There was a bundle-sealed event for release weekend nearby. Making a 40-card deck out of ten boosters is a lot different from the same of six. Mostly in not being able to cram all the good stuff you want into a single deck.
I ended up going two-and-a-half colors, with blue and white and a dash of black (a little more than splash since a few were double-black, but I picked up a lot of mana-fixing of various ways to make it work). I think it was supposed to be an embalm-zombie deck, with Wayward Servant and Lord of the Accursed backing up normal embalm creatures from the blue and white slate. Double Oketra's Attendant for good value, a Glyph Keeper for maximum evasive annoyance, and a pair of Anointer Priests for the heals and giggles. Add to that Oketra's Monument, plus Kefnet, and the deck ended up going in a weird direction.
The intent was to go into embalm to synergize with the zombie-enablers, but somehow Oketra's Monument became the star of the show. My first two series revolved around the monument keeping parity with my opponents' token-generators (Nest of Scarabs for series one, double Oketra for series two). Kefnet is an interesting card to play, but seems a little difficult to use consistently in limited. More often than not he's a 5/5 flier for a turn or two, then I proceed to dump my hand of valuable cards onto the field, making him little more than a card draw mechanic (which is still not a bad thing, mind you, just... limited in capacity). He never really lined up with my embalm creatures well enough to be online consistently.
So, intents aside, my deck essentially played out as a token-generator deck, by embalm and a monument. Which made for some really silly games.
Series one had me going against a green-black counters deck, the usual bread-and-butter stuff like Decimator Beetle, Nest of Scarabs, Scaled Behemoths, Soulstingers, etc. We went to time in game two, just because bugs filled the board, but my fliers managed to chip away at my opponent.
Series two... ended with time in game one. I managed to win in overtime, somehow overcoming a soft-locked, foiled Oketra with Compulsory Rest, which got sacrificed after pumping out a half-dozen critters only to be replaced by a second (albeit non-foil) one. I managed to lock that one out with a Cast Out, thank goodness. My opponent also had an Angel of Sanctions, which I spent a full Never to Return (and an opponent's mistake of not embalming it) to erase it from existence. What ended up ensuing was a board of zombies and warrior tokens, a mass trade-off, followed by another refill of warrior tokens. My opponent spent a decent amount of effort into mitigating the cost of removing my Glyph Keeper (twice), utilizing a Fan Bearer to trigger the sphinx's counter ability to come in with a real threat. I managed to pull the game out by finding enough fliers (and enablers, like the blue cartouche) to swing in for the win.
Series three... well, I died. Very fast. As it turns out, droughting on mana kills a blue-white player when the opponent plays red-green, which means by turn three-four-five, big stompy things kill you. Shame, since in a free game I did manage to crack back at the fellow.
Series four went rather bizarrely. Perhaps my opponent was wiser in the Magic ways than I am (which is never a stretch, even with kids), but their green-red-blue deck and my white-blue-black deck typically stalemated the board state. Which I seemed to get a good upper hand, however, like managing to play a Glyph Keeper to blow out the game, he seemed all too ready to scoop when he realized he probably wouldn't have an answer to something like that. I won both times, but it was an intriguing sight to see someone concede when they'd have another turn or three to live, but hey, that's why I'm the newbie and probably not them.
Overall, going 3-1 was pretty fun, netting a Kefnet, Gideon, and a Glorious End for my troubles. Also, double-sided tokens, neato!