In reply to Horus1122 well the ability works by absorbing the heat they come in contact with and using it as a shield of sorts around them. Subsequently, the heat surrounding them will be perpetually drained. So if you are in a colder climate, less heat to absorb. So it's not so much that it hurts them physically, but at best I drains their semblance and at worse makes it inoperable.
Original Semblance Ideas
#33690971 - 2 months ago
In reply to Wehosh thank you for answering my question I was really interested by you semblance
I made this semblance for the red Malachite twin what it does basically is it increase the friction of any object she touches or is holding like her claws or something so say she touch a steel wall she could increase the friction in it to make it melt or she could increase it temperature just enough to be burning so hot it would damage your skin I thought that this would be a good fit for her
#33690985 - 2 months ago
Huh, just joined, but I’ve had a few concepts for a while, at least characters, and at one point I read something from one of the first few pages mentioning how someone with possibility split personalities could have two semblance’s, but different, and they’re bickering inside their mind. I kinda got inspired by Krieg from Borderlands, wanting to make someone similar, but while he’s a melee specialist it’s one angry and more loose side of the personality, more on combat and battle and anger and blood lust whilst the other one itself is more smart, tactical wise, plans, but of course they’d be butting heads.
Sorry for that long post, should’ve shortened it, but what kinda semblance would one expect besides giving the personality a body through projection, something I don’t see being that useful if the other guy doesn’t wanna listen and runs away XD unless the aura runs out.
So, I’ve got an idea for a semblance, not sure if it’s been pointed out, but the name for it is,
Semblance Name: Titan
This semblance allows one to grow sizes, going to something like maybe 10 to 15 or even 20 feet judging by aura sizes, giving one increased strength and endurance, good against crowds, demolish most structures and such, but the weakness itself would be the size because someone that big wouldn’t be fast, and they’re a huge target, not to mention slow with swings and punches unless mass works differently, but I believe this needs more... work, definitely, unless this seems fine, cause then I can get to forging this guy while the other one would be worked on at a later date.
Also, hello! I definitely figure this semblance needs some work, if it hasn’t already been pointed out, but also practical if you consider a few things since I’m not if I was really listing everything, possibly being able to shrink, maybe grow limbs along with the body, it’s why I’m hoping tog eat some advice and honest reviews.
#33691096 - 2 months ago
I would like to say that there are a few things that Semblances probably can't do based on how the show treats Aura and Magic differently.
Something that Magic does and is considered "unbelievable" to others is something that changes the body, like shape-shifting and manipulating the weather.
Aura and Semblances uses Astral Projections, Illusions, elemental effects, physical enhancements, and glyphs to augment and focus their aura into a unique ability that reflects their personality (vice versa).
Growing in size seems a little too close to magic for my tastes, and I'm assuming it would require a metric ton of aura to use. Consider Sun using 4-5 clones where he breaks his aura almost immediately and they disperse seconds after being made.
This is purely opinion for me since there aren't clear cut rules for Semblances yet, but you may want to change this to large, astral projections of limbs or even a full body that would be hard to maintain for long or something similar.
#33691097 - 2 months ago
Hm, yup, I definitely see your point there when it comes to magic, which I honestly forget is a thing within the show, but I’m obviously overlooking things. Either way though, I’ll definitely change it to astral projections then, and a fully body which would be taxing on the body itself and straining, unless I find something else, but I’m definitely keeping this in mind. Thanks.
Now I gotta figure out that one I’ve gotten before, but at least this clears things up for me with my big guy I planned.
#33691098 - 2 months ago
Also, my two cents for the split personality Semblances. All Speculation and Opinion of course:
A Semblance represents one's soul, so I would think they would still only have one Semblance. However, That semblance would probably be broken into two pieces, both representing a different side of the person. A split personality doesn't mean your soul has two different sides, its all part of the same whole with variations as the personalities change and evolve.
So you'd have a Semblance that, when one side has control, would focus on an outward force, but when the other is in control, it would become an inward force. Both equally as strong and viable as the other and at the same time being a complete Semblance if both sides were to come together as one. It doesn't have to be opposite effects either, they would just have to differ slightly to reflect the side of whoever's in charge.
A person with two Souls, however, is a different case and may be able to have two Semblances. But they would share the same aura as they have the same body.
#33691100 - 2 months ago
Hahaha! That’s exactly the answer I’ve been searching for, and you my good sir, have just provided! Two personalities, a rash, and stubborn one with violent tendencies, and a smart and tactical one with sense, with a semblance that’s broken due to their fragmented state! Now, just comes in a semblance that’ll fit if they were together, and then figure out how exactly the semblance itself could work. Hm, maybe some sort of semblance that relies on the heat of battle, the more they fight, the stronger they’ll be, but without the sensible side, it burns out a lot quicker and drains aura, whilst the other lasts longer but doesn’t provide as much power?
This’ll definitely take some time...
#33691136 - 2 months ago
Like basically one is more loyal to the law, is kind to others, and likes to resolve situations without violence if he can while the other one loves violence, breaking the laws, doesn't care for anyone, and likes to fight.
Cause personalities have been taken care of if you mean that. The semblance is what's getting to me, Astral is for another, and I'm debating if a wooden axe would be it or some mechashifting weapon, which I might go with. Also, I've gotta ask, but what about a semblance that alters reality itself and the only real limit is the aura, which would be a lot, and maybe an area of effect around said user?
#33691145 - 2 months ago
Okay, the personalities makes sense.
The closest thing to Reality Manipulation would either be Emerald's Perception Semblance or Weiss's Time dilation. Depending on what the extent of "altering reality" is, It would probably be too far.
Altering reality sounds too close to a "Reality Gem" level of power, where most semblances focus on a single aspect. With the exception of Weiss's Semblance that can do almost anything she wants to. (Which I still think is a bit OP but that might just be me.)
Semblances (except for Weiss's) are usually only minor powers that help during fights or convenience. (Ruby gets a burst of speed, Nora gets a temporary buff when struck by lightning, Ren can calm and hide emotions, Raven creates portals, but only to those she's "bonded to". None of these save for the Maidens or Ozpin have any overwhelming power by using their semblance alone. (Again, this is why I don't like the Summoning aspect of Weiss's but I'm just going to stop that rant right here.)
Aura is a very finite thing, and is actually very fragile. Even experienced Hunters like Qrow, etc. lose their auras very quickly in fights and having a strong Semblance that doesn't last long hinders the fighter more than anything.
My suggestion would be to maybe figure out a Semblance that you like and then modify it to fit your personalities separately. Then split the Semblance in two so that only a certain aspect or style of use can be used by a single personality at a time.
#33691402 - 2 months ago
I think I’ve gotten the semblance down, at least what that’d make some sense and is definitely something I like, something that’d definitely fit what I’ve got, even when it’s broken apart, it’d personalities and their ways of fighting in general.
Semblance: Boom Boom!
Description: The Boom Boom semblance allows one to generate both heat and gas, allowing them to be able to cause an explosive blow to any opponent, or even spontaneously combust, causing a minor but powerful explosion to knock back enemies, and it can be channeled into his weapon and fists, able to deal blows that’ll hurt.
Weaknesses: The semblance itself is hands on, it cannot be made to fire out explosions, even if channeling it into a weapon. Boom Boom also causes damage if the explosion is close to him when channeling explosive power. A premature explosion also can hurt his allies and himself if he doesn’t emit anything.
Now, with how it works, since it’s gonna be split, the more good side of my character can have one aspect as the other bad one will too. The explosions can only be caused by generating high temperatures and releasing gas. So, the bad side can get generating high temperatures, not sure what, to maybe providing cutting edge with just an axe or something, and the more goodish one can release gases, maybe to shroud himself or something? Whaddya think?
#33691489 - 2 months ago
In reply to Arita25K Ai ai, a split personality character. That's gonna give you some trouble with certain members on this forum. ESPECIALLY the black and white 'good' and 'evil' divide. Personally I'm not that upset by it because the disorder is yet to be proven legitimate in the real world, but shit man, I still wouldn't do this.
#33691491 - 2 months ago
Maybe they will, maybe they won't, but even then I am known to sometimes go with the flow, and if those members have a problem then I don't mind talking with them as long as we don't hate one another, I'm always willing to talk and discuss, because there are some things I don't see, but sometimes there are things they don't see either. Thank you though for your advice, man. I appreciate it.
#33691992 - 2 months ago
Ability let's the user eat any type of dust and gain that ability for a short time
Fire ice lighting ect.
Limit's time is dependent on the amount of dust he eats but also if she eats over a certain amount at one time he will feel a backslash and Begin receiving damage from his own abilities slowly in addition he can not mix elements together he can only use one at a time
#33692254 - 2 months ago
Can confirm infusing yourself with dust can work. Though I'm sure depending on the method, some methods are more dangerous than others.
As far as the Semblance goes, I'm not quite sure how that benefits the user either.
You could probably also infuse dust into your clothes or armor to achieve something similar.
#33692343 - 2 months ago
I, too, can confirm this to be canon as a standard possibility for all Remnant kingdom residents. We see evidence of this as early as Volume 1 as well as a direct reference to this from General Ironwood in Volume 3. There may have been others that I missed, but those two are very clear examples.
#33692888 - 2 months ago
Here are some subtle semblance ideas. Personally I like the idea of passive abilities over shock n awe style builds.
Description: Basically your reflexes operate at such a heighten level they are able to react to the actions of those in the immediate vicinity with astonishing accuracy. Similar to seeing the future, but without the user being aware of it. You would basically block or react to an attack before you consciously knew it was happening.
Strengths: Impossible to ambush, never truly surprised, and extremely fast reaction skills. Coupled with good problem solving skills, and you become extremely versatile in a fight.
Weaknesses: the more chaotic and unpredictable someone is in a fight, less you can predict. It gives you an immediate edge in a fight, it doesn't show you the future.
Description: you are able to absorb someone else's aura and use it to strengthen yours. Happens passively in a fight, so they get perpetually weaker the longer they are around you.
Strengths: the longer the fight, the stronger you become. The stronger someone's aura is, the more fuel you have.
Weaknesses: shorter fights, less useful, less aura, less fuel. Effects allies too.
#33693278 - 2 months ago
In reply to Dinobot01 My idea, being similar to Qrow and his passive semblance, Would be the area of effect ability of negating semblances. It can't be targeted and effects all within its range. Rendering fights to range, or pure combat skill. A name suitable may be along the lines of black or diamond. (Black being the absorption of colour and light, or diamond being the reflective nature, balancing out the colour).
#33693291 - 2 months ago
Preflex is similar to one of my Semblances, so I'd like to say that being ambushed by one person would be nearly impossible. But being ambushed by a group is still very likely, since the people ambushing wouldn't be in the "immediate area", and ambush implies the surprise attack on a target, not the successful capture/kill/steal of a target. If the person doesn't consciously know that an attack is coming, the ambushers still have the element of surprise.
I feel like this needs more of a weakness side before adapting this to anything. (Needs balancing)
Parasite (I assume you meant) is kind of bad in many ways. Effecting an area where allies and enemies both are injured in order to give someone the ability to survive any long battle sounds horribly OP and needs to be worked on.
1. Draining allies with a passive ability is not good in any means, and even deadly.
2. The ability to feed off of the aura drained is way too strong in a group fight.
3. AOE passives should be toned down to the extent of minor abilities that keep happening. If you eat everything around you while simultaneously gaining strength, this leads to a very unbalanced Semblance that kills everything they meet.
4. I've said this before, Aura is a frail and very finite thing. Draining someone constantly would end the fight almost immediately if it had any noticeable effects on singular targets.
And lastly, I'd like to say that you should define "Passive". Qrow's Passive Semblance is always on, but a "Passive" Semblance could also be toggled into passiveness. And before anyone goes and makes a ton of Always-on Semblances, you should note that Qrow said his Semblance "Isn't like most." meaning it is highly irregular.
I have no problems with passive Semblances, but they need to be balanced enough to be able to function on a much smaller scale, considering the length involved in using such a thing. such as "occasionally making a table leg break." and "A building's already damaged support beam happens to crack under pressure." Not "Everyone around me takes constant damage while giving me extra strength" or "I can never be touched by a predictable target."
Sorry for the long review.
#33693292 - 2 months ago
Same goes to this Semblance of "Disabling all Semblances"
If you just cancel everyone's abilities, you'd have to disrupt their souls and their aura. This one is also a bit OP because of what I just got done typing. An AOE Passive Semblance should be the lowest in power and should not have some crazy powerful effect.
The Semblance is an extension of the Soul/Personality, if you canceled this you'd be effectively cancelling out their Auras and no one would be able to protect themselves with that person around.
This is mostly my theory crafting since there isn't a hard copy stating how Semblances should work, but I stand by my reasoning.
I would like to suggest that cancelling a Semblance could be achieved by injecting Aura into another body, which is achieved by normal Aura control, similar to when Ren or Fox use an aura pulse to explode a soulless Grimm. In theory this could be used on a person to disrupt their Aura and temporarily stop a Semblance from activating.
#33693354 - 2 months ago
In reply to RlyehianBuddha According to "Aura", the fourth installment of RWBY: World of Remnant, Semblance is a more tangible projection of one's Aura. Pyrrha Nikos implied this connection when she told Jaune Arc that the use of Aura can help him to discover his Semblance. Miles refers to Semblance being "fueled" by Aura. I don't recall Aura being dependent on semblance. It seems to be the other way around. So the 'negate' would still be plausible. Also, it would be OP if the huntsman/huntress was an incredibly capable fighter, but it is still easily possible to lose blow for blow, for example a novice versus someone such as Tyrian. Plus it might be an interesting parallel or plot piece.