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Applicable philosophyI’d often claim that part of my success as an artist is in part being an unrequited engineer. I spent much of my childhood assembling things. Being born in poverty, when most infants/toddlers had toys/blocks, etc. as children, my first toys were quite literally the rocks in my backyard. I then moved on to disassembling my various household electronics & car parts. Much of my formative years I spent huddled on the floor over bits and pieces of things my father and I would scrounge up at the garbage dump. The day my older sisters got jobs at McDonalds I thought we were set for life. Free happy meal toys and hamburgers forever. Even eventually as our family established itself, I still dismantled everything to figure out how it worked. Lego’s, Transformers, you name it. Nothing was immune to my screwdrivers and pliers. Years forward as family members chart off to their lives. Left alone you learn the habits you’ve developed are your arsenal.

This all before I ever knew what a computer was, and yet the moment I found out art was possible digitally was fated in me. The prospect of virtual development to me meant limitless possibilities and iterations of work. Staying late at the elementary prep school I perchance was enrolled in, and worked as a janitor to pay tuition. (Yes I was a 12 year old janitor.) I logged as much Macpaint time as I could. Even then when painting per say a car in Macpaint, with no layers, I’d layer it as if I were building it. Frame, chassis, pistons, axles, engine, fuselage, eventually exterior… with 2 colors. When a day came that the old Mac II’s were being thrown out. I waited behind the school and fished out of the dumpster my first computer. Dad taught me well.

This is why I lol whenever people ask me about my process. Because almost always this all too often question starts at such a high level, “What program do you use to make you movies?” This is a question I hardly answer because any short answer I were to give would just be bad advice. And not to mention btw my process is far from any good at all. It's filled with legacy workarounds and the kind of backwards thinking that only seems to work for me. If I were to somehow implant all of my ability and experience into someone else, and give you every application necessary to recreate what I do. It will never recreate who I am. And that’s what you’re seeing whenever you watch what I put on screen. To be able to engineer a working product from a finite level is part of my workflow. So when I hear people argue about which program/workflow they should choose. Keep in mind; less talented people (myself included) have made more with less, which people have become more invested in. Red Vs Blue is a prime example of that. Aspiring animators, don’t get caught up in making a Tech Demo when you should be making a movie.

The finite nature of how I process information extends into everything I work on including RvB. There’s a comparative nature that’s very prominent in RvB Season 9 (and a little bit in Season 8) of the combat philosophy of particular characters. Having already established Tex as much of a Boxer/Brawler character in Season 8, I knew that Season 9’s agent Carolina would be a counter to her. So in planning agent Carolina’s fighting style I decided her movements to be the more romantic version of combat. Tex’s moves are rooted more in practical/realistic in application; Carolina on the other hand is a character of philosophy/enlightenment. For every one punch Tex throws Carolina throws 3. But Tex only needs one punch. But Carolina’s fighting lives in a world of possibility, possibility of misses, counters, dodges. But Tex lives in a world where her punches don’t miss. It’s this conflict in philosophy that I feel adds detail and meaning to the combat. Essentially I root the differences in their character much as there are the differences in soft and hard martial arts. The strength in Tex’s punches come mainly from her biceps and chest muscles, Carolina from her Triceps and back muscles. If you observe the direction in which their punches fire. Tex's almost always come from around or below, her posture often has he forearms heavily curled and tense... and are nigh unstoppable. Where as Carolina's originate from her core and come in rapid succession, are compact, less perceptible and more open to change. This is there in the performance if you watch RvB Season 9 with this in mind. There’s something living breathing in every character one way or another for me. At times I’ve described it to Burnie as:

If Freelancers were cars:

Tex, Ford Mustang, muscle car. But not without style
Carolina is a GT, Also powerful, but with more finesse
York is a good ol’ pickup truck.
South is a Flashy sports car. She’s often wasteful and even vain in her movement
North is a Tow Truck. Nyuk Nyuk
Maine is an 18 wheeler.

That being said, I feel in many ways I failed as a combat designer. Not so much in belief, but execution. The nature of my work eventually delineates to the same thing. And I am forced to question, what does it mean for a sequence to have meaning? Does the number of motions spent equal value? I think I may be a little too much Carolina and not enough Tex. It’s times like these when one should begin to think laterally. It’s almost all too appropriate the nature of combat be at question just as we left our Heroine last year at a similar impasse.

Edit: When I think of Wash he's actually much harder to apply. I find myself thinking more of his tactical nature. How he's always got a plan. For example, Season 8. Ice fight, when he was fighting beside Meta against Tex. He does a flying knee into a combo that ends with Tex Putting him on the floor. But did you notice that in the process he actually snatched Tex's holstered battle rifle from her and later used it against her? Wash requires an extra level of thought and appreciation due to his history.

Edit Edit:
Ok this is way better
Alkalye - "Wash is a Volvo. Not often paid attention to... but intelligent and multifaceted.
Wyoming is a Delorean. Because he is a fucking time machine.
"
1 year ago  |  Comments (154)  |  + 493 Cool
154 COMMENTS Sort by Mod · Date
Ryuuske13 Sponsor
I have the same mentality...So many toys were disassembled in my youth.
#1  Posted 1 year ago  |  + 2 Cool
If I was seen with a screwdriver in my youth, my parents would blindfold me and lock in a cabinet too high for me to reach.
#4  Posted 1 year ago
Ryuuske13 Sponsor
I know the feeling.
#5  Posted 1 year ago
Landon Le Cat Gifs
If it makes you feel any better, there was PLENTY of Tex going on.
You certainly didn't fail as a designer.

I would've personally liked to see more time spent on the personal character animations, but that's a minute gripe.
#2  Posted 1 year ago  |  + 12 Ditto
I agree with this. Monty, I must say, you are a bigger bad ass than Tex herself.
#1  Posted 1 year ago
Makiii
I always loved how each Freelancer has their own style, it really is noticeable. You, Mr. Oum have serious talent. Keep up the amazing work.
#3  Posted 1 year ago
theiviaster
This is really incredible
#4  Posted 1 year ago
SerenityNick
This is the most inspirational journal post I've seen.
You're awesome Monty,
#5  Posted 1 year ago  |  + 19 Ditto
Darkfire180 Pocket Watch
There's a lot I could learn from how you've described your life. Thanks for posting this, Monty.
#6  Posted 1 year ago  |  + 1 Ditto
Andy I liked it FOR that. it read like a journal entry. sure it was coherent and had a nice flow, but there wasn't a directed point.
#2  Posted 1 year ago
Griff i still liked it but im just saying the tradjectory of the post was all over the place but still really cool to read
#3  Posted 1 year ago
8BitGamer
Very inspirational, thanks for the good read Monty.
#7  Posted 1 year ago
Dr_Jober
A truly great person in this interesting "mix" of not so perfect (but still awesome) people in the RT office,

Nice job Monty!
#8  Posted 1 year ago
MacGregor07 Sponsor
Too bad it's too late to use this journal entry as a source for my definition essay.
#9  Posted 1 year ago
coreyclark93 Sponsor
Very interesting read, Monty. I'd just love to probe your brain sometime, your process behind things are fascinating.
#10  Posted 1 year ago
FriscoFlame Nutt Marker
This is amazing Monty, and you are an outstanding artist, our admiration is a testament to how much you have NOT failed in execution, we are always our toughest critics and you know what dude, if this is failure in your eyes, I can't even imagine how mind-blown we will be when YOU feel you've succeeded
#11  Posted 1 year ago  |  + 28 Ditto
mike822
what type of car is Washington?
#12  Posted 1 year ago  |  + 1 Ditto
Kustar10
Awesome! That was really cool!
#13  Posted 1 year ago
Ember FoxGirl
This was wonderful to read. I love to hear what goes on in a filmmaker's head.

And I, like others, am also curious: What car is Wash?
#14  Posted 1 year ago  |  + 4 Ditto
Ember FoxGirl
Ah, cool. I just read his edit. I could see him as a hybrid. But there so many kinds... SUV, truck, or sedan? What do you think?
#3  Posted 1 year ago
FriscoFlame Nutt Marker
Probably Hybrid S.U.V. it's probably the most durable of the choices, and has the most potential to be destructive
#4  Posted 1 year ago
Frenchy_52
Washington doesn't get to be a car?
#15  Posted 1 year ago  |  + 1 Ditto
Tock Spartan WDSY
He beat me too it. If Washington were a car, what make and model would he be?
#1  Posted 1 year ago
dhthompson43 Sponsor
So what kind of car would Wash and Wyoming be?
#16  Posted 1 year ago  |  + 3 Ditto
Victolic Drewcifer
Thanks for sharing! Really shows how you can make yourself something just by working hard. And Dumpster-diving
#17  Posted 1 year ago  |  + 0 Funny
KillerAqua1
Utah must be a very old car then.
#18  Posted 1 year ago  |  + 2 Zing!
Myshu chupariffic
I was just ruminating on thoughts similar to these today--namely, that an artist finds their true path in their early passions--things that fascinated them since they were kids. I know in my case I wanted to learn to draw since I was five, so I just started drawing with whatever I had. I taught myself all the way up to the artist I am today, and I'm still learning every single day.
It feels like it's not just practical, but a necessary thing for an artist to analyze the way we create things--art or movies or even cars--to spot weaknesses and seek solutions--to get more efficient all the time. It's certainly an engineer's approach.

Always learning, teaching yourself--it's why we admire you, Monty! Good luck with your work.
#19  Posted 1 year ago  |  + 3 Ditto
anttwan
Great post!
#20  Posted 1 year ago
jakep97uk
the more i read and hear about Monty the more badass he seems
#21  Posted 1 year ago
xBRITxHyBriD
You haven't failed as a designer Monty, I hadn't noticed the fighting styles until I read this but it makes sense, I'm going to keep an eye out from now on :D
#22  Posted 1 year ago  |  + 1 Ditto
Notichimtoki
Hearing your story was inspiring. It's cool to see how someone went from next to nothing, the rocks in his backyard, to the most recent editing programs and making everyone else feel noobish in comparison!!!

Keep working, cause it's unlikely that anyone could do this job better then you could.
#23  Posted 1 year ago  |  + 2 Ditto
Brunette
You say that you have failed? Don't let anyone make you think that. Ever. You have worked hard to make it where you are today. And your an inspiration to all of us here. The RT community is here for you, and we love seeing your work <3
#24  Posted 1 year ago  |  + 1 Ditto
dthomash Iosta Mash
I as a programmer have a similar process. At one point you said to not "get caught up in a tech demo," which I feel is very good advice. If I am trying to learn how to use a certain function correctly, I best do it through a project. In my opinion, if you are trying to learn a technique, do it through a larger project, it definitely helps because you then have an end goal in mind.
#25  Posted 1 year ago
Joeanis
and if you cant unsrew it use a hammer
#26  Posted 1 year ago  |  + 2 Funny
SailorGirl81 Polymath
Excellent point about how it's not the program or equipment that makes what you do possible but your personal history of making the most of what you had available (even if pulled out of a dumpster)
#27  Posted 1 year ago
CABOOSHyay
Thanks for sharing, Monty. All I can say is you haven't failed at anything. Your animation skills are better than most animators I see today. And that's a lot.
#28  Posted 1 year ago
SuckItBlue13
Theres no way you could have failed as a combat designer. Not only was the combat awesome, but you explained it perfectly. Nice job Monty!
#29  Posted 1 year ago  |  + 2 Ditto
kamuijr
Wow monty you've been through so much and done even more you really are a Icon.
Monty Oum the man the myth the legend.
#30  Posted 1 year ago
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