Really should have waited to post that previous one till I'd seen the video... But oh well.
Looks pretty nice, brilliant atmosphere nice graphics. But the combat seems really... small. Too confined, which could be the demo but it seems very God of Warish with the small walkways and small groups of scaling enemies. I'd like a nice tactical game, bursting into a room where they have cover etc established and needing some forethought before jumping in.
Plus there seems a far too massive emphasis on close combat, really feel that you should come to a situation and actually have a decision what to do. Imagine the previous example, you burst open a door and are assailed by a wall of fire so you duck into cover and do a Gears of War style shoot out across the ruined room breaking the heart of the resistance. Once they're faultering you charge out and brutally cut through the survivors.
Would make for some awesome co-op. Instead the bolters look more like cap guns than anything and the whole "use as a distraction" thing kind of takes away from it all.
I'll give them the benefit of the doubt that they'll add some variety to the cinematic moments or else they will get old fast, but I seriously hope to be a part of bigger battles with a lot more strategy. Of course that's something I doubt.
Like the guy said in the vid, it's only a first build, and they are hoping to add in many many more finishers.
As for the combat, it goes with the Universe. The Marine you play as is most likely a Sergeant, as he has the traditional Bolt Pistol/Chainsword combo. The Bolt Pistol isn't as powerful as its bigger cousins, the bolter and heavy bolter. That may explain the focus on close combat. That and the fact that the chainsword is just plain awesome.
First off I'm going by what he's said, they are focusing nearly solely on combat. Which I think is a mistake and takes away from the whole multi-tactical aspect of marines. As well as quite likely cutting off the ability to see any different kinds of weaponry...
And don't try to out universe me about anything about GW. For one, I'm pretty sure that is a Bolter, was much too large and bulky to be a Bolt Pistol. And even if it was a bolt pistol, it still fires large caliber RPGs. It's the kind of thing that would rip apart a normal person.
Though I did rag a bit on Fire Warrior's atmosphere one thing they really got right was the bolter. It should be a slow intractable rain of explosive death, not a really pussy kind of SMG.
Truth is that while their art department seems to be right on the ball, the people designing the game seem to be taking a very narrow kind of view to the game theyre making....
You don't get to a near final build of a game and decide to go a near completely different direction with it. They have decided firmly what kind of game they want and I think it's far too limiting.
They won't go back and make the bolter an imposing powerful weapon, they won't change the entire premise of the game. They'll take that build and tweak it until it's ready to be released. The kind of changes I'd like would require massive recoding of even that basic build.
In short, that's the basics of the game that will be released. How I think it should be done just won't happen.
Ok go load up the video and then turn off your screen.
Now actually listen to what the guy is saying. All of the stuff I think should be in there won't be because the developers don't think it should be.
They're making a God of War game with a space marine, you can even see that from the basic level design. So expecting an Gears type game with a heavily advanced close combat system is really just going to leave me disappointed.
The main flaw is in the gameplay, which will stay pretty consistent right throughout.
Do you think this will be a completely perfect game?
Game looks kind of cool, I just think that they could make a much better game if they took the focus off of button mashing styles of combat. I'm thinking battles with dozens of those guardsmen, just think sitting behind a piece of cover obliterating one with every shot as they eventually pour over your barricade. You punch one in the face, instantly killing him, disembowel another two with a sweep of the chainsword and you're suddenly embroiled in a melee with dozens of foes.
Now that is a game, and if they even just started going in that kind of direction with it I would be very nearly salivating for this game. Add some squad mechanics, a variety of weapons, options for air strikes or perhaps actually let you run through an actual full scale battle in an attempt to reach an objective.
There is so much promise in this game, but frankly it doesn't sound like the developers are even trying.
NO GAME is perfect. If that were true, then why have other games to begin with?
I think this game caters to a select crowd of people. The people who basically just want to be in the shoes of a single Space Marine. Sure, bolters are fun. I always have squads equipped with Heavy Bolters in Dawn of War. But I guess that's just not what the developers had in mind when they began making the game.
Ok let's follow your argument, let's assume that it's just for people who want to be in the shoes of a single space marine.
Oh wait, that's me.
Instead of making a nice varied shooter, they made a kind of cliched action game. There really isn't much special going on here. Where as if you had the strong combat and a strong shooting system and the gameplay forced you to alternate between them... Then you'd be entering ground breaking territory and would have the chance to make an amazing game.
And truth is some games are actually pretty close to perfect, Ocarina of Time, some of the Marios... Some games just do everything right that critics just can't sit back and rip them apart. Or perhaps like GTA4 get so close that it's hard to be too critical anyway.
It may be impossible to achieve true perfection, but that doesn't mean they shouldn't try.
id perfer more of a gears of war style game.........the fact that a single space marine running around is extemly unlikley..........if thaey did it in a more rpg way that would be interesting.....i.e start as a scout, go to battle brother, then veteren, terminator, captain/chaplain, and when you die maby u could pilot a dreadnaoght
Though on a less critical note how come I can't find anything about this game on any of the gaming sites I tend to use? I went to try and see some other journalistic views but couldn't find shit all on it, not even a search match.
The game looks good for a rough build. I think the bolter should do more damage. Fuck, its a .75 cal Exploding round coming out of that thing. In Firewarrior (good game) the bolter does about the right amount of damage. If the game was totally fluffy, the Guardsmen would be exploding with one or two shots. That would make the game TO easy unless there was platoons (at least 25 Guardsmen) swarming you. If you ever read any of the novels, Marines can go by them selfs and still cause alot of pain for the enemy. And if anyone bitches about the "why is he firing a bolter with one hand like a bolt pistol!?". Look up true grit in the 4th edtion Codex: Space Marines in the trats section. I cant remember the name of the name of the trat that lets you do that but its something. And if you are trying to figure out what Chapter it is, its not Ultramarines, not Blood Ravens but it looks like Relictors Chapter due to the Dark Grey power armour. The Chaos Marines look like Word Eaters. But the markings where hard to see so this is my best guess.
@scarecrow_10 : It takes years to become a fully armoured Space Marine from being a scout. I actally had the same idea as you. I do really like having some kind of upgrade Feature like that. Or after doing this and that, you can get different weapons like plasma pistols, plasma guns heavy bolters etc. Maybe have a whole game about you being a scout then the next game you become a Fully armoured Tac Marine etc etc. After the 'Tac Marine' game, I dont know where to go. The Force Commander, Chap, other roles will be kind of hard to do. Maybe in the 3rd game, at the start of the game, you can only pick what you are and have the same missions no matter what you pick. Just have different objectives for each class.
The combat system is pretty cool but it does have holes. I like the finishing moves. They (Developer) said there will be a hundred or so finishing moves when its done. I think it would be cool to have a close combat system like Assassin's Creed. I liked the defending and the offence moves you can do. The whole cut cut cut thing will get kinda old. I just have to keep in mind that this is a rough 1st build. There is alot of polishing to do and building left.
It looks good but they say that they're trying to capture the "feel" of Warhammer, but Warhammer is meant to be on a much grander scale than the video i saw, it seemed too confined for my liking. But I guess we will see.
Everybody has there own opinions. I have mine, you have yours, Zimmy has his. It's fine that everybody disagrees about this. Disagreements are how progress is made. However, calling me "fucking stupid" is just plain childish. You could have said, "Are you blind?" Or "Try using more than 2% of your brain!" Calling me stupid just makes me not care about your arguement.
Zimmy does have extremely valid points, and I actually do agree with most of them, but you have to take something else into consideration. I stop thinking logically at 11pm. I was posting that after 11pm. Hence, what I say isn't going to make sense, and it won't change.