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Team C.L.V.R. (Clover) Fan-Made Characters

Posts (6)

  • I_Am_Jarvis


    #33678747 - 3 months ago

    This one took a while to form up, but I'd say the effort was worth it. I mean, it's fan-made characters based off of characters from some of my favorite books of all time! What can be better than that? Whatever the case, here they are... Team C.L.V.R.!


  • I_Am_Jarvis


    #33678750 - 3 months ago

    Name: Davina (feminine form of "David)

    Surname: Celik (Turkish for "steel")

    Faunus Trait: N/A

    Aura Color: White

    Aura Rating: Average

    Allusion: David Charleston ("Steelheart" -book-)

    Affiliation: Friendly

    Occupation (Part-Time): Field Researcher (Study described in Known History)

    Occupation (Full-Time): Huntress (Self-declared)

    Kingdom of Origin: Vale

    Kingdom of Occupation: Sanus (varies between Vacuo and Vale through travel)

    Age: 18

    Height: 5'9"

    Weight: 155 lbs

    Build: Lean

    Profile Appearance:


    Other Appearance Details:

    - Shoulder strap is to the backpack she carries with her, usually full of notebooks, writing/measuring tools, and extra ammo clips.

    - Scar is from a mishap that happened during training (addressed further in Known History).

    -Emblem is stitched to the left shoulder of her shirt and printed onto both sides of the stock on her rifle.

    -Shorts extend just past the knees and appear to have been fashioned from a pair of jeans.

    -Leather hiking shoes (medium-wide) are worn from use and covered in grass stains, dirt, and other discolorations.

    -A holster is worn for her hunting knife, which rests on her left thigh.

    -Light hourglass figure.



    Strengths: Unparalleled accuracy with her rifle, which she has had since even before she started attending Signal Academy; Very smart for her age; Can form/decipher a short-term strategy, whether it's her own or her opponent's, with little effort; Able to keep multiple options open, should such be necessary, for most situations

    Weaknesses: Rifle only holds 4 shots per cartridge, leading to frequent requirement to reload; Has difficulty adapting in switching between melee and ranged attack, given her preference towards ranged combat; Does not like water (not a full-on aquaphobe, like Neptune, but still noticeable) While sociable, she can't make a good analogy to save her life...

    Personality: Always the type to talk things out, if the option comes to mind as possible. While normally positive and sociable, she swaps to a very serious persona when in combat. Always willing to learn, she is keen to knowing when mistakes are made (failure to do so tends to lead to slight disorientation).

    Known History: Born and raised on the outskirts of Vale, she wasn't looking into becoming a Huntress until one day, at the age of eight (before she had gotten her rifle), her home was attacked by a pair of bandits. They had claimed to be part of a cult that learned the ways of Aura outside of society teachings before killing both parents, though not before the father overtook and killed one of them before they could harm Davina, allowing her to escape. Now driven to learn of what those two meant by Aura and to find a way to pursue them at their own game, she entered herself into Signal Academy under false credentials to begin her training in the ways of combat and knowledge of Aura and the special abilities known as Semblances that it enables. With this knowledge, she deduced, she would be able to find a way to get past the issue of Aura in dealing with those that would use it maliciously. It was during this training that her passion towards her goals made it ironic that her Semblance would reflect it, making the pursuit of that knowledge all too easy. It was when this Semblance was uncovered, however, during a training match in Signal at the age of 15 (which was presumed to be 16 by everyone else at the time, given the false credentials maintained over the years) that a mishap occurred where she lost her grip on her hunting knife and it slit her left cheek, right across the cheekbone at that. In any case, being granted this Semblance, she decided that her efforts would be better spent in improving her combat skills and trying to make connections between Semblance and person and how they relate to each other. After graduating from Signal, she decided she would spend her time studying her hypothesis that Semblance is directly related in some way to the person that utilizes it. In this, she would use her own against those that have shown to have unlocked theirs to study the persons in question to get a feel for who they really are. By correlating what she learns between these two, she finds herself ever closer to the answers she's looked for all those years... But then again, it's only been a year of study. Not only that, but it's not unknown that the mentioned cult is still in action... If anything, it would suffice to assume that perhaps theory and end goals may coincide... Only time will tell, as she's eventually met up with several other individuals, agreeing to work together in a time of need as Team C.L.V.R.

    Semblance: Power Reader- Can focus a small bit of Aura on an individual to get a read on their Semblance (including advantages/disadvantages) and their current Aura level. What is learned from this ability is retained, but it takes about 10 seconds before the ability can start gathering this information and another 10 seconds before the information is relayed back to the user through the same Aura sent.

    Weapon(s) of Choice: (Image not available, as these are fairly generic and basic.)

    Hunting Rifle/Knife- Two separate weapons, these are surprisingly generic for a Huntress to use. The rifle is standard, medium caliber, using 8-guage rounds and 4 shots per cartridge. The hunting knife is equally standard, with a 6-inch-long blade and rubber grip, but made from imported Atlas materials for exceptional performance and durability. The rifle is about a decade old and is obsolete compared to other rifles, but the knife tends to be replaced when a better one is introduced.

    Fighting Style: As a sniper-class fighter, she prefers to keep distance while, at the same time, using her Power Reader ability to figure out the best way to engage her opponent. Once this is done, she utilizes what she has to take the opponent down from afar. If this can't be done by the time she runs out of ammo, or the opponent manages to get close enough, she will resort to use of her hunting knife to get the job done if possible. If she can't pin them down, she uses her combat training to get out of the situation as soon as she can to recover.

    Simplified Statistics:

    Agility- 7/10

    Melee Proficiency- 6/10

    Ranged Proficiency- 10/10

    Defense- 5/10

    Strength- 5/10

    Aura- 5/10

    Sociability- 7/10

  • I_Am_Jarvis


    #33678754 - 3 months ago

    Name: Kiyoshi (Japanese for "pure")

    Surname: Leahi (Combination of Lee, meaning "clearing", and Keahi, Hawaiian for "the fire"; intended to mean "clearing in the fire")


    -Louis Proof ("Marvelous World: The Marvelous Effect" written by Troy Cle)

    -Prince Zuko/"Lee" ("Avatar: The Last Airbender" animated series)

    Age: 16

    Height: 5'8"

    Weight: 165 lbs

    Build:Toned, but still lean.

    Aura Rating: Moderate

    Aura Color: Sky Blue

    Kingdom of Origin/Occupation: Vacuo

    Occupation:Lawless Vigilante

    Profile Appearance:


    Other Appearance Details:

    -Emblem is stitched to the back of his leather jacket, mirrored behind either shoulder.

    -Wears thick blue jeans, faded, but without holes or tears.

    -Dusty white sneakers, snug fit, but not constricting.



    Strengths: Learned self-defense at an early age, giving the advantage of adept CQC ability at a young age; persistent self-training and self-provision has allowed for self-dependency, healthy build, and excellent metabolism; Can usually tell right from wrong in an instant (other times usually either takes a moment of careful thought or slips by as a light error, though not accounting for temperament)

    Weaknesses: While decisions are usually for the right cause, they are often done brashly, which sometimes backfires; generally a bit hot-tempered and can sometimes do things not normally intentional; can sometimes lose sense of reality, stuck in a state of confusion towards what to do next, usually after serious mistakes are made

    Personality: Generally good-natured and self-disciplined, he doesn't prefer the description of self-righteous, given the negative nature of the term. Even so, he usually struggles to compensate for his relatively poor temperament. Being driven into a fitful rage is almost always followed by crippling guilt and confusion towards those he wrongfully harmed. Despite this, when he feels comfortable with talking about his problems, he usually finds himself to be somewhat relatable to other people and their own problems and will even offer to help out a little bit, provided that such an action is appropriate. Going back to the self-disciplined bit, given his insistence towards right and wrong, this is usually what accounts for his temperament, as he prefers to confront opposition directly with few words of negotiation before action is taken.

    Known History: Born in the city of Vacuo, his life was... semi-decent at best. His father was strict and his mother was... well... not around much. It didn't really help when, at a relatively young age, he had succumbed to a rare illness. Not wanting to wait for it to either kill him or leave him slimmer than the odds of a butterfly vs an Ursa, his father made the decision to abandon him to the outskirts of the city to fend for himself. While he did make a rather miraculous recovery, that may well have simply been because he had a little help from those that took pity on him (or had help from other relatives that didn't approve of his father's decision). Once he was of age, he took it upon himself to enter a low-tier academy under a false alias: Lou Veritas, but the moment he'd graduated he'd completely vanished from the world without a trace for several months. In his reappearance, however, it was under his original name instead of his former alias, initially leaving everyone in the city to wonder why someone that SHOULD have been dead a couple years back suddenly turns up months after the disappearance of a near-identical academy student. Even so, pieces were put together and it was figured out eventually. This did not, on the other hand, stop him from doing everything in his power to help out the local people, all the while doing so outside the law. He may still be a young one, still at the age of 16, but he utilizes his abilities (his Semblance especially) to strike fear into those that dare break the law in his home town... kinda like the kid version of Batman, only not dark and mysterious... or resembling a bat...This in mind, it's a tad curious that he'd agreed to be led towards a goal that doesn't involve remaining in his home town, as a member of what is now Team C.L.V.R.

    Semblance: Flames of Fury - Allows for the user to project Aura-generated "flames" from the entirety of the lower arms (hands included). These "flames" can be launched from the user's arm via a punching motion. Generation of these "flames", matching the color of the user's Aura, burns through Aura at a very slow rate, but damage inflicted is localized to the area of impact and does not spread. The maximum reach for each launch varies, but can be as far as 20 feet away.

    Weapon of Choice:


    Estuans Euphorbiaceae (means "Burning Isolation") - No one really knows where the Fire Dust crystal came from, as of current (but presumably in the Dust mine that had, since, been abandoned), but as one of the largest single crystal discovered, the REAL question is how it seems to have a mind of its own. Whatever the case, it is contained in a seal that controls it's abilities, such as firing bolts of Fire Dust energy by pressing any one of the eight buttons or, if a certain number are pressed at one time, release or retract eight curved blades of solidified Fire Dust. This can then be thrown like a small glaive (yes, it does always come back, like a boomerang, before you ask). The seal itself is also backed so that the Estuans can be worn by the user like a large amulet (which is a twist-lock fixation to the chain for said amulet).

    Fighting Style: A mix of boxing, kickboxing, and kung fu, use of the weapon is ACTUALLY rarely necessary, as it'll sometimes fire bolts all on its own (presumably on cue) to catch an opponent off guard. When use of the weapon IS necessary, however, rapid fire is usually employed, followed by activation of the blades to throw it as a means of either long-range attack or distraction to get in close. Whether or not the weapon firing on its own is intentional is... up for debate. Even so, careful use of Semblance plays a big role in the outcome of any fight, be it against a pack of Grimm or a gang of thugs.

    Simplified Statistics-

    Agility: 6 out of 10

    Melee Proficiency: 9 out of 10

    Ranged Proficiency: 5 out of 10

    Defense: 6 out of 10

    Strength: 6 out of 10

    Aura: 6 out of 10

    Sociability: 6 out of 10

    Other Notes: In regards to the allusions, the Semblance, abilities, and Aura color tie together attributes from both Louis AND Zuko into a sort of hybrid that I felt just seemed right. The appearance I based off of Louis (I forgot if there was anything about his shoes, so I just took a wild guess since I didn't feel like digging through the book to find out), but the eye color is entirely Zuko's. As a balance to this, I made the history and personality lean more towards Zuko, but with elements towards Louis as well as my own sort of mix so that it makes more sense (the false alias, like what Zuko used when he was in the Earth Kingdom, was my spoof of Louis' name, in case you didn't catch that). The weapon is similar to what Louis uses, but given a more pyrotechnic approach to keep Zuko in the mix here (the blades and firing of energy bolts are entirely my own idea, mind you). The age is pretty young for his abilities, I'm sure, but bear in mind that Louis, in the book, had abilities -at the age of 13- that made Zuko's look like cheap pyrotechnics. I DID decide to make him 16 instead to make the abilities more plausible as a result. The strengths and weaknesses are just a blend of both and whatever I felt made sense for a RWBY OC. Feel free to speak up if anything still seems a bit out of place.

  • I_Am_Jarvis


    #33678758 - 3 months ago

    Name: Boran (Turkish for "thunderstorm")

    Surname: Vural (Turkish, presumably for "strike/hit")

    Allusion: Aleksander Hapsburg ("Leviathan" book trilogy, written by Scott Westerfeld)

    Age: 16

    Height: 5'9"

    Weight: 150 lbs

    Aura Rating: Average

    Aura Color: Silver/Light Gray

    Kingdom of Origin: Atlas

    Kingdom of Occupation: Southern Vale/Eastern Vacuo (Central Sanus region)

    Occupation: N/A (Formerly a noble, but no role preference has been established)

    Profile Appearance:


    (Yes, I'm aware that this looks like it should be an Attack on Titan OC or something like that, but that was completely unintentional, hence why it's not being considered an allusion.)

    Other Appearance Details: 

    - Pants are loose, tucked in to preserve the cuffs, and are dark brown in color

    - The central gear in the emblem is etched into the pommel

    - Combat boots are thick leather, loosened prior to using them in actual combat



    Strengths: Some mechanical prowess, especially in terms of  weaponry; Adept at fencing (though not necessarily professional or anything like that); Prone to understanding of the positions of others; Wide range of knowledge in many fields, such as dialect and sufficiency; is very well able to cover for himself, even if not with others for support; what isn't known, he can learn fairly quickly and effectively.

    Weaknesses: Pride in himself tends to cause trouble where trouble shouldn't have come up; current lack of experience holds him back from getting ideal results (though that's probably just a given); forgiveness is slow-coming to those that wrong him, friend or not, making it difficult for one to get a point across once he's been upset by them; can be easily distracted by something he greatly admires or knows little about.

    Personality: A bit arrogant, but he's not above redemption when proven wrong. He's normally careful not to make enemies when it's not necessary, if he's not already been provoked. Give him a helping hand, though, and you're more likely to get on his good side. He's kind of the "Treat me as you want to be treated back" sort of guy, though he's not above considering that rule for himself towards others. A bit of a smart-alec when it comes to other's faults, but only when he feels he can take the chance to without causing backlash on himself. Of course, the same goes for when he's the one being teased, only it's more likely to cause a bit of frustration than to be simply shrugged off. Still, he does hold morals such as right-or-wrong, so at least he can tell his way around... even if it does mean shouldering his pride. That aside, he holds significant value towards the unknown and what potential it may have in it, like a weapon, the type of such he hasn't seen before, or a means of doing something that he'd never considered. In this, he tends to be the curious type, always fascinated by that which is new to him.

    Known History: Formerly the son of a nobleman that lived in the mountains of Atlas, Boran had the easy life... if "easy" meant being home-schooled what he could have gone to an Academy to learn, and he was pushed to learn what he could, given the political tension that'd been building after the Vytal Festival took a bad turn. When a small group of Faunus workers, under the assumption that the Vural family may have had part in encouraging discrimination in the workforce, took matters into their own hands and assassinated both of his parents, Boran was escorted out of the manor by his tutor and trainers, ensuring that he would escape via airship while they stayed behind to hold off the attackers as they moved to kill him next (at this point, he'd still been trying to learn more about his Semblance and what it might be). Escaping to Vale, he only found more people influenced by the clear bias against Atlas when a group of distraught rioters attacked the airship as it landed just outside of the city, killing the pilot as Boran fled south into the forest. He'd gone into hiding since then, but was able to find that the tension eventually subsided in the central region of the Sanus continent, so he found himself able to roam about the villages without nearly as much worry about being randomly attacked. Instead, he had a new issue: figuring out what the heck he was going to do for a living. After all, he's not technically a Huntsman, and it's not like his Drachenzahn would make people get the wrong idea, even with him looking for other occupations... though that didn't stop him from being recruited to aid a building group of individuals, now known as Team C.L.V.R.

    Semblance: Not presently known, at this time.

    Weapon of Choice:


    "Drachenzahn" Pistol-Housing Rapier - The name means "Dragon Fang" in German, which is fitting, as the Luger-like pistols use Fire Dust as the ammunition and the rapier itself is no slouch at piercing OR cutting into armor, light or thick (depending on the material). Generally wielded with one hand means having a decent blade in one hand and a somewhat decent pistol in the other, making a hardy combination for any opponent to deal with. Once all four pistols are used up, the rapier's handle allows for it to be held with both hands for better control.

    Fighting Style: Uses his fencing training to good effect, he is adept at maneuvering Drachenzahn to even block rapid-fire shots for a short period of time with minor to medium difficulty (depending on the intensity). Paring this defensive advantage using the rapier with also wielding one of the four pistols makes for an... interesting time for any opponent, though Grimm would be less than likely to overthink this, being the general idea of dual-wielding in the first place. Even so, Boran can also catch an opponent by surprise with firing any of the pistols while they're still in the hand guard housing, taking care to use this sparingly as an element of surprise.

    Simplified Stats-

    Agility: 7 out of 10

    Melee Proficiency: 8 out of 10

    Ranged Proficiency: 6 out of 10

    Defense: 6 out of 10

    Strength: 5 out of 10

    Aura: 5 out of 10

    Sociability: 7 out of 10

  • I_Am_Jarvis


    #33678759 - 3 months ago

    Name: Rooke (Derived from "Brooklyn", meaning "broken")

    Surname: Golnar (Persian for "flower")

    Allusion: Samantha "Art3mis" Cook ("Ready Player One" written by Ernest Cline -absolutely hyped for the upcoming movie, by the way-)

    Age: 20

    Height: 5'8"

    Weight: 170 lbs

    Build: Somewhat stocky, with some leanness

    Aura Rating: Moderate-High

    Aura Color: Light Cyan

    Kingdom of Origin: Mistral

    Kingdom of Occupation: Sanus (Vacuo/Vale, though mainly southern Vale)

    Occupation: Huntress

    Profile Appearance:


    Other Appearance Details: 

    -Bears a large red mark across the left side of her face, presumed to be a birthmark

    -Weapons are all in appropriate locations, shield clipped to the back, both swords in crossing sheaths covered by the shield when stored, and both blasters in holsters on either hip

    -Shorts are thick denim and black

    -Combat boots are thick black leather with the legs removed down to the ankles for better mobility

    -Very light hourglass figure (not conflicting with the confines of being a relatively stocky build)



    Strengths: Adept in gladiator-style swordsmanship; Fast learner; Keen attention to detail; Sociable, contrary to her high skill level; bit of a "gaming guru" in her free time

    Weaknesses: Can be somewhat distracted with certain topic discussions (particularly frustrating ones), often leading to extensive rambling; Very self-conscious of her birthmark (not in the same way or as much so as Yang is with her hair, but the risks are very similar nonetheless); Slow to adapt to new situations

    Personality: Despite her being of a moderately high skill level, she prefers to remain humble and in no way self-centered (at least when it doesn't involve negative attention, particularly towards her birthmark). This also comes with a normally cheerful attitude and a snarky sense of humor (sometimes even towards herself). When the conversation calls for it, though, she can be very understanding towards those she cares about, which happens to be just about anyone that hasn't done her wrong. Those she implicitly trusts also find that she can also be very sensitive. If it's okay to talk about something, she'll more than likely offer up the topic for a conversation. If there's a course of action that has to be taken, but can't be done without hurting someone in some way, she'll go out of her way to make sure she's done the right thing, doing it with a few grains of salt as the saying goes. ...She also very much enjoys gaming whenever she gets the chance to, outside of training. It'd be a good idea to not bother her in her free time if it doesn't involve gaming or a life-threatening situation...

    Known History: Mistral's former prodigy before being overshadowed by rising star Pyrrha Nikos (which was rather humiliating, as she never really spent much time socializing with her, being new and all at the time), she felt it unnecessary to attend the recent Vytal Festival with more than enough representatives (even if a few weren't directly representing Mistral) already attending, in her opinion. As such, she did not enter her team into the Festival (she wasn't so keen to let them be part of a competition anyways). With fame through being a top-notch Huntress in training no longer much of an option, she opted to instead renew her claim to fame as an avid competitive gamer, when she wasn't busy with studying or training. This did, however, end up reducing her learning performance with grades and such. Considering this, she found it a bit curious that Professor Lionheart agreed to letting her graduate early so she could investigate what was going on in Vale after the event of Beacon's fall, but shrugged off any doubt, considering the situation. Her investigation... didn't really get very far as most of the damage done had already been repaired by the time she got there, so she instead decided to look for other options until she could find a better lead than an abandoned underground encampment that had already been cleared out... One of such options turned out to involve working with a fellow Huntress towards research of her own, eventually grouping up with two others to form Team C.L.V.R.

    Semblance: Inventory Displacement - Anything the user carries, such as weaponry or Dust cartridges, can be teleported from their stored location to another withing close proximity to the user. For example, a gun in a holster on the user can be teleported into their hand to fire. Aura cost for this is very low, but also dependent on the mass of the item "displaced".

    -Note: I'm aware that this might be taken as something similar to the "Requip" ability of Fairy Tail's Erza Scarlet, but bear in mind that this is supposed to resemble more accurately a real-time representation of inventory interactions in a game from the character's perspective. Just something to think about.

    Weapon of Choice:


    "Goln-Armory" Broadswords, Shield, and Blasters- Exactly as they appear. The broadswords are of a very durable material, favoring sturdiness over lightness (though the weight is no concern either). The shield is a reinforced, tempered alloy that ensures that it'd sooner break whatever weapon strikes it than be broken itself, making up for it's relatively small size with reliable protection. The blasters each use a Electric Dust power cell to supply a small energy cannon, the entire middle of the blaster (between the grip and the barrel/firing mechanism) being dedicated to reducing the recoil from such. The shots from these can also disperse to affect enemies in close proximity to each other. All of these are simple, yet very effective when used properly.

    Fighting Style: Having preference towards dual-wielding, the shield is commonly displaced into position on the left lower arm when facing larger or more challenging opponents, usually leaving the respective hand to be armed with one of the two blasters. However, when Rooke wants to make things interesting, she'll ignore using the shield altogether and rely on agility rather than her shield for defense, opting for mobility over durability. In either case, she commonly uses the same weapon type to dual-wield, but occasionally mixes things up when the situation requires a more all-round approach.

    Simplified Stats: 

    Agility- 7 out of 10

    Melee Proficiency- 8 out of 10

    Ranged Proficiency- 6 out of 10

    Defense- 7 out of 10

    Strength- 6 out of 10

    Aura- 7 out of 10

    Sociability- 7 out of 10

  • I_Am_Jarvis


    #33679397 - 3 months ago

    Team Combination Names-

    C+L: Covering Fire

    C+V: Intellectuals

    C+R: Tactical Advantage

    L+V: Hot Shots

    L+R: Fire Fighters

    V+R: Crossing Swords

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