Hey, thought I'd like to return this thread to the front page get some opinions on the ME3 plot.
They (Bioware) have stated that they want to have the plot end relatively quicker this time around, rather than the time it takes to complete the ME1 and (most likely) ME2.
So I'm wondering what you guys think... do you think it'll be alright to have a relatively short plot this time around, or do you wish the experience would extend for as long as possible before unleashing the epic, final ending to Mass Effect?
I'm pretty sure it wouldn't be a surprise, though, considering they've (probably) finished ME2... and I highly doubt they'll spend so much time on DLC... not necessarily suggesting the quality of ME2 DLC, but let's be real, they can't spend all their time on DLC without working on ME3 itself.
I don't know where you're getting the short plot comment from, the only thing I saw was that Casey Hudson wanted a shorter development time for the 3rd in order to keep the entire trilogy in the life of one console.
Based on the ending for ME2, ME3 is going to be nuts.
One thing I'm still curious about in ME2... If the reapers are made by the genetic material of their victims after the conquest, why was the human-reaper being made BEFORE the conquest? Is it only because the collectors/protheans could do it ahead of time, as they were incapable of becoming a reaper themselves?
And also, How did the first conquest happen with - what I'm assuming is the case - only one reaper to start with?
So many damn questions... I'll be a bit annoyed if I don't get answers.
I don't know, if they're going for a 2011/2012 release, that means we've got 2 years of development time. Since it seems like they've settled on an engine for their combat and storytelling now, I think that's a pretty good time to develop something that will kick ass.
I know they promised lots of DLC, but I imagine it will just be done by a small team and with the majority working on the next sequel. ME2 took about 2 years, and I think it turned out damn good, and that was with a combat overhaul. If they stick to minor tweaks - that's all the more time for thinking up great levels/quests.
I totally agree with you, especially with tweaking and stuff.
If, however, I wanted to ask for ONE new thing in ME3, it would be some sort of space combat, controlling the Normandy and such. I can just imagine how awesome it would be to control the Normandy as you and thousands of others of frigates fly into the Reaper invasion fleet, with explosions everywhere and a bunch of ships blowing up all around you. :D As well, I would love to see space combat pop up randomly in the game, especially if its a merc/pirate attack in the Terminus systems.
I'd like to see a non POS morality system. Honestly, Renegade/Paragon have almost no effect on anything besides some occasionally more favourable dialogue choices. Something along the lines of what Dragon Age used (influence on a character-by-character basis) would be pretty sweet.
Also, I'd like some manner of gear system between the horribly broken one from ME1 and the almost non-existent one from ME2. Almost every other RPG ever created has had a workable gear system, I don't see why Mass Effect can't.
I'm actually playing ME1 right now. Trying to end it to my liking so that everything I did transfers to ME2 the way I want it to. I know we'll eventually be able to transfer our data ME3 too. This is really a great way to prevent story contradictions in sequels.
1. They're right about the stats thing. Part of what makes the ME series awesome is the fact that it's your skill, not your stats that allow you to live or die. They're wrong about the inventory, a workable inventory system could be put together as a mid-point between ME1 and ME2.
3. I don't know, I kind of enjoyed the ensemble cast they put together in ME2.
4. Eeeeeeh, I'm not a huge fan of complete customization. It's a ship, not a personal house. You get to customize the captain's quarters, and I think that's plenty.
I have to disagree. I didn't really care about any one squadmate over the other because I was constantly switching between them. I think as far as squad goes, they should focus on quality over quantity; possibly with less RPG stereotypes. Mordin for example was a breathe of fresh air, whereas Zaeed was the same grizzled veteran I've seen a dozen times over.
Zaeed was DLC and was obviously not meant to be hugely developed. He was a quest, a heavy weapon, and a new ability, not a real character.
Everyone else though was pretty genuine and in depth. It wasn't like they didn't put a ton of effort into each and every one of them, the quantity didn't negatively affect the quality. If you didn't like a character it wasn't because they didn't have enough time to make one that you liked.