I found a mod for some total war games, total war: Alexander and medieval 2. IT a lord of the rings mod and its god dam fantastic. I cant recommend it enough if you ever wanted to go screaming across middle earth you should get it. just google "the third age total war" and you'll find an ass tonne of links to the downloads and step by step guides for installation. and yes it works on steam.
I'm not sure you understand what you're saying. "Modding" is the process of creating, basically, a new game for a certain game engine. Is that what you want to do? Because it's not something that you can really jump into. Most of the time, you'll be familiar with a game engine, then want to make something for it.
Uh. I think you skipped a step or missed something. Completely.
Especially if the guy is a noob. Look, you're best bet is google, there are a few ways you can learn to mod things and a few techniques as well. The simplest method off the top of my head would be to set up a steam account and buy Garry's and portal 2. Also download the source film-maker.
Why these? Well for very simple modding, the sandbox nature of Garry's mod is perfect for experimenting with what does and doesn't work and is good to getting a grip on how the source engine works and its limits. Portal 2's level editor is a very impressive editor, with a basic "What You See Is What You Get" Interface. This will give you insight into how most level editors work. Atleast to start with, because most of the "real" content editors require more background knowledge and knowledge of code.
Finally, The source Film Maker should demonstrate how Valve use their content to tell a story. This is the same tool they used to make the "Meet The Team" series of videos of Team Fortress 2.
There are plenty of ways to get into the modding scene. This is just one, I mean you'll get some cool shit out of these tools, but eventually you'll need to learn the advanced stuff of course.
Also. One thing I forgot, and is key. It's also implied by my tool suggestions or atleast it was meant to be.
Start small. Get a feel for how you get a grip on ideas and how you'll do things and build up to big projects, but the key rule with mods? "Go big or go home?" does NOT apply. So many ambitious mods pop up on the internet and sound really awesome, but as the project develops it becomes apparent that someone or everyone on the project is in over their head and eventually it falls down and is never heard of again.
If you're going to make something, make something you and your friends think is cool and go from there. Those projects tend to be the most fun in my opinion.
My fiance and I create the Mod Spotlight series over on Achievement Hunter where we show off a lot of really cool mods. Please check out our group here for links to all of our videos, guides for installation, and please come and suggest maps/mods for us to play! We're always taking submissions and we'd really like to try to get people from the RT/AH community to submit their own mods!
Anyone know of any good minecraft mods for someone who hasn't used mods before? I've had minecraft a while and am looking for a mod that isnt too complicated, maybe a mod pack or something, also needs to be compatible with minecraft 1.3.2
Replay the HL1 story up until the reactor room where you jump in the portal to Xen. I think they are still working on development of the story past that point, but up until then was the best part anyways!
I've personally downloaded and installed this and played some of it. It really is an interesting mix of old and new. The Source engine really is better than HL1 for most things. They've done some very good work on it. There are some problems that come up, such as the military AI is much harder to fight than HL1's original dumb AI.Also the tentacles in the blast test chamber are tricky because they always track you now. But... still... A great total conversion mod that gave me a true blast from the past feel. I'm still working on it but for HL fans I definitely recommend it.
Halo CE SPv3. This is a complete graphics overhaul for Halo Custom Edition. The textures are an amazing improvement to the originals. The mod also comes with a Battle Rifle, SMG, Carbine, Brute Shoot and Brutes. The animation look really nice and anyone can run it to max settings at the capped FPS limit. Some of the animations may be a little choppy but all in all it is easily a 9 out of 10. If you want to check game play I will link a video right here: www.youtube.com/watch?v=RK9ukfJfWD4 Unfortunately all that has been released is Truth and Reconciliation but more missions will be released on a later date. More Info: www.halomods.com/ips/index.php?/topic/449-rele...
The mod that got me into PC gaming was Dessert Combat for BF1942. My gaming group still has a DC gaming night a couple times a year. Give me the Mirage and I owned the skies. POE for BF:V was excellent as well.
I may possibly be the only Grand Strategy gamer here, but the Kaiserreich mod for the game 'Darkest Hour' is brilliant. If you haven't played the series, I'll explain what these are.
TL;DR, alternate universe, World War 2, maps, etc.
Darkest Hour is basically the Tekkit of the game Hearts of Iron II in that you can download modpacks from a launcher given to you when you install the game. Hearts of Iron II vanilla is just a Grand Strategy game set in World War II. Kaiserreich takes the serious and accurately (somewhat) planned out HoI2 and flips it upside down into a world where Empires are still a thing and the United Kingdom is a Communist state. It's an alternate universe thing.