended, but you should go back and watch the whole series (or BGC) with this in mind.

     

    -This is Why Church Remembers Jimmy’s Death in a Vague Version of the Break In (And Why It’s At Sidewinder)

    We saw this play out, the last thing the Alpha remembers before waking up merged with the last thing Jimmy’s broken brain remembers as everything was sorted into something the Alpha would accept as reality (even if it didn’t seem physically possible).  But to just line up the facts, Church remembered Tex fighting in the snow and Jimmy remembered dying at the hands of a freelancer in the snow.  The relationship of Sidewinder and the downed MoI is still nebulous but we can at least assume they merged some in Church’s mind.

     

    -This is Why Church Seems Younger than the Director

    Okay, this one is a little more detail work than what’s come before.  Think about it, the Director is a man with a grown daughter at the time he created the Alpha.  It makes sense that he’s obsessed with his deceased wife and often people don’t think of them self as quite as old as they are, but to still be in the mindset of the young man he was when his wife died (roughly two decades prior) is odd.  The revenant of his wife being that old, perfectly logical.  Now though, it works because odds are Jimmy actually was that old, if not younger.  He was still a private, but in a secret military project so he’d probably gone through all of the training he could.  He’d be an accomplished young man in his field, like the director was, so the blanks were filled in and Church was set around Tex’s age in his mind.

     

    -This is How Church has “Living” Memories Outside of the Director’s Residual Ones

    Like some of the previous points, its clear some of Church’s mental state was from Jimmy’s memories slightly contaminating the pure mind of the Alpha.  This is further information to be stored with my imprintation theories.  It’s a very interesting take on how it happens to an AI.  The Alpha took almost complete control but little bits of Jimmy came in and were not only assimilated as quirks (ala O’mally or Delta) but actually effected the memories of the Alpha (kind of like how Epsilon’s initial reaction to Washington is to remember pain and throw up defenses). 

     

    -Who Was Private Jimmy?

    One of the ultimate ironies of a series where memory is such a key element is Flowers’s line about how people will remember Private Jimmy’s integral contribution to Project Freelancer.  From what we can tell, he was a private within the Project with knowledge of its true nature (or at least the real title) so he clearly wasn’t a Sim trooper.  My guess is he was a security agent or construction crew* who was a part of how things were set up for the later half of PF and  was recently promoted out of his white ODST’s and into a cool blue suit.  He may have been a fairly competent soldier too.  In the end though, we’ll never really know.

     

    -What is the Line Between Church and Jimmy?

    From what we’ve seen and deduced so far the personality difference between Church and Jimmy in what we see of him is probably 97:3 Church vs Jimmy.  Just enough Jimmy came through to make Church unique.  Remember, Jimmy was essentially killed by the insertion process.

     

    -What is the Line Between Tex and Jimmy’s Girlfriend?

    This is more murky.  A whole lot of people have jumped on the bandwagon that the more… Promiscuous Bitchpants McCrabby instances of Church’s memory are of Jimmy’s girl back home.  I’m less inclined to think that because of how much Church obsesses over Tex and how little I think Jimmy’s influence is on Church.  However, there could be some credence to it, and also consider how hyperbolic Church can be at times.

     

    -Does AI Imprintation Have Physical Effects on the Host?

    I think so.  This situation does make those claims have more weight though because of one long running joke that I’m going to throw into my crackpot and see what brews.  Jimmy is a trained soldier who’s an actual part of the experimental program and probably is skilled.  We know simulation troopers have had physical “failings” that wouldn’t meet military standards.  But a real soldier should meet those standards.  One standard is eyesight.  You can have glasses and be a soldier, but Director Leonard Church has said for official record that he “did not have the opportunity” to fight for humanity.  It’s not just his brain that made him the city scientist who wished he could be a cowboy.  I think the director’s eyesight was so impaired that he simply did not make the cut as a field operative sometime in basic.  This would mean he’d be a horrible marksman.  The Director would be.  Would Jimmy?  Well, it seems like Church is when he’s in Jimmy’s body.  How and why?  Well, stick with me.  When the identity of Church was being finalized in that quick moment when Church remembered Tex and Jimmy, I think one of the loops his mind made was the following: I am Church.  I am human.  My origins as a human mind has bad eyesight.  I have bad eyesight.  From that, the new Church mind did an extreme psychosomatic overhaul and made his eyesight worse.  This was now a part of Church’s mindset now so the Alpha now belived this as a “ghost” as well.  It is what he knew to be true.  It’s a bit of a stretch, but it’s something that occurred to me one afternoon while playing around with my imprintation ideas.

     

    -How Did “Pvt. Jimmy Was Here” Get Written Inside the Wall Dividing Vallhallacagigit and Its Command/Observation Structure?

    This is another easter egg/joke that brings us to a crossroads.  The easy answer was he was there.  He was present while Val Halla and/or Freelancer City were being built and placed his mark while the wall was still being built.  It’s easy enough to accept, though it does mean that that wall was built before the prequels from this latest season.  If not, it is just another joke to write off as just that.  Who knows?  (Miles?  Burnie?)

     

    -Is Jimmy Still Alive?

    No.  This is easier than claiming that Maine/Meta/The Meta (all separate characters) are dead before we got the conformation in the third act of season 13.  We have no idea about Flowers being in/out of recovery mode for quite a while, but he has some things working for him that are working against Jimmy.  Jimmy’s body suffered severe physical damage from the tank shot and the stone wall no more than a yard behind him.  Then, even if his suit functions still worked to put him into recovery mode, I highly doubt those life-support systems would function for the length of time Jimmy’s body was confirmed to still be up on the cliffs in the un-setting Blood Gulch sun.  We also have the evidence of the body beginning to smell to consider.  I also don’t think it’s physically possible to survive the removal of the skull and we’ve covered that the skull was supposed to be Pvt. Jimmy’s.

     

    And there they are folks.  Three pages of implications from 90 seconds of the show.  What do you think?  Is there anything else that Church being in Jimmy’s body for that time period that you realized changes how you look at the series thus far?  Tell me in the comments.

     

    Now, this post was originally meant as just its own post and a forum post, but it got to update length so I’m going to go ahead and roll with some segments.

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    Bleepbloopopolous Progrous

     

    This isn’t anything super major in terms of the Travel Log series.  I’m still waiting for images to be re-implemented for Edge or something I discover after the point of this segment.

     

    I’m getting a PS4!  This means I’m going to be pushing Bleepbloopopolous onto the cloud soon to be pulled onto my new system.  Then we’ll get a bigger map.  And I’ll try to squeeze in some further building.  I’ll give you all a preview though.  Cake walk is bullshit and will be reflected in the playstation one-man-crew version of the location.

    ---

     

    008 Question Day Plug

     

    There has been a change in the usual plan.  Question Days are now monthly instead of weekly and I’m taking question submissions from the 1st to 25th of each month and I will post the answers and ask you your return questions sometime between the 26th and the first of the next month.  If you want a more detailed version, check it out here.  We've only got one so far. 

    ---

     

    I Have Less Words about RWBY

     

    I am loving this season so far.  Neat twists and character introductions but the progression is just fun.  In case you’re worried, no I haven’t given up on theorizing on the show.  I just don’t feel like I have anything new to really work with now.  Ruby is a natural leader but naïve.  Weiss is dealing with her new and old morals.  Blake is being Blakey.  Yang is going through a process after such a major event in her life. Jaune has some interesting spiritual thing about him.  Nora and Ren have a past.  Cinder’s suffering.  Ozpin isn’t quite dead yet.  The White Fang is tricky.  The Vilians are up to something.  This is not to say that there is anything wrong with what’s going on, but it’s like theorizing in season 11.  Wash was up to something on the ship and boy were those grey dudes/ladies mysterious.  Can’t wait to find out.

    ---

     

    Thanks for stopping by and induldging my crackpottery.  It was nice.

     

    -008

     

    TAG BAG

    #008

    #redvsblue

    #rvb

    #RvB14

    #church

    #jimmy

    #PvtJimmy

    #alpha

    #thedirector

    #projectfreelancer

    #theory

    #minecraft

    #Bleepbloopopolous

    #FanWork

    #fanart

    #ps3

    #ps4

    #rwby

    #RWBYV4

    #questions

    #questionday

    #QuestionTab

  • Entry #23- Towering Defense

    11 months ago

    AgentWashingtub008 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Crackpot of Coffee

    810141-1470969100883-1.jpg

    We’re back on that other side of the cave and about to cross a hill that begins to sort of separate regions. You see, a region in Bleepbloopopolous is usually set apart by the biome or natural boarders such as water or mountains. However regions are also defined by the contained constructs at times. There’s the Collection Sites to the north, the Mad Kingdom, or Mogar’s Forest, and our next region: Big Game Country. So while this and the next entry is technically in the geographical bounds of Bleepbloop Forest the featured locations better fit with those in Big Game Country.

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    And I bet you can tell why.

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    That’s right folks, we’re at the base of the Defend the Tower tower, set upon a barren peninsula located just outside of the city.

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    After being savaged by long terms of construction and sieges, the tower’s grounds and surrounding riverbed have changed some from the greenery of the Bleepbloop Forest.

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    The game of course is a team-game pitting a rag-tag team of seigers against the difences of the Tower and another team guarding the coveted Tower of Pimps at the top. The attacking team is equipped with this ramshackle house to prepare for battle.

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    810141-1470969100892-7.jpg

    Though Spartan in design the house has all a team need to rebel against the keepers of the tower. This includes vines, weapons, tools, and food.

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    810141-1470969100898-12.jpg

    The field of battle has dangerous surprises prepared for the attacking team and a few secrets hidden that they could use to their advantage.

    810141-1470969100899-13.jpg

    It’s a good idea to watch your step around here.

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    810141-1470969100900-14.jpg

    The tower is the real challenge though and the game is all in how one scales it. There are four possible ways.

    810141-1470969100905-15.jpg

    The first option is to scale the wall with the vine-ropes and attack the waiting defenders directly, there’s certainly some frightening merit to that plan.

    810141-1470969100906-16.jpg

    It’s largely overlooked, but if you are brave enough to cross the burning fields there’s stairs up both sides of the rear battlements. They lead the long way to the back door / battlement access that goes just into the main tower a little ahead of the front door. That ladder shouldn’t be there during a battle, but it’s there now because of reasons.

    810141-1470969100907-17.jpg

    ---


    810141-1470969100908-18.jpg

    You always could try tunneling directly into the base of the tower and ascending inside of the walls but that path seems like a lot of slow struggling just to dodge attack before coming out at the top.

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    810141-1470969100909-19.jpg

    Last, but certainly not least, there’s always the front door option where the team can easily climb up through the tricks and traps inside the tower. I say “easily” because there’s stairs, but why don’t we go in and see what’s there to slow us down?

    ---


    810141-1470969100910-20.jpg

    This dazzling entry hall is pretty impressive and there’s already signs of the death that could await us. This opulence is astounding but only leads the mid racing to the possibilities of the remaining floors.

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    810141-1470969100911-21.jpg

    There’s a stairway right across this ornate logo in the floor and we could run straight across or explore the whole of the hall.

    810141-1470969100912-22.jpg

    But we’d want to be sure and not trip over anything while we do so.

    810141-1470969100914-23.jpg

    It’s so tempting just to go up and get that much closer to the Tower of Pimps, but who knows what is behind those side doors.

    810141-1470969100915-24.jpg

    It could be some forgotten things of value.

    810141-1470969100916-25.jpg

    Or it might lead to secrets.

    810141-1470969100917-26.jpg

    Careful examination and exploration could spark the idea of the true depths of the Tower’s defences.

    810141-1470969100917-27.jpg

    810141-1470969100918-28.jpg

    CREATOR’S CORNER: Okay, you’ve probably figured out by now I’ve taken some liberties with the design and challenges of Defend the Tower. It’s for the usual reasons. Bleepbloopopolous is not quite the Branded Sister-City and I like to add my little flairs. I built the tower earlier into Bleepbloopopolous’s construction (the summer after I started) and didn’t have my laptop right there for reference (thus why there’s one room that is kinda just doubled up). Of course the most prominent is my favorite excuse to build something different, THE SIGN TRICK FUCKS UP THE MAP. That’s why the logo is built with a TNT payload instead of fall-away carpet.


    What I’d also like to note while I have you is while I do have almost all the circuitry placed right, everything destructive or wasteful is disabled for the sake of building, touring, and existing in a world where mobs sometimes come-a-call’n in the night in the most unfortunate locations.


    Okay, now back to our tour.

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    So, say we made it up the stairway, what fresh and new hell awaits us?

    ---


    810141-1470969100920-30.jpg

    There is the back-door access. I told you it was slightly effective.

    ---


    Being clever enough to go around the last challenge won’t be enough to safe us from this trap though.

    810141-1470969100921-31.jpg

    The second floor has dispensers of silverfish all up and down the walls which is more of the mere annoyance of the little bugs.

    810141-1470969100922-32.jpg

    This wide open floor has one true path for crossing and the rest is deadends. You might not see it now, but fighting the silverfish that climber out of the paintings will make the bricks that hold even more of them pop beneath you.

    ---

    810141-1470969100923-33.jpg

    The next chamber up is a classic, The pistons make it nearly impossible to cross and the trip wires to launch water traps and zombies.

    810141-1470969100924-34.jpg

    We didn’t forget about anything in this corner of the map, and you always should be on the lookout for surprises in this tower.

    810141-1470969100925-35.jpg

    And look up to see the complexity.

    ---


    810141-1470969100926-36.jpg

    Next up, a rather simple room of death.

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    If you defied everything so far, there’s always this next challenge to make things messy.

    810141-1470969100927-38.jpg

    This place looks ready to crumble, and if you’re not careful something just might fall on you.

    ---


    810141-1470969100928-39.jpg

    If we’ve made it this far we deserve a rest, and this chamber of the defender’s is a great place to do that.

    810141-1470969100929-40.jpg

    Decorated in the Tower’s colors, the hall surrounds the impregnable heart of the tower where the defenders can sleep and re-supply.

    810141-1470969100929-41.jpg

    The chamber is pretty well equipped to make these players… pretty well equipped (and fully armored).

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    Now it’s time to ascend the final ladder in the fight up the Tower.

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    We’re here, where the Tower of Pimps stands proud next to those who would defend it.

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    810141-1470969100936-49.jpg

    And we’re pretty high up.

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    Trap doors all along the edge are to help or hinder those who choose to climb up the walls.

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    Though there’s a few ways to stop them before they even get that far.

    ---


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    There’s also access up here to the tower’s inner workings.

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    Suffice it to say that there’s more than a little redstone down here.

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    And though it’s well lit for peace time examinations, anyone going up the inside of the tower might find a few more dangers than just the ones in the actual hallways.

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    The crowning jewel of this construct has to be not just the Tower of Pimps, but the flag waving above it (because it’s at the top).

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    Since it’s just us up here right now, it’ll be a breeze to claim the tower and take it at our leisure so I’m going to take a rest for now and bask in the glory of it. When we start back up again we’ll end this region and do what we need to do before we enter Big Game Country.


    See you then,

    -008


    DID YOU KNOWTICE?

    810141-1470969100945-59.jpg

    Though adorned with several liknesses of the Tower of Pimps, there’s only one real one in the tower and the rest of the used gold is designed to discourage cheating. The reason for all the color is a standard Tower Defense Tower is just a little drab and less interesting looking.

    810141-1470969100946-60.jpg

    The beacons which were added after the initial building maintain the aesthetic of the tower AND light the top better would go out if anyone tried to tamper with them.


    P.S.

    As always, feel free to leave your comments or questions along with any secrets you think you found.


    TAG BAG

    #Bleepbloopopolous

    #minecraft

    #Megacraft

    #achievementhunter

    #achievementcity

    #DefendTheTower

    #letsplay

    #LetsPlayCommunity

  • Entry 20- Into the Woods!

    1 year ago

    AgentWashingtub008 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Crackpot of Coffee

    Hello again, my friends, I’m all set to start our journey beyond the city and the carnival. What lies ahead of us is the big Bleepbloop Forest and I’m prepped to cut through the trees with you.

    ---


    It’s a long road ahead of us, so it’s a good thing I’ve got the map at the ready.

    ---


    There’s a lot of interesting things on the road, there’s also forks and splits all over. CREATOR CORNER: Bleepbloopopolous is big, real big, and like the AH guys I have trouble finding my way around on foot from time to time. So, about a year into the build I decided to actually make an extended footpath from out of the central village. Now there’s an entire network of cobblestone and gravel over the map and it is one of the most infuriating accomplishments I’ve had in minecraft.

    ---


    Taking the right fork will eventually take us to a small path up a hill, and that’s our first stop.

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    The top of the hill is a ways up, but has a great view of the surrounding area.

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    And here we are, at the watch tower of Bleepbloopopolous which has been around since the elder scrolls were written!

    ---

    In front of the tower is a space to spar, forge mighty weapons, and harvest hearty potatoes.

    ---


    Inside, the first floor is a genral recreation area where the heads of fallen mobs are mounted by the tricky spiral staircase.

    ---


    There’s also a table and furnace in the back for the guardians’ nourishment and revilries.

    ---


    The second floor is the bunkroom. All of the defenders of Bleepbloopopolous have their separate beds with room for more to partake. There is also a footlocker given to each person with a selection of equipment.

    SPECIAL EDITION CREATOR CORNER: MY PLAY: So, this location serves two purposes in Bleepbloopopolous. First, I built it as the reference to the Out-of-World Skyrim Let’s Play episode. At the point when I made it (very early on) that mash-up pack wasn’t available (and as I have no attachment to the game I didn’t get it when it was released for PS3) so I couldn’t really reference the actual tower from the video very well. Instead I built a giant box! But I knew even back then that wasn’t enough. So I decided to add a little bit. The Let’s Play game I figured would play out like this: it’s a competitive co-op game. The co-op part is the world is set to night for an hour and the players stationed at the watchtower have to defend Bleepbloopopolous from the creatures of the Bleepbloop Forest. The competitive part is a value system of mob-loot that is in their foot-lockers and counted up at the end (like fishing jamboree). Players can do whatever they like in the night but the goal is to have the most mob loot so venturing far from the forest or mining too long probably aren’t the best ideas. They do have to make equipment once their first set is lost or used up.

    ---


    Up top there is a Tower of Pimps celebrating the majesty of Bleepbloopopolous for all of the surrounding area to see.

    ---


    There are many chests up on top of the tower, most of which have bows and arrows in them for defense of the tower and the city. There is an extra chest though…

    As a last line of defense Ryan put a chest of water-buckets at the immediate top of the stairs. His cunning would flood out any offending parties from the tower and keep pushing them down the spiral staircase. It would be a perfect plan if he didn’t use it on his friends just as often.

    ---


    The Watchtower stands guard over the Downtown and deserves to be our first stop in the woods.

    ---


    We’re going to go back down the hill and to that weird arch. In this direction is even more interesting areas and also this path makes for an “efficient” tour. I assure you, there is a method to the order we visit these places in. We’re not just wandering through the woods.

    ---


    On this way we’ll pass Gavin’s bench to feed bread (in the chest) to the chickens of the Chicken Pond. This is also our first of the Totally Necessary Bridges that cross the gaps along the Bleepbloopopolous roads. This one is fairly modest, made of oak and only three wide.

    ---


    The road goes on to a fork and we’ll take a left back towards the southern coast.

    ---


    The interesting sights continue to pop up if you look around. Why is this here? I don’t know, but it’s probably Ryan or Ray’s fault.

    ---


    The trees eventually break at the top of hills and you’ll see a great view of the sea and another Totally Necessary Bridge.

    ---


    The Birch Canyon Bridge covers a not-quite-trecherous gulch and offers a great view of the back of the Butts Dropper (and the Western Wall of Downtown Bleepbloopopolous). It is fine wooden craftsmenship with Lapis set into the supports.

    ---


    Now there’s a few interesting stops on the other side that serve important behind the scenes functions of the way things work in Bleepbloopopolous.

    ---


    The first is the Bleepbloopopolous Credits Monument. Smaller than the one in the Branded Sister-City this one has a much larger and comfier chair. The budget and time constraints allowed for it.

    ---


    ---


    The Tower of Pimps at the top of the monument has been adorned with the names of the original six prominent residents as per a royal decree.

    ---


    Down the hill there is the Bleepbloop Labs nestled on a peninsula.

    ---


    We’ve been in the cold, sterile, and indestructible walls of the Labs before for segments, but let’s take some time to look now at all of what’s being figured out. Over there is the prototype for a golf-game (it needs some work but there is rumor of a far-off island where a course is already being constructed. There’s also a special mushroom built to test some skin issues of the recently added Mushroom blocks to creative. As you can see it has been fixed and as soon as the space is required it can be taken down like everything else in the lab.

    ---


    This structure here has been built out of frustration. Dark Oak Saplings don’t grow, even with bone meal. The last thesis I have is that it might have to do with darkness levels so a big shaded area has been constructed for the sapling. It’ll be a waiting game now.

    ---


    That’s about all the lab has to offer right now. We’ve covered a lot of ground today and we’re… still in sight of Geoff’s house. It’s a big ol’ world we’ve got to explore. I’m glad there’s plenty of time to do it.

    ---


    Before we go, something down by the boarder fence has caught my eye. Let’s go check it out.

    ---


    It’s foggy out on the water, but I’m pretty sure it’s Geoff’s hideaway for the Human Hit List game. It is! We must be at the most south and least east or west point on the map. The Human Hit List hideaways are all placed equidistant around the map you’ll remember.

    ---


    It’s all primed for a new game here, with five names of five targets on the outer wall.

    ---


    I’m gonna take a rest here now before we return to creep’n around the forest. Don’t go too far though, we’ve just started this leg of the tour.

    ---


    We're back at it guys! How do you like the new presentation elements? Did you notice anything interesting in the background? Think you know what we'll visit next time? Feel free to comment about those topics or anything. I'm very excited about this region.


    Until next time,

    -008


    TAG BAG

    #Bleepbloopopolous

    #achievementcity

    #achievementhunter

    #communityhunter

    #minecraft

    #Megacraft

    #FanWork

    #fanart

    #BleepbloopopolousForest

    #skyrim

    #TotallyNecessaryBridge

    #credits

    #AHLabs

    #BleepbloopLabs

    #HumanHitList

    #letsplay

    #LetsPlayCommunity

  • Bleepbloopopolous Special Log- The Court of the Mad King

    1 year ago

    AgentWashingtub008 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Crackpot of Coffee

    For our second special travel log we’re going almost as far north west as we can, all the way up to the Mad Kingdom. It’s home to the mysterious mountain-top court of Ryan, the Mad King.

    ---


    The Mad King’s court manifests his horrific machinations as they are burnt into Bleepbloopopolous’s landscape.

    ---


    His entryway is adorned with his signature red Beacon of Pimps (lit as he is the current reigning king) and the menacing totem of a bovine skull.

    ---


    This place goes by many names.

    ---


    The courtyard is firelit and expansive. Two rounds of King games have been held here.

    ---


    To one side is standard construction materials and a gubbons obliteration pit.

    ---


    To the other stand the tower bases and open area.

    ---


    Nestled in one corner is the chest of the Royal Larder, which sadly sits empty most of the time.

    ---


    Above stands the “Pick Up Stakes” ring which is structured to send animals and beasts of all sorts down upon the courtyard. Competitors are supposed to find all the steaks they can, but sometimes what comes through is more of a surprise.

    ---


    The throne room is as more unsettling than what came before. His throne sits massive and burns with netherial fire.

    ---


    In one dark corner sits his supply chest and a piece of yellow wool the Mad King is particularly fond of, and sometimes goes walkabout.

    ---


    On the inside sits the Mask of the Mad King. It is a heist worthy sign of office if there ever was one,

    ---


    To his right stands his Ender Chest and a stand for the Mad King’s armor. If only he had some to shield his skin.

    ---


    You may have noticed that at the foot of Ryan’s throne there’s some glass and… Edgar’s hole? And Edgar? It makes sense because Edgar is the one in the hole but… Well it is there, let’s move on for now.

    ---


    Back out in the courtyard you can see there’s a stairway to the servant’s quarters of Ryan’s court.

    ---


    It looks pretty simple doesn’t it? Dump hole, beds…

    … and another door leading further down.

    ---


    The “basement” of Ryan’s court further plumbs the depths of the Mad King’s mind.

    ---


    Down here lies the Russian Roulette room. The multiple switches by the door could mean death or release from the killing center.

    The button also will send out the random death to the competitors.

    ---


    It’s not quite the sophisticated system it could be, but the one in six chance of the game is maintained.

    ---


    The inner chamber has the designated area for the victim to stand in and solid bedrock walls. It is also the chamber where screen looking fights take place.

    ---


    In the corner the diamond swords can be found for this or any other reason the Mad King comes up with.

    ---


    You know, it’s really bothering me that Edgar’s hole is all the way up here. You saw the map, there shouldn’t be any reason. Let’s go check it out.

    ---


    Remember to replace your glass folks.

    ---


    And there’s doors down here, that’s also in Edgar’s hole, but the system is different…

    ---


    There is a dark tunnel here where the lab should be. It’s too dark, we’re gonna need to see what’s going on down here.

    ---


    This cobblestone tunnel spirals down for a way.

    ---


    And finds us in a maze set deep into the mountain. It’d be boring and confusing if I just showed photos of that so I’ll show you as soon as I find the end.

    ---


    There was no direct end, another deep stairwell going further down.

    ---


    This second level of the maze has narrower passages and is much more complicated looking.

    ---


    However in the dark down here there are chests too, with armor and other beneficial items, as if something else is down here in the dark with me. Where’s Edgar?

    ---


    I ran through the maze and I think I’ve found myself at the end.

    ---


    This is another Edgar’s hole, he must have been what I sensed earlier. I am safe here though with the Tower of Pimps. Getting here would be the true sign of besting the Mad King, it is how one would really win kingship.

    ---


    And that’s the end of our tour of the Court of the Mad King Ryan. It certainly was an interesting experience. Why don’t you all grab some milk and relax. When we start again we’ll be heading deep into the Bleepbloop Forest and I can’t wait to show you the rest of the world beyond the Downtown area.


    See y'all soon,

    -008


    TAG BAG

    #Bleepbloopopolous

    #achievementcity

    #achievementhunter

    #letsplay

    #minecraft

    #Megacraft

    #TheMadKingdom

    #themadking

    #madkingryan

    #TheDarkGod

    #RyansCourt

    @Ryan

    #ps3


  • 008 Update #13- RTX-cited! (Part 1)

    1 year ago

    AgentWashingtub008 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Crackpot of Coffee

    Hey-0, gang!


    SO, the plan is I’m going to RTX this year and the hype train is very real and has no breaks.


    Wooh-WOOH! [Makes piston motions with arms]


    I figure that since we’re so close to the event and we’ve gotten the schedule released I may as well do my talking about the event too.


    It’s my first time going and I’m definitely going for the as-a-fan-experience this year before I consider guardian-ing in the future. I could do it. But anyway, I’m really planning on having a good time, which all my friends who have gone think I will.


    A part of that though is some measuring of expectations. I’m good at that because basically, getting to go down to Austin for a weekend devoted to RT is good enough to me. Having my real friends and meeting the friends I have here will be great. Anything else will be fantastic.


    Can’t say I don’t have plans though. Getting the schedule really helped because it confirmed a few things for me, but my own tempered plans go like this: Pick three things, one a day, that you do everything you can to do and then the rest will be RTX-tra fun.


    1) See the Kinda Funny Panel (Friday)


    2) Meet Burnie and have him sign my Season 1 Special Edition and my RvB X (Saturday)


    3)Meet Ryan (Sunday)


    There are other things that’d be great to do too, the LNL panel, meet Miles, meet Kinda Funny, eat all the pizza, meet THAC, see a let’s play, play some games, get swag, eat all the pizza, meet any RT staff really, and hang out with all of my friends new, site, and from home, but as far as I’m concerned that’s just a lot of pepperonis on the excellence pizza I’m getting by just going to RTX.


    I know I do question days, but in all of my excitement I want to hear from you all too, what are you planning on doing and are excited about at RTX?


    In related news we’re pushing forward on that cosplay (or at least there is progress that I’m semi aware of). This is an aspect of the con experience I’m looking forward to exploring.


    We’ll be revisiting the topic of RTX again over the next few weeks probably, keep an eye out, but for now let’s roll with some segments!

    ---


    GUTTERMOUTH

    A Guttermouth Review of Suicide Squad Vol. 4-1 Issue 5: Abandon All Hope


    The Cover Art: I really like this cover. It’s a dynamic piece of some members of the team backed in the corner by inmates of Bel Reve. There are motion blurs and no one is simply standing anywhere. I know it’s not, but I swear you can see a Joker look-alike in the background which is interesting given the plot of this issue. We’re moving ahead though. Another really great thing is the three squad members on the cover are all in bright primary colors (King Shark-blue Deadshot-red El Diablo-yellow) and the inmates and minimal background are dull and dark. You are pulled to the bottom corner of the cover where the heroes are fighting for their lives against the inmates coming at them from all directions. It’s really well done. There are some minor continuity issues. El Diablo seems almost happy about the circumstance with the way his face is oriented and King Shark was definitely not a part of the fight. This art though is really cool and definitely would have interested me on the shelves.


    So, this will be the issue where we talk about time-lines in comics. Now, I enjoyed this issue and we’ll get to the plot, but there’s something important to note about this story. At the end of this issue and there’s a jump-cut of three hours followed by an undisclosed amount of time that is still under a day. I’ll talk about the details soon but here’s the thing about this pace of story that has me think this warrants a critical discussion. This is a comic that was released semi-monthly and set in a concurrently developing universe. Having a compelling and short-world-time story released over a long real-world time is not a problem, but when it’s a part of something else with so many moving parts all at different timescales I begin to become concerned. Now correct me if I’m wrong, but the reveal that the Joker had “died” in Arkham had not happened until the four month point in The NEW 52!’s release in the batbooks which had taken place over much more than 3 days. This can be explained away, this story happens around that time in the over-all timeline, meaning well after other NEW 52! plots had begun this one did. That’s a fine option, but if the story continues on without break like this it’ll be hard for it to tie into and stay relevant to other DC stories. It is possible for this to be fine and the story itself can remain entertaining, but there are just so many places where the story could have disconnects and holes. It is hard to maintain a brief timeline in a shared universe. Above all that, it really detracts from the experience to read the book considering where it fits into a story and checking for the holes like I did for half of last issue and now all of this one.


    The story of this issue is very high-octane action fun. The members of the squad have 18 minutes before the bombs in their neck explode. Not Spider who’s in the medical bay, but we’ll get to him. The first page is full of headshots and then Deadshot muttering about more bullets. He, Yo-yo, and El Diablo have all be let out of their cages to fight the rioting prisoners. El Diablo is holding back and asking them to reconsider. After more fighting Waller contacts Black Spider in medical shere he’s citing his vigilante background and killing the scum in Be Reve without remorse. He’s able to do so but his own wounds have him keel over as soon as the last one falls. Outside El Diablo attempts to talk the others down. It doesn’t go as well and he’s knocked down. Waller had Yo-yo go off in search of Harley and he decides to check with King Shark who’s gone completely still with fully dialated eyes. It’s not shock though, it’s blood lust and Yo-yo won’t be coming back from this one. Waller feels the pressure now as her inner sanctum is breached and Deadshot is overtaken during… muscle spasims? The introduction of some sever shaking of Deadshot’s arms during a critical moment is really cool, a bit convienent for drama, but still it’s a cool thread for later. At this point Waller calls home to her husband, she’s going to have to stay back tonight. Her finger hovers over the button to release dangerous Nerve Gas.


    This is solid building of drama. In the 15(?) minutes in which the plot elapsed so far, we’ve seen our “heroes” all fight hard and some of them fall in a book where people die very often. These guys were also the covert last resort by Waller, we thought. Now she’s really at the end of her ropes.

    It’s a good thing El Diablo only fainted from the blow to the head by a pipe!


    And he’s maaaad. Diablo kills a group of the unrepentant and that’s enough to scare the rest back into their cells. Waller’s impressed, as am I. This is consistent character development on Diablo’s part. Bravo.


    Three hours later and Deadshot is woken up with the virus still in him and his bomb timer deactivated for now. He’s promised his end of the deal for now. That is, he’s promised an hour with his young daughter in a way that tells her nothing about what daddy does. I don’t want to be a Harper on all the cleshes in this book, but really DC, another deadeye assassin with a daughter he’s trying to protect?


    Oh, and in the pattern of shortened time-tables Deadshot’s quality time hour turns into ten minutes when it’s revealed that Harley is unaccounted for in the prison. She started the riot to escape. Surprise?


    We’re on the home stretch of the book with the two part Hunt for Harley Quinn. Things are looking interesting for our current climax. With ups and downs it’s been a fun and fast paced read so far. I’m excited to see if the momentum is kept.


    The art is good this issue. The best thing is page design which is a tribute to the scripting and the artist. The end of each page was dramatic in the several cuts between characters and I wanted to turn the page and see what happened next.


    That’s all for now though, it was a good issue and I’m happy to keep going.

    ---


    SHOUT-OUT/SIGNAL BOOST


    I’ve decided to broaden the scope of my shoutout segments and bring out the fun goings on and endvors of the community along with just introducing us all. Today is a mix of both.


    As a community Rooster Teeth welcomes a bunch of different types with equal arms. I’m proud to say it’s a place where a lot of people feel welcome. As the community grows it’s great to see that sentiment coming in with the new friends as well. One such friend just recently posted on the warmth she experiences and the inspiration from the women of Rooster Teeth the company and the community. Why not go and say hi to @Cinomari? She’s great to talk to and just as welcoming as she sees the community. And read her most recent post because she makes her points much better than I could without lifting them straight from it.

    ---


    FAN ART FUN


    I drew this a while back, colored it recently, and thought I may as well make good on my note that I’d be uploading some of my doodles more often.

    I call it: “Tri-farce Heroes”

    ---


    #Bleepbloopopolous PROGROUS


    I brought it up earlier this weekend, but I’m very excited about the next steps of our Bleepbloopopolus travels.


    Why?


    Let’s go back to the beginning when I was outlining and taking pictures of the project. Bleepbloopopolous itself is really a Disneyland style theme park version of the Branded Sister-City (Achievement City). So far we’ve walked up and down Mainstreet and seen some of the fun little things put off to the side. But the regions or lands of this park are still there to explore and each one really has something special going for it. In a rhetoric sense, there is a narrative going for Bleepbloopopolus. This is the Let’s Plays as made cohesively for play by others but with easter eggs and story sights hidden around the whole park. That’s how I always thought of the map even as I was building it for myself. When I started showing others I know about it I presented it that way. And that’s how I’m looking at it in these Travel Logs, I’m taking you on a tour of the park, hinting at the stories each ride tells. You know how each land has themes? So do the regions of Bleepbloopopolous, it isn’t just the types of terrain, but I’ve also put some work into each region being connected in the type of games that go on there in one way or another like how the Downtown has most of the houses and the Carnival most of the Things to Do mini-games. As we move forward on our tour I’m glad we can really get into the tour and show off new locations and their unifying themes.


    This Saturday I lucked out and found myself with an extended period of time at night with no glare on the TV and all the locations of the next region all done. These are perfect conditions for a big shoot so I spent the next portion of time on my PS3 taking the pictures for the next six entries which is our entire next region and the special coming out later this week.


    I’m set on pictures for the next couple of weeks so I can focus on finishing the builds for region 4 without trying to catch good times to take pictures during my days.


    Taking these all at once was a good way to both link all of these locations and perhaps make things a bit more narrative focused. I even put some special clothes on Obi Wan that I think are pretty o-kay for someone going through the trees.


    I’ll be getting all of the photos on my computer and organized tonight so I can start up writing all of the entries with reference.


    I can’t wait to show you this new direction we’ll be going in. After the special of course, after we take a short little trip up to the Mad Kingdom…

    ---


    And we’ll call it there for now guys. Tonight is the #gotham season finale so I’ve gotta get ready for that and the Question Day tomorrow. Remember the drill, you ask me a question and I’ll ask you one. If you’d like spread the game over the whole site (or your friends) please do.


    Until then, have fun.

    -008


    TAG BAG

    #rtx

    #RTXcited

    #comics

    #SuicideSquad

    #Continuity

    #Timelines

    #Timecircles

    #questionday

    #minecraft

    #achievementcity

  • ​ Entry #19- Carnival Games Part 6 (The Long Ones)

    1 year ago

    AgentWashingtub008 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Crackpot of Coffee

    Today, as we finish our little jaunt through the Carnival region, we’re going to round the corner behind CTT and see what’s back there.

    ---


    What the hell is that?

    ---


    It looks like an Ufo blasting a devastating beam down from its docking station.

    ---


    The door say’s that it’s Bumper boats. And that sounds like fun. The giant pillar of rushing water surrounded by fire and lava though, not so much. CREATOR CORNER: So, I’ve told you all before that the sign trick to suspend water causes game-crashing lag for me even at the other end of the map. SO, instead I changed this into a pillar of water that would definitely drown the victim of the game (to respawn appropriately) and if anyone gets any funny ideas about jumping out, the lava will take care of them. It also looks badass and imposing.

    ---


    Once we’re inside you can see that there’s a lot of stairs that lead up to the top. A whole lot.

    ---


    And now we’re at the top!

    ---


    The Bumper Boat arena is fitted for eight player combat with uniquely colored ports ready for the major six residents of Bleepbloopopolous, and friends!.

    ---


    It’s a great game, and a long way to the bottom.

    ---


    Each port is equipped with multiple boats and sticks for extended play.

    ---


    Now that we’re done seeing what’s up with Bumper Boats, we’re heading back down to the end of Wipeout to check on the last two sites to see in the Carnival.

    ---


    Our penultimate stop is the Grounded starting points.

    ---


    Each starting point has a chest with starting equipment and is marked for each individual player. The game is all about digging to bedrock and then all the way across the map. Players dig through the stone and then that cracked brick is there to let in water for safety after the first (inevitable) death.

    ---


    Right in line with the starting points is this mysterious white pillar. Let’s investigate.

    ---


    There’s a ladder. That’s obviously inviting us to climb up.

    ---


    Hmm, why, it’s a mysterious hole telling us to flip a switch and promising a good time. That sounds like a legit thing.

    ---


    The switch activates a super long circuit that belongs to the No-Glory Hole, as I believe it is called.

    ---


    It does indeed stretch all the way up and down the east edge of the island.

    ---


    All the way back at the top is both the switch-around and the Tower of Pimps in a boat that the winner of Grounded erects.

    ---


    It’s a long way back and forth on this circuit, but it’s a nice view the whole way.

    ---


    And in the end it activates all the pistons and gives me my good time!

    ---


    That’s it for the Carnival Region tour. It’s been all fun and games here and we’re just getting started on exploring the wider world of Bleepbloopopolous! We’ve got a Change Log and Special Entry before we really start moving on, but now that we’re done, what was your favorite? There’s no segment today, I’m gonna wait here for my good time.


    Happy trails, guys!

    -008


    TAG BAG

    #Bleepbloopopolous

    #minecraft

    #Megacraft

    #achievementhunter

    #achievementcity

    #letsplay

    #Carnival

    #CarnivalGames

    #BumperBoats

    #NoGloryHole

    #grounded

    #FanWork

    #fanart

    #008

  • Entry #18- CTT Arena

    1 year ago

    AgentWashingtub008 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Crackpot of Coffee

    Today we’ll be visiting a game in the Carnival nearly as iconic as the Tower of Pimps itself (mostly because it involves the Tower and basic solid gameplay). The Capture the Tower arena might seem snugly hid across the beach from Bleepbloopopolous and out of the way, but the water-front arena has some major reveals inside. Where it counts.

    ---


    The arena is also massive. On a 1-1 scale with the Branded Sister-City’s arena boarders, the Bleepbloopopolous CTT arena is capable of housing CTT and CTT X games for sizable teams without feeling crowded and providing a fair challenge each time.

    ---


    The three-layer structure is constructed with even play for both teams. Before we I go explaining everything though, let’s see it from the point-of-view of one such team.

    ---


    After crossing the bridge, contestants find themselves before two color-based paths under the logo. Each path leads to the start-room for either team. We’ll take the red Team Gent’s path today because it’s shorter.

    ---


    In case contestants get lost, the start-rooms are clearly marked inside and out for either Red or Blue designations.

    ---


    This CTT arena is capable of holding 4v4 matches of equally equipped players. The basic tools of the game can be found in chests on either side of the doors.

    Players are each allowed to leave the start-room with one diamond pickaxe and one iron sword.

    ---


    After a good nap and grabbing their gubs, there is a countdown and players leave through pressure-activated iron doors. There’s only one way in and no way out of this competition.

    ---


    Directly outside of the start-room is each team’s half of the Tower of Pimps. As the core goal of the game, teams will compete offensively and defensively in order to steal the other two pieces and erect a full Tower of Pimps. There are other tools and tricks around the arena, but the goal is always four blocks of gold on an obsidian stand,

    ---


    To the immediate left is each’s teams sniper tower and the stairway down to the cactus maze level.

    ---


    The anti was upped in CTT X when a flaming bow was placed in the tower to make the other team really feel the burn of being hit from the tower.

    The other side has the same equipment for even play.

    ---


    There are three levels to the arena. Though the basics of these stay the same, the middle grounds are currently set up for classic CTT fighting, I will be pointing out where X-tra special things will be.

    ---


    The top clouds level is a mix of snow and ice blocks and focuses mainly on solo platforming. Players need to be careful not to slip off of the ice when jumping or dodging arrows and the potions found in the center during a X match.

    ---


    Possibly the bloodiest, the middle level is a wide platforming area that makes players thing strategically about the paths they take.

    ---


    On either side of the central path there are these elevated pathways not useful to cross the arena themselves, they are just close enough that a good jump can get a player to the special chests. In classic CTT these would hold either a diamond chest piece or diamond sword for the player lucky enough to nab them first. Getting both is a significant advantage for players.

    ---


    The lower cactus maze level is a longer but more deserted route.

    ---


    You can just barely make out the soulsand and sandsand path through the cacti, surrounded by fire, and dizzying to the uninitiated. It’s also a really prickly situation for anyone who falls in.

    ---


    And thanks for playing along with me. I’m going to play around some and then meet you later. We’ve got a few more games to go in the Carnival still, and then we’ll be moving on to the next region.

    ---


    And now for a fun new segment. Get your white coats ready! It’s time for some…


    LAB WORK

    Today we’ll be entering the walls of Bleepbloop Labs to see a game-mechanic in development where I keep all of the experiments.

    ---


    Since this is our first time here I’ll tell you a bit about the Bleepbloop Labs. There’s beds and an enchanting area that really stays the same. Everything else is test-pending things to do and redstone all the new blocks and things that come in updates.

    ---


    Today’s Lab Work is related to CTT. For RTX, a new arena had to be made and with it an extra level. The hopping level had several horses dangling off of leads and posts on the ceiling. I was curious about it, so I have set up these horses to check it out for myself.

    ---


    And let’s try a jump.

    ---


    And it works!

    ---


    I’m sorry it doesn’t exactly translate well through pictures. The jumping around makes it hard to track with a camera. But it is actually pretty easy to make the jumping work. And I found it out here in the lab. We’ll probably come back again soon for something or other that’s a tricky wicket.

    ---


    Thanks for coming by ya’ll. We’ll be back and wrapping the Carnival Region soon. What do you think’s next, what’d you like best? There’s sure to be a few surprises around the corner. See ya.


    -008


    TAG BAG:

    #Bleepbloopopolous

    #achievementcity

    #achievementhunter

    #towerofpimps

    #CaptureTheTower

    #CaptureTheTowerX

    #ctt

    #CTTX

    #rtx

    #CarnivalGames

    #008

    #minecraft

    #Megacraft

    #BleepbloopLabs

    #AHLabs


  • New Bleepbloopopolous and Tower

    1 year ago

    AgentWashingtub008 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Crackpot of Coffee

    Both were uploaded today, here's one notification:


    Entry 17


    Tower of Let's Play

    810141-1459983092698-Tower_of_Lets_Play.


    TAG BAG

    @geoff

    #letsplay

    #Bleepbloopopolous

    #achievementcity

    #achievementhunter

    #FanWork

    #towerofpimps

  • Entry 17- The Carnival Games: Part 5

    1 year ago

    AgentWashingtub008 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Crackpot of Coffee

    Once again under the shadow of Rock Paper Scissors we move on to a shiny new game.

    ---


    From an undisclosed location outside of the Branded Sister-City Simon has been compacted and brought to the Bleepbloopopolous Carnival for everyone’s enjoyment.

    ---


    There’s four buttons which can change the beacon to the corresponding color, but how do you tell which pattern to make?

    ---


    The nearby control room has another set of hidden buttons which allow another player to set the game’s pattern.

    ---


    Down below is a door to the operational side of things.

    ---


    Using Redstone on different leveled tracks, the pistons operating each of the glass filters is what really controls the game.

    ---


    Moving on there’s two more beachside games set in the sand.

    ---


    First is the Dots and Boxes game. It’s a classic game where players place redstone in turns to create boxes they mark with special colors of wool. There’s an observation stand set to the side for players to get a more comprehensive view of the bigger picture that is the game. Although, it would be ridiculous if it was any bigger, right? CREATOR CORNER: Yeah, I needed to save space, and there really isn’t that many large beaches on this map anyway.

    ---


    Just around the corner from there is Kerplunk. (Not to be confused with Kerplunk, which we covered in Entry 15).

    ---


    In this game players take their shovels into the soul sand arena to dig at the ceiling and hopefully find the tower of pimps. Or dirt. Anything else would be dangerous.

    ---


    And that’s it for today. I know it’s a fairly short entry and it’s been a while, but that’s because something BIG is coming up next and I want to get it right. We’ll pick up our tour again soon, but until then feel free to comment bellow. Thanks for coming along with me.

    ---


    TAG BAG

    #Bleepbloopopolous

    #achievementcity

    #achievementhunter

    #minecraft

    #Megacraft

    #Carnival

    #MiniGames

  • Bleepbloopopolous Survey (Important Question Pertaining to People's Dashboards)

    1 year ago

    AgentWashingtub008 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Crackpot of Coffee

    Hey gang, I have some things to tell you, but I need some help putting things together.

    810141-1458680416165-A_Little_Less_Redst

    I've finished writing and setting up the images for the Bleepbloopopolous Travel Log Entry 16!


    YAY!


    Now that I'm also using Fire Fox I can host images here again!


    YAY!


    Bleepbloopopolous entries generally have 15-40 images each!


    Uh...


    Alright, here's the question, I think it may be a good idea for me to upload the images here and then place them in the journals with the narration (especially with how iffy imgur is for me even on Firefox (I've tried 3 times to upload today and failed each time)).


    But here's what I realized, that means if you follow me, are my friend, and/or just on the everyone Dashboard you'll not only get multiple notifications from me but dashboards will be filled with doubles of several images from me that are redundant because of the journals.


    So, what would you all like to do? Should I post the images here where it's probably more reliable and you will have access to the images but it will be redundant or should I host them elsewhere and we all embrace the hiccups?


    Whether you follow me on the journey through the recreation of Achievement City or not this could effect the site for you, and as someone wanting to use it to its full potential for the community, I value your opinions.


    Thanks, I'll post entry 16 the old fashioned way tonight if I don't hear back from you.


    -008


    TAG BAG

    #Bleepbloopopolous

    #achievementcity

    #achievementhunter

    #minecraft

    #Megacraft

    #fanart

    #dashboard

    #question

  • Entry 15- The Carnival Games: Part 3

    1 year ago

    AgentWashingtub008 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Crackpot of Coffee


    The sun is rising over all of the Carnival, we’ve got no small distance to go so let’s start.

    ---


    Behind Warlords is this imposing stilted structure.

    ---


    The only way to find out what it is is another well-lit spiral staircase.

    ---


    AND we’re there!

    ---


    We have found ourselves in the sandy arena of Hot Foot and Hot Hoof!

    ---


    Unlike in the branded sister-city Bleepbloopopolous utilizes here the colors of the residents important to this and many other games.

    ---


    Behind the observation area is a respawning room.

    ---


    The large battlefield can drop away slowly and randomly, watch where you step.

    ---


    Over in the corner there’s a sheep pen which contain’s the combatants’ specifically colored sheep for the Hot Hoof game variation.

    ---


    The game and the X mode variations can be activated by the two switches located in the side of the observation area.

    ---


    The switches activate a complex system of fire-charges which will hit at least one lower plank, making the floor burn out from under the sand, dropping either the combatants or a four-high stack of sand.

    ---


    What gets dropped is all dependent upon which of the two levels is activated (or both). There’s also a ladder for the last variation on this game.

    ---


    From up above the Creepers can be placed for Creeplunk!

    ---


    Even a handful of creepers can really make the game pop!

    ---


    Back down in the shadow of the Hot ____ arena is the Shooting Gallery! From here either one contestant can shoot at up to five moving targets, or five contestants can shoot at one stationary target from moving platforms!

    ---


    Some basic switches and pressure tracks move the carts along, but also in this version there is a designation of points between tracks by the value-indicating blocks.

    ---


    Following in that vein there is also the Dart Toss game in the carnival. There used to be paintings, but after the achievemen had to demonument pictures for the sake of the over all map’s future, it was made blank. To compensate a more traditional bullseye pattern was built into the wall.

    ---


    And that’s it for today. We didn’t cover too many different challenges, but if I had to say there was a theme, it’s that a seemingly simple concept can still be changed up and made fresh. Join me next time as we square off in more Carnival Games.


    TAG BAG (Now that I know hashtags work on the site, I'm going to start using this. (And may go back to add it to older ones.)

    #achievementcity

    #Bleepbloopopolous

    #minecraft

    #Megacraft

    #achievementhunter

    #fanart

    #Carnival