Well this project is taking a little longer than i anticipated, but it is still moving along nicely.
I needed an end game mechanic so i decided to go with a standard time limit set up. After coding a timer loop and parsing the 10 decimal places i ended up with, I passed the current time clock to an on screen GUI
Then set up a check for every integer lower than 5 to control the text color, changing it from white to red every even integer, resulting in a flashing alert of low time.
after this, I happened to let one of my friends play the game so far and test it out. The first thing i noticed was an out right impulse to spam the fire button in hopes to hit as many targets as possible before the time ran out. Because of this i realized that i needed to add in a deterrent on the fire button to keep players from spamming. So i coded in a time decrement for each fired pellet that does NOT hit a character target. Set up a secondary GUI element and passed the data to it.
Then, I naturally wanted to add a reward for hitting the targets. So i reworked my code to allow for an increment in the time.
I was fairly satisfied with the results. I am sure it will require some tweaking to get the "feel" that im wanting. Not too rushed and not too slow. But it will get there.
Im also currently working on a SQL query for the possibility of an online Highscore system.