I find it disappointing that people can be so goddamn opposed to accepting advice on how to do something. Jesus, when the actual numbers are thrown at you, at least acknowledge that there are better options. You may call it childish to harp on this, but it's even more childish to see the facts and still say they dont matter.
For fun go try telling people in random lobbies that ultralight materials still doesn't work on smgs.
So... remember a while back when we were all talking about how matchmaking has selective hearing and only listens to half of what you say? We'll this confirms it. Just got on and having promoted all my classes last week they were pretty low levels. I jump on my infiltrator, level 8, and go for the good old staple: Any location, any enemy, Bronze. First lobby there was a guy with a broken mic that just put out static; I left. Searched again, and it begins to load up like it does when you join a game already in session. It loads. First thing I see: Firebase White. Second: Geth. Press start. Platinum. What. The. Hell. I stumbled into a credit farming match on the 6th wave. Armed with my puny geth smg and valiant, I joined the players in the lower room and proceeded to cloak like a maniac. I could just pick off the lower tier enemies, and my smg could widdle away at higher enemy shields, but talk about being out classes. The only thing I could offer were my rockets.
So, after the match I went from level 8, to level 14. Roughly 5k credits, to 119k. Fix yo' game Bioware.
Paraphrased conversation (only because I can't remember word for word) from about 4 weeks ago:
"Hey dude, ultralight materials still doesn't work, you'd be better off using the other ammo upgrade." "What?" "ULM doesn't give you any cool-down bonus in the match. It's still bugged." "But it was in the patch notes. I went and read them." "Yeah it was, but PC players timed it in-game, and it still only works on the geth SMG. It shows up on the weapon cooldown screen, but it has no effect in game." "Maybe, but how could they time it? It's too small to make a visible difference anyway." "IF IT'S TOO LITTLE TO MATTER THEN WHY THE FUCK ARE YOU USING IT IN THE FIRST PLACE?!"
Believe it or not, most of their contribution to the team was made face-down in the cold metal floor.
It's one thing if they suck and they're hurting the team. It's another if they're successful with a build that's less than optimal.
In the case earlier, being more comfortable with one gun can lead to increased accuracy, making the per-shot damage done higher with the Raptor. In the end, does it matter as long as success is being had?
I went 6/6/6/4/4. Used the hurricane with stabilizer and extended barrel. Gear was stronghold package, cyclonic modulator, smg rail amp and armor piercing rounds.
Most of it went pretty smooth, though waves 8 and 9 felt like 15 minutes a piece because I saved all my rockets for wave 10 in case I had an eliminate targets objective. Turned out to be disable devices. Wave 6 I had the hack circle I had to leave a few of times to draw the enemies away.
Why are there so many difference Gear Bonuses? Adaptive War Amp I Assault Rifle Amp II Barrage Upgrade I Berserker PackageI Commando Package III Expert Package II Grenade Capacity II Guerrilla Upgrade I Mental Focuser V Multicapacitor II Operative Package II Pistol Amp II SMG Amp II Shield Booster III Shock Trooper Upgrade I Shotgun Amp II Sniper Rifle Amp II Stronghold Package II Thermal Clip Storage I Vulnerability VI I Warfighter Package II
I just want high level of like 2 or 3 of these and it just keep giving me new ones.
Snap Freeze 6, Energy Drain 6, Incinerate 3, N7 Training 5, Shield Mastery 6 (go for the optics, Chitikka cryo shield).
Guard allies doing objectives, harry oncoming foes with shield bashes and draw away aggro from squishier allies. Snap Freeze then follow up with a shield bash for cryo explosion goodness--especially Phantoms; usually will take them out in one or two hits all virtually all difficulties.