Yeah I've been a fan since the beginning. Granted the only LoZ game I beat was Windwaker, but it was THAT game that got me back into the series enough to go around from The Legend of Zelda, to Twilight Princess, and go through all of them.
So having completed the game, (Don't worry I won't spoil anything) I actually found Fi to be a really neat character, she mostly stayed out of my way and when she did have something to say it was worthwhile listening to her.
for me personally her one negative is occasionally butting in to tell me my remote is low on battery (Which seemed to happen at every major boss battle I might add). Now I'm not so sure about other peoples wiimotes but mine personally seem to go down to the Near-empty battery zone extreamly quickly and stay at that zone for about another 10hrs, meaning Fi seemed to butt-in to tell me this fairly often
Well it's probably the extra power consumption that comes with the extra regular remote speaker sounds, vibrations and the use of the Wii Mote Plus device and nunchuck all at once.
Actually just started up a new SaveFile on Heromode and am having a blast of a time, Story and gameplay still feels just great and exciting as it did the first time around :) .
Though I was wondering what changes have been done in Heromode besides Just stronger enemies, Anything new and different I should look out for in this mode?
I thought Fi was terrible. She constantly interrupted you to reveal very obvious information (For example, always spouting the same information about Dowsing like you never use it). Anytime I actually consulted her about a monster it almost never helped. Her percentages got old quick. And the constant beeping of my Wiimote was irritating. Plus she literally had no personality, she was more of a computer than a character. The only time she actually demonstrated personality was towards the end. Now if she would've been a bit more emotional I probably would've liked her better.
Not only do they Do Double Damage they also have Double Health and I swear the AI has been put up a notch aswell -.- and Like you said, No random Heart Drops, so it's all Potions and the Occasional Seat from here on out, Yaay...
So what I found to be an enjoyable and fairly easy game the time around may just have become a new method of Personal Torture, Dammit Nintendo! And the Imprisoned really is going to be impossible now, Did anyone else find that series of 'Imprisoned' Boss fights really quite as Difficult as I did?
I've always loved the Zelda series, and while I did still enjoy this one, I was ultimately disappointed. One of my favorite things about Zelda is the exploration, and this game had absolutely zero sense of it for me. There were only a few zones, all of which were pretty damn linear. I missed having a large open world to explore. Fi is officially the worst, most useless and most annoying side-kick ever. All of her advice was extremely obvious, her character was bland and being constantly warned of my health and battery level was annoying as hell. And while the combat did annoy my at times, it still worked for me most of the time, though I would really prefer if they dropped the motion controls. As for what I liked, the story was good as well as most of the characters, I liked that Link felt a little more like and actual person in this one and not some blank avatar. The dungeon design was decent and I enjoyed most of them, and some of the boss fight were extremely fun. I want to go back and do the hard mode, but the imprisoned fights, and those spirit world segments make me think twice about replaying it.
I must be one of the few people that actually enjoyed the 'Spirit Realm' segments, I found they could very Horror-Like at times in terms of Gameplay, and I was often genuinely Scared about Dying and losing my progress during those Segments, which made for a really neat change from the rest of the Game. My one Issue is the Imprisoned Fights, especially since the first one was already difficult enough and then of course Three others which Increased the Difficulty every time. The fact that it was more or less a 'Timed' battle didn't really help either, They were the only parts of the game that really felt Near-Impossible and weren't very enjoyable.
Though I feel the Character Creation in this particular Game was extreamly well done, as 'DeadByDawn' mentioned, Link actually expressed emotions and there was a Genuine connection between him and Zelda
They were definitely nerve racking, and I did get scared during them, so I suppose they did acccomplish what they were trying haha. And I don't mind difficult fights, but the difficulty of the Imprisoned fights did come from that you were on a time limit like you said.
Oh and I forgot to mention it before, but screw that fricken part where you had to collect all of those little music note things in the water. Most frustrating part of the damn game for me!
In reply to DeadByDawn, #1395: I especially found the first 'Spirit Realm' the scariest, going into without any thought or Idea of what is about occur. There is something quite unpleasant about having Eight different Guardians chase you whilst you're only in need of two more Teardrops, especially when they can Fly and travel through walls haha :)
I found nothing particularly wrong with 'Music Note' segment, It's only issue was that it was merely a rather generic 'Collectables' Challenge, And as is Typical with those types of Challenges 1/3 the Time spent to Complete it will involve you going through every Nook and Cranny in search for the final missing piece. Similar to mazes it's a good way dragging out a Game's Content and the time it takes to complete it.
The Spirit Realm always gave me a heart attack when the screen would turn red and I was being chased around trying to look for the last tear. Everything else was relatively easy and enjoyable.
The Legend of Zelda series was the first gaming series I ever played as a kid, and every good sequel that comes out brings up some crazy nostalgia tears. Skyward Sword, in my opinion, was perfect, and though the last cut scene felt like it lasted a couple years, I did not want it to stop.
Was told of for starting my topic for this (oops), so here's my question again haha, only this time in the correct topic :).
So these last few months I've been replaying through Skyward Sword, only this time in Hero Mode. And I've really just been taking it quite slowly, only playing when I feel like it and going out of my way to enjoy every aspect of the game. And I recently completed the Lanayru Sandship Temple, and then I discovered quite a neat little something I missed out on during my first play-through. Turns out that after you've saved the ship all the Robot Crew-members will re-inhabit the ship, There's even a row of them standing to attention on top of the mast rigging, and the Prison Cells are now filled with Bokoblins (Which you can Hassle and Tease if you feel like it). So my question is, are any other neat little secrets and somethings I should keep my eyes open for during my second play-through? :)
I figured I'd pitch in my two cents about this game. I absolutely loved it. The soundtrack was beautiful, the watercolor art was a really neat theme, and there were a lot of cool different characters. Not to mention, kikwis are adorable. kew-kew!! 8> Granted, there are some parts I didn't want to do like in the Spirit Realm which scared the bejeezus out of me, and I took a whole 40 minutes to get that last darn piece of heart from that clown. At least I felt a sense of accomplishment after that! Overall, I thoroughly enjoyed the game, and I'm still a huge fan of the series. It's definitely worth playing!
I loved Fi, except for the moments when she told you things about your wiimote, which is usually necessary like how to do an attack, or something, but like, in the middle of the game you usually know the controls and it takes you out of the story for a bit. But yeah, SS was SUCH a great game honestly the cutscenes were beautiful and literally inspiring like they inspired me to get through the next dungeon to get to the next cutscene/save and see zelda again. The music was beautiful and so was the world they made with the impressionist watercolor inspired graphics and I loved the glimpse into the first part of the zelda timeline like how it all started
Thought maybe I would revive a Zelda topic to see if anyone has opinions on...
The future of the Zelda series. Where do you all think the series is headed? I don't want LoZ to turn into a WRPG or anything like that, but I think that Skyward Sword was on the brink of innovation, and fell just a bit short. For example, the bosses were a huge improvement over past games. They were almost constantly moving, and there was rarely a time when they would stand still and wait for you to hit them. Let's get rid of the EYE ALWAYS BEING THE WEAK POINT. Please. Also, Bosses should be puzzles. Zelda is not an RPG, I don't care how it's labelled. Zelda is an action oriented puzzle game. Therefore, the bosses should simply be a different form of puzzles. As for children and the casual gamer, if they can figure out dungeon puzzles, they can figure out boss puzzles. It's not anymore difficult, just a different style. And hey, let's embrace the hint system. I see no problem with it. It could allow Zelda games to be more difficult, but if someone needed help, oh shit! Hey, there's a way to make the game EASIER.
Upgrades. Skyward Sword did an amazing job of re-implementing the upgrade system. I loved it. But let's bring back the cool sword upgrades, Not the story based ones that we have seen in OoT, WW, TP, and SS. I'm talking the sword upgrades you have to work for. The swords in Majora's Mask, the Golden Sword in A Link to the Past, and my personal favorite, the sword quests in Link's Awakening and The Oracle games. You can finish the game without these upgrades, but once you have them, you don't understand how you could ever live without them. Little color differences like your sword being red or blue. Also, armor upgrades. This hasn't been done many times, as in recent years Link usually just have different suits for swimming, surviving heat, etc. But in ALttP, in one dungeon you received Blue Armor with a Yellow Hat. And later on, you could get Red Armor with a Purple Hat. These were upgrades that you didn't realize how useful they were until you had them. This was also seen in Link's Awakening DX. Let us upgrade Link!
Magnet Gloves. Please. Magnet Gloves have the potential to be the single coolest weapon ever. Please.
Although the game took a while to get going in my opinion, the storyline ties in nicely with its predecessors. If I had a pound for every time I squeaked a little bit because I was beginning to piece things together (e.g. Sheik > Sheikah Stone, the Hero's Clothes on the Knights of Skyloft etc). The soundtrack is absolutely stunning - as you would expect from a FULL ORCHESTRA OH MY GOD - and the graphics are as well. I will never be sick of Zelda's sass in the first parts of the game. Snap.
Yeah, Fi's a bit of a bugger. I agree that the "omg change your batteries you pleb" message was really irritating, and I also think the novelty of having a constant friendly interruption à la Navi in OoT wore off by the time I found the kikwis, but I didn't care because the kikwis are an adorable mix of penguin and squirrel which are the two best animals in the world. On the other side of the spectrum, the Silent Realms shouldn't be talked about because if I go into detail I'll get nightmares of big angry things flying at great speed towards me. I'm not even joking.
Let's be real, the highlight of the entire game is Groose's slick pompadour. Who wouldn't?