Bioshock Infinite Impressions !!!SPOILERS!!!!Finally got a chance to finish this fantastic game. The ending wasn't quite the mind fuck that I felt is was built up to be.
Playing with interdenominational shifting and directional time travel are well explored plot functions in literature and film, and plenty of other games. The stories use of infinite possibility lends the game its namesake, and some plot holes. Though the plot holes are by no means crippling.Elizabeth's character was well thought out and the gameplay dynamics she brought were useful and enjoyable, making them extremely easy to miss when you find yourself separated from her. But she was still a disappointment me. She was hyped about as much as the entire game... Bioshock Infinite Impressions !!!SPOILERS!!!!Finally got a chance to finish this fantastic game. The ending wasn't quite the mind fuck that I felt is was built up to be.
Playing with interdenominational shifting and directional time travel are well explored plot functions in literature and film, and plenty of other games. The stories use of infinite possibility lends the game its namesake, and some plot holes. Though the plot holes are by no means crippling.Elizabeth's character was well thought out and the gameplay dynamics she brought were useful and enjoyable, making them extremely easy to miss when you find yourself separated from her. But she was still a disappointment me. She was hyped about as much as the entire game. She was suppose to change the way we felt and interacted with companion NPCs. While she was never much of a liability in combat, she only proved to be merely an evolutionary companion, rather than the revolutionary one we were sold. Even so, her duologue was phenomenal and her character's adaptability was refreshing, particularly when she accepts killing as an important necessity, instead of loosing her shit and flipping out at a dead body. The thing I loved the most was the marginalization of what seem like important choices. Normally this annoys me, but when paired with the past, present, and future themes, it worked quite well to reinforce the games nihilistic approach to some aspects.. Choices are inconsequential, you live, lived, and will live. Gameplay did get repetitive, but fuck man, it's a shooter, it's the natural order of things. The narratives use of racism and American exceptionalism lacks subtlety and comes off as very obtuse. But sense it's only a plot device to facilitate great themes, it's forgivable. The only thing that really annoyed me was the fan service bullshit return to Rapture. Yeah yeah, it had to happen in the infinite possibilities somewhere, it only served to removed me from what had been a very immersive game to remind me this isn't a new experience. IF it was some nod to the fluid cyclic universe theme by the writers, it was a poor one...(Poor Songbird...
) But that's more of a personal gripe than general. Now the most delicious question is... How does Booker go from our tortured hero, to maniacal fanatic. This might be expanded upon in the DLC. I suppose the possibilities are
INFINITE