My Android phone is really inconsistent when it comes to posting comments on this site. If I keeping it vertical, I can see what I am typing, but the ability to type suffers as the keyboard is smaller, to fit on less horizontal space. If I tip it sideways so I get better access to the keyboard, I can't see what I am actually writing, because there is a bar with Prev. and Next on it, that cycles through the mod things. The annoying thing is that bar sometimes disappears, or doesn't show up, but I cannot figure out how to remove it.
I was that guy. Morrowind was hard as fuck to start out, and skeletons rape your shit early on. Wasn't expecting that. Haven't looked into Morroblivion, but I've heard positive things about it. Currently trying to find the Morag Tong's hideout in the Arena.
Or being told we can't be Imperials. Seriously just cause i'm an Imperial doesn't mean i'm siding with Tharn nor does being a High Elf mean i'm a supremacist asshole, maybe I want to fulfill my childhood dream of being the first Altmer Alikir Warrior!
Well in TES we've never been restricted to what we become. You choose your race and from there you diverge off into the various skills you have and any of them can be leveled up. I could be an Orc Mage or a Nord Thief if I felt like it, sure those two aren't nearly as effective as say a Bosmer Thief or a Orc Warrior but its starts to become less TES-y if we're suddenly being forced into constraints.
I would think that TES would probably make it fully possible to decide to become an Nord Thief or an Orc Mage should you want to do that.
However, what an MMO will rule out which was completely possible in Oblivion and semi-possible in skyrim was becoming a "mage-thief" or a "warrior mage."
A talent tree system like skyrim does provide for some really interesting combos, and could still work in an MMO, but it also creates lots of chances for really overpowered talent combinations, so usually those kind of things get scrapped.
... TES is already doing that. If you want to go sneaking and stealing with a Nord what's stopping you? Sure, you have to start with a little lower skill, but you can easily level that up. It'd be nothing new.
Yes, you can do those things in any existing, single player ES game, because you can master any skills you choose to learn, to the point where you can be both a badass mage and a warrior wearing heavy plate. Because it's a single player game you can do that and its not a problem. Even in oblivion where you chose a particular class, it just determined which skills made you level.
Most MMO's are not created like that, you have specific classes, and your characters can only use the abilities from those classes, and specific races can only be specific classes. You can be an orc rogue, or an orc warrior or an orc hunter, but you can't be an orc mage.
Changing that aspect of the game would substantially change the ES Universe and probably reduce the experience, but leaving it in, makes the game impossible to balance in a multiplayer setting.
I think a good compromise would retain allowing any race to be any class, and impose a talent system similar to skyrim. You can use any abilities, but only your "in-class" abilities can become powerful enough to matter. However, letting people create their own hybrid classes makes things very difficult to balance.
Stealth based classes Acrobat: The kind of person that uses agility and endurance to their advantage. Unafraid of jumping long distances. (unarmored, agility, sneak and blade combat playstyle)
Agent: Charming when they can be seen, and nearly invisible when in shadow. (Unarmored, uses illusion magic and bows)
Assassin: Nimble and quiet, they move in darkness to strike at the unsuspecting. Locks hold no doors shut for them. (Light armor, uses poisons, bows, speechcraft and sneaking)
Bard: Intelligent and personable, they prefer to accomplish tasks with their words first, and sword second. (Light armor, blades, alchemy, speechcraft, illusion, mercantile)
Monk: Quick and cunning with the empty hand, they are strong in spirit. They prefer to solve conflict by arrow or by fist. (Unarmored, hand to hand, bows and arrows, speechcraft, security and sneak)
Pilgrim: Hearty folk, well-versed in the tomes of old. They profit in life by bartering in the market, or by persuading the weak-minded. (light armor, swords, maces, shields, speechcraft,)
Thief: Profiting from the losses of others is their love. Able to be swift in shadow, and crafty in bartering. Locks are enemies, and lock-picks are their swords. (light armor, acrobatics, bows and arrows, all stealth skills)
Combat based classes Archer: A marksman, adept at combat at great distances. Able to take down most foes before they have a chance to draw sword. (Light armor, bows and arrows, sneaking)
Barbarian: Fearsome brutes who inspire fear and dread in the hearts of their enemies. Like a storm, swift and powerful. Finding little use for heavy armor, they rely on smashing their foes into the ground. (light armor, hand to hand, blunt two handed weapons and axes)
Crusader: A combatant who wields the power of brute strength and medicinal knowledge. Cheating death after every fight, they rely on their keen knowledge of restoration to fight yet again. (Heavy armor, swords and maces, destruction and restoration)
Knight: The most noble of all combatants. Strong in body and in character. (Heavy armor, blades, blunt weapons, shields, illusion and speechcraft)
Rogue: They use speed in combat rather than brute force. Persuasive in conversation, their tongues are as sharp as blades. (light armor, blades, alchemy, illusion and mercantile)
Scout: Preferring the rolling countryside to the city life, they are gifted with the ability to evade, guard and protect themselves with great proficiency. (light armor, blades, alchemy, athletics acrobatics)
Warrior: Unafraid of light weaponry, they plow into the fray with little regard for injury. Masters of all melee tools, they put little faith in the magical arts. (Heavy armor, shields, all combat skills)
Magic based classes
Battlemage: Able to resolve most conflicts with either spell or sword. They are a deadly mix of scholar and soldier. (Unarmored or heavy armor, swords and maces, Alchemy, Alteration, conjuration, destruction, mysticism)
Healer: Fighters of poison and illness. The ancient art of restoration is their ally, and the deadly art of destruction is their weapon. (unarmored - Alchemy, alteration, restoration, destruction)
Mage: Prefering to use their extensive knowledge of all things magical, they wield a might more powerful than the sharpest blade. (unarmored, all magic attacks)
Nightblade: Spell and shadow are their friends. By darkness they move with haste, casting magic to benefit their circumstances. (Light armored, acrobatics, blades, alteration, destruction and restoration)
Sorcerer: Besting the most well-equipped fighters, they rely on the spells of the mystic arts. Unique to these mages is the bodily stamina to be armed with the thickest armor. (heavy armor, all magic attacks but specializes in conjuration and destruction)
Spellsword: More nimble and athletic than the sorcerer, and better suited for spell-casting than the knight, their attacks are unpredictable. Students of combat and magic. (heavy armor, block, swords, destruction, illusion and restoration)
Witchhunter: Swift on foot, and clever with spells, they use distance as their ally. Slower adversaries are fodder for their arrows. (unarmored, athletics, alchemy, bows and arrows, destruction, conjuration and mysticism)
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