If you like not paying for gamesI honestly hope you don't go as far as to pirate. I found
this interesting article on Reddit. If you don't feel like reading (honestly reading is for nerds!) then basically the summary is that these guys created another game in the growing simulation game genre. However this game is a game dev simulation. Therefore, knowing that being an indie game with no DRM, the developers released their own cracked version before anyone else felt the need to. This "free" version however, had an extra event where players would lose most if not almost all of their money from people pirating the game. Oh the irony when players starting looking for help and complaining that the pirates m...
If you like not paying for gamesI honestly hope you don't go as far as to pirate. I found
this interesting article on Reddit. If you don't feel like reading (honestly reading is for nerds!) then basically the summary is that these guys created another game in the growing simulation game genre. However this game is a game dev simulation. Therefore, knowing that being an indie game with no DRM, the developers released their own cracked version before anyone else felt the need to. This "free" version however, had an extra event where players would lose most if not almost all of their money from people pirating the game. Oh the irony when players starting looking for help and complaining that the pirates made the game too hard. One player quoted in the article even asked if it was possible to research some sort of DRM.
Some may say, "Surely you can't lose
that much money just from pirating. Well after their first day on sale (a measly $8 btw) 3318 copies were being played and 3104 of them were pirated copies.
THAT MEANS ONLY 6 out of every 100 copies were actually purchased! these guys made only $1,712 on the first day after all the hard work that they put into it. And if you think it's not that much work just to make a silly indie game, I suggest watching Indie Game The Movie. It may help you think twice before pirating that game. Especially considering a lot of indie developers trust the players enough not to put in crazy anti-pirating measures.
And to think, then people wonder why the new Sim City and now maybe even the new Xbox involve having to always be online and why so many games incorporate crazy anti-piracy measures.
TL;DR Unless you like always having to be online, having to get separate multiplayer codes, and crazy overprotective DRMs please do your best to spread the word about why pirating is bad.