|
|
|
|
|
|
| |
| Signed up: |
8 years ago (9/21/04)
|
|
|
Last signed in:
|
1 month ago
|
| |
|
|
|
|
|
|
|
|
|
Machinima loses another greatLooks like another bittersweet development in the world of machinima. The Leet World, by the guys at Smooth Few Films recently posted its final episode. Even if you've somehow never seen the show, you have seen some of their work. The SFF guys helped us out on the first episode of Reconstruction with that massive Valhalla scene and contributed voices to the show.
My favorite non-RvB machinima piece has to be SFF's "Day In The Life Of A Turret". Eddy, Nick and Daniel are quality producers and the genre will surely suffer from their absence. In general, more good groups seem to be leaving machinima than entering it. I think that if more developers would reach out to their community producers and give them more opportunities to support their work, we would see a lot more quality projects. Sadly, it's just not the case and trends appear to be pointing in the opposite direction. Some days I fear the machinima movement is running out of gas and Smooth Few taking their leave will only push the needle that much further towards E.
However! The guys have an awesome new project on the horizon. Their live action series, Web Zeroes, was picked up be Revision 3 and will premiere in October. So, while I am sad to see them move on from machinima, I can't wait to see the new series.
|
|
|
|
|
|
| |
|
|
|
That sucks. I loved that turret film.
The Leet World was the second best Machinima I have ever seen. Shame it didn't last.
RIP The Leet World. You will be missed.
Post edited 9/25/09 6:27PM
They made some really cool stuff, it's a shame really. The Day in the Life of a Turret is something I watch monthly just because of its awesomeness. Portal ftw!
'Day in the Life...' is a fantastic piece to be sure.
One, it takes the path of a professional medium. The game development and publishing studios give the machinima studios their full support, providing the rights to film various series and the in-game tools necessary to allow for filming in the first place. As long as intellectual property is such a hot commodity, though, I'm not sure if I see this happening. It will take a generation shift at the executive level to make this happen, putting someone who understands the value of community-driven content in charge.
The other path is that machinima becomes more accessible. Outside parties find a way to make existing machinima tools even cheaper, dropping the price of capture tools to the bargain bin level. Established machinima studios provide a course study for newbies in the field to pick up tricks of the trade from. Game modders program machinima-friendly environments in games without them. While the overall quality of work drops down, machinima would become even more of an extension of the Internet's "access for all" philosophy. People with talent but lacking in tools would find what they need in this form of machinima, and the undercurrents of the Internet's fan fiction aficionados would empower them.
…Yes, I'm writing an academic paper right now. Does it show?
The "day in the life of a turret" is one of the best Machinima videos ever.
"Go to hell, cube!"
I hope the smooth few films guys find success with the web zeroes series and everything else they do!
Loved SSF sad to see their work on machinima stop but at the same time exited for thier new project.
Im producing a live action show that has Machinima in it. Using the machinima for cut scenes.
Check it out www.thwackers.tv