9 years ago
Saturday morning, just the other side of Hudson School. 19 guys with paintball guns running around in a ~100' x 50' woody patch next to a cow pasture. five games in five hours. I was on the yellow team with 10 and all the new players. First game, we got 6 of them before they got all of us and took the flag. Second game, we switched positions and lasted about another 10 minutes. Third game we gave them one newbie and Mr. Bond(see older paintball posts) and got a couple of good guys, including my brother. We got 3 or 4 of them before they got two of our guys at the same time. we ended up winning with 3 guys on our side, two of which were on the other end of the field guarding the flag. Fourth game, 3 left because of time, 5 went to get ammo, and 1 didn't play. we got all but one before Austin started getting our guys out one by one to win the game. Game five, we got the guys who went for an ammo run back, but Austin left. We Kicked Butt. but one of their guys bent the rules quite a bit and got the 3 on our side that got out.
9 years ago
I am looking for four platoon leaders for the 405th Marine Battalion.
in the unit so far: Bossk95, Commander of the 405th, Weps, Spec Ops lead, Sgt Death, artillary, and me Infantry.
Update: Pajamaman109 is in charge of first platoon, Revolver1138 is in charge of second platoon, and ManMcMan gets third platoon.
I still need a leader for fourth platoon.
9 years ago
Leaps tall buildings with a single bound, is more powerful than a locomotive, is faster than a speeding bullet, walks on water amid typhoons, gives policy to God.
Leaps short buildings with a single bound, is more powerful than a switch engine, is just as fast as a speeding bullet, walks on water if sea is calm, talks to God.
Leaps short buildings with a running start and favorable winds, is almost as powerful as a switch engine, is faster than a speeding BB, walks on water in indoor swimming pool, talks to God if a DA-4187 request form is approved.
Barely clears Quonset hut, loses tug-of-war with switch-engine, can fire a speeding bullet, swims well, is occasionally addressed by God.
Makes high marks by trying to leap buildings, is run over by locomotive, can sometimes handle a gun without inflicting self injury, dog paddles, talks to animals.
Runs into buildings, recognizes locomotives two out of three times, is not issued ammunition, can stay afloat if properly instructed in the Mae-West, talks to walls.
Falls over doorstep when trying to enter buildings, says look at the Choo-Choo, wets himself, plays in mud puddles, mumbles to himself.
CHIEF and SERGEANT MAJOR
Lifts tall buildings and walks under them, kicks locomotives off the tracks, catches speeding bullets in his teeth and eats them, freezes water with a single glance, HE IS GOD.
10 years ago
What weapons and equipment would you want if you set up an ambush?
It's you and three teamates against a whole platoon. You have the element of surprise.
Rules: You only get two(2) long arms, (SMGs ARs BRs SRs SAWs LMGs Anti-Armor weapons.) one(1) handgun, a knife, plus equipment.
Equipment includes Mines, Tools, Body Armor etc.
Reasons why you chose your weapns and explaining your stratagy might help.
If you break the rules, your post will get deleted.
First Prize: 5 mods.
Second Prize: 3 mods.
Third Prize:1 mod.
10 years ago
U.S. Marine Corps Rules:
1. Be courteous to everyone, friendly to no one.
2. Decide to be aggressive enough, quickly enough.
3. Have a plan.
4. Have a back-up plan, because the first one probably won't work.
5. Be polite, be professional, but have a plan to kill everyone you meet.
6. Do not attend a gunfight with a handgun whose caliber does not start with a "4."
7. Anything worth shooting is worth shooting twice. Ammo is cheap. Life is expensive.
8. Move away from your attacker. Distance is your friend. (Lateral & diagonal preferred.)
9. Use cover or concealment as much as possible.
10. Flank your adversary when possible. Protect yours.
11. Always cheat; always win. The only unfair fight is the one you lose.
12. In ten years nobody will remember the details of caliber, stance, or tactics. They will only remember who lived.
13. If you are not shooting, you should be communicating your intention to shoot.
Navy SEALS Rules:
1. Look very cool in sunglasses.
2. Kill every living thing within view.
3. Adjust speedo.
4. Check hair in mirror.
U.S. Army Rangers Rules:
1. Walk in 50 miles wearing 75 pound rucksack while starving.
2. Locate individuals requiring killing.
3. Request permission via radio from "Higher" to perform killing.
4. Curse bitterly when mission is aborted.
5. Walk out 50 miles wearing a 75 pound rucksack while starving.
U.S. Army Rules:
1. Select a new beret to wear.
2. Sew patches on right shoulder.
3. Change the color of beret you decide to wear.
US Air Force Rules:
1. Have a cocktail.
2. Adjust temperature on air-conditioner.
3. See what's on HBO.
4. Ask "what is a gunfight?"
5. Request more funding from Congress with a "killer" PowerPoint presentation.
6. Wine & dine 'key' Congressmen, invite DOD & defense industry executives.
7. Receive funding, set up new command and assemble assets.
8. Declare the assets "strategic" and never deploy them operationally.
9. Hurry to make 1345 tee-time.
US Navy Rules:
1. Go to Sea.
2. Drink Coffee.
3. Watch porn.
4. Deploy the Marines.
10 years ago
This is the transcript of an ACTUAL radio conversation of a U. S. naval ship with Canadian authorities off the coast of Newfoundland in October, 1995. Radio conversation released by the Chief of Naval Operations on 10-10-95.
Americans: "Please divert your course 15 degrees to the North to avoid a collision."
Canadians: "Recommend you divert YOUR course 15 degrees to the South to avoid a collision."
Americans: "This is the Captain of a US Navy ship. I say again, DIVERT YOUR course."
Canadians: "No. I say again, you divert YOUR course."
Americans: "This is the aircraft carrier USS Lincoln, the second largest ship in the United States Atlantic Fleet. We are accompanied by three destroyers, three cruisers, and numerous support vessels. I demand that you change your course 15 degrees north...that's one-five-degrees North, or counter-measures will be undertaken to ensure the safety of this ship."
Canadians: "This is a lighthouse. Your call."
10 years ago
Game four. Me and my brothers vs John, Jeramy, Austin and Zach. James and Zeek left. The house that I mentiond near the end of my last journal is now the battle ground. It is about 30 by 20 feet with the main room running the length of the house, and the other half is split up into two rooms with every room having access to the others. With the front door block off by the porch roof, (you can still squeez by) two windows on each side, though the ones along the left side still have screens and actual windows. Although you can fire out from around the screen. And one more window in the great room facing the back. plus a door in the small back room. I set up at the back window, with Aaron at the front right one, and Andrew in the front small room. After about a minute of waiting, Andrew spots one moving to the back of the house. A few seconds later I see him peek around the back and take a potshot or two. he ducks back. after about a minute of fireing to make them duck or run back, Austin gets a few shots off at Aaron at 'danger close' and Aaron goes down like in the WWII movies csreeming that he's hit. After Aaron leaves, I move into the small back room move back and forth between a few spots. after not much action, Andrew get's someone. then I get someone. (I still don't know who went when.) then Adrew get's one more and the last guy calls off the attack. It is now Tuesday and Aaron has two bruses that show no signs of going away for now.
Game Five. Ambush Me, Zeek (who has yet to get a kill) Andrew and Austin. Vs three new arivals and the two brothers. I mentioned the battlefeild in one of my previous posts. it start off with the other team getting Zeek. then I see them moving along, looking for people hiding in the brush (like me) I see one moving up on the far side, and guess (correctly) that there is one on this side. But I don't see the third guy moving along behind them. so I get in a quick firefight, then get pinned down, the the third guy pops up out of nowhere and shoot me in the mask inside the danger zone. The paint hits so hard it feels like course sand blown by a hard wind THROUGH MY MASK! After about 20 minutes, the rest of the guys come out of the woods with the report that my team won by the barrel of a gun. (it took a couple of hits)
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