This isn't the same one (unless it was one of those things where two people had the same idea independently of each other), but I have an idea for a Red Vs Blue board game in my journal. Check it out if you want. Red vs Clue. :p
Hmm, a RvB board game, sounds interesting, but what would you do? Would it be RvB chess, with those mindless people (you will worship me as if I were a god) and then the real characters would be important (Sarge is the red King, with Donut as the Queen, Church is blue king, and Tex is the queen)? Dunno, but that would be awesome. We could finally fight for a box canyon in the middle of nowhere!
Ok, a few friends and I talked about this, for RvB chess: Blue Team: Church-King, Tex-Queen, Tucker- Knight, Caboose-Rook (haven't thought of a Bishop yet) mindless blues from Battle Creek- Pawns. Red Team: Sarge-King, Dounut-Queen, Simmons-Knight, Grif- Rook, Lopez- Bishop, mindless reds from Battle Creek- Pawns. Feel free to comment on this.
Beat ya to it! I've had this game made and been playing it with friends now and then ever since Halo 2 came out!
I'm having friends over tomorrow and we're going to be finishing our session we started before school crunch turned its ugly face; I'm planning on recording the game with the intention of piquing the community's interest and sharing the game mechanics so others can recreate it if they want to. There are some online spaces that also allow for custom icon mapping and object creation, so it is also possible to recreate it in an online space.
Technically, it was made as a Halo board game, but I made RP-style scenarios if ever people I played with wanted a variety of gametypes and objective-motivated NPCs to play with. So I converted the first 2 Seasons of Red vs. Blue into scenario sheets!
It's in the spirit of D+D, though I hadn't ever played D+D at the time, and only twice since then. (I used to make all kinds of board games and card games back then). And uses Dice, pixel-painted and printed Character sprites (I'm thinking of modeling them out of Sculpy sometime and painting them), a drawn and coloured map, Vehicle and Object sprites, stat sheets for the vehicles weapons and players, and 6, 8, 10, and 12-sided dice. The basics are very simple, and it's a quickly paced game once you get the hang of it, which doesn't take long. I consider it a straight-up FPS to Turn-based strategy board game port.
So that's the idea of it. I'll make a new Forum post when I have everything together, and link it here. It'll explain the rules in more detail, and have scans of the game pieces and stat & scenario sheets if you guys would just want to print them out and use them yourselves. The game board is big, though, so I suggest you take my rendition of Blood Gulch as a guideline and draw it yourselves on a large sheet of cardboard paper or something.
My gosh; after grenades (which I haven't done yet), I'll have to work that ability in. But it would be a game-braker. Perhaps it can have limited use- like you have one use per life, and the effect is that during the course of one turn, you can call a time event and bring things back to the beginning of that turn.
Ok; I finally had a session of the board game with a couple of friends and recorded us playing the latter half of it. I also introduced the basics of the game's mechanics, including what it looks like, since from the gameplay footage, you don't really see what's happening on the board.
I'm too tired to upload it all tonight, though. I'll make a new thread for it soon.