Hello everybody and welcome to our next episode of Log Horizon. The series about our heroes who figured out one tough thing only to discover that another tough thing is coming around the corner because of a what if scenario that got played out behind their backs. Stupid hindsight.
In our last episode, it was mostly a low key episode. And by that I mean it was lax on action, not in importance. It was an episode that allowed characters to group up and pass along information about the incoming goblin hordes. And horde is the proper term here as it seems like all the goblins are coming to invade the lands of men... and elves... and animal people. Fun times. So the Adventurers are divided on this as some are looking to help while others question why they should help without being asked to help? And that's not to even throw in the logistics issue that's going to come into play. And then there's raising an army, too! Can't forget that.
That's when Shiroe drops the bombshell that each death has a consequence, that they may lose their memories. This is confirmed but Krusty, but he makes it worse. The memories he's losing are that of his previous life. Actually, I may have a theory on that later. In any case, death is no longer consequence free for Adventurers, as now there's a chance they can lose memories of their previous life, and I imagine more than a few Adventurers have precious memories of their previous lives.
Meanwhile, Minori has decided to pull a Shiroe and look into getting their party involved in stopping the invasion from running rampant over a town. Though she disguises it as a scouting mission, they soon discover a local village that was already sacked, with indications that there were no survivors. That's when the older players show up because they knew the younger kids would get themselves into trouble, then decided to basically go all in with their suggestion. So Minori suggests going on the offensive instead of trying to defend a town that can't be defended. Will Minori's plan succeed? Will the RTC be asked to help? And will they now have to worry about any other regular events that will have dire consequences if they fail? Let's tune in and find out.
-Our episode begins with a panning shot of the forest as magic goes off in the background. We see Minori surveying the area as Naotsugu says that they've almost cleared the area, but they might have missed a squad or two, so keep your eyes open. She passes this information to the rest of her party, but will continue her role as scout. She tells Toya to get ready, who is on task to draw any enemies their way. Rudy, however, is really impressed with Minori's vision. He wonders how she can see in the dark so well and so far? Well, items, obviously! There's nothing they can't do, except to find love.
-Serara explains that Minori is using some magic eye drops that Naotsugu lent her, so she should be able to see like a cat for a full day. And as we all know, cats have killer night vision. She thinks like a cat, too, as it's all going according to plan. Though she really wants this plan to work since she dragged everybody into a very deadly situation. Don't worry, if you fail it's not like they'll punish you or anything. But they will take away your command, though.
-Meanwhile, Maryelle is told the truth and she isn't happy about it at all. She tells Naotsugu that the kids shouldn't be trying to fight them, and he agrees, which is why they aren't trying to hold off the goblins, but fighting them instead. This just makes Maryelle more confused as Naotsugu says the goblins don't have a place to fall back to and they have nothing to protect, so they need to take the fight to them. Maryelle has her concerns, but Naotsugu is confident that, as soon as they start beating on those goblins, they'll do what goblins always do and run away. Basically, they're best shot is to him them hard, fast, and let panic take care of the rest. Though Naotsugu is very impressed with the strategy, but also assures her that the kids have him and Nyan-ta as backup, so they totally got this. By the by, I've been checking off all the things that are on the list of "things that will doom a mission." It's an impressive score, showing that this plan is going to crash and burn rather spectacularly. Watch me be wrong.
-Later, Toya and Rudy are on watch, with the sorcerer commenting on the long night which is full of man eating terrors just over the ridgeline. Toya is happy they aren't doing this near suicidal mission on their own, and is happy to have the older players watching their backs. He's just hoping nobody passes this information to Shiroe so he can yell at them for taking such a stupid risk.
-In Maihama, Shiroe is told that the kids are taking a stupid risk and attacking the goblins directly. He passes this information to the rest of the RTC Delegation. Michitaka is surprised by this, since they haven't finished discussing anything here. Krusty argues that the kids are doing what the situation requires them to do, and that they wouldn't worry about how well the RTC is negotiating half a world away. Well, okay, it's actually closer than that, but given the situation, they might as well be half a world away. While Shiroe agrees with Krusty, he also states that Michitaka has a point, that this may be taken as Adventurers acting on their own. He states that they have to come to an agreement before the next conference convenes or life is going to be very difficult for them in the near future.
-After the opening title we cut to Duke Serjiad being told that the goblin attack is being orchestrated by the Adventurers. That sounds like the paranoia of a politician who wants to build a wall to keep the Adventurers from leaving Akihabara. Sorry, but I just couldn't pass that one up. One of the nobles, Taihaku, states that if the Adventurers had acted to weaken them from the start, this would never have happened in the first place. Another noble named Krenditt doubts this claim, citing that the Apocalypse really threw the Adventurers for a loop. A third noble, Kashiwazaki, says that, right now, it's important that everybody speak their minds, even if said minds are filled with absurdity. Though he suspects that this conference is being held without the Adventurers for that very reason. Though we had to fight to keep the conference from being listed on the schedule as "Meeting to trash talk those stupid Adventurers."
-Taihaku adds in that they're like to lose Choshi by nightfall, and if the goblins continue the assault, Lord Kiliva's territory in Tsukuba is next, or perhaps, even further. Though he looks at the Duke, letting him fill in the rest. Sounds like this guy is making a power play and using a potential disaster to make said play. Why does that sound familiar?
-Tonight's episode is titled A Lazy, Cowardly Princess. Back with the RTC, Michitaka asks if the nobles are still in their secret little meeting, which Krusty confirms, though he believes they'll attempt to do this without their involvement. Though Shiroe comments that the nobles haven't decided yet, given they haven't gotten a response yet, and their pride is on the line here. Though he agrees that the nobles probably aren't looking to owe the Adventurers anything, except the blame when this eventually falls apart. Krusty replies that, if history has told them anything, the nobles already have someone for this job. Basically, the Izumo Knights, but there's a small problem with that.
-As Duke Serjiad says in the noble's secret meeting, the Izumo Knights have disappeared. No easy answer here for our heroes. As the nobles quietly panic, Taihaku stands up, saying they sent a number of teams for reconnaissance and have reported back that several of the fortresses that were once occupied by the knights are now empty. There are no corpses and no signs of combat. Just nothing but the buildings themselves. And how crazy would that be if the buildings also disappeared? Despite all this, Duke Serjiad says they must come to terms with the situation and move forward. After a moment of silence, Kiliva stands up and says that they're only hope is for all the lords to unite and attack the goblins together. And he isn't suggesting this just because it looks like his territory is next in line to get hit. No sir, and don't you dare accuse him of that, either!
-One noble agrees, saying that the best option would be to surround them, forcing them to lay siege to a well-defended city. And when they are tired they will surround them with a large combined army and then attack! The perfect plan! Though as it's pointed out by Taihaku, for this plan to work they would need to sacrifice a city. Kiliva gets very upset by this, since Tsukuba is likely the next target and he refuses to let it be sacrificed. But you're the one who came up with this plan! Well, part of it. Duke Serjiad tells Kiliva to calm himself and suggests they all take a recess to let their heads cool off. Go take a walk or grab something to drink, then we'll reconvene and discuss this some more.
-Back at the training camp, Minori hears a loud noise and soon spots goblins on the move. Ten in total divided into two assault units. She tells her party to get ready as they activate the plan. Toya comes charging in, leading a couple of goblins in, who are blindsided by Serara's Willow Spirits. This entangles them, allowing Rudy to follow up with his Icicle Blade skill, enhancing Toya's sword attacks with ice elemental damage. Isuzu says she's going to give Rudy a thirty second boost, so keep the attacks small and short. That's when Minori spots another squad coming in at two o'clock. Though I'm pretty certain it's 11:56 pm, but it is dark. Rudy attacks the charging goblins with his Flaming Arrow, with Isuzu following up with The Master's Echo. This super charges Rudy's attack, basically creating a beam cannon, killing the goblins. Overkill much?
-While Rudy wants to be all compliments, Isuzu tells him to get his head in the game and keep an eye on the cool down so he's ready to attack again. Back on her perch, Minori sees the explosions in the distance. So far, everything is going according to plan. She's just hoping things don't go horribly wrong at some point.
-Back in Maihama, Shiroe suggests that the nobles are facing the real possibility of the Izumo Knights not being available to them. To Michitaka, this suggests that the Adventurers are their only other option, which Shiroe agrees with, but then adds that with their skills and abilities, they won't have the luxury of avoiding any wars that might erupt between the nobles and the other nations in Japan. That said, he says that neither they or the nobles should consider a plan that would just freely hand over soldier to the other that easily. Krusty thinks they'll need to have a treaty of some kind, if he understands Shiroe's words correctly. That's correct, but before doing that, they would need to agree to the terms with each other before agreeing with the nobles on any terms they may offer. Michitaka mimics the Shiroe maneuver and thinks he has another sneaky plan on standby, but he's totally in with whatever the Villain in Glasses has to offer. They really need to find a better name for him.
-Shiroe comments that this idea of his isn't exactly a major coup. He's only suggesting that they sit down and decide what their roles are ahead of time. Michitaka relents, because he isn't a fan of politics, and asks Shiroe what they need to do. While that conversation is going on, we check in on Raynesia, who's got her head on a table in the cool night. She thinks about the incident with the goblins, how her father has never looked so serious before. This is a world ending scenario here, and she wonders how many people are going to get hurt as a result? That's when she overhears some nobles discussing the plan on how to deal with the goblins. Basically, Tsukuba is done for, though the noble argues that it is a well-defended city and should last quite a long time. Kashiwazaki agrees, but wonders who will have the unfortunate task of informing Kiliva of the decision, since he'll fight tooth and nail to not let his territory be overwhelmed by goblins. That and it's unlikely that they'll be many survivors. Because it's always the common people that are hurt the most by these things.
-After a long pause, Kashiwazaki says the thing all the nobles have been thinking of, and that's to bring the Adventurers into this conversation. The other noble agrees, since death is nothing more than a slap on the wrist to them. Though the downside is that they would largely be in their debt, which Kashiwazaki agrees with, so he suggests to keep them out as long as possible while gathering as much information as they can in order to have leverage against them. With regards to the knights, they must keep that information to themselves. He's willing to lie to a few of them if it means keeping their protection, consequences be damned!
-Sadly for Kashiwazaki, Raynesia heard the conversation and is not happy about this at all. We then cut to the RTC being escorted to the noble's secret meeting. Krusty points out that the West Wind Brigade made it, as well, though they're stuck at the gate while the conference is still going on. That's when Raynesia appears, wanting to tell her the news, but Krusty can do nothing but tease her about being up so late. This just upsets her more. She turns around, telling him that he can say all he wants about her being lazy or cowardly or that she cares for nothing but sleeping, but she is a member of the High Lord's family, and as such, she doesn't always sleep so easily. Krusty apologizes for his words, but then asks seriously what is bothering her at this time of night.
-After a pause, Raynesia recalls something Krusty told her, that freedom requires a person to be resolute, which is something she hasn't forgotten. Just a little something she thought he should know about. Krusty is left speechless as she leaves, which leads to our eyecatch featuring Chibi Naotsugu! Because when you need a smile, Chibi Naotsugu is always there to do something to make you laugh.
-When we return, Minori is giving a status update on their situation. They're fine as they've cleared out the goblins in the area, so now they have a chance to catch their breaths. She confirms that the goblins are still heading north by northwest. As the other party members are suiting up, Minori tells Naotsugu and Nyan-ta to take care of themselves. One of the items Rudy is equipping is an item called Mage's Gauntlets, which are just the items for those that use Offensive Magical Attack Spells, as told in a flashback. Though they can only be used when he's at level twenty-five. Toya asks how good can something that puny be, but Serara says that they're the first item to be acquired by the group working together. Isuzu agrees, since they spent a long time in the dungeon getting them, so they're all right in her book. Toya relents, but asks what they can do about them since they can't all use it at the same time. So as they comprehend setting up the Thunderdome, Isuzu is able to intercept the thoughts and suggests that Rudy gets them instead. Since the gauntlets are for people who use attack magic, they would be a perfect addition to his arsenal. The rest of the group quickly agree, causing Rudy to blush a little. Toya calls him out on being so modest, which is apparently out of character for him, which gets a minor argument out of them. The best of friends.
-But still, this is quite the gift for Rudy. He confirms with the group once more as he wants to deserve them, though. Well, we see him equipping them at night, so he must have accepted. Isuzu comments on how they look good on him, getting a chuckle. That's when Minori says that it's time to go as they need to move down to the ravine. She reminds them all of their patrol overwatch techniques, because it's always important to remind everybody what to do before engaging in more battles. As Rudy kills their light, he swears by his gauntlets that he'll beat even more goblins. Isuzu tells him to not get too excited, but he responds that one has got to have some enthusiasm in life. Isuzu seems reluctant to agree, because she's probably thinking the same thing I am. How many red flags did Rudy just pop in that conversation alone?
-Back in Maihama, the RTC are meeting with the Eastal lords. You can cut that tension with a knife, though. Michitaka is already bored with all the long speeches, but Shiroe suspects that they're waiting for one of them to speak up. He believes that both sides want to get more information on the other without sacrificing their own secrets. Assuming that, they should go with the plan they discussed. We flash back to the meeting room with just the three guys, where Shiroe says that if he offers to send his own troops, the nobles are going to have to tell them what their tactical situation is. Assuming they give it up, that is, because people do stupid things in high stress situations. Though Shiroe himself has tired of this cat and mouse game, so he decides to open up this conversation with a big question. Can any of the nobles summon the Izumo Knights? He's greeted with silence, confirming his own suspicions.
-Krusty takes this opportunity to jab at the nobles waiting for the Izumo Knights ,but the nobles counter that they won't arrive to simply eradicate a few snarling monsters. Besides, Adventurers have far more experience with goblins, and also, it's not like they don't have people in trouble, too. Krusty asks him to clarify if they are asking them to send people to help them fight. Krendett tries to talk around it, but stumbles. Michitaka loses his patience, saying that he thought the purpose of this conference was to share thoughts on how to handle the goblin invasion, but to him, it seems like they're more interested in questioning them then providing any real assistance. One of the nobles counters, saying that the Akihabara Knights are said to be brave and unmatched in combat. Shiroe corrects them, saying that they're called military officers who are always at the ready to fight battles, but if that's the case, there seems to have been a misunderstanding. As a group, Adventurers do not have a standing army, though I wonder they're talking about the Royal Guard?
-Kiliva counters, asking what exactly are these blasted Adventurers good for? Michitaka demands to know what he means by that comment and his tone, though Kiliva states that they've been given special abilities from the gods, so they have a duty to protect the land. Michitaka doesn't take kindly to the tone and he's barely holding himself back from jumping the table. He claims that such a duty is news to him, but Kiliva counters that Adventurers are invincible, and despite having such an incredible gift, they blindly abandon the responsibilities that come with it. And you should all be ashamed of yourselves for thinking just of yourselves and not us! But especially Kiliva! Extremely pissed, Michitaka slams his fits to the table, causing it to crack. That causes the other nobles to sit down in utter terror at such power. And this is why you don't pick fights with beings with phenomenal, cosmic powers.
-Michitaka states, firstly, that they are not citizens of the Freedom Cities, which is why the nobles never bothered to invite them to attend their conferences before. And whatever plan the nobles have, the Adventures have no obligation to be any part of it. He turns to Krenditt and asks if he would agree with such a statement. He again tries to dance around the subject, but Taihaku growls, getting him back on track. Despite what certain people have said, they are not here to request or demand fighters from Akihabara. Shiroe mockingly asks if they were invited to this conference to listen to Kiliva's request, only to have the League of Freedom Cities disagree with him? Isn't that a bit presumptuous? Kiliva takes this as an accusation of acting for his own benefit, which he totally isn't doing, even if his city is next to be attacked. No sir, not him!
-Keeping Kiliva from digging himself deeper, Taihaku says that it is not the will of the League, but many of them do share in his concern about the role the Adventurers might have in this. Will the mighty and all-powerful warriors of Akihabara sit this one out and stand by while Yamato faces certain disaster? Michitaka is not having any of this, telling the nobles to go out and fight just because they can won't gain the trust of the Adventurers of Akihabara. After a silent, tense moment, he apologizes for breaking the table, but softly. Makes me wonder who he's apologizing for?
-In his mind, Shiroe understands Michitaka's concerns, that when they die there is a risk of losing their memories, and anybody would be upset about that, and while they did want him to play the voice against sending troops, Shiroe does kind of wish he didn't smash the table there. Krusty seems to be thinking the same thing Shiroe is as he tells the Enchanter that Michitaka may have just boxed them in. It appears they're at a stalemate, which, in this situation, is probably the worst situation to be in. Disagreements can be mended and compromised, but here, where nobody is budging? That's just worse.
-So, how do we break this stalemate? Why, a sudden arrival, of course! As the door opens, we see that Raynesia arrives. Everybody is caught off guard by this, even Krusty. For all his teasing, I don't think he expected this. As she makes her approach to the table, she calms herself. She thinks on the empty compliments she received from some of the nobles in the room, hearing there laughter. She starts to regret coming as she starts to feel smaller and smaller, shown visually by her shrinking in size. She questions what she is doing, wishing she was in bed, wearing her pajamas and wishing this all away. Suddenly, she recalls Krusty teasing her and she tries to shake it out of her head. She knows she'd rather be asleep, but there's something she has to do.
-As Duke Serjiad calls out to her, Raynesia addresses Krusty. He's actually at a loss for words as he stands and politely greets her. That's when she drops her bombshell. The Princes of Maihama is going to Akihabara and she requires Krusty to escort her. Krusty, who usually has a quip for everything she says, is just flabbergasted by her request. This draws confusion from the noblemen as Krusty tries to understand why she wants to go? Why, to raise a volunteer army, of course! The noblemen don't think she could do it and that she lacks permission to do this, though some think this might be a golden opportunity. I think they either want her out of the way or to assassinate her and blame it on the Adventurers. Take your pick.
-Krusty questions this decision, that such a task would be an enormous undertaking, but Raynesia understands. When questioned further, she responds that Adventurers are supposedly free, so they are free to do as they wish. While she knows how people think of her, as a stupid girl who isn't supposed to know anything about politics, however, she was taught from a very young age that you show respect when you ask for something you want. And as a member of her family, her father and grandfather taught this lesson to her and made sure it was ingrained into her very soul. As such, she feels that it would be improper to hide the truth from the Adventurers. Well, this is going to be an interesting break to the stalemate.
-First truth is that the nobles are unable to find the Izumo Knights. This shocks the table so much that it feels like a hundred people are talking at once. Or there's another conference going on in the next room. Quiet down over there! Krusty comments on this revelation, though he whispers it to her. Raynesia whispers in response that, when she takes responsibility for this, Krusty will apologize with her. He agrees but asks what her end game in this is. She mocks him for not being able to read her mind and admits that she's just making this up as she goes. Still, as a member of the Cowen Family, she certainly does not wish to be insulting to everyone. Though in a way she did slap the nobles in the face with her declaration and bombshell statement. Oh, and the nobles have been non-stop this entire time until Duke Serjiad claps his hands, bringing attention to the room. He should see about marketing that technique.
-So what does the Duke do now that he has everybody's attention? He gives the floor to Raynesia. So she keeps with the standard operating procedure. She tells the nobles that the Adventurers have more freedom than any of them could ever hope to have. She doesn't know anyone among the nobles who are anywhere near as strong as an Adventurer, but that doesn't mean that they get to take advantage of them whenever they want. They don't have the right to exploit anyone else, though they were more than willing to throw one of their own lords under the bus a few moments ago. Long story short, the time to ask for help is now, but in order to do that, she needs to go to Akihabara with an open heart. After all, Krusty said that every single Adventurer has freedom, so if any of them would agree freely to help the People of the Land, then why not try to encourage that to happen? Though if you think about it, she just blamed Krusty for every action she takes from here on out. You better hope this works, guy.
-Raynesia continues her plea, saying that even if she only recruits a dozen, it would be worth the time she spent there. Her grandfather, the duke, daughter her that the real are of showing someone respect isn't about fancy or forceful talking. She will go to Akihabara and she will talk to every single Adventurer if she has to in order to get them to join the cause. She will do whatever it takes to make it work. You better make sure that isn't a binding agreement because you may regret giving that statement. This draws silence from the room, which is broken when she starts to collapse, but right into Krusty's arms. He says she's fine, just nerves. He tries to hawk the responsibility onto Shiroe, but in a bit of revenge, he makes it clear that she is Krusty's responsibility now. I wonder how long he was waiting for that opportunity?
-Meanwhile, back at the training camp, Minori and company are walking through the woods when they hear a loud roar. Must be the Big Bad Wolf. But then, suddenly, a giant turkey appears! They laugh it off, though Toya admits that nighttime is still a little scary. Hey, in some games, the enemies get stronger at night, so don't screw around here. Of course, Minori is reading my mind and says the same thing, commenting that they haven't defeated very many enemies, so they need to be careful. All of them. Lady, you just killed somebody in your party. I hope you're happy with that.
-As the party continues on, Toya mentions that, what scares him the most is hitting soft ground, roots, and rocks while he's trying to fight. Isuzu agrees, saying it's so easy to lose your balance if you're not paying attention. Serara admits to being anxious since she never knows when the enemy will appear, with Toya adding that they're all bit more weary of goblins at night, but at least they can smell them coming. Rudy agrees, commenting that it isn't a very good smell, either. Toya agrees, but in some weird way, it makes him want to go out there and fight even harder. This motivates the other party members a bit, with Rudy going on about how this is what he signed up for, helping those in trouble, leaving no man behind, it's what makes them Adventurers! Minori gets some extra confidence, saying they don't need to overthink this all that much. Seriously, Minori, the universe will go out of it's way just to screw you or somebody in your party over. You need to stop saying those things!
-While Minori thinks about her task as a Shrine Maiden, to keep everybody safe, we get a panning shot of the sky and hear the sounds of a griffin. We see a couple go by, which includes Krusty doing his job as escort for Raynesia, who is scared out of her wits. Shiroe and Akatsuki are with them on their own griffin as the Enchanter laughs. When asked what is amusing, he admits that he's laughing at Krusty, who is beside himself at the moment. Shiroe is loving this, though admits to his own surprise how Raynesia stood up to the other noblemen. He agrees with her, that it's all about respect. He says that they could have made all the promises they wanted back at the castle, and no one in Akihabara would have gone along with it. But Raynesia understood that the Adventurers are free, which is why she's going to Akihabara now, to try and win them over, convince them to join her volunteer army and deal with the goblin threat once and for all.
-Though given Raynesia's look at the moment, I think Shiroe might be overestimating her slightly. Still, he believes Raynesia will be respectful when she asks the Adventurers for help. Akatsuki understands, but also believes that such a thing is obvious. Yes, but it's so obvious that they almost forgot about it when they were at the table demanding respect. He admits that they almost blew it badly if it wasn't for Raynesia breaking the stalemate.
-Speaking of, Raynesia finally looks ahead and sees the lights ahead of her. Krusty tells her that those are the lights of Akihabara. She's surprised to see it so lit up since it's night, but the light makes her feel warm. They begin their approach as Shiroe wonders how Raynesia will do, but imagines who amazing it would be if she was the one who ends up saving the Freedom Cities of Eastal from the rut they're stuck in. That lazy, cowardly princess. Cue credits! No, really, the credits are rolling right now. Good timing, Shiroe.
-In our next episode preview, Akatsuki speaks of Raynesia, who finds herself in a town she doesn't know with things she's never seen, things she's never heard, and people she's never met. She learns how big the world is and how tiny she is. She cries out with all her resolve and her hope, and her words drive the Adventurers to action. Way to spoil the next episode, Akatsuki. All this and more in our next episode, Expeditionary Force. Always look thirty seconds ahead, which is something Raynesia probably wished she did when confronting those nobles.
And here we have an episode showing that, despite the best, laid out plans, sometimes it just won't be enough to see them completed. And sometimes, it takes a third party to help see the plan through, though who knows what would be required to make that happen. Admittedly, it's all about characters being in the right time at the right place, so coincidence does get stretched a bit here.
I will admit that in the next episode, based on the preview, there is a scene I've seen there already, so it'll be nice to get context for that scene. People should already know what that scene is. So it won't be too surprisingly, but I'm expecting good reactions from the characters here. Especially from a prim and proper noble lady.
Anyway, I wanted to mention a theory I had before with regard to the Adventurers losing their memories. Long ago, when I started this up, I gave a theory that the players and NPCs here weren't actually real people, per say, but stuck in a server that had gain sentience, and thus, gave them all personalities, though the theory did get shot down since the players didn't use a VR setup, but I did want to go back to that for a moment. Let's assume that, somehow, some computer server really did get the memories and personalities of the players stuck in the game, who are now building new memories while stuck in the game world. Granted, the server is keeping a backup of them somewhere in case they die, but then there's the possibility of losing their memories. Doing with the server theory, it's possible that, due to either a glitch in the resurrection or just an issue with the memory size, some memories are being lost. And because they're stuck in a server somewhere being played out by an AI, the memories of them being in the game will remain intact while the other memories themselves will be lost because they're based on a previous copy. But again, that's assuming that they're all stuck in an actual server with code.
It's interesting that I come back to this theory, even though Regan gave what appeared to be a definite answer as to why the players are stuck in the game. Well, I guess I can't call it definite because, despite the World Fraction spell being cast a third time, nobody is entirely clear why its as cast. Regan provides enough to make it sound plausible, but there's enough questions left that one could also doubt that to be true. It will be interesting to see if and how that particular question gets resolved.
So, no major deaths here, but as we're counting down to the end of season once, I'm fully expecting those red flags to go off soon. I suspect it'll be Minori's party that loses somebody, though if they do, something tells me that who ever it is, they won't be coming back so easily. Will Raynesia succeed in gathering up her army? Will Minori and company successfully deal a damaging blow to the goblin army? Tune in on Friday to find out.
Until next time, remember, no matter what universe you're stuck in, the Law of Causality still applies, so always watch what you say, because you just know the universe is going to find a way to screw you over if you just give it an inch.
4 days agoCaButler
Hello everybody and welcome to our next episode of Log Horizon. The series about our heroes who figured out one tough thing only to discover that another tough thing is coming around the corner because of a what if scenario that got played out behind their backs. Stupid hindsight.
5 days agoCaButler
Hello everybody and welcome to our next exciting episode of Log Horizon. The show that makes veteran MMO players relive some horrifying experiences.
In our last episode, Shiroe continues to think about what Regan, the Mage of Mirror Lake, has said, while consulting with his fellow RTC members. Basically, the nobles are still jerks as they're trying to get something for nothing, but these are the smart delegates, so the RTC know what they're doing. Krusty continues to troll Raynesia, though I suspect there's a bit more affection involved there.
Meanwhile, Minori was able to get the rest of her party to listen to her, so that they can finally conquer the dungeon instead of it conquering them. She gets them to list off their favorite spells, their strengths and weaknesses, and is able to assign the roles correctly to them all. She herself pulls double duty, but that is to be expected when you become the leader you are destined to become. Still, thanks to her methods and notes she took from Shiroe, she and the rest of her party were finally able to defeat the dungeon.
With victory obtained, Rudy and Isuzu share a moment, where she decides to add him to her friend's list so they can keep in touch, but she notices something unusual happen when she tries to add him. Instead of getting some sort of error, she instead gets a glitch and is unable to add him. It's a very unusual error, one that requires a deeper look, but sadly, there is no time for that, as the training camp beach is attacked by thousands of fish-men, who's very presence cause veteran WoW players to hide in terror. As I'm not a WoW player I wouldn't know, but I've seen some of the horror stories.
But with a second Apocalypse looming, can the Training Camp defeat this numerous foe? Or are they doomed to failure? Let's tune in and find out.
-Our episode begins right with the fish-men invasion. Kawara, one of the trainers, attacks with her Tiger Echo Fist, dealing damage to a few of them. We see Shoryu... why, did my captions call him Soujiro? Anyway, one of the other players says he can't aggro that many fish as he turns to a member of the West Wind and ask how much time they need for their AoE spell. There's a useful note at the top of the screen giving the definition of AoE, which means "Area of Effect." Guess it was added due to how many non-MMO players, or RPG players in general, were watching this show.
-Kawara, who berates him for not remembering her name, says she needs twenty seconds. We see her beating on one of the fish-men as she turns to the other guy, who's name is Shigeru, who says he wish his skill was faster. Shoryu, who is being called Soujiro here, says that, for a pickup group, they're teamwork really isn't that bad, but they are sadly stuck in a numbers game, and no matter how good you are, if you're outnumbered by infinity to one, infinity is going to win out. Shigeru says they need to hold out until the newbies make it to the safe zone, which may be easier said than done when the camera pans out to show that the group is completely surrounded. Well, it's a good thing death isn't permanent in this game, because I can't only imagine how painful this may get. Though thinking on it, I wonder if SAO had any monsters like this? In the forest we see Maryelle leading the kids in, but she turns with a concern look. She's probably wondering if they should be putting up blockades or something.
-After the opening we cut to Naotsugu escorting Minori and her group, but he's noticing something odd. As he and Toya dispatch more goblins, he notes that there seems to be too many as this is the sixth patrol they've ran into. He wonders what's going on here as another player tells him that the counter rate for goblins in this area should not be this high. So the expansion screwed around with the encounters rates, didn't it? Stupid developers! We need a new patch to fix the patch you guys made! In the air we see Nyan-ta surveying the area and notices something in the distance. This has caught his attention, which means that trouble is brewing.
-Tonight's episode is titled Return of the Goblin King. Though I don't think you're going to find many catchy tunes here. In Maihama, Shiroe and Akatsuki are walking about as they notice the nobles are moving about in a frantic pace. We find out that Duke Serjiad is getting a report of the goblin invasion. And sadly, they aren't the signing type, either.
-As Duke Serjiad is getting his report, Nyan-ta is giving his, spotting an army of a few thousand goblins is on the move, just beyond the ridge. Though I note that, with the way that he's saying it, it seems like an army of a few thousand goblins is just an everyday occurrence. Because, as it has been established before, nothing really fazes this cool cat. Rezarick can't believe such a large number is coming. Naotsugu asks about the beach front, but apparently Nyan-ta can't reach either Maryelle or Shoryu. Mostly because they aren't on his friend's list, so that's out for him. As Rezarick tries to contact somebody there, Naotsugu admits that he doesn't have any of the Crescent Moon people on his list, either. What great allies to have, right? Nyan-ta admits to the mistake and will rectify that soon. Rezarick, however, isn't able to reach any of the Black Sword Knights, either. Which means they're really busy or currently waiting for the respawn time to end. Either way, it's all bad news.
-Naotsugu decides to return to the Goblin Invasion at hand. He asks for more details on them, so Nyan-ta continues his report. The ones he saw marching down the center of the valley were a major raiding force. He admits to have never seeing an army of that size in all his time as a player. Oh, and just an FYI guys, there were Hobgoblings, Trolls, and Demon Beasts. So, you know, nothing too much to worry about, given you get his tone. Sadly, he can't say any more other than they were headed west-by-southwest when he saw them. Minori decides to join in on the conversation, asking if the goblins they were fighting were scouting patrols? At least that's what it looked like to her. The three look over to see their young members, Minori and her group, looking ready for battle. Toya asks for the location of the army as Rudy looks over to a nearby mountain and asks if it's over there? Well, if that's in their direction, then yes.
-Minori then states they should have everybody in the Crescent Moon Alliance on their friends list, though she turns to Isuzu for that, since she's part of the CMA. She asks the bard to contact them while Naotsugu contacts Shiroe to let him know that they're looking at another end of the world scenario. So I guess they don't know about the attacking Murlocs after all. Yes, I decided to go with that because that name is more readily available to me then having to look up what they really are called in this show.
-At Maihama, Shiroe gets the report and asks to be kept up to date. Back at the training camp, apparently Isuzu was able to reach somebody and was told of a mass number of blue goblins attacking from the coast. Naotsugu identifies them as sahuagin, but notes that they're presence here is unusual, as they typically don't see them unless they go further south. They must like the warmer waters. This still bothers Naotsugu a lot, with Rezerick suggesting that this is all a coincidence. So there's an army of goblins coming up from land, then we have another set attacking from the water, and somehow you think that maybe this is just a coincidence? Sir, I doubt your credentials at this point.
-Isuzu gets another update from the CMA. She's informed that everybody who was on the coast are now making their way back to the school building. Nyan-ta turns to Naotsugu, saying they need a plan of action, which means that he's basically their highest ranked officer here. Naotsugu gives their backup plan first, a return spell to get back to Akihabara. Rezerick says that, if they go that ought, it'll take them several days to come back here to Zantleaf, so just keep that in mind. Basically, this is an absolute last resort spell to use. Naotsugu stands up to announce the plan. As Maryelle is in charge of the training camp back at the beach, they'll try meeting up with her later. So in the mean time they'll spread the word about the goblin apocalypse.
-At Akihabara, in the RTC room, Soujiro (who is properly given the name Soujiro) has gathered up the leadership who remained as Isami, his retainer, thanks them all for standing by for their emergency telepathy call. I hope she doesn't have to worry about her high phone bill. Shiroe is the one who called the meeting, though, and using this unusual method because they can't meet normally, but due to the situation at hand, they cannot wait to meet properly. He says that, while this may not be ideal, he asks if a person at each location to create a relay as this is the only way they can communicate with each other, though he does have plans of developing a better mobile network in the future. Sounds like something the Crafting Guilds will want to get on the ground floor of, but that's a discussion for another time.
-With that out of the way, time to give everybody an update. This morning, on the Zantleaf Peninsula, they confirmed attacks by multiple races of demi-humans. Shoryu gives the update at the coast, that there are several hundred of sahuagin, aka, murlocs, and that's a conservative estimate, though the panning shots suggest thousands of them. Shiroe adds that they observed a large raiding force of goblins in the forest. And their total numbers stand at ten thousand. Isaac is shocked by such a number, but Shiroe, via comm link, says that there might be even more of them waiting in reserve. Soujiro asks why this might be happening and what their motivation for doing this is? Shiroe has a theory and asks if they all remember the even "The Goblin King's Return?" Which was an event created shortly after somebody in development watched Labyrinth and thought to honor David Bowie by making an even for him. Though I imagine it was a license nightmare to try to get his songs so they decided to go with whatever they went with instead here.
-Krusty himself seems to recall that it was a regular even for building experience. Shiroe goes over the event for those that don't know. The Goblin Castle, Seventh Fall, lies deep within the forest of the Ouu Territory. Twice a year, the Goblin King is recoronated there, and no, they will never be as pretty as David Bowie, nor have his wonderful singing voice. But they are gigantic. Before the coronation happens, the players are given a week to slay him, and should they defeat the king before hand, they can acquire rare items. Since most of these items were very powerful, and its as an easy event for regular players to achieve, it was one of the game's most popular events. Krusty adds that the Goblin King is usually the main chief, the leader of one of the Ouu area's most powerful clans. In other words, by attacking goblin bases and strongholds around the entire area, you could weaken them, thus weakening the potential goblin king himself. Huh, I played a game that was like that, where attacking other bosses before going after the final boss would weaken them in some capacity.
-Shiroe says there was something else and imagines everybody else forgot about it, too. But he doesn't forget these things so easily. Though in fairness, he thinks it never actually happened. Basically, what was said to the players by an admin if the Goblin King was ever crowned. Apparently the response was "it'd all go to hell." Mainly that the goblin clans would stop fighting among themselves, unify, and then start engaging everyone as one massive army. This comment causes everybody to remember that. I imagine it was a pretty popular "what if" scenario among the message boards. Soujiro comments that, since the Apocalypse, they put so much effort into making this world livable that they forgot all about it. Admittedly, nobody knew if that even was going to continue, or if it changed since the expansion. So I'm not blaming anybody here. Except for William Massachusetts, we'll blame him for this.
-Isaac states that he and his guys have been spending most of their time leveling up and haven't been thinking of taking any quests from the People of the Land. And this is the result. So here's the big question: with this theory, does that mean the goblins are at full strength? Shiroe says to assume the worst case scenario, which means that, yes, they are facing off against the goblins. All of them. The Goblins King has a united army that is far stronger than anything they've ever seen in the past, and what's worse is that they don't know the original size of the six major goblin clans, which is not good for everybody involved.
-Krusty points out that hey were outnumbered at Zantleaf, but if they raised an army of their own, they could easily wipe them all out. What great confidence, but good luck united all those Adventurers together like that. Shiroe points out another problem, and that is with regards to the Eastal Lords. They might get worried if the Adventurers raise an army. Oh, and none of their combined armies have the strength to handle this one on their own. Isaac doesn't give a damn about any damn, stupid noble with their stupid noble titles. Soujiro points out that, when this was still a game, there was an army with amazing power. But he can't quite recall their name. Henrietta fills this one in, the Izumo Knights. Wait, isn't that the group of knights who recently disappeared?
-But time for some lore! The Izumo Knights were heroes born straight from the People of the Land, and they are far stronger than any Adventurer. They are the ultimate weapon of the human race. Michitaka says that, supposedly, there are thirteen bands of knights all over, and every time they get involved in a fight, it's for the fate of the world. The Izumo Knights are supposedly the designated guardians for the Yamato Armies. I wonder if there's an equivalent in the other parts of the world? While some feel like they don't have to worry about this, Shiroe says otherwise, saying that they don't know if they really exist or not. Krusty comments on Shiroe's knowledge, but then adds that, at this point, a battle with the goblins is unavoidable, and people are going to die out there. Dun dun dun!
-Michitaka states they have the luxury of coming back to life, but the People of the Land don't get such a luxury. Akatsuki looks on to Shiroe, hoping he'll make the right decision, whatever decision that will be. Meanwhile, we check in on Raynesia, who is greeted by her made, Elissa, and comments that he didn't show up today. Though apparently Raynesia is in her own little world as Elissa has to comment on it several times. She apparently thinks the princess is upset that Krusty hasn't shown up. Suddenly, there's a knock at the door as a person appears. His name is Phenel, who Raynesia calls father. I thought the Duke was her father, but maybe I misheard that. I guess grandfather, then? Anyway, Phenel has something important to say. A goblin army is approaching the outskirts of the city, about ten thousand of them. What's worst is that those forces will build up in strength and their worst fears have been realized. Elissa states that there are thirty thousand people in Maihama, but out of that, barely two thousand work in security forces. Damn those budget cuts!
-Phenel says he's returning to Maihama to shore up the city's defenses, but Raynesia wants to go with. However, she is ordered to stay in the palace to keep herself safe. The Duke is staying, as well. Why? Well, he says that the issue is larger than Maihama's safety. All the lords must reach a consensus of action with this conference, and as the High Lord of Eastal, the Duke must remain here to make sure that happens. Raynesia realizes that she is being asked to stay behind to help get those other lords to agree to the plan of action, though she doesn't like it one bit. As we get a close up of her sad eyes, we get our eyecatch, which is Chibi Shiroe looking serious as always.
-When we come back, it's with the Maryelle, who got everybody back to the school building. She's thinking they'll have curry tonight, but the dejected faces say otherwise. Looks like she's trying to build moral but it isn't working as well as she hoped. That's when Naotsugu and his group arrive, with Serara getting hugs for her guild leader. Seeing her is basically the best news she's gotten all day. Maryelle does thank Naotsugu, but apologizes for not anticipating the attack. This draws confusion, since not even Shiroe could possibly anticipate this, and he's basically in his own dimension that let's him see all of time. Though Nyan-ta suggests that it's every other Adventuer out there that is responsible for this disaster. I can't exactly tell if he's joking, but it does sound like he's trying to provide moral support for Maryelle, and that isn't working too well.
-Naotsugu suggests to let Shiroe figure this one out. Even if it's to game the system, he'll find a way for them to kick this puppy. Which actually hurts my feelings cause I got a puppy recently I can never think of kicking her. So boo to you, Naotsugu! Boo! Still, this gets a laugh from Maryelle, which Shoryu notices. Poor guy. Nyan-ta suggests to Maryelle to consider a change of clothes as it's starting to get chilly-chill outside. Naotsugu agrees and he's looking up in the sky, though since it's not that kind of show, we don't see the real for it. Realizing that she isn't exactly at the beach anymore, she goes of to change, though apparently she does a lot of work to change as we see that tent rocking comically. After a moment, she comes out in some armor, all sparkles. Though nobody is paying attention to her, which is probably for the best given how that armor looks too big, even for her.
-Naotsugu is getting everybody to put out the fires as Maryelle asks what's happening. He points to the mountains that Nyan-ta and several other adventurers are looking. It's the sunset, but Nyan-ta can easily see a thousand torches. The camera zooms in so we can see what he means, with the torches hidden by the dying light of the sun, but growing in number. So, yeah, Maryelle, we have this other problem we kind of forgot to mention to you before. As the Adventurers look on with gritted teeth, Naotsugu asks for a map, post haste.
-Shortly afterwards, we get a quick look at the map with various notes added, including the locations of the two arms. Basically one coming from the northwest and one from the ocean to the east. Maryelle asks how it's looking, with Nyan-ta being his usual, blunt self. They have a problem. Though he says that it's note entirely accurate to say that the goblin problem is theres, if you catch his drift. Naotsugu says that he shouldn't mince words and just come out and say it. Our smooth cat says that it looks like the goblins are preparing en masse to lay siege to the town of Choshi. Maryelle is shocked by this as Nyan-ta continues. the good news is that this isn't the giant army he saw. It's more of a a medium-sized division. Why does it sound like you were a military man in another life, Nyan-ta?
-Naotsugu notes that the main army is still way up north and out of their reach. Maryelle is more concerned with the town, but Nyan-ta, being his blunt self, says the goblins want to strip them totally bare, because as big as that force is, they're looking for food for the rest of their army. Even goblins must follow the rule of logistics. Minori points out a problem for Choshi. They have no means of defending themselves, and if they sit back and watch, the town won't even last until morning. Toya says they can't return to Akihabara without accomplishing anything and they should help them. Rudy chimes in with support of that plan. Honestly, I'm surprised he's all in for this, but then again, the previous episode showed that he takes this Adventuring business very seriously. Isuzu, however, is the one who disagrees, saying that they aren't in the dungeon and they don't know how many more of those goblins are out there. Rudy agrees, but then adds that the people in Choshi don't even know the goblins are coming, so it'd be bad form not to at least warn them.
-Minori recalls the little girl she saw in their arrival, as well as greeting the village chief and seeing all those people there. Her mind has been made up as Rudy and Isuzu go at it a bit. Mainly, Isuzu would rather let the adults handle this. Toya is insulted by this as Rudy comments they've been doing some pretty good leveling up, but Serara gets between the two and says to stop it, though with a smile on her face. Uh... huh. At least, I think it's suppose to be a smile. Maybe she thinks the two are having a lovers spat or something. Now isn't the time for matchmaking, Serara.
-Anyway, Minori says she agrees with Rudy on this one, but it has nothing to do with how well they've leveled up. She turns to Naotsugu and asks to be sent to Choshi. The "adults" as the captions put it all think on her request, but we cut to Soujiro, who comments that their numbers don't post much threat. I assume he's talking about the murlocs at the beach. Though it looks like they're in Akihabara still. He's quite confident in their victory, saying that they're force of fifteen hundred should be enough to destroy them. That said, I should note that he's decked out for war. Isami agrees, but then reminds him of what Isaac said in the last conference. If the People of the Land haven't asked them for help, he thinks they shouldn't bother offering. That said, she does comment that Isaac needs a good reason to fight before just jumping in. He's the type that looks at what's happening in Susukino and thinks "Taking over a city? That's so boring."
-Soujiro agrees with Isami's assessment of Issac, then comments that Shiroe didn't really seem like himself. Normally he'd just make a quick decision and just go with it. I think we all know why he didn't make the quick decision, given recent revelations. Speaking of, Shiroe tells the delegation that he asked for Soujiro's West Wind Brigade to join them in Maihama, saying that he won't hesitate to help them out if they get attacked. Michitaka says that all of the representatives of the nobles are here and says they cannot leave it unprotected. Krusty agrees with this, saying the last thing they need to do is alarm the nobility. It's noted that some of them expected the nobles to offer this as a quest, but Henrietta says that it probably hasn't stoped them from talking about ti amongst themselves. Though Michitaka is insulted that their delegation isn't included in such a conversation. He'd rather be in the room to hear the quest out first instead of getting it afterwards.
-Krusty turns to Shiroe for the strategy, which is when the Enchanter decides to drop the bombshell he's been holding back the last couple of days. It's about death in this world and how it really works. He explains that death always brings them back to the Cathedral, but the price of resurrection has always been an experience point penalty, which is an easy price to pay in game, but thanks to the Apocalypse, the rules from resurrection have changed. For Adventures, death carries an element of risk to it now. Long story short, it seems that each death costs an Adventurer some of their memories. Michitaka demands more details but Shiroe can provide none, but one thing he is certain of is that they need to be cautious. Krusty understands it, as it explains all the memories he's lost since he's been here. Oh, that doesn't sound good at all.
-Krusty explains that D.D.D. is a warrior guild fighting all the time. Before the initiative to establish the Round Table and bring peace to Akihabara, he ordered his guild into rigorous combat training. He died a few times as a result and din't really think much of it. However, over time, he can't help but notice that some moments of his life are missing. Shiroe asks what memories are missing, whether they are short term or long term, but Krusty has no clear answer to that. They are memories he lost, after all. But they do all have something in common. Probably something to do with food. He explains that he's died twice since the Apocalypse, so he's only lost a few memories, but he's almost positive they are all from the real world. As if his former life is drifting way. Now, not to brag, but Krusty's memory is pretty sharp but occasionally he'll have moments, like remembering he had a cat, but not his name or what he looked like. It's an odd thing, really, to remember such memories but missing important details like that. It's his only experience with it, for what it's worth, and helps prove Shiroe's theory that dying in this world means losing your memories, and worst of all, it's memories of the real world that are lost. It's Shiroe's worst fears come true.
-Krusty sees it more as mildly inconvenient, so he supposed that even a few dozen might not cause one that much trouble. Henrietta has issues with Krusty's aloof attitude with losing his memories of the real world, but Michitaka is still stuck on what memories are lost. Krusty says they shouldn't run the risk of overreacting to this new bit of knowledge. Besides, the best way to avoid this is to not get killed. Easy, right? Though eh adds that, if they start failing to act out of far of dying over and over again, isn't that like being only half-alive in the first place? You know, he's taking this rather well, though I imagine if he started losing memories of his sister, he'd be taking this less well.
-Speaking of things not being taken well, the adults have come to their decision and it's Maryelle that has to give the bad news. She says it's too risky, which Toya and Rudy object, but she says they need to let everyone in Eastal handle this as she's responsible for their safety and as the person in charge, she ays they shouldn't act on their own. Oh come on, you just know that by saying that, they're going to go act out on their own. It's a law of the universe!
-Nyan-ta points out that their choice to not act means that it'll put a strain on the relationship between the Adventurers and the People of the Land for a long time to come. Rezerick says they don't have any reason to save them, with Kawara saying they need to look at the big picture and keep their feelings in check on this one. Though Shigeru admits that it'll be hard to do so, it is still something they must do. Rudy decides to says "screw this noise" and will go if nobody else will. Isuzu is very much against that, saying that they are a party, and if they go out there and are not all together on this one, they're going to get hurt, like with their many, many failures in the dungeon.
-As Toya says they can't do nothing, Minori chimes in, saying that they could be sent as an advance scouting party. Oh, that's very clever. Even Rudy says as much in a very unusual cut later. It seems her party is coming with and they plan to at least help the People evacuate. Though that isn't Minori's plan. She wants to help protect the city. When questioned, Minori says that nobody asked them and there's no reward, and it's none of their business, and she wants to live. Basically, there is al one list of reasons not to help. But she only needs one good reason to rip up that list of reasons not to help. Isuzu doesn't disagree, but she isn't happy all the same. She likes her reasons, dammit!
-Suddenly, has the group look ahead to see that they're a little too late. The city, or at least a nearby village, is in ruins. Toya is looking for survivors as they hear the screeching of goblins. They find a couple nearby and they're beating on this doll. A doll that our party recognizes. I called it before, but dammit, I am not happy about this. Toya is all kinds of pissed off and charges at the goblins. Minori and Rudy arrive, with the sorcerer providing support with his spell, Flash Needle, killing one goblin. Toya finishes off the other with a head splitter, killing the other. Still pissed, he tells the others that, if they need a reason, then how about doing the right thing because it's right? If you want to help someone, isn't that enough? That's what it means to be an Adventurer. Rudy agrees, saying that one cannot be an Adventurer and run away. They can't just return to Akihabara without saving Choshi, but Isuzu, who's still having problems with this plan, asks what they're suppose to do to protect a town without any walls from a seemingly endless horde of goblins? Why, fighting spirit, of course!
-I wish I was joking, but no, Rudy actually gives that as a response. Isuzu calls him out on this comment, though Rudy is doubling down on this one. Toya is burying the doll as Minori says there is a way to do it. First, she says that Isuzu is right, that a party of five doesn't stand a chance defending a town against a division of goblins, no matter how strong they've become. And besides, even if they do succeed, how many other towns will fall? So that's why they won't protect them. But weren't you the one saying that they were going to try and protect the town? Rudy starts questioning this but Toya seems to understand what Minori is suggesting.
-Turns out, Nyan-ta agrees, as apparently he and the adults decided to follow them and make sure they weren't getting themselves into trouble. Ah, I'm happy that somebody there realized that Minori was basically the next Shiroe and knew exactly what she was going to do. Minori turns to them and starts to ask permission, but Nyan-ta tells her that an Adventurer doesn't require permission from anyone. He can tell that she thought this through and have reached her own conclusions. He comments that she isn't choosing something easy this time, but Toya argues that they know what they're doing. They're going to go out there and there's nothing they can do to stop them. After all, Minori has an idea on how to deal with this. Naotsugu, however, would like to hear this idea first before going along with it.
-Minori then goes on about the idea. They obvious can't protect the town. So instead, they go on the offense and attack the goblins instead. Wow, that is a bold plan she has come up with. But we don't hear anymore because the credits are rolling!
-In our next episode preview, Akatsuki states that Minori and the others begin their battle agains the goblin army. They have no reason but to help protect those around them. That is the freedom of an Adventurer. But freedom requires resolve. When a girl breaks out of her shell and makes her decision, her body will rise into the sky. Well, that's a weird comment to make. All this and more in our next episode, A Lazy, Cowardly Princess. Remember to always look thirty seconds ahead, but don't ignore the rock that's thirty one seconds away.
So, an intersting scenario came up here, and one that would likely get more discussion. A what-if scenario that we tend to play around with, wondering what would happen if an event ended this way, or if something else happened in a different way, or if the entire world got flipped upside down. With the players stuck in this new world, we can see that some of the game mechanics did carry over, which includes a regular event that has never seen a bad ending, usually because somebody is able to kill the future Goblin King before they're crowned.
But this episode shows what would happen in such a possible scenario. And it's basically a nightmare scenario for the world at large. The goblin forces have united under a king, and they will sweep the land with their terrible forces unless they can be stopped. But from the looks of things, this isn't going to be something that is going to get resolved easily, nor by a group of plucky adventure with more guts than sense. Which is something I need to note here. There are still players who continue to think of this as a game and not of a new world, which is going to be the downfall of a number of players until they come around to the way things work now.
In our next episode it looks like Raynesia takes center stage once more, but can this meek, seemingly anti-social princess convince the other nobles to help? Will she get the Adventurer's to take up the cause? And will Minori's plan of "attack the goblin army with their plucky group of adventurers with more guts than sense" work out? Tune in Sunday to find out.
Until next time, remember, just because you got transported into the game world that has become your new world, doesn't mean that events from the time as a game have stopped. They'll keep happening right on schedule, so make sure you do the proper diligence in preventing such pesky things like allowing the goblins to unite under the rule of a single, powerful king.
1 week agoCaButler
Hello everybody and welcome to my next Transformers review. Today we'll be looking at a third party figure that I've been waiting for quite some time.
Now, as many of you should know about me, I'm a sucker for Targetmasters. I don't know why, but there's something about having an extra figure that turns into a gun that says "Yeah, this is cool." So unless it's from a company I don't like (looks at you, X-Transbot), I'm probably going to see about getting it if it's a Targetmaster.
Today we're looking at an MP version of a G1 Targetmaster. How does he fair? Well, without further ado, I present to you the Maketoys MTRM Re:Master 06 figure, Contactshot!
Or as he's better known as, Pointblank. Here you can see Contactshot comes in the standard Maketoys Re:Master box, fitting of the MP nature of the figure.
And on the back of the box you have your obligatory product shots, including his various accessories, modes and alternative faces. We'll get to those later. For now, let's get him out of the box and see how he really is.
Now, typically, when I get a figure out of the box, unless it's something important, I start with out they look. Contactshot looked like this in the box. I take a picture of it because it's an interesting look. But we're not here for that, we're here for his original look.
There we go. Now, as you probably already know, Contactshot is an MP version of the G1 Targetmaster, Pointblank. Here you see his iconic look with those massive shoulder pads of his, because the G1 character designs were weird. Iconic, but weird.
Getting up close to that headsculpt you can see it's a very nice sculpt, painted well with those blue eyes and silver face. What's interesting about Pointblank is that he actually has two different heads, depending on which continuity you saw. This is his Headmasters cartoon look, with eyes and two horns. And he does come with a second face.
It's the open mouth look that's standard. To switch it out, you just lift up the helmet, then remove the face, then bam, put on whatever you want.
Though I did mention two distinct looks. For you see, in the American season 4 cartoon, Pointblank had a different look.
Which Maketoys is happy to supply with their Contactshot. In this case, it's the single horn and visor instead. And while I don't plan to keep this look, I do like that it's available as an option.
And yes, there's an alternative face for this, too.
One thing, though, is that the faces and helmets don't mix and max. So the eyes are with the one helmet and the visor is with the other helmet. You go with which one you like.
With regards to poseability, you have a lot of options. It's actually recommended to move the shoulder pads out of the way when moving the arms, but those pads are on hinge swivels, so they can easily move out of the way.
The legs are on strong ratchets, too, helping to keep stability. All in all, you have a number of options with this guy.
Now let's talk about his accessories. Like his G1 counterpart, Contactshot can use the winged engine generator as a shield.
Or you can attach a gun on it and turn it into a gun, because why not give a robot a wrist mounted gun?
You can store the accessory on the back using flip out hooks. It holds well enough but there's no real snapping involved.
I'll talk about his other accessory in a moment. For now, let's get out the comparisons.
Here is Contactshot with MP 10 Optimus, showing himself to be slightly shorter than the big bot.
Next, here he is with Maketoys Downbeat, their version of Jazz.
Here he is with Titan's Return Chromedome.
And here he is with Maketoy's Cupola, their MP version of Chromedome.
And lastly, here he is with G1 Pointblank, because he's a precious little toy, isn't he?
Now, as I mentioned before, Contactshot is a Targetmaster, so he does come with one additional accessory.
His targetmaster companion, Peacemaker. And he's probably the best modern Targetmaster available as there is almost no partsforming on this guy, and he can transform pretty well into a gun.
He does have limited range, but you can get some good arm movement and some decent wide stances. He does have an ab crunch due to transformation, so you have options.
For a quick comparison, here is Peacemaker with MT's Stylor.
And here he is with G1 Peacemaker. What a big guy, right?
Anyway, transformation is rather simple. You just fold up the legs, then fold out and extend the barrel and handle, revealing...
Peacemaker's gunmode. Now, he uses the same sliding scheme that most Maketoy figures use, which is always a plug. And, if you want, you can take the gun barrel from the shield and place it on Peacemaker to make a bigger gun.
You don't have to, if you don't want to, but it's completely up to you.
Now, the transformation itself isn't too difficult, though the complicated bit will be with the legs having to wrap over a lot of the body. But if you follow the instructions, you'll go from Contactshot in robot mode...
To Contactshot in his alt-mode, which looks like a futuristic race car. And it looks very, very nice.
The alt-mode rolls quite well, and if it wants to, it can really go. There are also lights on the side, where the feet would be, but I didn't get a chance to take shots of them.
And you can see the back cleans up quite well, including where the shield would be. Now, if you want, you can keep the large barrel in the shield and attach it to the back.
But you don't have a place to store Peacemaker in his weapon mode. However, like Cupola and Iron will before, the partner can actually ride in the pilot seat of the alt-mode.
He's very snug in there.
And though you can't see him that well, it is clear plastic, so there is that option for you. He can also ride in Cupola, if you wanted that, as well.
For comparisons, here he is with Titan's Return Blurr.
Next is Titan's Return Alpha Trion.
For an MP scale, here he is with MP Prowl.
And lastly, here he is with G1 Pointblank.
So, all in all, I really like this guy, and unlike Downbeat, I actually have very few complaints about him. If you want an MP class targetmaster, you can't go wrong here.
Sometime soon I will be returning to the Titan's Return line to see some other Targetmasters become Headmasters. Will it work out? You'll see when I get that done. Until then.
1 week agoCaButler
Hello everybody and welcome to our next exciting episode of Log Horizon, where we get asked the deep, philosophical questions about our own existence and the existence of the world... while battling demi-humans that were created out of revenge from a dying race. Fun times all around!
In our last episode we met Regan, the Mage of Mirror Lake, who reveals himself to Shiroe and helps to answer one of the biggest questions in the show. How did the players get stuck in the game? Well, the answer turns out to be a bit more complicated than one things, which leads to some other, major questions that haven't been asked yet but are so mind breaking huge that trying to even search for an answer would destroy even the steadiest of minds. But long story short, it was done by magic. At least, that's the explanation Regan gives. Whether or not that's the real or correct answer remains to be seen, given the implication of said answer. Oh, and other, slightly less important tidbits were learn, like how Demi-Humans came to be, how Adventurers came to be, how the respawning works and that there is a penalty with the respawning, like losing one's memories. Nothing too important.
Meanwhile, at the training camp, Minori and company are still having issues with their dungeon, lacking any real synergy despite them taking this seriously. Even Rudy, who has an ego that should make him think that this is the others fault, trains when he's alone, showing that, once again, first impressions can be misleading. Though that should have an interesting story in it's own right. However, Minori knows what they're lacking, but remains meek about it until, quite suddenly, she decides that things cannot remain and will get the others to listen to her. Will she succeed? And what will Shiroe do with the new information provided to him? Let's tune in and find out.
-Our episode begins at training camp where the trainees are hard at work. Marielle gasps as the second group of instructors arrive, then remarks that the summer camp is going off without a hitch. You do know that, by saying that, things will start going horribly wrong, right? This is shown when we focus on the sparkling ocean, which was shown to be something of an unusual sign previously.
-Short teaser today as we go right to our opening. When we return, we get a long pan of the ocean before finally seeing where the sparkling is coming from. Fish! Thousands of them! And they're carrying tridents! I know they say you have to fight the fish when fishing, but isn't this a bit ridiculous?
-Lots of short teasers as we get tonight's episode, Attack. And it is listed as such. Though now we know the title has a double meaning here. We cut to Minori telling her party that they should take the extra time they have to discuss their strategy. Even if they miss their departure time by a little bit it's fine. Rudy claims that they're here to try and gain as much experience as they can so they can raise their levels, and in order to do that, they need to go to the dungeon to do that. Minori isn't arguing against that, but saying that they've barely lasted three hours a day in there, which draws some confusion from Rudy. What's your point? Her point is, since they can only last that long, they might as well go later to discuss strategy.
-You can tell Minori is getting very frustrated here. When Rudy asks what they should do in the morning, she suggest taking it easy. He can't believe she would be serious about such a thing, but Isuzu backs her up. Minori is allowed to continue, saying that she didn't exactly mean to take it easy, but they need to take the time to know each other. You know, that whole synergy thing. Rudy claims they did that, mainly that they introduced themselves to each other when they first partied up, but she claims otherwise. Sure, they provided introductions to one another, but they didn't really know each other or get to know one another. Also, she's still a bit sore about his comment from before.
-But to show she isn't just picking on Rudy, Minori turns to the others and says that she doens't know anything all that helpful about any of them, outside of Toya for obvious reasons. Some examples of her own concerns include their likes, dislikes, their concerns, if they want to be front line or rear line. These are all things she needs to know if they want her to help in any way. She admits to not being powerful and can't really help unless they tell her everything she needs to know. And she really means everything. Well, it's a good thing she's such a nice character, otherwise she'd be using this information to get dirt on all of you!
-To help speed along the process, Minori turns to Rudy and asks for the name of his fire magic. Why, it's the Orb of Lava, and it is an amazing Orb of Lava, because it's an incredible ball of molten magma. And it's very molten. But this is Minori's point, because his description doesn't tell her anything about it other than that Rudy is a fan of it. So she has a more targeted question. Why does Rudy use the Orb of Lava instead of anything else? He uses it because it's extremely effective. It's one of the most powerful spells he's ever mastered. Oh god, he is Megumin.
-As Rudy goes on about how great the Orb of Lava is, but this allows Minori to take notes on it. The spell gets cast in two seconds with a cooldown of eighteen. He brags about how he could just stand around and cast it over and over again. It's a major attack spell he can cast twenty seconds all the time. Minori continues her note taking, being very serious, but at the same time, being very clever in how she got the information she needed. Shiroe would be so proud of you.
-With the ice broken, Toya explains one of the skills of a Samurai, which is to taunt the enemies. It's used to distract them, and when they're provoked, he can hit them with an attack, like the Thunder Slash, which is powerful. But is it as powerful as the Orb of Lava? It's range, however, is limited to three meters. However, another attack of his, the Samurai's Challenge, has even less range. Rudy asks what this all means, but Toya remarks that they're just examples of how he can taunt an enemy to focus on him. They don't actually do any real damage during the fight, but an enemy of low intelligence will think that they've taken a whole bunch of hits, like skeletons. He then goes on to add that the Samurai has high defensive capability in a fight, so he's suppose to keep the enemy focused on him. Which means stop drawing so much damn aggro, Rudy!
-Continuing on, Toya says that Samurai's Challenge takes two seconds to land, which is like Rudy's Orb of Lava, but doesn't affect anything past the reach of his sword. Rudy understands, though. If they attack at the same time when they're in range of the enemy, his Orb of Lava will hit the skeletons first, which means they'll focus on on him than on Toya. This is why they've focused on the Sorcerer first, because of how much aggro he draws in the first attack. Rudy feels like he's being told what not to do, but Toya counters that he just needs to wait two seconds so he can draw the aggro on himself. But then Rudy counters the counter by saying that the loss of two seconds can be fatal in a glorious, elegant battle! And I think you're not helping yourself with that comment, Rudy.
-Isuzu decides to chime in, saying she has something she wants to try out. It's a skill called the Fugue of Cowards. Toya asks what spell it is but Rudy, who's in a really bad mood since it appears everybody is picking on him, says it sounds cowardly, judging by the name. Isuzu explains that it's a defense song that she just picked up, which provides continuous support, which means it keeps going after she starts playing it. And if you happen to be a non-warrior class, the Fugue of Cowards makes the damage you deal appear lower than it actually is, and the enemy misjudges its strength. The reason she hasn't used it before is because she just learned it. Plus, to her, it doesn't sound that amazing or useful since it doesn't do any damage to the enemy or help heal anybody else. You know, one of those spells that just sit uselessly, taking up space, never to be used again.
-Toya, however, argues otherwise. Rudy agrees, saying that such a spell could be helpful in keeping him from being targeted. Hearing this, he apologizes to Minori, admitting to his ignorance, lack of understanding, and foolishness. Minori, however, is not one to hold a grudge. Besides, he didn't understand everything, either. And with this new understanding, she suggests that they go over all the spells Rudy knows to see what he likes, dislikes, and when he uses them. He remarks that it'll take some time, but Toya points out that they made the time, so let's go ahead and discuss it all and figure it all out. And maybe, just maybe, they'll get an extra hour in during their trip into the dungeon.
-Which we're doing right now. Isuzu is scouting and sees a patrol of skeleton warriors. There are five of them and will arrive in ten measures. Now, you may be thinking "What the hell is ten measures? Did she mean meters?" and I would say, no, she meant ten measures. Because she's a bard, she wouldn't measure everything by distance so much in how far along her song is, which are read in measures, hence her phrase. Hooray, my knowledge of music was actually useful in something!
-Toya converts the time in his head, meaning the patrol will arrive in twenty seconds. He instructs the others to follow the plan as we learn that, apparently, the kids never went into the dungeon, meaning that this is the next day. We hear more thoughts, with Isuzu confident in knowing everybody's skills and how to work with them, with Rudy... being a bit egocentric, thinking that he listen patiently, so this plan better work. Minori, however, wants to put it all together as we flashback to the previous day, with Minori reading off her notes to the rest of the party. And while Rudy has it all memorized, what is he suppose to do about it? Use it in battle, obviously.
-As Minori is about to explain it, Toya yells out that they've engaged, bringing Minori back to the present. Toya comes in with a Lightning Slash, drawing the first attack. Minori takes over for narration, explaining that you have to be familiar with your party's formation first. She's telling this to Rudy, obviously. She explains that the basic idea is to have their front-line fighter, the Samurai, draw enemy attacks. But that alone won't be enough as they'll need support from the rest of the party to help. Toya calls out for help, with Isuzu and Minori attacking an enemy, but Minori is knocked down. What are you doing attacking, Minori? You need to stay back and use your spells.
-Rudy shows up, saying he won't waste an Orb of Lava on these losers, so let's try something a little more elegant this time. He uses his spell, lightning chamber, which takes out an enemy skeleton. Meanwhile, Toya is taking on the rest and we show his hit points are dropping. Serara sees his health get lower and starts healing him as Minori explains in a voice over that once you know your formation, you have to work with your operator. This operator monitors everyone's status, and as it would be a waste of time for her and Serara to cast healing spells a the same time, she can fill that role and keep an eye on who needs help out there. That does sound like a role Shiroe normally fulfills when he's in a party.
-Minori sees that Toya is back to full health as he continues the battle. That's when we get a flashback of his instructions from Naotsugu, who says that his job as a front-line tank is to absorb all the enemy hits and trust his companions to have his back. As a man, you got to promise to be awesome! Stirring advice, though true. Toya then activates his skill, Samurai's Challenge, drawing all the attention on him. He calls for help from the others, asking for Minori to watch his back while the others provide heavy-duty magic. In a voice over, Minori explains that she's pulling double duty as the Field Monitor. What's the difference between that and the Operator? Well, the Operator keeps an eye on the party's health, but a Field Monitor watches over changing battlefield conditions, allowing the party to continue fighting. Again, sounds like something Shiroe does, only this time, it's for fun.
-Minori checks down the corridor to confirm that it's clear, telling the rest of the party to engage the enemies. Rudy asks Toya if he was able to get them mad, but apparently he had to use Samurai's Challenge twice, so they want to beat on him twice as hard. With that, Rudy turns to Isuzu, saying it's time to do her thing. So she activates her song, Beat of Resonance. And has the skeletons are attacked with the power of rock. Rudy follows up with his Orb of Lava and attacks, dealing fire damage to all skeletons. He then follows up with a spell called Frigid Wind, freezing and shattering them. That's the problem with having skeleton warriors. They just fall to pieces.
-While most everybody is shocked over their win, Toya doesn't miss a beat and tells everybody to get into formation so they can get their patrol file going. Minori explains that calling for a specific patrol file allows everyone to watch overlapping parts of the battle area. It also puts healers and fighters in the right place in case a party gets attacked again. The idea here is to be able to see what someone else might not be able to. After a few moments, Rudy asks if they won, with Minori responding that she doesn't see anything else. Hooray for victory!
-As the party wallows in their post-victory bliss, Minori, thinking to herself, understands what Shiroe was telling her. All they needed to do was talk to each other and work things out. It's one of those little things that's more important than anything, and thanks to that and their first victory, it's made their improvised party a real group of true friends. Until the next time things break down, that is.
-Our eye catch is... a bunch of evil fish monsters. Geez, I wonder what's going to happen next? We return to Maihama as Henrietta thanks Shiroe for the help, commenting that writing on this world's paper is challenging. No wonder she gives all the paperwork to Maryelle. Shiroe tells her to take as much as she needs as he explains that making paper and ink is sort of in the job description of a scribe, though he comments that he still needs some practice making the ink. Henrietta comments that, if this batch is anything like the last batch, he doesn't have to work that hard, though according to Shiroe, writing with it isn't his only objective. Oh, what diabolical plan are you coming up with now?
-Shiroe asks Henrietta, back when they were playing the game, if she had any missions where the quality of her documents affected the outcome of her quest? She believes so, allowing Shiroe to continue. He says a single document can be a magical item, and if you want the document to be effective, one has to compose it with more highly refined ink and paper. Henrietta can understand this and understands why he's copying this map. It's to raise his skill in cartography. Well, not quite. He just needs a better copy, saying that all those papyrus and tree bark ink keep falling apart on him before he's done. Sounds like you need some Great Papyrus, Shiroe.
-Henrietta, showing concern, notes that Shiroe looks tired and that he may be overworking himself. He doesn't think that's the case, but that he's tired from the dance last night. She suggests that maybe they should get in a little more practice time in case they have another event. He respectfully declines the request, but she makes it an open invitation. She then leaves, allowing Shiroe to sit and relax. He admits that he is tired and maybe he's overthinking the whole thing with Regan and his revelations. He looks at his notes, which are hidden under his map, then thinks back to that conversation. It's enough to keep anybody from sleeping.
-Which includes Akatsuki, who recalls what happens when they die in this world. Her major concern is forgetting the real world if they die as Shiroe thinks to himself that they know so little about this world, so they can't assume that there's a comfy chair and a snack waiting for them afterwards. That's a weird analogy to use, but sure, we'll go with it. That's when he gets a call from Minori, which is a nice distraction from all this soul crushing depression. He asks how it went, but Minori already knows that Shiroe knows. Likely because somebody told him. Still, he's happy that she sounds happy, which she's a bit surprise to note. She then gives her report, which included the strategy meeting and defeating the Burning Dead boss, which greatly impresses Shiroe. Doing it in the game is one with, but making it work with a veteran party is not that easy. Well, Minori is a cruel but fair mistress.
-Shiroe asks about the others. They're in their tents, sleeping the hard night away. Though I note that apparently Serara has a cat stuffed animal with her. I guess she just likes cats. Though that isn't what Shiroe was talking about. He's asking how the others did in the dungeon. Minori looks over her notes and gives a play-by-play report of the fight, making it clear that they took Shiroe's advice and instruction to heart. Shiroe is able to see the battle in his head, but is proud of his protege. She then goes over the details on the other party members, how Serara is good at healing, how Isuzu has so many spells she can't even keep track of them, and how Rudy is a bit of a dense pretty boy with good spells for him. Apparently this wakes Rudy up briefly before returning to sleep. Shiroe laughs at this, saying that he sounds handsome but not that bright. Well, I wouldn't say that. It's just that he tends to be blinded by his own ego. And possibly by his sparkles.
-Still, Minori does provide some support for Rudy, saying that he's good to have around, even if he's kind of full of it. Still, Rudy's magic is rather powerful, so they're lucky to have him and have no problems dealing with his ego. Sometime later the conversation ends, but Shiroe is in higher spirits than before. He looks over his work, noting that htey still have a lot to learn about how this world really works, but it won't happen all at once. He just needs to remember to stay positive, like Minori, who is a big bundle of sunshine. So he'll get this done, one thing at a time. There's no sense in rushing headlong into anything that you'll come to regret later.
-Speaking of regrets, the next day, Krusty is having tea with Raynesia. She says that the master knight has inconvenienced her. Drawing confusion from him, she states that he shouldn't assume he could just call her out here. A real invitation from a gentlemen requires grace, not "Hey, lady, come and see me." I doubt Krusty actually said that, but I'm assuming she's paraphrasing a bit here. He's a bit shocked, because he honestly thought she'd like this, noting that she seems to be the type that has a certain disdain for formality. Like that nap they had the other day. I think he likes keeping her off balance, but would like it if he didn't say such things in public. The brute!
-Krusty would like to invite Raynesia again tomorrow. She responds "as you like." This catches Krusty off guard slightly. I do note a hint of a blush on her face, though. I guess he is wearing her down after all.
-We then check in on Serara, Minori, and Isuzu, taking a bath together. No, guys, there's no hints of nudity here. Just the girls in their swimwear. So a different kind of fanservice. Isuzu is happy to have this, thinking it'd take forever to get that dungeon stink off. Minori is happy that they had a good showing in the dungeon today, which Isuzu agrees with, though she remarks that she was a bit worried when more of the Burning Dead showed up. Still, it turns out well in the end, though Serara notes that Isuzu and Rudy were working together well. The bard comments that she should be happy about that, but Minori says she should be more than happy about that. She takes a small jab at Isuzu, recalling that she said that Rudy seems like some kind of a prince. She doesn't deny it, but then turns the question on the girls. Don't they think the same way? After all, if you didn't already know him and you ran into him somewhere else, wouldn't you also think he's cute? Honestly, he's not really my type when it comes to pretty boys. Also, I feel like Isuzu is letting off a lot more information than she previously admitted.
-Minori catches on this and asks isuzu if she thinks Rudy is cute. Nope! Nope! No way! Not true at all! ...Well, okay, Isuzu admits that maybe he's a little cute, but no way will she admit that to anybody else! We fade to night as we hear Isuzu playing on her lute with Rudy admiring her work. After finishing her song he gives her a rounding applause, saying that her playing went so far as to become one with the air itself. I know that's suppose to be a compliment, but it's one that doesn't make a lot of sense, if you ask me. Still, she appreciates it all the same. She then wonders if everybody has gone to sleep with Rudy commenting that they are getting up pretty early tomorrow. The morning session will be their last run through the dungeon. Might as well make the most of it, though I imagine, if they could, they'd burn the dungeon down to the ground.
-Isuzu remarks that training went by pretty fast, but it's been fun. Rudy says it was alright. The food could have been better, but Isuzu says she enjoyed it being barbecued, but then asks what Rudy normally has. Well, it's either a hot sandwich, or a hot sandwich, or a sandwich, but Isuzu gets it. She wonders if he means the Ray Parker Pollock Roe Sandwiches, and he's surprised that she knows it, then asks if she likes caviar sandwiches, too. She does. She likes it when they pop in her mouth. Turns out, Rudy likes that, too. Though given that he acts way out of character, this gets Isuzu to laugh, remarking that he's like a dog. More specifically, a golden retriever. Must be due to his lovely golden hair.
-Rudy, however, isn't amused by her sudden laughter and asks if Isuzu is fine. Nope, totally fine! Nothing wrong at all! No way is she imagining him as a dog. Though this does explain why she was never nervous around him. He's cute, but in a cute dog way. Well, so much for that ship. Still, she can't help but chuckle, which prompts concern from Rudy. Though he misreads the situation a bit and wonders if maybe she's upset that they'll be separated once camp is over. She won't deny it, but says that, if he wanted to, he could come and see her anytime he wants if he was in a guild. Sounds like a not so subtle hint to join the Crescent Moon Alliance. Rudy considers it a heinous crime to confine a talent such as his to a solitary group of adventures, wink. This gets more of a chuckle out of Isuzu, wondering how he can wink so naturally like that? Obviously it's a talent that he has honed to perfection, so he tries to use it whenever he can.
-While Isuzu can't get the picture of Rudy being a dog out of her head, he goes on to say that being a free agent isn't so bad as he's sure there are a lot of groups that will want him to go along with them. Yeah, we saw how well that worked out in your introductory episode. Still, he can't help but boast about his future exploits and how Isuzu will hear rumors about how wonderful and great they are. But he won't forget the little people who helped him get there, so he tells Isuzu that she's free to contact him whenever she likes. She agrees and decides to add him to her friend's list, but she's buying the first hot fish egg sandwich, though, Mr. Future Hero.
-But something unusual happens. Isuzu attempts to add Rudy to her friend's list twice, but then it glitches out and kicks him out. That's very unusual, though given Rudy's look at the end, I suspect he knows what's happening here. Huh, I might have a theory about that, but I'll discuss that later.
-The next day, the fish monsters attack! They're called Sahuagin and they're taking revenge for their crab brethren! Shoryu is running with some other instructors, and while they are rushing to the beach, they think the kids should be fine since they're level twenty to thirty. But when they reach the beach they learn why this may be a bit more than the kids can handle as thousands of the monsters jump out of the ocean. Even Shoryu is like "What in the flying hell is going on here?" As the sounds of battle rage, the kids make a run for it as Maryelle leads the retreat. However, she's attacked and cornered by a few monsters, prompting Shoryu to come to the rescue. he says they need to call in the training groups from the forest, but when she asks if that's a good idea, he remarks that he's Maryelle's combat leader and they're in combat! Fine, fine, and she retreats, wondering where all these nasty fishy men came from? As she goes to get help, Shoryu leaps into battle, vastly out numbered. The attack has begun. Cue credits!
-In our next episode preview, Akatsuki says that a sudden assault by demi-humans, filled with huge armies of goblins and sahuagin, but even so, the nobles of the People of the Land and the Round Table members cannot put aside their differences and work together. So, like normal politics. Meanwhile, Toya, Minori, and the other young players take action. All this and more in our next episode, Return of the Goblin King. Remember to always look thirty seconds ahead, even if you didn't see it coming. And with a title like that, expect lots of David Bowie jokes. Yay!
Well, things are looking up for our youngsters, aren't they? Minori was able to get them all to shape up and work together, allowing them to clear the dungeon several times over. We learn a bit more about each character, how Isuzu thinks Rudy is cute, though in a cute dog kind of way, and wouldn't mind having him on his friend's list. Though that is a problem, isn't it? With the way his name was being rejected.
I have a couple of theories about that, one that may seem out there but something to entertain. First is the theory that the Apocalypse did some crazy stuff to the HUD, thus preventing actions like this to happen. However, given how long they've been in the game, I can't help but think that this is something that would have been noticed well before hand, as well as something that has been passed along. After all, how else do some other functions of the game still work, like the status screens and the like. Still working with the game mechanics, another theory is that there's some sort of block on Rudy's character, either a suspension or something similiar, that was placed on him before the Apocalypse happened, but even after the incident happened, that suspension is stuck on him with no way of getting rid of it. It could be why Rudy's look at the end seems to indicate that this is something he already knows about, though I imagine the HUD wouldn't glitch out so much as give an error.
My third theory, and this is my crazy, odd ball theory but I want to run with it, is that Rudy isn't who he says he is. What I mean is, yes, we have Adventurers who appeared from the other world, but they aren't the only ones that are capable of magic or using the game's systems. Regan shows as much, though what his story is we don't know yet. But would it only be limited to them? Wouldn't the Apocalypse also have an effect on the People of the Land, too? What if, and I'm just throwing this out there, some of them elevated from being People of the Land to actual Adventurers, with all the perks and benefits that go with it. Running with that, my theory is that Rudy isn't a player from from the real world, but was originally an NPC who got elevated to PC status. Why else would trying to add Rudy's name in a friend list produce such an odd glitch?
In any case, I think there's more going on here than we're lead to believe, and as Shiroe noted before, they know so little about this new world that it's quite possible that the rules of the old world are completely different here. Perhaps it is possible for People of the Land to elevate themselves into Adventurer status. And if that's possible, I'm placing money that Rudy is one of them.
Oh, and we also have a fish invasion and the goblins preparing for their own joint attack, because being chaotic evil means wrecking other people's fun. Will the Training Camp survive the attack? Will Shiroe's worst fears come true? And will the People of the Land and the RTC come to a decision? Tune in on Friday to find out.
Until next time, remember, when you see the ocean sparkle in the distance, it could be the early indication of a horde of fish men coming to ruin your beach fun. Make sure to have your weapons with you at all times.
1 week agoCaButler
Hello everybody and welcome to our next exciting episode of Log Horizon. A show about a bunch of players getting stuck in an MMO where they must not only fight off against the monsters that litter the world, but themselves, and quite possibly the most dangerous opponent of all, politics. And as we all know, politics are as cutthroat as ever, no matter what universe you're in.
In our last episode, we spent most of the episode focusing on a character named Raynessia, who is considered the Princess of Maihama, the capital of the League of Freedom Cities, Eastal. We learn that, while she is the proper princess in public, in private, she's a laze about who'd rather just hang out in her room than do anything. Too bad for her that she gained the eye of Krusty, leader of the D.D.D. guild, who decided to use her as a shield when it comes to the world of politics. Though through their interactions, we learn a bit more about Krusty, that he has a sister who acts a lot like Raynessia and is likely back in the real world, never to be seen again. Though I'm still going with my theory that Krusty is of a rich or noble family, which is why he's able to act with the nobility quite well.
Meanwhile, the training camp isn't going too well for Minori and company. They're still stuck in the dungeon and they can't get anything to work together. Moral for them is at an all time low and it doesn't seem like help is coming anytime soon. She'd probably want to contact Shiroe for help but I wonder if she can't be cause of dungeon restrictions.
Wouldn't matter anyway as Shiroe has his own issues to deal with. Akatsuki provides some useful intel, but then they're greeted by Regan, the Mage of Mirror Lake, and he has some important information for him. That said, he's still shady, so I'd be careful of what he has to say. But will it help them find a way to escape the game world? Let's tune in and find out.
-Our episode begins inside of a library, as Regan is busy looking for some vials for them to drink, but appears to have misplaced them. Honestly, unless this guy can prove otherwise, I wouldn't drink anything from him. Yeah, I know, never judge a book by it's cover, but that doesn't change the fact that he's sounding all of my warning bells. Akatsuki calls the study rather impressive as Shiroe offers his own drink to Regan. He enjoys it before turning the subject to Shiroe's bag, which is that magic bag that can hold infinite items. Regan calls it the Dazanegg Magic Bag , then gives the ingredients to make one. Shiroe confirms as much, saying that he quested for the items and had somebody make it for him. Because that's what you do, you get somebody else to make it for you. Though what bothers Shiroe is that Regan knows the requirements for the level forty-five quest, "Get the Magic Bag." It draws some concern from him, likely setting off his own warning signs. I expect that Shiroe will be taking great care for what he says in front of him.
-After the opening plays, we cut to Minori and company making camp. Toya is telling everybody what they should do and they should get at least and hour's rest to restore their hit points. They plan to go into the dungeon in the afternoon, but Serara notes that they'll only be allowed into the dungeon once a day. Naotsugu suddenly appears, confirming her statement. He then adds that, if the kids try going back in again, they will send them back to Akihabara. Rudy tries to object but Naotsugu puts a stop to that, saying that Adventurers should follow the rules set down for them all the time, and that part of their job is ensuring they get enough rest to do the job properly. So it's bed time, kids!
-Toya grumbles at Minori whimpers softly. Really, these captions are doing all the work for me here. Rudy himself looks upset, likely because his ego has taken several massive blows recently. I think you really need to step up to take on the leadership role you're destined to take. After all, look at Shiroe. He isn't a front line fighter but everybody turns to him for help in one form or another.
-Tonight's episode is titled Universal Turbulence. It's also listed as World Fraction. I don't know which one is the correct translation but the former sounds better to me in regards to an episode title, since it conveys the type of tone it wants to present. Also, "World Fraction" just makes me think of math.
-We cut to the shady meeting with the shady mage. Regan apologizes, saying that he referred to himself as a mage, though he would say it's better to consider him a practitioner of Magical Sciences. It's something you have to go to college for. Shiroe recalls the introduction and asks Regan to confirm himself as the Mage of Mirror Lake. Akatsuki asks if he knows of her and he explains that, when he was playing, Regan's name came up a lot in town rumors and in the descriptions of a few of the quests. He goes on to say that the main item for the Nine Dungeons of the Halos Raid, the Key of Eternal Darkness, was said to have been made by someone called the Mage of Mirror Lake. Well, if that doesn't say anything about Regan, I don't know what would.
-Regan seems to take a special interest in Shiroe's comment about the quest as he continues, saying that game developers will create a name for a person that you never see to make a quest more interesting, adding that he didn't think the mage existed. Regan claims he inherited the title from his old master, but he hasn't been using it much since then. Can't imagine why. Shiroe considers him to be an important person as a result of Elder Tale's lore, but will use this an as opportunity to learn how this world works. Assuming he doesn't turn evil, which I'm placing money on.
-The Mage of Mirror Lake goes on to say that magic is an interesting thing, which has widely carried forms with many types and that his own speciality is a little something that e likes to refer to as "World Class" magic and enchantments. Yeah, that doesn't sound ominous at all. Shiroe isn't familiar with it, so Regan decides that it's best to break down and defining the terms first. He says that they should first classify magic by the spell's area of effect. He then goes over the various types, like action class, combat class, operation class, tactical class, strategy, national defense class, continent class, and finally, world class. So, what, there's no chef class or cookie class? What a terrible class system.
-Though I should note that the different classes were being listed in the HUD format for Shiroe and Akatsuki, which makes me wonder just how much knowledge and power Regan really has. Shiroe notes that magic is usually divided by type, and while Regan notes that it's true, but then adds that, when you consider the scale of a spell, you start allowing yourself to understand how it works from a perspective of numbers of persons affected, or specifically, the phenomenological perspective. So it looks like, in Elder Tales, Magic is less "magic because" and more "magic is a form of science."
-Regan then reveals more text and talks about the action class magic, which refers to those spells that replicate or replace a single physical action with an energetic response. As an example, shining a sword and fighting a monster, who's action class equivalent is a lighting bolt. Next is combat class magic, which is capable of altering the overall outcome of a single battle. Any spell that can attack or strike down large mobs or entire combat teams of enemies is combat class. Basically, AoE type spells. I should also note that Regan is providing holograms as representation of all the stuff he's talking about, but in cute, chibi forms.
-Also, if you're really into world building, this is the scene for you. Next is Operation Class Magic, which can alter the course of two or three battles at a time. So basically massive AoE type spells. Tactical goes one step further, as a caster of a tactical class spell could conceivably conquer a structure as large as a castle. Shiroe asks if said caster can destroy an entire dungeon? Though he thinks to himself that the game doesn't have spells like that. Then again, there was an expansion, so who knows what got added as a result. Though I also note that all of the examples so far have been more about destroying enemies or fortresses. They're probably the easiest examples but it does not improve my opinion of Regan at all.
-The next class, Strategic Class, would be a single spell that could decide the outcome of a war. The next step up, National Defense, could decide an entire nation. Next step, Continent Class, is, of course, a continent. And lastly, we come to World Class, which Shiroe says its a spell controlling the laws, or the fates, or the very existence of an entire world. Akatsuki is doing her best to keep up but she may be a little lost here. Shiroe thinks for a moment, then says that he understands the concept behind spells that powerful, but has anyone ever actually cast one? Well, would the game developers communing with a dark god to get their expansion out in time be considered a world spell? If so, then there's your answer.
-Regan, who gives the type of smile that seems to approve of Shiroe's question, but then says that, to the best of his knowledge, there is one spell, and it's been cast three times. The spell, which is listed in text, is called World Fraction, or as Regan calls it, "The World Fractional Global Enchantment." Shiroe takes no time to link it to the Apocalypse. Akatsuki understands that much as Regan says that the reason he invited them here is because he believes that Shiroe, of all the adventures who have been stuck here, might actually have insight into the matter. Shiroe doesn't deny it, the smug jerk, but still has questions for Regan. He says that, to put it mildly, they don't know what led the Adventurers to be brought into Elder Tales. And it's something that Shiroe, and a vast majority of the Adventurers, would really, really like to know. So of course Regan would be happy to tell them anything he knows, of course. Which I'm certain won't be in riddles or sending them off to perform quests or anything like that.
-Shiroe starts with the World Fraction spell. He says the best thing to know about it would be what happened with the other two uses. A fair question. Regan remarks that it'll be a long story and asks if such a story is alright with him? He has no problem with it, so maybe they should bring up a chair. But as it's rather boring and requires a lot of build up, move away from there to check in on the training camp. We see Toya, unable to sleep, looking over Rudy, who's having even more trouble sleeping. Wow, his ego really did take a beating.
-In the next tent, Minori is going over her notes as Isuzu and Serara sleep. She's probably the most worried of them all, which is why those notes are important to her. They're a reminder that there is somebody looking out for them. She remembers everything Shiroe taught them about fighting in a party, but that doesn't explain why she's so nervous. She feels like she's missing something as she stares at her drawing of Shiroe, which fades into the man himself, listening to Regans story. He explains that, about three hundred and fifty years ago, the world is said to have been a far more prosperous place than today, but calls it a pale shadow of the Age of Gods. Look, if somebody mentions something about a Holy Grail or some secret war, I'm out!
-As Regan shows a hologram of buildings and airplanes flying, he mentions that, during that time, humans, elves, dwarves, and alvs were able to live together. The alvs in particular were magical inventors and the vanguard of a vast magical civilization. However, that pose became their undoing. Akatsuki asks what he means, so he explains that, as a rave, the alvs reproductive capacity was quite slim, and their nation was small. They were despised for their monopoly over magical technology, so the other races used their superior numbers to eradicate them. Because screw those guys, right? Shiroe comments that his race is technically half-alv, but it gets rather dark here as the few surviving alvs were kept as slaves, so their descendants are the half-alvs. What a fun legacy you inherited, Shiroe.
-Moving on from that, the alv kingdom was destroyed. After that, the six bent princesses, the luquenje, were born. Sounds like something that belongs in a Drakengard game. While the adventurers have questions Regan continues his story. He says that the six luquenje were unaware of each other, so they were not acting together at all. However, driven by anger over the destruction of their race and their culture, all of these alv women sought revenge, unintentionally at the same time. Some of them seduced men of great power while some led the remaining alvs in improvised armies. As a result, the world was plunged into a bubbling cauldron of chaos once more. However, in the end, all six princesses were left on the verge of defeat, and all seemed lost. And that's when they decided to cast the first World Fraction spell. Shiroe asks if it was the alvs who cast it, which Regan confirmed. Sadly, the technologies and principles used remain deeply shrouded in mystery. Which is always the case with these spells, isn't it?
-The result of the spell, though, brought about the demi-humans, like the goblins. Regan goes on to mention that repeated war had decreased the population, leaving the planet overrun with souls. Which are shown to be glowing orbs floating up from the bodies of the fallen. In Regan's believe, the surplus souls were utilized in the creation of the demi-humans, but he can't prove it, only provide theories. In a map starting with Europe, Regan says that the wars with the demi-humans pushed humanity to the brink and the world sank into a dark age. This is showing with showing the entire world covered in red, indicating how bad things got. Fortunately, humanity defeated the Luquenje, of course, the the princesses' plans for revenge had ultimately been proven successful.
-Thinking on it, I think this explains why the nobles are so cautious around the Adventurers. They don't know how powerful they are, and given this world's history, they'd likely want to avoid a repeat of a near extinction level event. Regan continues his story, saying that humanity, faced with an overrun of demo-human races, used alv magical secrets to add allies to their numbers. And so the cat people, wolf fangs, fox tails, and robed-ones joined the ranks of humanity to fight demi-humans. This also coincided with the creation of the Precursors, because in any history of any story with a lost past, there is always a race called the Precursors.
-Though this is known in the Elder Tales lore as Shiroe explains that the Precursors are among the most powerful NPCs, with strength rivaling that of Adventurers. As Akatsuki should already know from the story of the game, Precursors are considered to be legendary heroes. Though this is a topic for another time. The issue with regards to the story is with souls. In magical science terms, they refer to this as spiritual theory. And in spite of using this process to create allies of their own, humanity couldn't stop the onslaught. No matter how many demi-humans they defeated, they were always reincarnating. Sadly, this means that the demi-humans could never really be defeated. Shiroe wonders if maybe Regan is talking about respawns, which he thought was only part of the game and not used in real life.
-This is when Shiroe takes over narration. As an example, he says that if you kill every monster in a zone, there'd be nothing left for other players without respawns. No fights, no experience points, no leveling up, which are all important for newbie adventurers. However, a timer in the game always makes sure the zone is repopulated for a fight. A creative way to use a game term where a game stops being a game. Regan says that the constant battles with the demi-humans raged on, but sixty years after the first World Fraction, humanity was nearly annihilated. In a time of desperation, a divine summoning spell was used, and messengers of God made their way to this world. If you're keeping track, this was two hundred and forty years ago, which was when the second World Fraction was cast, which heralded the appearance of the Adventurers. While the World Fraction spell is new to Shiroe, I do wonder how much of this is already in the game's lore?
-Pondering it for a moment, Shiroe asks Regan why he wanted to talk to him about all this in the first place? This draws confusion from the mage, so Shiroe explains that there are other Round Table representatives. While Regan admits this, he also says that Shiroe is a master mage, so he might have a better understanding of this then the others do. Akatsuki immediately changes her expression from serious to her typical look when irritated, then turns to Shiroe with sparkles in her eyes, asking if he really is an arch-mage? Shiroe wouldn't know, though I wonder if this is listed somewhere in his status page.
-Regan continues, saying that their history books started detailing the deeds of the master mage Shiroe ninety eight years ago... wait, what? What do you mean Shiroe was first detailed ninety eight years ago? What kind of stuff have you been inhaling in this damp study, Regan? He goes in to say that, the time Shiroe has been active alone is proof that he's a master mage in this world. Akatsuki shares my confusion, turns to Shiroe and, with all her color lost, says that she knows he can't be that old. He denies it, but then remembers how time works in the game. Five minutes of real time is equal to an hour on the game timer. In the worlds, one day in the game equals two real-world hours, so for them, ninety eight years is a little more than eight years for the Adventurers. Well, that would explain the time gap. And it would also explain how time works in this world, though that was when it was a game and not when it became their reality. I wonder if that still holds true here, that time is accelerated as a result, with timing moving as normal in the real world?
-Realizing the time difference, Shiroe tries to think on what he was doing eight years and three months ago. Honestly, I think I'm more impressed with how he was able to calculate the real world time frame in such a short period. Though he quickly recalls that was when he started playing Elder Tales for the first time. Working with the math, he says that Adventurers first appeared in their world two hundred and forty years ago, or roughly twenty years ago for them. He sees himself in front of his computer, then recalls why the timeline matches up so well. Because twenty years ago is when the beta test for Elder Tales began.
-Our eyecatch for this episode is chibi Akatsuki, doing her cute ninja thing. While we have the break, I want to mention how impressive the world building is for this series. Almost nothing is a throw away comment and everything makes sense in some form or another. The way time works, for example, which leads into the Adventurer's being seemingly immortal. The way the game lore matches up with the history of this world, as well as adding new details that draw more questions. Though this brings the major question. Was Elder Tales really just a game, or was it a window into another world, and the players created new persona to populate that world? In essence, it's the man and the butterfly analogy all over again. Which was real and which was the dream?
-When we return to the episode, it's the next day. Takayama says that she was expecting more nobles to ask them for troops. Krusty agrees, stating that most of them want technology sharing or trade agreements. Michitaka adds that the nobles knew all about the steam engine, though it's not like you guys were hiding it to begin with, which Takayama mentions, mostly about the spies crawling all over Akihabara. Shiroe comments that just because they know about it doesn't mean they'll be able to make one easily. Krusty agrees and says that it's not something they have to worry about now. Akatsuki, however, looks at Shiroe with a worrying expression, given the world changing information they received from Regan the night before.
-Speaking of worry, Michitaka has his own concerns about the steam engine and the nobles inability to recreate the technology. What about a few years from now? I'm sure they'll cross that bridge when they get there. Sometime later we see Shiroe is alone, looking over the city as Akatsuki joins him. She asks if he's thinking about yesterday, which he confirms as we flashback to last night with Shiroe asking more about spiritual theory. Regan explains that the energy that animates all living things is commonly referred to as the spirit, and spirit itself can be divided into two components; the psyche and the anima. These sound like terms used in a Persona game, if you ask me.
-Regan explains that the psyche is the energy that animates the mind, and it affects things such as magic. So essentially, your MP or will power. Anima is the energy that animates the body, or HP. It can also be known as ki or chi. When someone is defeated in battle, they can no longer move, but the mind still remains healthy. This is shown by using Smash, who falls in battle. Regan says that, however, the anima and psyche are split, and the psyche becomes trapped in darkness as the body itself fails. This is because the information that flows to the mind from the body, which sense light, has been cut off. Then the dispersal of the body, the anima, begins, which is called anima-dispersal. And thus, we have an explanation for the respawn process for Adventurers. Regan adds that resurrection magic can be used on corpses in this state. The process itself gathers and reconstructs the anima that has otherwise dispersed after a physical death. He says that the information required for the reconstruction is derived by calculating backwards from the information left in the corpse. So yay, more math is involved in bringing back the dead.
-Regan continues to explain the resurrection process. With the corpse containing it's own blueprint, the healer simply provides the energy to effect the resurrection. Shiroe adds that, however, pieces are always missing, so any restoration is an imperfect task at best. And that's why you lose experience after resurrection. This is show when Smash lost close to two million experience points. What a massive penalty. This is why you should save often. Regan explains that, because decay starts immediately, the player will always lose something. Naturally, if the body, the anima, disperses completely, resurrection becomes impossible. And I imagine you're thinking "Well, the Adventurers resurrect in the Cathedral at some point, but what about the People of the Land?" Nope, they perish and do not come back. So the murdering of those NPCs at Susukino that seemed to have taken a dark turn through possible implications? It's not so much implied now.
-Shiroe asks what would happen before the body disperses completely? Well, yes, resurrection magic will work on People of the Land. Going back to the Adventurer, once their anima is dispersed, his body decomposes into particles and the psyche, the mind, uses its power to transport the Adventurer to the Cathedral. Something Shiroe is well aware of, as the system is quite similar to that of the demi-humans and their respawns. Though with regards to them, it's nothing more than a hypothesis that Regan and his master were researching quite a while ago. Because how else are you going to stop those bastards for good if you can't do your research properly?
-This leads to Shiroe asking if Demi-humans had memories before they died. The answer to that is, surprisingly, no. Regan says that an individual's personality and consciousness are stored inside the psyche as information. Memories, however, are also stored within the brain, and since the brain is part of the body, which is the anima, so basically, the memories are stored in two locations. This results in Shiroe asking if memories could be lost every time someone reincarnates? Regan doesn't have a definite answer, but to go through something as traumatic as death, it would be surprising if said resurrected person didn't lose a memory or two. And suddenly immortality doesn't seem all that it's crack up to be.
-Regan returns to the World Fraction spell. The first was a curse that used existing souls to make unreasoning fighting monsters out of them. Their old memories may be there, but the monsters they've become would have no way to recognize them. Such memories may seem like they were a dream or story, once. Shiroe is concerned, because it might mean they will lose their memories, as well. Akatsuki calls him back, though she looks quite irritated. This returns them to the present where she says she doesn't understand any of what happened last night. After all, in this world don't they simply revive at the Cathedral? Well, based on the conversation from last night, it's a lot more complicated than that.
-Going back to his real world self at the computer, Shiroe explains that said user playing the Elder Tales game is the mind, or the psyche. The character inside of the screen is the body, the anima. Naturally, the player is the one with the memories of what happened during the game, but the players character is the one with the experience, the items, the levels, the good looks, and other types of points. Until now, if a character died, it only meant losing experience in the game. The real world disconnect meant it didn't hurt the user, either. However, their psyche and anima are in the same place, so they don't get that same protection they used to have. Basically, their memories and experience points are now the same, but irreplaceable. If they die, they'll resurrect, but will likely lose their memories, as well. Hence why this bothers him so much now, because of this revelation. It is one of many, but it's the most immediate one that bothers him.
-Shiroe adds that he doesn't know how much they'd lose, since they came to the world, many people have died, but none of them have complained, so it may be nothing. it could be no more than just a little forgetfulness. Or maybe the Adventurer does forget and doesn't realize they forgot what it was that they were forgetting. As a horror example, could one imagine if you forgot about the real world? Like Krusty, for example. Would he be different he if forgot about his sister, or comes to a realization that he forgot his sister but doesn't realize he did, explaining it like a hole in his mind where something important is suppose to be there but he can't remember it and it drives him insane? Yeah, that sounds like fun, doesn't it.
-Realizing the many implications if such news were to spread, Shiroe suggests to Akatsuki that they sit on this for a while. She agrees, because really, who knows what to do when presented with such a situation? It's likely the right call here, because letting people know of this possibility would also cause people to consider the worst possibly scenario, and Shiroe's carefully laid out government will find itself in ruins. And he doesn't want to let that hard work go to waste, after all.
-After that little fun of despair and doom, we cut to Minori and company waking up to a new day. Minori herself is up as she's greeted by Isuzu, who comments on how early she is. Minori explains she couldn't sleep, though apparently this spread amongst the others, though it did appear that Isuzu and Serara did sleep okay. Isuzu herself wonders if the expedition will go well, but realizing that this is a bit of a sore spot for Minori, decides to go get a bath in while she can and runs off. Toya soon wakes up with a look of determination on his face. That's when the thunder begins to rumble, indicating a bad omen. Because, you know, thunder at a time like this? That's always a bad sign.
-We follow Isuzu as she hears the rumbling, but then sees some explosions nearby. She checks in to see that Rudy is hard at work, practicing his spells. She notes how the stakes are, indicating that they are dungeon corridors. Looks like Rudy had a bit of a wakeup call and is taking this expedition very seriously. She accidentally reveals her presence and begins to apologize as Rudy goes from tired and worn out to this refined, sparkly self. She thinks it's a bit much, but he feigns ignorance. He explains that he was just taking on his morning constitutional, as if invited by the forest nymphs themselves to listen to the birds and their symphony. Isuzu decides not to press the matter for obvious reasons.
-When asked what she's up to, Isuzu says she's going to take a bath, but then invites Rudy to come down to the stream with her. Rudy is actually against it, saying that he's not interested in being a peeping tom who stares at women who are bathing, so please don't insult him like that, okay? Me thinks he protest too much. Isuzu explains that she wasn't inviting him to stare, but that he wouldn't want a lady to walk through the forest by herself and get hurt, would he? Rudy thinks on this for a moment and agrees. Looks like Isuzu has Rudy down pat and leads Rudy to the spring, though out of respect calls him by his full name, Rundelhaus. He explains that his parents call him that, so she should just call her Rudy instead. I wonder if that's an actual thing or if he's just saying it as a bit of an joke?
-What is a joke is this weather. The rain starts coming down, but it won't dampen Rudy's spirits. He enjoys the food and explains how wonderful it is. Serara agrees because it's Nyan-ta's special recipe. Isuzu tells him to try some of the food in her hands, but Minori notes that she called him "Rudy". As the two enjoy the mean Minori takes a look at their names, but she seems to be catching on to something. Toya himself looks serious, which causes Serara to apologize about the lack of soup and how she should have gotten more, but he explains that he wasn't talking about that. He turns to Minori and she can recognize that he has the same thing on his mind as she does. Because those twins got that telepathy going, you know?
-Toya starts explaining his thoughts, but Minori decides that she doesn't want this to end up like last time. She realizes that if she is too scared to say anything, nothing will change. She resolves to say something, but Rudy stops her from saying anything by saying it's time together their gear and head out to the dungeon and practice. But it's then that Minori interrupts, slapping herself in order to build up her own resolve. This grabs the group's attention as she stands up and states to the group that hey need to discuss what they're going to do, or they won't be able to win this dungeon. And thus Minori takes her first steps to become the leader she's destined to become... hopefully. She's taking this rather seriously, after all. Cue credits!
-In our next episode preview, Akatsuki explains that the real answer isn't written down anywhere. Not in a textbook, not on the internet, and not in your notebook. And no one can teach it to you, either. But when you finally understand it on your own, what was once merely a party becomes a group of true friends. I can't help but think that hits was a message specific to Minori. All this and more in our next episode, Attack. Remember to always look thirty seconds ahead, but don't forget what's behind you, either.
For our voice actor showcase, we'll be looking at Regan, the Mage of Mirror Lake. He is voiced by David Wald, who's other credits include Golgo 13 from Golgo 13, Hannes from Attack on Titan, Berg Katze from Gatchaman: Crowds, which is something I need to see now, and Bulat from Akame ga Kill! So, yeah, a bit of a prolific actor here.
This episode is all about world building, but also asks and answers a lot of questions that has come up before. The major ones being the respawning and the time displacement. Though thinking on it now, we have two reasons why the "World Fraction" spell was cast twice before, but what about the third time? Why was it cast then? And going back to an earlier analogy, how much of what Regan said was true? And I'm not talking about him being a shady character, but this whole thing with the world after the Apocalypse. Was it always the case here, or was the world rewritten, so to say, when the players found themselves trap in the game? Which came first, so to say. I imagine this may get answered later on, so I hope to be surprised by this.
Though this also does hamper my AI theory, given that it's unlikely the characters would remember anything outside of the real world. Essentially, something magical happened here, but what caused it and from where is the mystery. It's a step closer to the truth, but the revelation shows that the road to that goal became much, much longer.
Speaking of revelations, now we have some agency with said respawning. If there's a cost of losing your memories, then it's going to become clear early on that nobody is going to want to die for any cause, which is going to revert everything back to the early days of the Apocalypse. Maybe even worse than that. I think Shiroe made the right decision in wanting to keep this information under wraps, because even for a person that plays sixty four dimensional chess, this kind of information in the public would be unpredictable. It's probably why Regan went to Shiroe with this information, as he'd know how to handle such knowledge.
This also means the stakes have been raised quite a bit, and even more so for the kids training to be better Adventurers. With no way of knowing the punishment for dying it means that their survival to us becomes that much more important, with Minori's own resolve coming at the right moment. But will she be able to get them to work together? Will the knowledge Shiroe obtained help in the long run or be a hindrance to their own plans? And what political schemes do the nobles have in mind for the Adventurers? Tune in on Sunday to find out.
Until next time, remember, when a shady looking mage invites you into their library, you should take up their invitation and listen. You never know what world shaking information you'll receive. Or you'll be captured as a science experience. It's fifty-fifty, either way.
2 weeks agoCaButler
Hello everybody and welcome to our next Transformers third party review. I realize I'm a bit late but life has been busy lately, and no, it has nothing to do with the fact that I got the Nintendo Switch and have been spending my time with it and I will not accept any of those false accusations!
I do have a Switch, I just haven't played anything on it yet.
But that's for later. For now, we talk little toys because I'm still a child at heart, dammit! Today we'll be looking at the legends side of things, something that isn't really done by many third party companies, which means we could only be speaking about one company.
Actually, it's a two for one deal today as we're looking at two figures that happen to be remolds of one another. So, without further ado, may I present to you the Iron Factory IF-17 L and S, Norimune and Muramasa!
Or, as they're better known as, Drift and Deadlock. For those that don't know, Drift is an IDW character that is rather polarizing among the fanbase for being something of a Gary Stu. I'm personally indifferent to the character but I can see that he has all the trappings of one.
Now, Drift is currently an Autobot in the IDW comics, but he used to be a Decepticon, going by the name of Deadlock. He switched sides because of Hot Rod and the Matrix and stuff like that. It's very weird and complicated.
What isn't complicated are these figures. You can see they come in the typical Iron Factory boxes with the clear window in the front and a very simple image on the back. In this case, it's showing off the bots back to back, with one in the foreground depending on the box itself.
FYI, you cannot get these two character separate. It's all or nothing here. With that out of hte way, let's get them out of the boxes and see how they really are.
So here we have Drift and Deadlock out of their packages and you can see the immediate difference between the two. They share an alt-mode, transformation and skeleton, but almost everything else is very different. Which also means that, sadly, they share their flaws, as well.
Now, for me, I've always been hit or miss with Iron Factory in terms of figures I like and figures I don't. But I keep buying them because I've grown to like how they hand the Legends class market. But that doesn't mean I don't have issues with some of them, like their version of Blitzwing, or in this case, these two.
ILet's get in on the face sculpts so you can get a better look at the differences. The face sculpts are basically the same, but with minor differences, like the paint in the eyes and the crest on the forehead.
You can also see the difference in the shoulders, forearms, and body. It's clear that IF did not half-ass this.
Now, the joints are quite tight on the two figures, to the point where I'm actually afraid to move the head too much for fear of snapping off the wing antenna. Tight joints are good, but if it's difficult to move, then it isn't good at all.
With that said, you do get some good posing opporutnites with the figures, but they will be limited in some fashion, but again, it's Legends class. You don't have a waist swivel, but you have enough give with the legs to give an illusion of waist movement.
Another thing different with the two figures is their accessories. Drift come with these two short swords, done in chrome, which look nice, while Deadlock comes with two rifles, single cast in black.
But, Drift gets one more accessory.
A much larger sword. Like the shorter swords it's done in chrome, though the grip is very tight. Oh, and this is apparently a similiar type of sword that IF's Evil Lord and their Shadow Tengu come with.
Now the weapons can be stored on Drift. The short swords go on the side while the bigger sword is on the back. It's nice to have storage like that.
With that, it's time for the comparisons.
Here are the two with IF's Windsaber, showing themselves to be about a half and a half taller than their female samurai counterpart.
Next, for an officially Legends class comparison, here they are with Combiner Wars Warpath. They're about a head taller, maybe slightly less than that.
And finally, here are the two with ultimate Commander in his God Mode, who's a giant in comparison.
Now for transformation, which is where I usually have my issues with Iron Factory works. Mainly the lack of locking points for their figures. Aside from one exception, it's the same here, though the ultra tight joints make it tougher to move about. The legs themselves are a bit of a problem because of the lack of locking tabs. That said, the transformation itself is rather simple and the figures have the same steps, so if you can transform one, you can transform the other.
After that, you go from the two bots in robot mode...
To Drift and Deadlock in their alt-modes. You can see here is here the differences aren't as pronounced as before, with the bigger stuff being the paint and some of the molding in the back.
You can see the arms sticking out, as they're forced there because of the transformation, and sadly, at least for my copy of the figures, the legs don't lock in very well, which is the same problem I have with IF's Blitzwing.
That said, with regards to the alt-modes... honestly, I'm not feeling it here. I can see them trying to be futuristic space vehicles, but honestly, they seem rather drab to me. More generic than anything else, if that makes any sense.
I like the robot modes, but I'm not a fan of the alt-modes. Though thinking on it now I don't actually think any of my IF figures are in their alt-modes. Funny how that works.
Here you can see how the accessories store on each figure. The swords have an easier placement compared to the guns, which just don't seem to have a good placement for them. I've seen them link up properly but that isn't the case for my set for whatever reason.
That said, the swords look awkward on Drift compared to the guns on Deadlock.
Here's a close up of the storage on Drift.
For quick size comparisons, here are the two with Combiner Wars Chopshop, showing that they have a bit of a bug issue on Cybertron.
And lastly, here is Combiner Wars Powerglide.
All and all, I think I can only really recommend these two if you do like Drift. Otherwise, I can see this as being an easy pass. Go for the Ultimate commander or Shadow Tengu to see what Iron Factory can really do.
Next time, we go into back into the Masterpiece class of figures with a third party figure I've been waiting for. Until then.
2 weeks agoCaButler
Hello everybody and welcome to our next exciting episode of Log Horizon. The show about a bunch of players getting stuck in the game while the NPCs wonder why the players aren't doing quests for them anymore.
In our last episode, there was more politicking involved! Though we didn't get to much detail, we did get a dance number between Henrietta and Shiroe, raising a flag for that relationship, as well as Akatsuki showing off some of her skills as a ninja. At breakfast the delegation discuss previous events and how the nobles will see them as a force to be bought and how they should instruct individual players on how to deal with the People of the Land.
Meanwhile, in the training camp front, Minori is taking this very seriously as she tries to keep to her notes as well as become the leader of her party. However, she finds that it isn't that easy when you have many clashing personalities. One such personality is Rudy, a Sorcerer, who has a pretty big ego, and while I won't say he was the main cause of the party's trouble, him combined with Toya's "charge ahead" tendencies showed that they have a lot of work ahead of them.
Back in Maihama, Krusty shows that he can be just as good in the political arena when he takes a chance opportunity to speak with Raynesia, the Duke's daughter. What will come of this chance encounter? Let's tune in and find out.
-I should point out that we are now officially at the halfway mark of the first season. Yay! We start with, you guessed it, Shiroe narration. He explains that, in their new world, in addition to Adventurers and People of the Land, there are also groups called Demi-Humans. One such example is goblins, who have limited intelligence but are hardy and breed quickly, and above all else, they are deep on the Chaotic Evil side of things. Luckily, an individual goblin is no match for an Adventurer of even intermediate strength. That said, their numbers and variety should not be underestimated. I think this is only the third work I've seen that make goblins out to be a big deal. Shiroe goes on to explain that most goblins can be found in the northeast part of the island chain, but the map only shows a few red dots before quickly spreading through the region. That doesn't look good for our heroes.
-After the opening track we cut to Maihama. The RTC delegation is speaking about how to deal with the nobles in the future. Shiroe suggests that it would be bad form if they only show up to one of these events as Krusty explains their schedule. They have a banquet with Lord Dalte, the evening party with mostly young knights attending, and a dinner meeting with Count Kirino of Tsukuba and the Academics Guild. Michitaka doesn't want to attend that one, as does Krusty, but Shiroe is all for that. With that, he suggests that Krusty goes to the young knights party, but using this to get back at him for the last time he was forced to dance. Krusty seems to like this, as if he has a plan. Shiroe maneuvers all around!
-With that settled, Michitaka will take the banquet with Lord Dalte. On the couch, Misa, Akatsuki and Henrietta sit, with the bard giving the ninja head rubs. She asks Krusty if he'll be okay at the party, stating that he'll be spending most of his time flattering lords and noble ladies. Krusty doesn't see that as a problem, saying that he found a shield for all of his shortcomings as of late. It's so effective that it's nearly unbreakable. This draws confused looks from the group, though if you saw the last episode, you'd have an idea as to what, or more accurately, who that shield is.
-Tonight's episode is titled The Shield and Freedom. Though it's just listed as Shield and Freedom. We cut to Rayneshia in her rather nice looking room as a girl, Elissa, tells her it's almost time for bed. Elissa is her maid who comes in with Rayneshia's night clothes. However, she stands up quickly and says that she doesn't want to wear those silk pajamas, for they are evil! They were cursed by a nobleman who's advances were refused by the lovely princess. They can be so vindictive sometimes.
-Though given Elissa's reaction, this is something that happens often with Rayneshia. The refusal of the night clothes, that is. She asks the princess if she's really going to do this again, giving a sly smile. She then provides flannels to her instead. And Rayneshia immediately takes them in hand, rubbing against them. Well, that's an unusual reaction. Elissa tells Rayneshia that she needs to wear the silk every once in a while as she's the one getting into trouble, since it's not proper for a lady of her stature to wear such common clothing. Rayneshia says she will, eventually, maybe, possibly, but not now.
-Elissa just sighs, then tells Rayneshia that the gentlemen in Maihama refer to her as the Melancholy Twilight Princess. Rayneshia counters that a real gentleman wouldn't say something like that, though she admits that she is unmotivated. Her maid doubts that any of the noblemen would appreciate her lounging around in her sleepwear all day. Psh, whatever! Rayneshia cares little for those stupid noblemen and their uptight rules and backstabbing!
-That's when we flashback to Krusty greeting Rayneshia in the last episode, only from her perspective, and man, is that an unflattering memory of Krusty because he looks very evil in this shot. But without missing a bit, Rayneshia demands to know his comment about his other plans, but he admits that it was just to get rid of his shadow. He apologizes for causing her any distress, but in keeping with her upbringing, Rayneshia says it's no problem. Internally, however, she doesn't think of Krusty as a bad guy, just annoying. And as if he can read minds, Krusty says that very same thing to her. She gives a shocked reaction as Krusty gets all evil again, saying that she probably thought "He's going to bother me, isn't he?" When she asks how he could know such things, he responds that it's a gift that he has. That or he's been through that more times than he can count.
-Rayneshia is doing all she can to avoid showing panic on her face at the thought of Krusty reading her mind. She can't allow him access to that one part of her mind that nobody should know of! He then invites her to tea and she tries to find a way to reject him, but he keeps the pressure on, saying he's trying to get away from the lords and the spotlight that he and his friends are under. But then he argues, while performing the Shiroe Maneuver, that if they should have Tea together, it would give each other excuses to skip some of the events other people have planned. Rayneshia turns pale as a ghost at how bad Krusty is. If you think he's bad, wait until you meet Shiroe.
-Back in the present, Elissa warns Rayneshia to be on her best behavior around Krusty. And... uh, okay, the next line Rayneshia says threw me off guard. She calls Krusty a bad, bad man, that naughty boy, but less "what a jerk" tone and more in a "mmm" tone. And this is apparently typical behavior of the princess as Elissa says that isn't what she was talking about. Mainly that Krusty is an Adventurer and they don't know what they're really like. Elissa says that, even thought she doesn't like to remind the princess, that she must consider her position as a member of the Duke's family, after all. Blah, she says, blah!
-After a fade to black we cut to our lovely princess sitting in a chair, looking pretty as her picture is being painted. This gives her time to think about a potential ducal family member, or maybe as a potential duchess? She sighs as we cut to the completed picture, with the nobles fawning over it's beauty. At that moment Rayneshia happens to talk by and they all bow with courtesy, but Rayneshia, who heard the compliments, is the type to not really give a damn about these nobles, telling them in her head to cool your jets, because her grandfather isn't around to hear their empty compliments. I'm guessing that, if she could get away with it, she'd be the Tomboy Princess. Instead, either by chance or it was caught early, she's a refined but demeaning princess.
-We then cut to Rayneshia receiving gifts, but again, with a sigh. She claims that anyone can be beautiful and delicate with the right baubles and beads, especially when one is not allowed to dress themselves. We see her walking along the castle halls, wondering how long this will go on, but the sounds of sword play catches her ear. She looks over to see Krusty sparring with one of the knights, but it's made clear early on that Krusty is in a league of his own. Rayneshia is quite surprised to see how the match went as the knight is all compliments to Krusty. Krusty himself sees Rayneshia above and nods as the young knight looks to become his apprentice. Yeah, buddy, I don't think that's happening. Also, Rayneshia nervously laughs at the stare, very uncomfortable with him becoming interested in her all of a sudden.
-We transition to Rayneshia joining the audience watching the sparring matches as Krusty explains why he's there. It was a goodwill match and he happily accepted. Rayneshia finds it surprising, claiming that an Adventurer of his skill would find it tedious. He denies it, saying that he really does want to know more about the People of the Land, and this gave him a great opportunity to do that. Rayneshia, however, doesn't trust him, thinking that he's more interested to see how skilled their fighters are. Nearby, Shiroe is with some scholars and notices Krusty among the knights. One points out Rayneshia, which will likely draw some additional confused looks from the Enchanter. He probably didn't expect Krusty to try to cozy up with the princess, but hey, whatever works, right?
-Speaking of, Rayneshia asks Krusty what he thinks of his sparring matches? After all, it's unlikely that any of her knights could be stronger than him. However, he's all compliments, citing that the last fight itself was rather close. Rayneshia, however, gives a smile showing she doesn't believe him as Krusty continues, noting that it isn't east to fight your way up and earn first rank here. However, this gives him an idea as his glasses turn shiny evil. He calls out to Rayneshia, asking for her to offer a reward to the strongest of these knights who are fighting for her amusement? Geez, you make it sound like she enjoys these matches when there's no indication of such.
-Anyway, the reward? Krusty suggests that it's the right to accompany Rayneshia to tonight's party. The knights are immediately in for that as Rayneshia cringes. No, really, the caption actually says "cringing" when Rayneshia is on screen. Shiroe watches on and remarks that Krusty did get himself a good shield after all. One that is very reluctant to be used.
-In another part of Maihama, a couple of lords are talking about the Adventurers and what to do with them. Akatsuki is putting her skills to use and listening in as one asks about the Izumo knights, with the other suggesting to hire Adventurers to deal with that problem. After all, it's not like they die or anything. As they greet another lord, Akatsuki moves on, only to be found by the kids from the ball a few nights back. They're asking her to play with them again, but she leaves. This has the opposite effect as they're more enamored with her now, much to her chagrin.
-Meanwhile, Shiroe appears to be having a fun time with the scholars as they appear to be arguing about evolution. Mainly that the People of the Land appear to be stuck and unable to evolve. They then go on to argue about how to define the term evolution as Shiroe is upset that it wasn't as calm and collected as he was expecting. It's at that point that he gets a call from Minori, who he's happy to hear from now more than ever.
-We see that Minori is walking in the forest, heading back to the dungeon as she's hoping to speak with Shiroe and get some advice. Unfortunately, he's in the middle of a conference, though he'd be happy to... nope, sorry, Minori is a good girl and is going to leave him be. But... but he wanted an excuse!
-Speaking of, we get to see Minori's party and they are basically hitting the angry/sad spectrum of a party who did terrible in their first adventure. Minori can see that the party is lacking in synergy but just has no idea how to get them to work it out. I'm sure you'll find a way... hopefully... maybe.
-Meanwhile, at the impromptu tournament, we see that Rayneshia is just asking herself what she got herself into as the crowd of knights and a few ladies watch on. It's Krusty against one of the bigger knights and it looks quite even. However, Krusty is able to deal a decisive blow, destroying the knight's helm and claiming victory. The other knights cheer as the ladies swoon over him. Well, all but one, who just does a golf clap, wishing to be anywhere else but here. She knew he was going to win, so the whole thing was a moot point. That's when Krusty presents him to Rayneshia, who does everything she can to avoid showing her nerves. That is some hardcore training she's tapping into.
-Later, Krusty is enjoying some tea with Rayneshia, who is, again, all compliments of the other knights. Rayneshia believes he's being sarcastic but he denies such accusations. Suddenly, we see that he's laying down, asking for the princess to wake him up in a while. Rayneshia is shocked by this display, asking what would happen if someone sees him lying down like that? Especially in her presence? Well, he doesn't really care, since he's a "barbaric Adventurer." So nobody should be surprised to see him act like this, since they already have a low opinion of Adventurers in general. Rayneshia thinks that's unfair, which Krusty repeats outloud, but then invites her to join him in his little nap. After all, there's enough room for both of them here. Shockingly enough, there's no accusations of Krusty's words being taken in any other way, so Rayneshia ends up putting her head down on the table and takes her own nap.
-After a while, Rayneshia hears the voices of other lords and immediately wakes up. When she turns to Krusty, she sees that he's still in his lying position. What, were you expecting him to do something else? Suddenly, he claims that Adventurers are free. This draws a confused question from Rayneshia, so Krusty explains. They eat whenever they want, sleep whenever they feel like it, and move pretty much wherever they please. That said, you have to want it and work for it. Doesn't sound so free, if you ask me. Though, of course, Rayneshia hears this and thinks of the kind of freedom she would like. Because we all know she'd rather do nothing but stay in her room all day long.
-Our eyecatch for this episode is chibi Naotsugu, guarding the Log Horizon emblem. When we return, it's back to the dungeon as we see young Log Horizon running for their lives. Yes, I know two of them are Crescent Moon members, but let's be honest, Minori is going to be running this show shortly. They continue to run as Toya finds a switch, blocking the other monsters from chasing them. Well, this seems like as good a time to take a break, so they do that. Rudy seems upset that they've only been in this dungeon for an hour and they're running again, something they've done over and over, then asking why they can't win?
-And as other commenters have pointed out, Rudy immediately blames the other players for not pulling their weight. Something tells me that people know your reputation by name, and it isn't a good reputation, either. Toya, however, isn't going to let that crap slide as he says everybody is doing the best they can, but this draws a question I wasn't expecting from Rudy. He asks why does this keep happening to them? Why is he so weak? He apparently leveled up to twenty-four, and the enemies range from seventeen to twenty-one, so why is it so difficult to beat them? They should be doing better than this! It makes no sense at all! Well, at least he stopped blaming everybody else and is including himself in the blame.
-Minori starts to speak up, but stops herself. Toya decides to fill in, pointing to Rudy and saying he's not fighting to his full potential. Though it sounds like Rudy doesn't take that accusation well, wondering if he's really the one to blame? Outside, Maryelle wonders if the kids will be okay? After all, it's been four days since they've entered the dungeon. She says that while in a beach chair, under an umbrella, and watching the other kids run along the beach. Well, somebody has to keep an eye on the other kids, after all. Naotsugu says she's worrying too much, but she is worried, wondering what would happen if they get sent back to Akihabara? Naotsugu, however, isn't worried, saying that they'll just use their griffins to get them back. I think you're missing the bigger picture here, Naotsugu. Maryelle even points this out, but Naotsugu makes the claim that lions toss their cubs off cliffs, right? Think of it the same way. Except that isn't rue and Maryelle says that, though she says it and sees that Shoryu is busy throwing giant enemy crabs at the other kids. No, we are not making that joke here, dammit!
-As the other kids fight the giant enemy crabs, Naotsugu says that being overprotective isn't going to help, since the point of this camp is to help the younger players gain experience. Maryelle concedes and decides to believe in them after all. In any case, time to eat some crab! Because they aren't just killing enemy crabs, but catching them to be eaten. Nyan-ta, who's busy making his own crab meal, says the big ones don't have any flavor as we see Naotsugu having his own crab. As for Maryelle, it's a win win. The kids get some training in and she gets to have some yummy seafood. That's when she looks over to the ocean and asks Shoryu what's going on over there. He isn't certain as it looks like bubbles to him. Though they quickly disappear, drawing confusion from the two. I'm sure it's not important, anyway.
-Back in Maihama, it's the banquet with Lore Dalte. He asks his guests how they like his food, as it's meat that has been touted as the very best in all of his domain. Michitaka takes a bite and enjoys it. He then says that he requested chefs from his guild to join them and says that, the next time they're together, he'll need to treat Dalte to his food. He's looking forward to that, as he's heard many rumors about the cooking style from Akihabara. He goes on to say that the revolution has greatly affected their eating habits and what htey consider tantalizing to their palates. They all want good food and the people are more motivated to find and create that good food, as well. This is having a positive effect, and likely a good way for the Adventurers to gain allies among the nobility.
-Dalte goes on to explain that they have had an increase in productivity since this discovery, saying that they've been taking care of the farms harvesting and transporting produce and meats, as well as changes in the market. However, they still have one nagging problem. He explains that raising this new, tasty food and sharing it across the country to as many markets as they can delights a great many people. And of course, this has benefited his domain in the form of amazing new profits. However, the problem is the transportation of said food, as it tends to invite monsters. Do I hear a new quest being formed?
-This leads to Dalte's request. Not fighting the monsters, no, but seeking maritime transportation knowledge, instead. This sounds like a big leap from "escorting monsters" to "revolutionizing how to transport goods and products." And given his look, Dalte isn't looking for a simple answer, either.
-Later, we join a ball, already in progress. The crowd notes the arrival of Princess Raynesia, being escorted by Krusty. They note her sad expression, thinking that she is troubled by the world's future, causing them to feel sad for her. Krusty, however, knows the real reason, but makes due with it as best he can. He suggests to the princess to smile a little bit, even if it bothers her. He knows it must be annoying to her, all that flattery. He's only been here a little while and knows exactly what it's like. Huh, that sounds like a hint to Krusty's real life, suggesting that he is of nobility, of a sort. Or at least, from a high class and possibly wealthy family. Raynesia thinks that he doesn't, but I suspect otherwise.
-Hey, remember those girls that ended up watching those sparring matches earlier? They show up, wishing to join Raynesia and Krusty in conversation. They even brought cookies, the fastest way to get to a person's heart. After a fade to black we cut to the four on a terrace. Raynesia thinks they're nice enough, but as they're hanging on Krusty, she's a bit disgusted by their antics. The girls hit up Krusty with compliments, with his strength and technique, but he claims modesty. They don't want him to be so modest, though, swooning for him. Again, he plays the modesty card, saying he's unworthy of their praise, especially as it comes from such lovely ladies. He's a bit of a lady killer, isn't he?
-Though it appears selective, as Raynesia is hurt that Krusty would be so polite and fun to them but be rude and a complete snot to her? As the ladies continue to swoon over him, so Raynesia decides to let them have their chat and enjoy the cookies, which she enjoys a great deal. Yay, cookies! Though the ladies to bring her up, saying that Krusty's nobility and elegance is exactly why she's around him. She agrees, though she wasn't paying attention and has no idea what she agreed to. Obviously, something you'll come to regret later.
-The ladies continue to go on about how beautiful Raynesia is and how much of a privilege it is just to be with her. Krusty, keeping that noble air about him, says that the princess is kind and compassionate, since she lets a barbarian like him stay in her company for so long. Raynesia is so off guard from this statement that she drops her cookie. Not the cookies! He goes on to say that his lack of knowledge with manners of the court prevent him from being better suited to escorting the princess. As such, her kind soliciations allow him to avoid being looked upon as a complete philistine. Seriously, he has to be from a noble and/or rich family in the real life.
-Raynesia, however, isn't feeling so noble, calling Krusty the worst bad person ever! Seriously, never take this girl to Shiroe. He will blow her mind. Though I'm starting to suspect that this is more of a play to gain more knowledge about the People and their system. The ladies are happy to introduce him to everybody else, and once they get to know him, they won't think of him as that phila-something or other. Krusty, however, is loving this, claiming he's a barbarian who knows only war, and until he can repay the princess for the kindness she's shown him, he simply cannot leave her side. And just like that, the girls fall in love with him all over again. Raynesia, however, sees this for what it really is, saying that his evil knows no bounds. It must be terrible being unable to speak up against him, since he's shown himself to be quite the noble soul.
-After another fade, Raynesia tells Krusty to leave, if the "pretty flowers" of the court have his attention, then she won't stop him from taking off. However, he claims to have his hands full with one flower, who just happens to be stuffing her face at that very moment. Oh, well then she doesn't have to tell him anything about girls, does she? He says it depends on the girl, since they can be so different. We get some backstory as Krusty says he has a little sister where he comes from and she has a lot of princess in her, if you get his meaning. Oh, so does that mean Raynesia is kind of like his sister? Apparently so. So that means that she puts on an air of nobility, but in reality, would prefer to laze about all day? What a bratty little sister!
-Still, Raynesia takes this to mean that, because Krusty can't see his sister, he's using her as a surrogate of sorts? Well, he claims both would be a challenge to him. She asks if he misses her sister, but he's evasive, saying that he couldn't say. Raynesia, however, can tell that he's lying as he goes on to say that she reminds Krusty of his sister. Like her taking a nap on a table, though it isn't lady-like, and little sister would lay around the house all day if one didn't get her up, and don't even get him started on those fancy talks. This pushes a lot of Raynesia's buttons as she yells at him, saying he knows nothing about her! How could he even say that? Because, to Krusty, his sister acts exactly like Raynesia does. And because of that, he finds this whole affair a lot easier. And because of this, he would like to repay her for that kindness. Raynesia understands and agrees, offering her hand. He accepts it, causing our princess to blush, but either because Krusty is trolling her or doesn't know, he shakes her hand. Our little princess is shocked by this, thinking that one is suppose to kiss the hand, not shake it! Though I'm going to go with trolling here.
-After another fade out, we catch Akatsuki by a fountain, dancing. She's thinking back on Shiroe and Henrietta dancing, trying to re-enact the steps they did. No, she's totally not jealous and don't you dare go accusing her of that! Also, don't tell Shiroe, who just happens to be right there, watching her dance. Oops! Though he claims not to be there for long and offers a drink as she's burning form embarrassment. Turns out, he only just got away from the Academic Guild meeting, because they wanted to do research on Adventurers and how they are so powerful and seemingly immortal and stuff like that. He wishes Minori stayed on to take him away from that conference.
-Akatsuki isn't really paying attention and she notices that Shiroe's hair swirls to the right, thinking it's cute. So if it went to the left it would be a terrible crime against nature? But to business. He asks her if she learned anything new that has nothing to do with how one's hair swirls? She explains that the People of the Land see Adventurers as potential enemies, but as of now, don't plan to hurt them. Shiroe seems to think that's good, but Akatsuki thinks it's the power Adventurers have that scares them. He remarks that htey have a similiar fear, that neither one has an idea on what the other is truly capable of. So this can only end in one of two ways. They either like them or they're going to kill them. There is no middle ground here, because compromise is for boring stories.
-Anything else to report? Well, Akatsuki did overhear something about the Izumo Knights missing. Shiroe thinks on this for a moment as suddenly, the world starts to shake. Oh no, is it Henrietta coming after Akatsuki with a new dress? Nope, because whatever is happening, it's causing the flowers in the garden to wilt away. That's when a portal appears and quickly disappears, with a man standing where it used to be. He greets Shiroe, apologizing for his rather dramatic entrance, but he's here to speak with him this evening. Hey, you're that shady guy from the last episode, who was acting all shady and stuff. Are you going to as Shiroe to do shady things for you?
-He introduces himself as the Mage of Mirror Lake, Regan, and he has much to discuss with Shiroe. Like how to look really shady to other people without trying to look shady. And then being shady when the credits roll.
-In our next episode preview, Akatsuki explains on that day, everything changed. That day, she suddenly founder herself here. On the that day, the Apocalypse descended on tens of thousand of people. The Mage of Eternal Eyes (I thought it was Mage of Mirror Lake?), Regan, speaks regarding its secrets. Shiroe learns the rules that govern the lives of Adventurers. All this and more in our next episode, World Fraction. Always look thirty seconds ahead, especially when dealing with shady mage types.
As she was the primary focus of the episode, let's talk about Princess Raynesia. She is played by Emily Neves, who's other roles include a number of leading ladies, like Ange from Cross Ange, Angel from Angel Beats!, Yuuko from Dusk Maiden of Amnesia, and... Ringo from Penguindrum? Somebody better tell Krusty to be careful or she'll go yandere on him! Still, that's quite a number of good roles for her.
But as this episode goes, Raynesia is, apparently, not your typical princess. She isn't the tomboy princess as is normally the case, but she puts on a mask of being the noble she is when, in actuality, she'd rather not do anything noble and just lazy about, doing nothing. As a result, we learn a bit more about Krusty. He mentions a sister and how Raynesia reminds him of her, and clearly misses her, though we needed the princess for that. Also, given his attitude, I suspect that he's part of a noble or wealthy family, where he requires to have class of his own. The game itself may have been an escape for him until he found out that he could no longer escape from it.
We check in on Minori, who's leader her B-plot, but it's become more disheartening as the kids are struggling to deal with a dungeon that everybody else has finished. Though it's clear she wants to say something, her own issues prevent her from doing as such.
And then we have the mysterious bubbles appearing, as well as the shady mage, Regan. I suspect the two are linked somehow, but I suspect we won't know more until later down the line. So, in a way, this was a bit of a breather episode, but a bit more to focus on some world building and some major character building.
Next week, Shiroe has his talk with the shady mage, Regan. What new information will he gleam from this shady mage? Tune in on Friday to find out.
Until next time, remember, when in polite conversation, make sure you pay attention to what is said before agreeing to anything. Otherwise, you may come to regret it.
Random friend requests are not acceptable. Seriously. If you want to add me, you better damn well do something important.
Follow me with Twitter at www.twitter.com/cabutler
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Gravity Rush images go here.
Final Fantasy XIII
All things Final Fantasy XIII
So much eye candy...
Art from Persona 3, 4 and Arena here.
Tales of Graces
Here is your Tales of Graces love
Selvaria Bles Album
You know why you're here.
Hayate the Combat Butler
The place for the ladies (and guy) of this series.
Something for everybody!
All Fate/Extra stuff here (and then some)
The Wheel of Fate is Turning
These people are guilty for not wearing a crown
For the popular strategy RPG
You know why you're here. If not, you need new glasses.
Your cosplay action here.
Love for a great game with great art.
Even horrible creatures of the night need love
The most messed up pretty girls you've ever met.
The Devil is a Part-Timer
And now has it's own part time album.
Date a Live
Crazy girls going crazy for a guy who's treating this like a dating sim because if he doesn't the crazy girls go insane and start blowing stuff up. It's that kind of show.
Cosplay Gallery number 2
We liked it so much we made it twice.
The console war done with cute girls.
Because Hajime needs her own album.
Cosplay Gallery the third
Because you can never have enough
Rooster Teeth's first ever anime, it's images go here.
The Familiar of Zero
The one anime where I absolutely hate our two main protagonists.
High School DxD
Angels and Devils do battle while getting naked for no apparent reason.
Is This a Zombie?
No, they are hot vampire ninjas and magical girls.
Not that kind of Golden Time, though, but the anime.
Persona: The Second
For all the stray ones.
Cosplay thread IV
Like Saints Row, only sexier.
It's about a bunch of kids in the afterlife playing with guns.
Where being sexy will always forgive you for wanting to kill your sisters in bloody ways.
I couldn't become a hero...
...So I made this album instead.
Knights of Sidonia
Because we always make a folder for these shows
It's about a guy trying to become the Magic King and have his own harem
The Shantae Folder
The place where we put our magically sexy half-genie in all her glorious glory.
The Irregular at Magic High School
Where the protagonist can kill you just for annoying his sister.
Cosplay Gallery the Fifth
You know the drill.
Anime Screen caps
Because anything can be taken out of context when anime is involved
Because I'm watching it, that's why.
No Game, No Life
Es from Blazblue
Looks like she's holding an umbrella.... of death!
She's apparently quite popular.
Can't imagine why. This is Lucoa from Dragon Maid.
2B looks like a seductress with this look
She will seduce you wto th death!
Caster with a pipe
She saw it in a manga once and wanted to give it a try
What a sad ending
That one time Elphelt went evil
Nepgear working on something
I hope it doesn't explode
Race Queen Saber
She will be empress of the race track
So, you can't marry your sword
Even if you are an Empress with Imperial Privilege.
Empress Saber dancing in a storm of roses
What unusual weather we're having.
They're doing that Henshin thing
It's very mysterious
Sakura Saber sitting pretty
Hopefully she won't have to worry about any mysterious heroines.
Iris Heart as Velvet
What a fun time that will be had
He's looking for new help.
Eris is berating Kazuma for dying again
You don't want to know what got him this time.
Questions answered by CaButler
I'm really Carlone Butler, the NBA player.