Well this project is taking a little longer than i anticipated, but it is still moving along nicely.
I needed an end game mechanic so i decided to go with a standard time limit set up. After coding a timer loop and parsing the 10 decimal places i ended up with, I passed the current time clock to an on screen GUI
Then set up a check for every integer lower than 5 to control the text color, changing it from white to red every even integer, resulting in a flashing alert of low time.
after this, I happened to let one of my friends play the game so far and test it out. The first thing i noticed was an out right impulse to spam the fire button in hopes to hit as many targets as possible before the time ran out. Because of this i realized that i needed to add in a deterrent on the fire button to keep players from spamming. So i coded in a time decrement for each fired pellet that does NOT hit a character target. Set up a secondary GUI element and passed the data to it.
Then, I naturally wanted to add a reward for hitting the targets. So i reworked my code to allow for an increment in the time.
I was fairly satisfied with the results. I am sure it will require some tweaking to get the "feel" that im wanting. Not too rushed and not too slow. But it will get there.
Im also currently working on a SQL query for the possibility of an online Highscore system.
Yeh, all the game mechanics are being fleshed out and finished. as for art style, Im throwing around the idea of going full 3D, which i could do myself but would probably add a few more weeks (minimum) to the process. Other than that im looking into the possibility of commissioning scheree or maybe s...
Yeh, all the game mechanics are being fleshed out and finished. as for art style, Im throwing around the idea of going full 3D, which i could do myself but would probably add a few more weeks (minimum) to the process. Other than that im looking into the possibility of commissioning scheree or maybe someone else. I think i would like to include someone else's style from the community. Add some extra "flavor" to the game. Any thoughts?
I messaged scheree and left a comment on her commission page, but i have not heard anything back. Im also considering going full 3D which i could do myself. It would just add a LOT of time. Im going to contact a few more ppl that you gave me and see how that goes
OK cool. You may want to consider creating a 2D version first, in order to get attention for the 3D one you'll make if you think there's a demand for it; not least because you don't want to throw in weeks of work only to discover that either the RT staff have a disagreement with it or...
OK cool. You may want to consider creating a 2D version first, in order to get attention for the 3D one you'll make if you think there's a demand for it; not least because you don't want to throw in weeks of work only to discover that either the RT staff have a disagreement with it or people here just aren't that interested.
Keep up the good work.
(and your grammar is perfectly acceptable)
:)
as for art style, Im throwing around the idea of going full 3D, which i could do myself but would probably add a few more weeks (minimum) to the process.
Other than that im looking into the possibility of commissioning scheree or maybe s...