Mass Effect: Andromeda does it right. ... with one stipulation that I will mention later.
People were wondering about paragon/renegade and approval stuff. It's there, but it's not obvious. You don't get a pop-up notification when someone likes what you did. You don't have a status bar that shows how nice or how mean you've been.
There are psych reports from [spoiler] that will update along the way and it gives you a general idea how everyone feels about your actions. It's still all about game mechanics and points, but it doesn't feel like it. The feedback feels organic.
There are also more than one axis on the protagonist's tendencies than just paragon-renegade. Life isn't Light Side and Dark Side only.
Here is the one stipulation. I like this best because I have the dialog hint icons turned off. If you turn them on, you will know exactly what response will bump what values, though you might not know what the exact value is. I think that the icons will encourage players to work the numbers rather than play a character. For the first play-through with story-minded folks, I highly recommend keeping the icons off. Play the numbers game later with Game+.
I also like the new dialog Interrupt system. In Mass Effect 2 and 3, interrupts were based on paragon/renegade, and you just activated them without any idea what would happen other than a Red or Blue response. In Mass Effect Andromeda, there's just one kind of interrupt, and it quickly tells you in one word just what you're going to do if you choose to do it. I'll bet that you will be able to deduce what kind of reaction and opinion the interrupt will illicit before activating it. It makes me feel more in-control than poking-and-hoping.
I still don't know what the big deal is about character faces and Human animation. I haven't seen anything rage-worthy. Heck. I haven't seen anything annoy-worthy. Maybe I'm giving it more leeway because I am taking a less-than-serious path with the protagonist (of course). I get the feeling I'd have the same opinion if I was trying to play a serious or ruthless character.
(The temporal antialiasing doesn't need to be a thing. That was extremely distracting. Turn that thing off. Kill it with fire.)