I already have good server rules ready to be posted as a seperate topic. As for: The gametype: Conquest The map rotation Operation Metro, Caspian Border, Operation Firestorm, Kharg Island. Ticket amount: 200%
Metro is the worst goddamn map for conquest. Sorry, 3 out of 4 maps isn't enough to make me put up with that. It's simply a matter of who can camp top floor of B the best. Never worth the frustration.
For what it's worth, there are enough 24/7 metro maps that if you want to have an air server, make it air straight up. Then you have my attention, even if you won't put Gulf of Oman and Wake Island small in there.
It would be cool to have an anti-material rifle as weapon equipment--thus ammo is drastically reduced and players won't rely on it like a primary. But then again, the tanks are made of tin foil these days...
At least do a couple more maps, like CQ on Grand Bazaar and Rush on Tehran Highway. Four maps will get really old, even with x2 tickets, and despite close-quarters action being fun, the Russians are totally at an advantage on Metro, making that the most frustrating CQ map
And I realize I just replied to the wrong person. Meant for Apollo FTW.
And on an unrelated note, a deployable AMR would be pretty sweet. You'd probably have to limit the player to maybe a magazine of ammo, though, to keep it from being too ridiculous, and it'd have to be used by engineer, because if the support class uses it, you could just drop an ammo crate and be all set
Think it would be better with Recon class. Assault gets Grenade Launchers, Engineer gets multiple explosives and Support gets C4 to deal with vehicles. Only thing Recon has is Soflam and you need a cooperative teammate for that to be effective.