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Creating Machinima without using a game [ 1 ]
Master_Biff
Master_Biff
#1   Posted 4 years ago
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Has anybody here tried to create their own machinima using something other than a video game engine? What I mean is, has anybody used an animation software to create a machinima video. I have 3D Studio Max 7 and am currently trying to learn how to do animations in the program. I'm just wondering if anybody else has tried to do something like this.
nickles
nickles
#2   Posted 4 years ago
+ 1 Ditto     [ Reply ]   [ Quote ]
In reply to Master_Biff, #1:

That's not machinima then. The definition of machinima is using a game engine as animation. What you want to do is just computer animation, which is completely different. More difficult probably, but different.
Rustedblue
Rustedblue
#3   Posted 4 years ago
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In reply to Master_Biff, #1:

Well, see, if you don't use a video game it's not a machinimia. Using the game itself is what makes it one. Otherwise it's just an animation.

Second: man, unless you're in a class, 3d SMax 7 is probably going to kick your ass. Get one of those Dummies books to start (and I wasn't making a joke/cut), that's the best way to start learning a new design program.
Goat_Sucker
Goat_Sucker
#4   Posted 4 years ago
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In reply to nickles, #2:

Exactly. Machinima is a form of animation, which cannot even be called animation itself.
Master_Biff
Master_Biff
#5   Posted 4 years ago
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In reply to nickles, #2:

Yeah, I just looked up the definition of machinima 30 seconds after I posted because I realized I might have misspoke. Oh well, I'm using the program to create title sequences for a machinima project so it kind of ties in but not really.
Master_Biff
Master_Biff
#6   Posted 4 years ago
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In reply to Rustedblue, #3:

Yeah, even the "Quick Reference Card" is like 3 feet long but I'm working on it. I know quite a few people who have some experience in animation and graphic design. I knew 3DS Max7 was going to be hard even before I got the box. I'm only in 10th grade, but I still wanted to use it to supplement a machinima project.
Master_Biff
Master_Biff
#7   Posted 4 years ago
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In reply to Goat_Sucker, #4:
In reply to nickles, #2:

Exactly. Machinima is a form of animation, which cannot even be called animation itself.


Yeah, I realized my mistake right after I posted when I went to look up the definition again. I am such an idiot.
Master_Biff
Master_Biff
#8   Posted 4 years ago
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In reply to Master_Biff, #7:

But since this IS the Film Making & Machinima Forum, anybody else tried to use an animation software to make a video?
Parjay
Parjay
#9   Posted 4 years ago
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Actually, machinima does NOT have to be made in/with a game.

" Machinima (muh-sheen-eh-mah) is filmmaking within a real-time, 3D virtual environment."

A "a real-time, 3D virtual environment" is not limited to a game engine.
otto
otto
#10   Posted 4 years ago
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In reply to Parjay, #9:

True, but currently the only thing out there that is a real-time, virtual environment is a video game.
MoreLikePuma
MoreLikePuma
#11   Posted 4 years ago
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In reply to otto, #10:

True, but currently the only thing out there that is a real-time, virtual environment is a video game.
Of course it still would be consider Machinima if you imported Animations you created from a third-party program into a game engine because that fits the description of Machinima.
pyroman
pyroman
ObamaIsHope
#12   Posted 4 years ago
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Wouldn't it be possible to create a real-time 3D enviroment with an animation tool, and import animations from a game into it? You could put the Masterchief anywhere in or out of this world...
MoreLikePuma
MoreLikePuma
#13   Posted 4 years ago
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In reply to pyroman, #12:

I think Halo CE does something of that sort.
specter
specter
#14   Posted 4 years ago
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In reply to Master_Biff, #8:

I'm using Animation: Master but as I am not a decent artist the modeling is taking awhile for me. I like to think I am getting there though.
MoreLikePuma
MoreLikePuma
#15   Posted 4 years ago
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In reply to specter, #14:

Maybe you should search the community here to find someone who can help you.
Rellik
Rellik
#16   Posted 4 years ago
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In reply to Parjay, #9:

If you want to get really technical something is only machinima if it can be played back on the viewers computer in that engine. In the beginning that was the whole point. Instead of downloading a 100meg video for 15 minutes of viewing time you could download a 15meg file and let the game render it for you at whatever resolution you like. :-)
pyrotac
pyrotac
#17   Posted 4 years ago
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theres this book i have called The Art Of Machinemation. Its realy realy good. It teaches you everything. It even comes with a cd that has a FRAPS Demo, UT Machinema Demo software thingy, and some other cool things. Realy helpful book.
MoreLikePuma
MoreLikePuma
#18   Posted 4 years ago
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Yeah I've seen that. They talk about it on G4 sometimes.
otto
otto
#19   Posted 4 years ago
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I saw a video of a tech demonstraton of some software called "Total Emersion Technology" that can take the images that a video camera sees, and add 3D images into that respond to everything in the actual environment as if it where part of the 3D environment. Technically that could be considered machinima

video link
duke_flyer
duke_flyer
#20   Posted 4 years ago
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In reading this topic, I realized something.

The reason that (some) game companies don't like machinima is because you're using their 3d art to create a video. The game company paid millions of bucks to make that. Deep.

otto
otto
#21   Posted 4 years ago
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But Machinima helps with marketing of games. I would never had bought Halo for my PC if I hadnt seen RedvsBlue.
Rellik
Rellik
#22   Posted 4 years ago
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In reply to otto, #21:

Exactly, same reason I bought Halo. I never would have bought it otherwise.
MoreLikePuma
MoreLikePuma
#23   Posted 4 years ago
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It would be great if some day game publishers would contact independent film makers to make Machinima out of their games. "The Machinima Actors Guild". It could become a more legit form of movie making. And possibly an Academy Award for machinima projects in the future.
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