MMORPG's are my favorite kind of game. I've been playing them basically since I was born. I'm pretty sure I've played every major & AAA mmorpg on market, ever. A Majority of my closest friendships were founded playing these games.
6000+ hours in EverQuest 2. (~5 years)
2000+ hours in Star Wars The Old Republic. (~1 Year, split alpha/beta/launch/expacs)
2000+ hours in World of Warcraft. (~1 Year, split between Vanilla, WOD, and now Legion)
1000+ hours in WildStar. (~4 months @ Launch)
5000+ hours in Lineage 2. (~3 years, Vanilla, Chronicles, Throne, Goddess)
5000+ hours in Ragnarok Online. (~4 years. )
2000+ hours Guild Wars. (~2 years. )
Veteran of Revelation Online, Black Desert, Blade & Soul, The Elder Scrolls Online, Trove, NeverWinter, WildStar, Final Fantasy XIV: AAR,ArcheAge, Ragnarok Online 2, GuildWars 2, Tera, SWTOR, RIFT, Star Trek Online, EverQuest 2, Lord of the Rings Online, Dungeon's And Dragons Online, Warhammer Online, FlyFF, Age of Conan, Vanguard, Mabinogi, Metin 2, Vendetta Online, Cabal Online, Darkage of Camelot, ROSE Online, Perfect World, Silkroad Online, City of Heroes, World of Warcraft, GuildWars, Linage 2, Star Wars Galaxies, Knight Online, EVE Online, MapleStory, Rangarok Online, Anarchy Online, Asheron's Call, RuneScape, Linage, EverQuest, UltimaOnline, and I'm sure a bunch i missed.
It's a shame, but the MMORPG genre as of late has become a cash-grab, because the audience is hungry and willing to throw money at the screen, but the bar is set so high that it's unobtainable.
- Either create a half-baked game, or take an eastern game and "bring it to the west"
- Create "Backer"/"Supporter"/"Pre-Order"/"Early Access" packs.
- Once main "MMORPG" audience leaves, convert the game to pay-to-win, or skip to step 6.
- Further Profit off the few remaining players who want to remain competitive.
- Now that nearly everyone has left, fire all your development team and coast since the game only costs you $100 a year to host and you've printed millions of dollars.
I'm still mulling over what my perfect "MMORPG" would be. I know EQNext looked pretty close, before that was shot in the head by Daybreak.