You did these? That's awesome! You should go to SCG events and do alters for people. You'd make a killing. Just build up your profile, and show everyone what you can do.
Eeeehhhhhh, not a fan. In my current format, getting to turn 8 would be considered obscenely lucky. I suppose Pod has a new interaction though. ELESH NORN INTO AVACYN LOLOLOLOLOL.
Well i don't care how indestructible your creatures are they, they will die when their toughness is zero. Infect decks might see a boost if people start using avacyn. Though i do like the flavor of this card. BTW anyone think radiance might make a comeback?
In order to tragic slip something that big you have to activate morbid... and doing that with a bunch of indestructable permanents on the field can prove pretty difficult unless you hurt yourself first.
Fume spitter isn't undying, but I know what you mean. I use Vault Skirge in the "1 drop" spot. I am running Geralf's Messenger, but if my opponent gets to turn 8, or Unburial Rites/Pods into it, the more likely situation for me would be to copy it with phyrexian metamorph to beat it by legendary rule. Geralf's messenger doesn't stay alive or in play very long in the current format. He'll get O-ringed against a white deck or simply Purged after board. Or even just hit by Fiend Hunter for temporary removal.
Avacyn is a timmy star. She's gonna see a ton of play in EDH and at the kitchen table, but I doubt you'll see her in pod decks, since stopping at Elesh Norn is a better game finisher than an 8/8 flyer. She's awesome, but I'll be surprised if you'll ever see her in competitive play.
I sort of feel the same way, but a long time pod player friend of mine already has her in the top spot right after Norn. I suppose all he can do with that is test until the rest of the set comes out ...
I suppose SCG only premiered her at $15, so they're not expecting much, either.
Elesh-Norn is so much more of a game changer, and costs 1 less to cast. Also isn't as white heavy, so it can be cast easier in multi-colored scenarios. The sprites-frites idea is cool, but Elesh-Norn is still a little more powerful. 8 mana is just A LOT for a format that is 95% aggro. For a control deck to try and hold out that long is a bit of a feat, and for an aggro deck to have an 8-caster sitting in their hand when they could play something with a little more value at the current turn. It's not impossible, but I can't remember the last time I got to turn 8, or had 8 lands on turn 8 for that matter.
Avacan Restored previews are up, as well as the new mechanics. And they are awesome.
Miracle-if the first card you draw is a card with Miracle on it, you may play it for very little mana. It only appears on sorceries and instances, so it's seems to replace the flashback mechanic from Innistrad and Dark Ascension. I do feel that this mechanic would work well with scry and Ponder.
Soulbound- When a creature with Soulbound enters the battlefield you may pair it with another creature. As long as both creatures are "paired" they gain an ability, such as flying or double strike. If you pair two creatures with soulbound they gain booth effects.
Undying also makes a return in this set as well.
Some non-keyword abilities that are appearing in this set are loners and flickering. Loners are creatures that get better if they are the only creature that you control. Flickering also makes a return.
Also the lands have also changed from being dark and scary to bright and beautiful.
I like the new set a lot, and what I see a lot ... but I hate the shape Type II is in right now. It's not very fun to play. Might be hopping into Modern here soon.
Miracle doesn't really impress me that much... but I can see things getting ridiculous in Legacy with that soul-bondy white guy. Who doesn't love a double striking 'goyf?
Legacy is going to time warp all over the place with that blue card... Sensei's Divining Top, Brainstorm, Jace, etc etc. There are so many ways to rearrange your top that you can pretty much guarantee you'll pop it for the miracle cost.
Turn 1 Delver, Turn 2 EoT Brainstorm putting that red one on top. Flip Delver, nug for 5 with miracle card, and swing in with Delver for 3. That sorta stuff will be happening.
Don't know where you've been playing legacy, but from what I've seen, it's been more like:
Turn 1: Fetch land. (Pass) -- EOT Crack fetch, entomb Iona. Turn 2: Exhume, here comes Iona, with FoW/Daze backup. GG.
Or this kind of nonsense: Turn 1: Land, Green Sun's Zenith for 0 (Dryad Arbor) Turn 2: Land, Noble Hierarch, Brainstorm/Ponder etc. Turn 3: Land, Natural Order for Progenitus.
Something tells me that these cards won't warp the format too much. The one thing is that the latter deck (Bant-Prog) I described would likely use the "Soulbond" white guy instead of Knight of the Reliquary, because it's just flat-out faster.
Same here. I want to see more of the soulbond mechanic. It looks interesting. However I feel that i would be more interested in Return to Ravnica if it wasn't so far a way.
If fact i was talking to my friends about how they could do a return to Ravnica and what the context would be. I have a feeling we might be seeing the Eldrazi again. Think about it, bigger then skyscraper sized alien monsters invading the most civilized and advanced plane in the muilitverse. And we're just coming off a horror movie themed block so the next block i would want to do is an alien invasion themed block and those two things coming together equals awesome! but this is pure speculation and all judgment should be held until we now more.
this requires wild pair and minion reflector to be on the field. You pay the 5GGG for one Craterhoof Behemoth, putting its enter the battlefield trigger on the stack, then Minion Reflector's trigger, then Wild Pair's trigger. Resolve Wild Pair, finding a second Craterhoof Behemoth, and putting it onto the battlefield, thus putting its trigger on the stack, then putting a second trigger for Minion reflector on the stack. Pay 2 for the first minion reflector, putting a copy of Craterhoof Behemoth on the battlefield, triggering it for +3/+3, then triggering the second "real" Craterhoof Behemoth for +3/+3, then paying 2 for the first Minion Reflector for a second copy of Craterhoof Behemoth, resolving its trigger for +4/+4 and then resolving the first copy of Craterhoof Behemoth for +4/+4 for a total of +14/+14 (assuming there are no other creatures on your side of the field) for a total of 4 hasty 19/19 tramplers, for the low, low cost of 12 mana.