Heard about it. Very interested only because they right out of the gate are talking about private self managed servers. Playing the hell out of Day Z right now, but Rocket's attitude toward the community that is paying the bills to run all these servers for his mod is really starting to piss me off.
Of course your paying to run the servers for his mod. he doesn't even get paid for making the mod himself, the real reason the servers are all linked up is so you can keep your character and switch servers, if this game is a private game per server then it probably wont be as hard as dayz or they're just being lazy.
P.S you can get your own private server for DayZ if you please but it cuts off your character from everyone else's servers. no unwanted advantages are needed in Dayz
Ummm.... Yeah. I know all this. I pay for two 50 slot servers, because the game is fucking awesome and I want to help out by putting servers out there for people to play on. And Rocket is employed by Bohemia Interactive. He isnt just some guy that made a mod. If Bohemia is smart, they have just given him a team of people and said, "Go!". That still doesnt help the fact that right now it feels like Day Z is being developed faster then bugs can be fixed.
Server admins arent allowed to ban for suspected cheating, or really do much of anything but install patches for that matter. We have to have .log, screenshots, or video proof to ban someone or else the server can be blacklisted from the Hive for just banning. I realize its his mod and he can do whatever he wants, but let us help. I dont want to lock the server. I dont actually want to make it private, but the lack of interest that I see in fixing some things at are obviously broken and the rampant hacking kinda do make me want to. All in all, Im talking about server management stuff. He is just making it super unfriendly to host a server or manage one.
So, if you look back at my post, my problem is with how he seems to be treating the populace, not that Im paying to host servers.
And that has what to do with making server management as easy and open as it can be so that (just like in other online games) Admins can manage the network and player bans?
What I like about the War Z concept right now is that it is standalone and building up on the shoulders of DayZ. Yes it might turn in to some kind of legal issue at one point but for the end gamer we just want a stable game that will give us that same experience.
I hope they work harder then Bohemia is for hacker control. I got hacker killed 3 times in the last week :(
What are you talking about. The team working on it had interviews last week and the acknowledged that they tried to line up with the DayZ genre. That is why there is 2 game modes now: Normal and Hardcore. Normal freezes your PC for a fixed amount of time (not sure yet maybe 24 or 48 hour) and hardcore kill him off outright. They have the same kind of food, drink and health system, which actually include Stamina. They have an open map.
Only thing that differs is that you can customize your character stats with a leveling tree and there will be more story elements to drive questing like journals or writing on the wall. There will be neutral NPC in safe towns also. It's DayZ ++
You really just arent getting anything I am saying. I want the power to ban, kick, whatever from my server when I deem fit. Under the current rules I cant do that. Sure I can kick if pings are too high as its really does affect server performance. But if I suspect a player of hacking but am not able to prove it why cant I ban from MY server I pay for? I mean, I can, but at the risk of having the server blacklisted. Bullshit.
So, I can sit and stream the log file all day, but I do have to work and do other things. Or I kill a person, destroy their vehicle, but see then in another perfect vehicle in less then 5 minutes, then get an email on my admin email I put in the server MotD about other people seeing that guy and suspecting hacking, but cant do shit because of above rules? I love the human interaction side of Day Z, but the current attitude make it a hackers paradise because Admins dont have shit for power to stop it.
Wow I didn't know it was that bad ouch. Well I guess that is something they need to work on if they want the Mod to stay alive. Right now i'm staying away and hoping the War Z Beta opens soon :)
DayZ is a survivor, dead island is an mmo thus meaning that WarZ is nothing like DayZ, it just looks like DayZ to pull in a crowd of people who want to or already play DayZ so they can make money off of sales. Not only is this a complete dick move to steal a mod idea and make game but its an insult to those poor people who are actually going to buy the game and relies it's nothing like dayZ.
DayZ: You spawn with a flashlight, no npc help, no tutorials, no "leveling" to give you an advantage and help you out. endgame: you can lose everything at any time, even after you get used to the zombies human error can get you severaly damaged from 1 zombie.
Current form:Alpha mode with goal to make end game about working together with REAL people in the community to build of cities.
WarZ: levels, Npc cities, quests. chances of survival much higher.
end game: Since it's an mmo the zombies with "level up" in other areas but eventually once you've done the "story" and reached max level there will be absolutely nothing for you to do. get new loot?...raids...no chance.
Not all admins are as nice as you =p Most people who play wont be so nice and will use their admin powers to ruin other peoples game-play. There should be a trust thing on the forum were after a while you sign up and show good behavior and they grant you full admin powers. remember still an alpha and rocket doesn't own Arma 2. He made a mod for the game so you should probably go to their forum and make a topic asking for a better communication between admins and the rocket team because obviously there is issues you could help with.
Hey I don't disagree that it's a MMO, but I do disagree that it would be like Dead Island. Of course they will compare themselves to DayZ the 2 games have very similar guiding lines. In both games you are not just playing against Zombies and Humans but against yourself. You need to eat, drink, heal yourself. Dead Island did not have that.
Now I'm not sure about the questing being so integral to the actual game. The way I was reading was that if you wanted to know more about the world and the situation you could Quest. But you could simply wonder around and try to find thing. Keep in mind that DayZ is weeks or months into the Zombie outbreak and WarZ wants to set it 5 years after, so that will drastically change the situation.
Of course a lot of this is speculation on the little information we have about WarZ and keep in mind that comparing yourself to a highly liked game (or mod) is a double edge sword. Yes they will get more publicity and eyes on it but if they fall short of the expectations they are setting in the comparison they will lose more then they are bargaining for.
You cant have a storyline in a zombie game, it's not about the story its about the zombies and surviving. This game is just trying to make quick money out of DayZ and they're probably going to get sued as well.There will still be no end game for this game. you will level up and get a complete advantage over newer players.
Did you read anything about the game? It has been in development for almost 2 years now. I can tell that you don't like it and that is your prerogative. But how do you expect such a game to get sued about anything? None of the elements that Dayz MOD are copyrighted as far as I know. Yes there is significant similarities but so does many other games. You said so yourself War Z is going to be an MMO and have a good number of elements that seperate it from DayZ.
Again i'm not debating the differences i'm comparing the similarities and what I see being the same in both games I like. Will I like the game I don't know I usually don't like MMO's so maybe not but for now it has my hopes up since DayZ now is in limbo with Arma3 coming out the the Modders working with Bohemia on including DayZ in the Mod. Right now War Z is scheduled Q3 and Arma3 Q4 so that means I will get to try both in sequence and judge at that time.
Thanks. Having my title as PAX Enforcer isnt just for show. Its also a statement on how I think the online community should be. We should all help each other, respect each other, and be able to game peacefully. If I die in PvP in a game with PvP then thems the bricks. I dont expect everyone to feel and act this way, but I do. Many of the other E agree with me on this. If I can add to the community by hosting a server, volunteering for a show, whatever, I will, but I of course want the people who I am helping to support by those actions to respect my time and money invested in these projects.
Sadly those arent Bohemia rules about banning. Those are Rockets rules you have to follow to host a server. Even if a server was allowed 5 bans a week, Id be OK with that.
We ran into a hacker last night. Some foreign guy. Saw our clan tag and realized we were server owners. Starts talking about how nice the server is and all this stuff. He just kinda keeps talking to us for a while and at one point the guy goes, "All I do with my scripts is find and kill other hackers. Do you guys need anything? I can spawn some stuff for you."
Uhh, no thanks dude. Thanks for the offer, but no thanks.
Day Z has a long way to go IMO. I hope that Rocket is able to go the Minecraft method and do presale in beta and just keep patching in massive amounts of content. It is currently just a mod.
Has anybody signed up for The War Z closed beta on their website? Supposedly it starts later this summer, looking forward to see what it's all about. Still hooked on sniping people in Cherno though >:)
If I created a game that looked like halo (including suits) and sold it on the basis of fighting aliens in a huge "halo ring" but as an mmo i would get sued. This game is doing the same thing, they're not using DayZ the game but DayZ's looks to bring in players who actually like DayZ.
They can claim their idea is original and what not but iv played through DayZ since it's first month of being created and all the little issues that pop up in DayZ have somehow been "solved" by this much bigger company. It would be like Microsoft stealing ideas from Google cromes problems.
Im quite sure there is copyright otherwise people would of just stolen the code and made their own servers then sold the game for cheaper.
DayZ plans on being a stand-alone game from arma 3, if they can pull it off then it will be good if not it will come out as standalone after arma .
In reply to Nexagelion1, #18: go to their forums and try to get their attention, he hates the hackers as much as you do since they're DDOS attacking the servers as well.
Herpa Derpa yourself. His comment has nothing to do with which engine is being used. Only with the release/business model that Rocket wishes to follow.
In response to In reply to HappySparkeh, #21: Ooo, i've really wanted to try that game, any good? Sry if a little off topic
But back to the main topic. I've very interested to see how this will pan out. I could see them having a story in the game but probably more as a side/optional aspect of the game. Compared to Dead island where that was the main driver. I can totally see the aspect of NPC controlled "Safe zones"/"trading towns" In they show Jericho (realistic post apoc tv series) They had some trading marketplace towns that were heavily guarded and they'd shot anyone who started trouble.
The aspect of skill trees is a good idea especially if there are more obstacles in War Z. It would make it better to have an intensive to team up with other players. Maybe there's a locked door and you need someone who knows how to pick locks or someone who knows how to cook and preserve food, not everyone knows how to fix and fly a helicopter but maybe someone in your party does. This would give greater intensives for players to team up compared to day Z where anyone can fix and drive a car, it enhances to experience to get a group going but it's still way to easy to go solo.
Personally though I reeeeally love the hive system that Day Z uses because it makes it super easy to join up with other players on different servers to I at least hope the War Z team makes it easy to switch.
Probably too early to say anything but still very excited!
I was really hating the whole rut zombies in gaming were in and it felt to me like is might have been like Dead Island *shudder* but im glad to see its shaping up more like Dayz. I just want a pseudo realistic zombie survival game that i can enjoy for hours so i hope things go well for it's development.
Did you even read his reply to my comment in context, I was not talking about Rocket's Business model, I was using an example of a failed project that had the exact characteristics of DayZ's Update/Release model. But to me it doesn't matter where they go, good riddance to all current DayZ'ers, a blight upon the ArmA community.
DayZ'ers are like 99% of the community.. >.> without us you wouldn't have any money for a proper sequel. no-one knew the existence of arma 2 until the mod was released but do not worry the game is going to be independent soon from arma anyways. Then you can keep to your own rubbish of fighting bots with auto-aim.
Ill save HappySparkeh the trouble of doing this, but that statement is untrue. ARMA has and has always had a very loyal fanbase. It still have a couple thousand active dedicated servers. More then most 3 year old games manage to keep going. ARMA3 was in dev before DayZ mod was released as well. BIS doesnt rely on game sales as a sole source of income, with the amount of military work they do they have plenty of income there as well.
For sure, Day Z brought a TON fo new players to the game, but dont disrespect the game.