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Tagged: funhaus

  • Broadcast, Pilot Month, Theater Mode and more!

    1 week ago

    Stab RT Broadcast Producer

    Hey Everyone,

    Just wanted to write a little update regarding things happening in here at Rooster Teeth regarding Broadcast, Pilot Month, Theater Mode and more!

    First things first, Pilot Month. Pilots are interesting here at RT. A television pilot is usually kept behind closed doors, analyzed, and shown to a testing group before making it anywhere to an audience. Here at RT, the community is our testing group. And the pilot is put out ahead of any official season to get your opinion. We want to hear your thoughts, because at the end of the day it's a show for you and the rest of the Rooster Teeth community. For Pilot month Broadcast has two new shows, very different from any other shows we have done in the past. They are Gorq's Quest and Murder Room (link). Both have been in the works here for a bit and they have grown progressively during their testing phase. I can't say much right now, but you can see Gorq's Quest on May 15th and Murder Room on May 31st. I think both will be a favorite among community members who enjoy the game-based shows. 

    Alright, now for some Theater Mode. I hope you've enjoyed the first season of Funhaus Theater Mode. It was awesome to work with Elyse and the rest of the Funhaus team on the season and I hope to do more of the show in the future. I personally have really enjoyed Funhaus' style for the show- going for something a little closer to the original MST3K style. 

    Recently we shot our first live episode of Theater Mode at the Alamo Draft House in South Austin. Thank you to everyone who came out to the event. This is a first for us. If it proves successful it can mean doing this type of production more often and possibly not just in Austin. You can expect the edited release during the next volume of Theater Mode. Now that I got you thinking about the next volume, let's talk about it for a second. We are working on acquiring new films for the next volume as well as testing a few new ideas- TM Live being one test. I don't have much to say beyond that, except for wait for the official announcement sometime soon. 

    The last thing I wanted to mention in this update is regarding changes in RT Broadcast's crew. You probably saw on this past Monday's episode of the RT Podcast that Eric Baudor from Mega 64 has joined our crew. Eric will be taking the position as our new Podcast Producer, working on RT Podcast, Always Open, and other emerging shows in our lineup. We welcome him to our rag-tag team of Broadcasters. 

    Lastly, you've probably noticed a new face on Fridays in the Broadcast pre-stream for Off Topic and Death Battle Cast. Dennis Fant is his name. He's a former Broadcast intern that had a particular talent for our graphics system and has been helping me by taking over a few weekly shows. Now I'm happy to say he'll be joining us as the permanent Live Graphics Operator for all our shows here at Broadcast. 

    As for me, I'll be working more behind the scenes as the Producer for Let's Play Productions in Broadcast. Basically anytime a Let's Play group is shooting in Broadcast, I'll be there to work on it one way or another. 

    That's all I have for now.
    See ya!

  • Funhaus Meet & Greet

    3 weeks ago


    I was able to meet the Funhaus crew last night at a meet and greet for those who bought tickets to their show that was canceled.  I got all their autographs and was able to take pictures with almost everyone! It was incredible! They were so nice and genuine and I was on cloud nine. heart_eyes

  • Who am I? Why am I here?

    1 month ago


    Since I actually have a friend on the RT site now for the first time ever (*gasp*), I figured I'd write a little bit about me in a journal since I can't really do that in the "About Me" section (at least as it currently exists, though I know the community site is getting an overhaul in the near future).

    My name is Eric, though online I am probably more comfortable going by Shade, but I don't care that much. Born in 1986, I'm in my early thirties and in a much different place in my life than I expected to be -- a much different place than I was, even just a year prior to writing this post. I've been following Rooster Teeth since year 1 (I can't remember exactly when, but it was definitely within a year of its existence, after season 1 of Red vs Blue was fully available), so although I've never used this profile or interacted with the community very much before now, no matter what, something about the RT site feels like home. Come with me and listen to a story about my experience with Rooster Teeth (and eventually other groups) and a bit about my life ever since RT entered it...

    Back during my senior year of high school, both me and one of my best friends at the time watched RvB religiously, and threw quotes at each other left and right (this continued through roughly season 6, so it totally became a thing between us for years to come). I watched a lot of Achievement Hunter videos on my own when it was created in 2008. At some point around then, sponsorship to RT began providing benefits in the form of early access to RvB. I believe he created an account first and signed up for sponsorship, and then I did, thus this account's creation in 2009. But in 2010, I moved out of state, and unfortunately RT became more of "my thing" than "our thing" pretty quickly.

    However, about a year after moving...I met the woman who became my wife. I introduced her to Rooster Teeth via RvB, which led to us watching other RT content, then Achievement Hunter...then Funhaus from its formation in 2015.

    2015 was particularly special because it's the only year we were together where we had enough money to travel to RTX in Austin. We were fortunate enough to get signings with 4 people -- I chose Burnie and Matt, and my wife chose Geoff and Griffin. I am incredibly grateful that we got to meet them, because it turned out to be one of the best experiences ever for my wife. We got pictures with Matt and Burnie, and she got one with Geoff and Griffin (hey, I didn't get one!). I took video of her interacting with Geoff and Griffin too. It was really cute, kind of like one time when it snowed at our apartment and she sent me a selfie with the goofiest but happiest smile. :)

    From then on though, paying the bills had a higher priority than attempting to go to RTX, so we were never able to return, although I was secretly starting to save and was planning to surprise her with a trip to RTX 2018. Unfortunately that did not happen because, nearly a year ago now, I lost my partner in life -- and my beautiful terrier-heeler mix, Alaska, lost her mommy -- my wife passed away on June 12, 2017.

    She dealt with severe depression and anxiety and took her own life while I was at work. It must have been a really horrible day for her. Normally she would tell me about these days, but there were occasional times when she didn't, and -- this was unfortunately one of those times. Although we were persistent with trying new meds and doctors and therapists, nothing stuck; she had made a few failed suicide attempts over the years. On June 12, 2017, she succeeded.

    It was the most devastating thing I have ever experienced, and quite possibly the most difficult thing I will EVER experience, emotionally. Among the countless invaluable things I lost along with her life, was my RT buddy -- we watched so many things together, since our couch time was priceless to us. Still, since I'd been following RT for about 14 years when it happened, the crutch it offered me was invaluable, during what were the most difficult months of my life.

    The wide variety, creativity, humor, collaboration, and good will that radiated (and still does) from everyone under the RT umbrella and Let's Play family could not be any more evident to me. On different days, in different moods, my favorite thing to watch could be anything. Barbara and Mariel kicking back and offering incredibly mature, open, direct advice on Always Open about things that have some sort of stigma involved with them (or a stigma with talking about them); the unpredictable chaos and humor in the Achievement Hunter office; the sage professional life advice and shorter-form humor of Funhaus; the utter destruction witnessed from Cow Chop; the fruition of potential in Sugar Pine 7's cinematography over the span of less than a year.

    I'm so grateful to Rooster Teeth. I don't know where I'd be right now, emotionally, without weird as that probably sounds, and as weird as it feels to say it. I'm grateful for what so many of the personalities my wife loved provided to her life when she felt trapped in her own mind so often. You helped her forget, and remember the good in people, and that she can feel okay being happy and laughing sometimes.

    She died far too young. But I will always be grateful for the ways she helped me grow and become a better human. And to RT for everything they've done -- for both of us. I'm a lifelong fan, so don't expect me to be going anywhere.

    Although you can find my name in two Dude Soup Post Shows (points to anyone who can find which ones), nobody really knows who I am in the general RT community at present since I'm mostly a I don't expect this post or even this sentence to necessarily go anywhere meaningful. BUT, in the event that it does: feel free to let me know if you have any questions about anything in my post. I try to be pretty open about things, though please be respectful.

  • The Search For Employment

    1 month ago


    Years ago, I discovered a YouTube channel that eventually turned my life into a downward spiral. All good intentions. Achievement Hunter, at the time, was composed of several insane people that for some god forsaken reason, always seemed to tickle my funny bone. I became so enthralled by these people that it led to me watching just about every video they ever made. I was even heart broken when Ray left.

    Skip forward about 6 years and now I'm looking to apply there. Maybe not now, and maybe not soon, but hopefully after I go to college. Ew. When I was in middle school, I never knew how much of an affect these people would have on me. Achievement Hunter led me to discover so many other amazing channels as well like FunHaus and ScrewAttack. 

    Fingers crossed that one day I can be apart of the same team that put me through all of that bullshit.  grinning

  • Sea of Thieves VS Fortnite: Why Pirates Win

    1 month ago


    Xbox and PC players have been emotionally split in their reception of the new hit pirating game from Rare, Sea of Thieves. Already, executives and developers have been fighting the fires of complaints from bored gamers claiming a lack of content and progression. Sea of Thieves Executive Producer Joe Neate told IGN that Sea of Thieves will “continue to grow and evolve” organically alongside its dedicated fans.

    But there’s something that Sea of Thieves has that particularly sets it apart in today’s videogame culture, a characteristic that some love and some hate.

    Sea of Thieves and Fortnite are presently two of the largest games on Xbox One. Both offer optional PvP elements and involve looting chests while exploring a medium-size map. The key difference between these two games lies deep within the philosophy of the game developers.

    Fortnite is a closed system game. Battle royale games by definition require that players join at a synchronous point and are not able to load into that game’s instance after it begins. Players are thus forced to all operate on an equal playing field; players start with nothing and only have a universal amount of time to compete.

    On the other hand, Sea of Thieves is an open system game. The game allows players to drop in and drop out. Instead of all loading in at once, players are able to leave and join a particular game’s instance at any point without necessary detriment to their experience of play. The scaling of gameplay, in order to allow PvP to continue without exponential threat to beginning players, lies in the lack of ability to upgrade weaponry & defense, opposite of Fortnite.

    Closed system multiplayer games force players to engage in a much more active manner. In closed system PvP, if players are not constantly focused on performing in ways that will further their success over others, they will lose. No getting around it. But in drop-in/out systems, players are able to choose moments where they can focus on parts of their experience that do not pit themselves against others.

    Because of this, Sea of Thieves has a capacity to offer a form of gameplay that is contiguous. Instead of winning a single round of battle royale, Sea of Thieves allows for players to continue their success and advancement from one session to the next. It’s not so much that it’s casual, it’s that you can never truly lose.

    And that’s the key difference between players that love or hate Sea of Thieves:

    Some players love the risk that exists in games that you can truly lose while others prefer a format that allows continuous success.

    Another Xbox-Microsoft classic showcases this form of play: Minecraft. Players are able to continue to join and advance in a particular instance of a game without ever truly losing. Sure, players can be killed in PvP just like in Sea of Thieves, but within that same instance of the game they can choose to continue pursuing success.

    So, what kind of gamer are you? Do you prefer risk or choice? Do you prefer to be able to lose or be able to continue to advance forward? What do you think makes different kinds of games sustainable?


    Tyler Read is a new digital media, videogame, and organizational culture & communication enthusiast. He currently serves as the Manager & Executive Producer of the Popular Apocrypha Podcast.

  • RvB season ranking

    1 month ago


    What is your personal ranking of the RvB seasons? And why specifically do think this way about them?