Bungie Brotherhood

    • You're Still Here?

      1 year ago

      Bungie Brotherhood

      Groups are done. It's over.


      Go home.


      *chicka chicka*

    • RIP Filthykillz

      5 years ago

      Bungie Brotherhood

      Your service to this group will not be forgotten!
      UNSC_Metel.PNG

      On a lighter note, I've got an awesome fundraiser group to tell YOU about! I love RTX. You love RTX. Everyone loves RTX! Expenses got you down? We can help you attend RTX!
      RTX For Everyone

      Post edited 12/08/12 11:16AM

    • Bungie Pro and Crimson: Steam Pirates

      7 years ago

      Bungie Brotherhood

      Couple of things today, ladies.

      First of all, the first game to come as a result of Aerospace - Crimson: Steam Pirates - will be available for free on the iPad starting September 1st. Admittedly, I don't know much about the game seeing as I don't have an iPad and therefore have no interest in buying it, but for you lucky bastards who do, you can find out more about the game here.

      Second, Bungie has announced that it will stop offering its Bungie Pro subscriptions as of September 21st. As for what will happen after that point, here's the direct quote from the news article:

      What happens after September?

      Bungie Pro Video will only be offered in pay-as-you-go form, via the Render Minute Packs available through Bungie.net, and you’ll no longer need to be a Pro member to buy them.

      More information about the last time to use up your minutes will be available after that March date, but you’ll have until then for sure.

      We will NOT be removing Pro features, including expanded File Shares or Bungie Pro Nameplates for any Pro accounts that expire after 9/2, and Microsoft has let us know that once that last Pro subscriptions have expired they intend to allow you to retain your 24 File Share slots.


      So for those of you out there who enjoy having that extra file share space - buy now, before it's too late.

      Sorry it's not very exciting news, but it's all I got.

      Filthy out.

    • Waiting for Destiny

      7 years ago

      Bungie Brotherhood

      Hey guys, first of all I'd like to thank Jasinto and starcom for making me an admin. I'll do my best to keep the group alive and well-updated.

      Secondly, I wanted to give you all a heads-up about this site, which has the best collection of information about Bungie's next project I've seen so far. It appears the game will be titled "Destiny" and - well, you can read the rest for yourself if you so choose.

      As it appears right now, Bungie won't be giving us much of anything for awhile, so just sit tight and keep checking back at that site for updates. I'll be sure to let you know if anything else of interest comes along.

      But for now, I'll see you all starside.

    • So, Its Come To This.

      7 years ago

      Bungie Brotherhood

      First off, Bungie's got some new ViDoc something or whatever. Maybe something about their new game.

      Brave New....Something

      As much as we'd love to keep running this group, Starcom and I simply don't have the spare time anymore. So, it has come to this.

      Post a comment saying you want to become an Admin of this group. Best comment in one week wins! Yay!

      later,
      corey

    • Ill-Prepared

      7 years ago

      Bungie Brotherhood

      .....Hmmm.

      Well, first of all, Happy Bungie Day! I hadn't originally planned to make this journal myself. (New admin tryouts didn't go so well), but here I am.

      I regret to inform you that I have no real news to give today. Bungie.net is where you're going to have to go to get info on Bungie Day. I can suggest that you follow @bungietweets on Twitter. That's all for now. If you want to contact stardom with a question about Microsoft, he's still around. Don't bother him too much, though. He's busy keeping his new bitch in line. I hear she shits everywhere.

      Jacinto out.

    • Oh, Dear

      7 years ago

      Bungie Brotherhood

      Here we are, on the 6th of June. We are just two members away from hitting 1-3-3-7 members! Talk about timing!

      But I digress. Mr. Starcom and myself have been neglecting our duties (not exactly him so much as me) to you as your admins. For that, I apologize. We both did, and still do, have other responsibilities that take priority over matters such as these. For that also, I apologize.

      It is with that said that I say what it is I have come before all of you to say:

      NEW ADMIN(S) NEEDED

      That is all for now. Thank you for your time.

      File does not exist.

    • WTF, Bungie?

      7 years ago

      Bungie Brotherhood

      I don't even know anymore.

      343 Industries has taken over the Halo franchise, so I guess we're done with all things Halo here in the Brotherhood. The problem is, we have pretty much nothing else to go on, except for the other games (Myth, Marathon, etc.). This is all rumor, but Bungie may be announcing their latest project at this year's E3. Other than that, I've got almost nothing.

      We've no doubt remained content with Halo: Reach, but Bungie made the mistake of letting leak their pre-Alpha build of this latest game, therefore our interest is now focused towards the next game.

      Unfortunately, all Bungie has given us so far is Chickenpede.

      Thanks, Bungie.

    • No, Not Heroic

      8 years ago

      Bungie Brotherhood

      Alright, seeing as no big news has sprung up regarding Halo: Reach besides the game itself lately, you guys are gonna let me give you a little help in Campaign. Of course, by me I mean a Bungie employee. I gots other stuff to do and, quite frankly, they get paid to this stuff.

      Below is a tale of Legendary trails, committed by none other than Sketch

      Two weeks ago today I finally earned the most coveted of all Reach achievements by beating the campaign on Legendary, alone. I initially tackled the campaign on Heroic so I could more thoroughly enjoy myself but eventually I mustered up the fortitude to face the ultimate challenge. (I'd recommend a similar approach for all but the most die-hard Spartans)

      If you’ve earned this achievement as well, consider yourself part of an elite club. As of October 2nd (the most recent report I have), barely 5% of the entire Reach (online-aware) population has earned the “A Monument to All Your Sins†achievement.

      I was going to turn my experience into a high level guide for Bungie.net in hopes of sharing some tips and tricks to make your Legendary play-through a little less painful. I may still get to that, but in lieu of Sketch’s not-so-expert advice, I did manage to get some interesting insights from the team on what makes Legendary, Legendary. Sure, it’s “harderâ€, but what else is going on behind the scenes? Here’s a rundown of the major aspects that separate Legendary from the lesser difficulties:

      *Warning – there are a few spoilers down below!*

      •Damage – THE most challenging trait for Legendary is the increase in damage that ALL of the Covenant will do. For perspective, playing on “Easy†results in enemies doing a measly 22% of the damage done on “Normal†difficulty. On Legendary, prepare to get blasted by projectiles, explosions and melees that do 77% more damage than Normal difficulty. OUCH.


      •Projectiles – Not only do those plasma bolts hurt more but they’re also harder to avoid. On Legendary difficulty, the projectile speed is anywhere from 50% to 100% faster than Normal difficulty (it varies depending on the projectile/weapon). In general you’ll also find that the number of projectiles per burst is greater, the length of each burst is longer and the time between bursts is shorter on Legendary than the lesser settings.


      •Upgrades – The higher the difficulty setting, the greater the chance that an enemy in an encounter will get upgraded to a higher version. On Legendary there is a 50% chance that any enemy will be upgraded to the next highest version – so that Minor Elite you fought on Normal or Heroic now has a 50% chance to become a Major (or a 25% of becoming an Ultra). Enemies will also have more health on average than the same enemy would have on a lower difficulty.


      •AI Behavior – I was surprised to learn that the AI actually does NOT evade more or have a greater awareness on Legendary compared to the other difficulties (with the exception of a greater likelihood to see Active Camo or less likelihood of falling for Hologram). However, the AI does behave differently by generally having a better aim, a greater chance to fire plasma pistol overcharge shots and a shorter time between melee strikes.


      •Customized Encounters – In addition to everything listed above, which applies to every single enemy in the game, sometimes the designers have done extra, specific things to beef up an encounter solely on Legendary play-throughs. Jerks! For example, in “New Alexandriaâ€, Dan Miller will throw more Banshee patrols at your Falcon as you fly around the city and on “The Packageâ€, he added a fourth Hunter Wave that appears before the final wave. On “Nightfall†you’ll have to contend with four Hunters instead of two. And so on.
      So there you have it. Legendary is much more challenging and it’s all “by design.â€

      My final stats: 14 hours, 1 minute to complete. 2,038 kills, 259 deaths.

      Are you part of the 5% of players who shares this honor with me? If so, how’d it go for you? If you have tips and tricks to share please sound off and maybe it will make its way into my future helpful Legendary guide.


      For more info that you didn't know about Reach, visit Bungie.net

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