Here's a spot for extra documentation for the campaign "The Chronicled Endeavors of Station 37", located here: http://roosterteeth.com/groups/forum/viewTopic.php?id=29687
Station 37 Ancillary Documents
#32169627 - 3 years ago
The Isle of Ashkondria is wide, far reaching, and prosperous. A large, crescent-shaped island, it is the land from which all the core races hail (including you guys!) - and, for the longest time, all races have been coexisting in an uneasy peace. But when word comes from the south point of the island that the massive Island Chain to your south, the Desert Archipelago of Iv, may be preparing to launch an attack (little is known about the isle, not even the races there) - the island sent it's best and brightest, every adventurer and mage and soldier and politician from level 2 to level 20.
A few months later, the Coalition of Allied Races back in Ashkondria sent small groups of the remaining commoners, (such as peasants, drunks, prisoners, cast-outs and social outcasts) to the south to attempt to find out what had happened. The first teams reported nothing... but then, they came across it - a great magical battlefield, a crater, where two huge armies had collided. It looks like none of the initial force of Ashkondrians nor any of their enemies (whoever or whatever they might have been) survived to tell their tale. However, seizing upon the opportunity to catch so many Ashkondrians off guard, an army of merfolk and reptile men rose out of the sea. To be frank, they weren't very dangerous. But in an effort to make a show of force, the Coalition of Allied Races decided that they were going to establish several hundred Stations across the sandy desert islands in Iv - and this is where you come in.
Ordered by Iv, you all find yourselves, one way or another, at Station 37, a bunker embedded into the side of a craggy cliffscape. Your most important task is to watch for aggressive sea Creatures, called Merfolk in this case (Merfolk here refers to Merfolk, Naga, Orks, Dragon Turtles, Kraken, and other Things From The Sea That Might Eat You) but the more pressing task is that of boredom - your Station sees little to no action, and you have very little to do there. Most of your time is spent doing nothing and all and just occupying yourselves.
A couple things to think about when you're rolling up characters:
1) One of you is an Ashkondria-appointed leader of Station 37. You'll be the official leader of the party. Whoever wants to do that, can. But only one.
2) None of you came with the first ship. Which means you came from humble beginnings - at best. You're not heroes, you're not even technically soldiers. You're just the people who knew how to use a sword or sling a spell when Ashkondria needed you.
3) Thinking about that, your backstories shouldn't be "grand". Petty burglars, farmers, and university-rejected magicians, you either rose to the occasion late or were forced into service. It'll be way more fun if people all get into it and play scumbags or outcasts - don't try to game the system here!
Whatever the case, you're here.
#32169628 - 3 years ago
The AR Council, a.k.a. the Leaders of the Coalition of Allied Races, is made up of one representative from each major race: Elves, Humans, Orcs, Dwarves, Halflings, and Gnomes. The Six members of the council must unanimously vote on an issue for it to pass. However, for much smaller issues (mainly land disputes), the issues are voted on by the Elected Parliament. Based on the population of each of the races, a number of sub-council members are elected by each race to a parliament (consisting of around 100 members). So, the Elves, having a low population, only have 7 members on the Elected Parliament's council. The Orcs, being a very prosperous race, have 29. The races themselves decide how and when their Elected Parliament Officials are elected.
None of these officials, in either the AR Council or the Elected Parliament, went south with the ships. They, being the sensible, rich, noble folk that they are, were content to hang back and let others go south to war.
#32169629 - 3 years ago
Oh, and as to how the races got onto the island? Well, there's a folk tale around Ashkondria that long ago, this island used to be Paradise, a very Eden-esque situation, where the Dragons lived. But, when a ship of bedraggled people who had just escaped a dangerous threat crash-landed on the shore, they claimed it for their own - and over the next many centuries, the Dragons wiped out and old racial harteds rekindled. With such a small population under each race's banner, they threatened to wipe each other out, just as the Dragons did - so, in an effort to keep themselves from killing each other off, they adopted the Dragon as the United Coalition's banner, and have been living semi-peacefully ever since. The island isn't Huge, but it isn't tiny either. Think, like, a quarter of Australia, but if Australia was a fertile, hospitable island.