Well this is my first time subscribing. The series I watch the most is RWBY. Let me be honest, if I were gay, I'd date Blake, but I'm straight, I would like to date Ren but Nora will probably kill.
4 days agoRoostersHomeStaff
Hey Guys! This is the offical Rooster's Home profile on the RoosterTeeth Community pages!
What is The Rooster's Home?
The Rooster's Home is a fanmade Discord server where fans can enjoy everything they love about Rooster Teeth, including roleplay! We offer something for everybody including: Roleplay, NFSW, Music, General Discussions, Memes (everybody loves memes!), bots, and more! If you don't see something you like, let a staff member know! Chances are we can add it!
Discord is an amazing platform that allows people to connect from everywhere in the world instantly (or nearly), but with that comes complications. Discord's main way of communicating, is via channels! Adding channels, adds to the clutter, so we rely on bots to help both Staff, and YOU out! When you join, you will see a basic setup. By using a bot command ?rank (rank desired) you can get a fully customizable set up! All Rooster Teeth shows are offered for you to customize your feed!
If you have any questions, please comment below, or talk to Venom#8618, FlyingAlligator#5046, MorieMax#4815, or Alpha#3275 on Discord DM's for a quicker responce. The link is below (and in the title)
The Rooster's Home is not affiliated with Rooster Teeth Entertainment in any way, this is completely fanmade! All characters and rights belong to Rooster Teeth.
1 week agoKoratics
I found an MMD motion for NekoMiMi switch sometime ago and it looks so fun and wholesome to see Jaune and Pyrrha dancing to it together.
Stage left's feet keep rolling out of control, so fixing that might be my first job in MMD. Who knows? Maybe fixing the feet will also help fix my unrealistic expectations of how many frames there are in a video.
1 week agoWhiteRose18
So, remember my posts about my RWBY team? Well, they're moving on to a completely different thing that I'm working on, so I'm left with one last RWBY OC. However, I'm not sure if I should post it because it has some mentions of drugging, torture, and the r word (I don't really like saying it much, as often as I curse and say shitty things). So I want some input.
ON THAT NOTE THOUGH
I am making a RWBY roleplaying server on Discord if anyone is interested! I've been itching to use this character in a roleplay, but almost none of my friends watch it, and those that do are too busy to get involved. If anyone here has experience running a roleplaying server and such, I could use the help setting things up!
If you're interested in joining please let me know through pm!
2 weeks agoPaul-1122
For about 5 years, I've always had different kinds of things on my mind when it comes down to friendship & love and I've had many different things to inspire me in all things to inspire me in all of this such as MARVEL (mainly Spider-Man) & Yu-Gi-Oh! (most notably the original series) & also RWBY as I got more into it last year, especially after the conclusion of volume 5 back in January, as well as some other Rooster Teeth shows (like Always Open) that are not only about comedy, but also about life in general (that I can use for future preference) & despite the fact that as of this year, things with it have gone pretty well for it even though I'm still on the lookout for more friendship & love in my life through making new friends & getting a girlfriend, & I've felt that my interest in Rooster Teeth will help me with this in it's own way through the different shows & podcasts that I enjoy watching (either on YouTube or the RT site) on a weekly basis.
2 weeks agoWhite_Soapstone
Here I will post how to make the Beacon Academy along with its files and how I made it as well.
(Files will be posted near the bottom if you want them quickly)
How it was done
To start, the hardest part of the whole project was finding a way to measure distance on a screen. Its easier said than done because you have to worry about the depth of something. If the two objects are in two different depths, you would have to guess the error. It took me a while to finally find the perfect screen that unlocked the key to find every other distance. With this I can safely say that my model is fairly accurate to the academy. The only error that I can't account for is the animation team not keeping things scaled with each other with each scene, but I think they did a good job, especially now that I had to observe many different pictures of the academy.
Here is the screen that made this all possible
This is the ruler I downloaded to measure things accurately on screen,
I used the length of the road that Weiss is standing on with inches of my screen as its unit, along with the height of Weiss with inches on my screen as its unit, and the given height of Weiss being 5'3'' in heels. With these 3 known values, I used cross multiplication to find the unknown, how wide the walkway was in feet. From there, I was able to get everything else, building off of the bridge that I now know the width of. I had to use many other screens to get all other parts of the model, but you get the idea. It was similar to completing a jigsaw puzzle. You start from the corner, in this case the road, and build off from there.
Also, in case you want to see the math I used to ensure that everything is fairly accurate
That's not even all of it, and some of those were front and back, all the math was mostly just using cross-multiplication with 1 unknown
Here is also scrap work I've had to do in the CAD software, also not all of it as this portion was a lot of experimentation on how to make the arches
I haven't decided if I will post all of the scrap work on future posts, however I thought it was a good idea on my first post to prove that I did it, and that it is accurate to what I'm creating.
Here is what it looks like in the CAD software up close
And here it what it looked like in real life (The engravings in the buildings don't show up here that well due to the camera, but believe me they are there)
Also, according to my calculations, one inch in real life is about 35.5ft in RWBY! This makes the whole courtyard about 533ft x 649ft!
You can compare mine to this picture
The whole project to roughly 50 hours to create, but part of that was me experimenting with the 3D aspect of the software.
How YOU can make one
Here is a list of things you will need to create Beacon Academy
1. Some kind of adhesive (I used a hot glue gun, tape won't work and I don't think normal glue will hold up too well either)
2. Some way to 3D print the parts (I went to my local library, try theirs if you don't have a printer. Also, you may have one at your university if you go to one, as Stony Brook University has one, although the printers may be too small for some of the parts)
3. A green board to put the finished model on
3 1/2. You may need some sort of file as printing something always comes with errors. So if something has a tight fit, just file it a bit until it can fit. No need for a serious file, just something that can grind plastic.
The rest of the materials are more or less bonus
4. blue fabric (the more it looks like water the better)
5. small model trees and/or red paint if you can't find a red model tree
6. I didn't use one, but if you can find a green fabric that looks like grass that would look good, along with some bushes and trees
7. If you courageous enough, you can try to paint the parts that aren't white, but I personally think it looks better all white. If one of you wants to prove me wrong, send me a picture of your painted version!
There may be a lot of small parts, they are mostly just the top to the towers and the surrounding arches. It should be relatively easy to tell which one goes on which as they are all different sizes. The only thing you should know is that all of the tops on the surrounding arches are the same EXCEPT the ones closest to the front of the model, those are a bit taller, and they all go where the arches and a bit thicker. You will see what I mean if you print the parts.
Here are all the files (The first file is not mandatory, if it doesn't work don't worry about it, as they are separated into printable parts later on.)
These files are set so the build will be 15in by roughly 18.27in. If you want it smaller it will require you to resize every part the same amount in the printer. Just beware, if you make it too small, some details won't show up, or be printable at all!
Instructions: (Don't worry if you mess up any of these steps, hot glue can be taken off with your finger nail. Take as many tries as you please, I sure did!)
To put the build together, it will require to cut the green board into a shape that is at least 15in x 18.27in. I made a rectangle, but an oval can work as well as long as two of the sides are flat. Then you will need to measure the middle of one side along the edge. This is where you will glue the larger building. Then glue the other building in front of that one. From here you can glue the larger arches so the end of it is parallel to the bigger building, and connect the other halves of the outer arches.
Once the framework is set, glue all of the walkway together, but not on the board yet. This is because you will need to cut your blue fabric to go under this walkway without it peeking over. Once this is done, glue the fabric to the bottom of the walkway (I used double sided tape as its cleaner, but glue should work fine). Lastly for this step, position the walkway as I have and glue it down.
This can be done anytime, but now you should start gluing the tops to all the towers, along with connecting the 3 towers for the back. You can also glue the tops to the arches as well. Then put the small arches into the floor with the holes in them. If it doesn't want to fit, just file it slightly.
For the last step, glue all the towers into there correct places, along with the smaller arches, and the model trees to there locations and your done!
If you have any questions or remarks, please don't be afraid to write in the comments or email me on an alternate email I made firstname.lastname@example.org
I didn't know anything about 3D printing before this, so don't worry if you have no idea what your doing. If you are using a public 3D printer and they even ask you what settings you want on the 3D printer, assuming you don't own one yourself, just say "No raft" and "Supports". Note that not all of these require supports but if a part doesn't need supports it won't get any even if the setting is on, so it doesn't matter, but I did label the files. Also, if the patterns on the main buildings are not showing up when 3D printed, try to set the printer settings to be more fine and precise. The rest of the parts don't require a fine setting, but it doesn't hurt to do the best you can.
The whole print will take more than 24 hours, especially since there are so many different parts. You can look at my pictures to put it together or try to do it without looking to test your abilities on your knowledge of the building.
If anyone has other ideas of what I or other people can make, please write it in the comments. I would love to create something you guys think up!
Also, some of you may have noticed that I don't have the statue of the hunter and the huntress that has been shown multiple times, which would be placed in front of the main door. The reason for this is because making a human-like structure in the CAD software is extremely difficult, along with the fact that they would be very small to print. If any of YOU can make this, I would love to see it and add it to mine! I will credit you on the next post if you wish.
PS: I have to thank my highschool CAD teacher Mr.Kench and the library I went to that 3D printed all the parts, one of them also gave me a friendly note that I still have. Thankyou!
2 weeks agoCricket RT Games Community Mngr
Hey there gamers!
The RT Games Team has been busy quietly working on a few projects… and we’re excited to finally show off some familiar IPs as well as tease some new content we’ve been keeping under our hats!
First things first: thank you for all of your incredible feedback and ideas on game projects. Rooster Teeth has a long history of drawing on the brilliance and insight of our community, and RT Games is no exception. We read every tweet, every email, and every piece of feedback. Keep your thoughts and ideas coming. As a small team, we’re limited in what we can take on at any given time, but there is NO limit to our desire to bring you fresh content as well as allowing you to take up your Crescent Rose and Ember Celica’s again in combat.
So. With that. We are SUPER excited to announce that WE ARE GOING TO HAVE NEW DLC FOR RWBY: GRIMM ECLIPSE!!! We’ll be giving attendees at RTX a taste of some new content, including some new cosmetics this weekend! You have more to look forward with new maps and a new game mode planned for later this Fall. We’ll be announcing more details closer to September.
If that isn’t enough to lure you over to the games booth, we’ll also be featuring one of the hottest new IPs in the indie horror genre: Bendy and the Ink Machine! You’ve probably heard whispers of it. You may have seen a Let’s Play or two. You may even own Chapter 1 on Steam, but at RTX we’ll be giving those who have never experienced Bendy a chance to demo either Chapter 1, and for fans the latest release in this episodic horror adventure: Chapter 4. We’re excited to be publishing this game to Xbox One, PS4 and the Nintendo Switch, also later this Fall, with the fifth and final chapter of the Bendy saga included. Our official Alice Angel cosplayer, Citrus Bell, will be there in her full Alice regalia along with Joey Drew voice artist and Head of Rooster Teeth Games Publishing, David Eddings!
And for those of you with a penchant for sloths, pizza, and weapons of mass dysfunction, we’ll be bringing back fan favorite Battlesloths 2025: The Great Pizza Wars for your top-down, multiplayer shooter enjoyment.
But that’s not all. Brian Reilly, aka Skilltacular, aka RT Games Tabletop Producer, will be running around playing our latest co-op card game, Heist, on the show floor with our community. (Among other games- bring your best Magic: The Gathering deck. He’ll be on the prowl for fellow tabletop and card game enthusiasts!) Mothership Games will also be back again with their booth (#221) hosting a series of game tournaments including M:TG, some DnD One-shots, and more. Show up alone or with friends to play against other pros or learn new games with our fabulous guardians and staff from Mothership.
AAAAND if that wasn’t enough, our friends over at ScrewAttack will be hosting a classic arcade space at the JW Marriott in conjunction with the Animation Fest! They’ll have Windjammers, The Simpsons, Street Fighter III New Gen, Tekken Tag, three consoles featuring Street Fighter 30th Anniv., Smash Wii U, CrossTag Battle, and more in rooms 402 and 403 along with some familiar faces from the ScrewAttack squad hanging out and wreaking some scunion on challengers.
Plans for Saturday night? Join us on the Hilton Austin Grand Ballroom for The Rave at RTX presented by ScrewAttack. This 18 and up event will be featuring DJ GRIMECRAFT with an animated opening performance from team RWBY. (RSVP for free HERE:https://www.universe.com/events/the-rave-at-rtx-ft-grimecraft-tickets-austin-JRPK63)
games team is excited to meet you and share our love for these games with the community in our favorite annual fan event. Don’t be shy and stop by!
Much love babes,
2 weeks agoElemental_Colors
From RWBY Volumes 1 to early 3, Green Dust was associated with Wind. It wasn't until we saw Amber's staff and her use of wind that White was clearly the new color for "Wind". Actually, it could've been Mercury's rounds that first but I'm still skeptical about his. We see White as Wind again in Volume 5 when Fennec Albain shot an air bullet from his rod. And yet, I could've sworn I saw Leo Lionheart spawn Earth from White Dust. What was green then?
That wasn't the only question either. If Red was Fire, why did Cinder's Orange burn and why did the Volcano Biome in Amity Arena have it? What is Orange? It also isn't clear what element Cyan Dust is and Water has never been seen in its primary form, though it could've just been the regular blue Dust crystals, even though I've only ever seen Dark Blue for Ice.
My point is, there's either an inconsistency, a redundancy, or an ambiguity when it comes to the Dust colors and their elements. The best thing for the writers to do is just create a clear chart showing which is which and set it in stone for all the future volumes regardless of what some were in the past. Just call it the new Dust chart and establish it; there were already enough confusions with the previous Volumes' showings of them and even the wiki struggles to wrap their heads around it.
Here are my own personal choices:
Red = Fire
Blue = Water
Yellow = Lightning
Green = Wind
Orange = Earth
Cyan = Ice
White = Steam
Black = Gravity
Let me explain starting with Blue and Cyan. I know Dark Blue as Ice has always been consistent, but if Cyan were Ice, that would easily depict the combination of Blue and Green as that of Water and Wind, respectively. Maybe Water had already be depicted as a "regular blue" distinct from Dark Blue, but I think one shade of blue would avoid confusion (and Cyan is distinct enough to be its own color).
I know Cinder has worn Orange and channeled Fire, but if you can establish that there's a layer of Red underneath the Orange, that can actually explain her glass creations. Moreover, the Orange can also represent the rocky terrain of the Volcano biome. Besides, I generally associate Earth with the color brown, but who uses that for something like Dust? But Orange literally shares a light to dark spectrum with brown making it the closest thing.
I really don't know what else to give Green. It was Wind before, what else could it possibly be? Earth? That only makes sense if it can create vegetation. Then again, Green with Wind was also based on a spiritual/philosophical connection to trees and the grass wind blows on. Nevertheless, for something supernatural as Dust, I'm willing to follow the latter.
However, if Mercury's White Dust rounds were Wind, it would be consistent with his "winged sandals" theme. Still, the very first time I saw him use it, I really though they were Steam bombs since they ensnared Coco and Yatsuhashi in a vapor, blocking their view (I doubt Wind would have the same effect even if it blasted the ground like that). In other words, even if Steam has nothing to do with Mercury's theme, it does suit his role as assassin when it's used like a smokescreen; besides, the very fact that his weapons are boots is already a sufficient reference to the sandals. Plus, that would also make the geyser field in Amity Arena all the more appropriate Mercury, since it's the biome he used to defeat Yatsuhashi. (And of course, if my theory on Mercury's Semblance is correct (involving ghosts), Steam would actually be more fit him even thematically!)
So with all that, I think this would be a fair layout for future Dust usage. And eight is good enough number to work with. But for now, I just wanted to use this as my headcanon.
2 weeks agolambency Insomniac
Preview of some of the things I'll have with me this weekend at RTX! I'll have my Jaune Arc bag for easy spotting so please feel free to come up and say hello!
Thursday I'll be at the Sidequest Auction with my pieces, so I hope to say hello to many people!
Feel free to join us for doodle times, friendly times and just sitting around, talking and having fun!
I'll be dressed as Raven (red dress design I did) and Kali Belladonna this weekend. Feel free to follow myself or Mirzers on twitter for any questions you may have. See you in Austin!
twitter: [at]mirzers // [at]CorrinForte
3 weeks agotrevordylan
Christopher Reeve once said, "So many of our dreams at first seem impossible, then they seem improbable, and then, when we summon the will, they soon become inevitable."
I once heard someone say that if you dream out loud, then it likely won't come true. I myself, find this to be not true. If you are following your heart and you are screaming to the world to hear you. Eventually someone is going to scream back. Passion is what keeps us alive. We all have a reason for what we do, what we love. I happen to be a lover of creativity in every form. I'm always trying new things. Trying to be a better writer, a better actor, a better me. I know that everyday I am closer to that person. Closer to that goal. Life is a series of events and I know that my event will happen. It's only a matter of time. Your time will come too. Just keep dreaming out loud. Be heard. Never give up.
Trevor Dylan Benoit
3 weeks agoarklaynorth
— Please Remember That Art Is Subjective & Any Opinions Given Here Are My Own —
On my Rooster Teeth profile, I have an odd choice set as my occupation —
Cleric of the Murder Princess
To answer the bulk of any questions right out of the gate, it's a title someone used as an insult against me in a recent debate. At first, it was mildly irritating — but like any terrible nickname — it's grown on me.
Now, who that individual was is not important — nor would I ever out someone so blatantly. I bring that incident up to make a point — and I truly hope that anyone who is dealing with self-righteous know-it-alls will take these words to heart.
If you are not enjoying the conversation — any conversation — there is no thread, topic or individual that is worth your time & mental grief. There are people who simply feel that they are always in the right & nothing you say will ever change their minds.
There will be other threads.
There will be other people to talk with. That, I can promise you.
A debate — whether you win or lose — should be engaging. It should not feel like a chore. There also has to be some give & take due to differing views & opinions. The individual who I can thank for my new job title was one of the most arrogant, abrasive & egotistical people I've ever had the displeasure of meeting.
But I realized that I can't change who he is. The only person I can control is myself — so I left the thread in question. If he sees that as a victory, that's fine with me.
If you ever find yourself having to deal with someone like that — just leave. Whoever they are, whatever the thread is about, whatever the topic is — they will never be that important. Trust me.
1 month agoAislynn99
I've been fortunate enough to go to San Diego Comic Con every year since 2014. I got into RT in 2015/2016 I think, and I'm pretty sure 2015 was the last time Rooster Teeth was at SDCC (it does still say on the exhibit floor plan that there's a RT booth, but that's a lie). Does anybody know why they've stopped coming? Maybe they do it so more people will go to RTX? But I know the RWBY cast goes to a lot of other cons, they just haven't been back to San Diego since I've been a fan (to the best of my knowledge). Of course I'd like to go to RTX one day, but in the meantime I'd be nice if they could come to me haha.
If anyone knows anything about why the don't go anymore, I'd appreciate you letting me know!
1 month agoveylia
I have been a long time fan of Roosterteeth, however I am hard of hearing and at this point in my life I require Closed Captioning. Now that they are no longer posting to YouTube I have no way to watch their recent videos without struggling severely and I know that people who are completely deaf are unable to view their videos at all. I would like to ask that closed captioning be made avaible so that a wonderful comunity of people aren’t excluded from these wonderful shows.
1 month agolambency Insomniac
Titled Beacon's Light. I did vinyl silhouettes on grunge splatter background paints with glow in the dark acrylics that activate either in low light or in black lights.
Each painting has those three modes. Light - No Light / Glowing - Black Light.
They will be available at RTX Sidequest charity auction.
Still working on Yang's because her's will be a little different. It's just been 120 degrees here and the heat isn't making it easy to put vinyl down ;w;
I'll have an image of it ready ASAP!
I hope to see you at RTX! I'll have many things to hand out and give away!
I'll be (at least 100% I know of) there in my Kali Belladonna cosplay and my Nouveau Raven Branwen dress.
Don't forget to check out Mirzer's art jam! More info will come on that, too!
1 month agoPaul-1122
Despite me being into Rooster Teeth for over a year (as of January 2018), the main things that it means to me aside from being a good source of entertainment is the amount of friendships I'd make through the official Rooster Teeth site & then meeting them in real-lfe someday, & another thing too is how flexible I can be with getting into more shows aside from Red Vs. Blue, RWBY & (recently) Camp Camp, & lastly there's the party-life side that I try to blend in my Rooster Teeth interest into more & more since I started getting into Rooster Teeth through RvB Season 14, Episode 24 (in late-2016) & since then as I got into RWBY, I started to see more different possibilities with Rooster Teeth beyond the different shows I've taken an interest in so far & any others that I'll soon get into & enjoy in the near future.
1 month agoGray
So we just got done with our panel at Anime Expo and it was insane. SO MUCH BIG NEWS. Let’s start with a project I’m thrilled to share more news on - gen:LOCK! Now we’ve already told you about this guy, but, oh, there’s so much more.
Today we announced some amazing new cast members including esteemed voice talent Kōichi Yamadera as Kazu Iida, a gL recruit from Japan. Yamadera-san has been in a couple tiny shows like Batman Ninja, Cowboy Bebop, and Ghost in the Shell, y’know, so maybe you've heard of him.
We’re also thrilled to announced that Dakota Fanning is joining our cast as Miranda Worth, an expert pilot and someone who is very close to Chase. Yes, THAT Dakota Fanning from The Alienist, The Twilight Saga, and so much more.
We also revealed our first supporting cast member, with Monica Rial (Dragon Ball Z, RWBY) playing the part of Colonel Raquel Marin — yes, it’s her voice you’ve already heard in the virtual call in the gen:LOCK teaser! As excited as I am about how this cast is shaping up, we have so much more yet to reveal. So maybe you should stop by RTX Austin, check out our big RT Animation panel and see what other names we might drop, along with the latest gen:LOCK teaser that we’re working on. It’s going to be a giant party.
We’re also excited to announce the launch of a website for the new mobile game, RWBY: Amity Arena! CRWBY has been playing an early prototype of the game around the offices and we’re all absolutely addicted to the gameplay. If you haven’t yet heard of RWBY: Amity Arena, it’s a new strategic duel game from the renowned developer of Crusaders Quest, NHN Entertainment. If commanding RWBY characters in a real-time, high-energy strategic duel against friends or competitors across the world sounds fun to you, check out videos, photos, and more info about RWBY: Amity Arena here: https://rwbyaa.hangame.com
And if you’ve been enjoying the English translations of the RWBY anthology manga from Viz, the next one is Weiss, arriving in August!
Thanks everyone and can’t wait to see you in only 27 days at RTX Austin! ...wait only 27 days?! Guess we gotta get back to work on all the cool stuff we want to share!! See ya in Austin soon!
1 month agoTriple_Bee Chibi VisPost Supervisor
Hello again Chibi friends! Now that RWBY Chibi Season 3 is back for more wacky hijinks, it seemed like a good opportunity to take another look behind the scenes into what goes into developing a shot for our little show!
This week I'll be going over Ruby's big sun-busting moment (the actual BIG sun, not the Junior Detective) from Season 3 Episode 7: Mysterious Red Button. Though it's not as overtly stylized or filled with blazing effects as some of the other shots I've gone over, the one has some subtle complications and considerations that make it worth a look!
As always we start off with this segment of the script by Tom Alvarado:
Ruby walks along and sees THE BUTTON. She shrugs and pushes it. The sun blinks out like a light bulb.
Huh, I did not expect that.
She pushes it again and it turns on.
Push - the SUN POPS like a burned-out bulb. Yang walks out.
What's up with the flippin' sun-
I didn't do it!
Ruby runs off in a panic
Next Animator Nicole Moellner digs in, creating hand drawn thumbnails of the action to establish the rough timing, stage direction, framing and a number of other rough factors. These help bring up conversations about poses, expression and everything else that she'll be dealing with next.
Once Nicole gets approval from Chibi Director Paula Decanini, she continues on by loading the the characters, set, props and setting the scene's camera to capture it all! From there she'll set about animating everything, which will involve several reviewed stages from rough pose placement through to final approval. One change you can see from the script is Ruby pushes the button many more times and has her devilish grin worked in. These sort of modest changes happen organically during the animation process when the Director and/or Animators realize a funny or important moment can be further enhanced!
The final product of this stage is a completed animation playblast, which is movie quickly produced by our 3D Package (Maya) using a low quality, generic light and textures that allows for visibility but not much else! As you can see things like skin tone, reflective surfaces and even some basic surface colors aren't present.
LIGHTING & COMPOSITING
Now it's time to start lighting! We've got a general established look for the Forest set for consistency, so there's not lot of fine tuning or review needed on that front other than to position the sun's lighting direction in a camera-friendly place. However...
...because Ruby is interacting directly with the button and the tree it's attached to, it will be far easier to render those as separate elements from the backdrop itself. That way we can chose to render only the background frames where the camera moves and then freeze the image the rest of the time. This reduces our computation time on the render farm and makes us far more efficient!
This is one of the other big reasons for separating the tree out. Because Ruby's shadow will cross over that of the tree and button repeatedly, it makes more sense to produce them in one pass. Otherwise you risk having the shadows overlap and double-up which, given the strong single light source of the sun, would look incorrect and require a lot more effort to fake.
ADDING THE FOREGROUND ELEMENTS
Now it's time to start layering things on top of our backdrop. These are going to be lit with the exact same lights as the Forest. First up is the tree and button, which get their own pass as a joint object. The button has it's own special light to give it the internal glow that it always sports when active, though note terribly noticeable here in the daylight (more on that soon though!)
Next up is Ruby, who has a few extra lights herself. Generally we add a fill light or two to the Chibi characters to help with the shadow shaping on them. Because their heads are so big and round, most overhead lights tend to cast a lot of unwelcome shadow on their mouths and chins. We also give her eyes and teeth some attention to help them pop and increase her expression readability.
Last we add a final beauty treatment which adds a subtle glow and vignette to draw the eye to the center and give everything a slightly soft, warm feel.
All done right? NOPE!
Ruby breaks the dang sun!
That means we've actually got to light this shot twice, and the second one is a time of day we don't usually see in the Forest, so we're starting from scratch!
We're actually going to set this up fairly similar to the day lighting in terms of direction since we don't want to make the audience dizzy with something DRASTICALLY different when it starts rapidly flipping back and forth. It'll be hard to tell until we add the objects back in, but there are some differences to help it stand out however. We also have to replace the skydome providing the background sky. Luckily I made one for the Mystery Bunch sketch last season, so I can just drop that in back there!
Because the Forest dirt clearing is SO distinctly bright yellow, once we're in our compositing tool (After Effects) we opt to de-saturate and color shift the ground to a paler, blueish hue that helps imply 'moonlight' rather than just 'dim sun.' Attempting to do with by coloring the actual light would be possible but would have proven less effective, and would also have colored everything in the scene excessively in the process. That said, I provide a similar adjustment to the rest of the backdrop as well to help it blend, it's just far more subtle.
Just like before we have the tree and Ruby as separate elements sharing a shadow pass. Here you can finally see the other main difference from the sun light, the moon provides a much less crisp shadow. It stays somewhat sharp near the contact points on the ground but grows much more blurred as the tree (and Ruby to a lesser extent) rises into the air.
DEPTH OF FIELD
Another little enhancement we're going to make (and one applied to the daytime set as well) is to have the backdrop become blurred the farther it gets from the camera. We do this by using a Depth Pass, one of a number of hidden utility layers that we have included INSIDE of the background and character passes. This treatment is fairly common to the Forest and most other outdoor settings to help them feel even more expansive.
Depth passes are visualized as below. They generally look pure black at first glance, but we're able to adjust them in After Effects to set a near point (black) and a far point (white) with the grey in-between allowing for a partially blurred transition between the two.
ADDING THE FOREGROUND ELEMENTS (AGAIN!)
Time to add the tree to the shot in this version too. As you can see, the button's internal glow is much more obvious in the darker night lighting. One problem that becomes apparent however is that since the tree is in a separate layer, the glow from it isn't having an effect on the ground below!
Not to worry though! We can add an extra pass that hits the environment and then layer that on top too. Since we'll want it to land on Ruby AND have the her shadow from the button light hit the ground too we'll include her in the pass at the same time. Adding it to the composition now creates a SpOoKy GhOsT RuBy!
Time to bring Ruby into the scene properly! Because she naturally has a lot of dark colors that might get lost in the shadowy undersides of the trees behind her, we add a pair of gentle rim lights behind her that add definition to those spots. You can see those here as the slightly blue light lines on the left side of her hair. All this serves to help her silhouette pop off the backdrop even better. Depending on where she's standing the button light from above also provides this!
Finally we add the same glow and vignette enhancements, though fittingly they're less prominent in this darker lighting except around high contrast points!
Now that both of those lighting variations are set up, we can toggle between them with a quick adjustment in After Effects! That comes in handy for the end when the sun finally bursts, flaring and fading out in an uneven fashion.
That's it for now, thanks for checking out another making-of RWBY Chibi! I've got a few more of these planned, especially as we get deeper into the second half of Season 3 so keep an eye out!
1 month agoColterM
Something fun I've been working on in my free time if you'd like to check it out. A Remnant World Story that takes place before the construction of the CCT, A story following Orphans and Convicts who were roped into being messengers between Vale and Vacuo.