8-Bit Roosterteeth
A single player adventure Rooster Teeth game developed by fans

8-bit Rooster Teeth is going to be a single player adventure game. Top down old rpg style graphics. You can look at it like a giant rooster Teeth meme incorporating many different funny situations discussed on the podcast, news, and journals. The game will consist of different areas like the office, a convention, Australia, Canada, and places like that. Each place will have different "quests" to complete to move on with the story.

To know more about the story so far visit www.8bitroosterteeth.com/storytime.html

A game created by Rooster Teeth fans for Rooster Teeth fans.

Follow us on twitter for upcoming information: http://twitter.com/#!/8BitRT
Like us on facebook as well: www.facebook.com/8BitRoosterteeth
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May 18th, 2015

Engine Building

So we spent quite a bit of time in the beginning designing the look of the game with the characters and levels. Which was good because then I built a lot of the game mechanics using the sprite models. Right now I am working on the quest engine. Attaching the quests to the characters, items, completing the quests and unlocking new things etc. One problem from taking my sweet ass time working on this game is that now people are leaving the company. So from now on I cannot create characters unless there is a special reason until I start working on the main story. I have a path for the main story, but it can change based on the employees still there. It really only hinges on a few main people to work the way I want it to. So now while I am finishing up the quest framework and a few other things before actually doing the actual core game story build, there will not be any new employee sprites. This is just an update to let everyone know what I am working on. Now that school is over and a lot of my contract work is finished or waiting on other things I have quite a bit of free time. Which is very nice and means I get to do this which I really enjoy.

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