TheTyper

Male
from Detroit, MI

  • Activity

    • Reaching Out to Electronic / Club Music Creators

      2 months ago

      TheTyper

      *taps mic* Jeez this site runs like butt.


      BUT (not butt, but) Rooster Teeth has always been a community filled with passionate creative people. Usually those passions are in the arena of writing, cosplay art (yeah, it's an art!) or variations of the drawing/painting/creating something on a blank canvas art (sorry, that's a silly way to lump it all together but I'm not sure what the proper word should be).


      Anyhoo, on the odd chance that you're a passionate, creative person on this site who instead holds an affinity for all things electronic/musical, PM me or Skype me, will ya? I can be reached at pfathetyper on Skype.


      And if you're someone who thinks you might know someone, maybe point them my way? I'm looking to see if there are any musos who have some works already out there on SoundCloud or elsewhere who are interested in putting their talents to use in a unique way.


      If they've got a sample of their work online somewhere that's even better so I can get a feel for what they do well already.


      Please and thank you.


      *inappropriately placed mic drop*

    • Typer Reviews - THUMPER

      10 months ago

      TheTyper

      I should preface this entire review with two things: I don't think Dark Souls games are hard. And I love rhythm games.


      thumper_cover_loop.png


      I know that's an odd thing to mention but I think it's important that in video games we distinguish the difference between "hard" and "challenging". Dark Souls is a game that you most certainly will die to many times but not because the game is some super-fast hard to master experience. While the early entries had a horrible learning system in place for players, and Dark Souls 2 did include some rather poorly designed encounters, the Souls series has always been a group of games mostly about players finding the way to overcome obstacles and find the sense of hope in accomplishment. Typically those ways can include some simple workarounds. Lots of bosses have a gimmick that lets you beat them quickly or with ease (BUTTS ARE A COMMON WEAKNESS). It's only with the exceptional character action-based boss fights like Artorias and Gwyn from Dark Souls 1, The Pursuer and The Fume Knight in Dark Souls 2,  or Maria and Orphan of Kos from Bloodborne that you get the sense of a boss fight that is actually technically hard as there is a lot to learn, a lot of depth, and a challenge that stretches players to their technical limits. That's when those games actually get hard and you feel like you're playing a boss fight at the end of Sonic 2 and you're analyzing pixels that you can attack safely and when you're able to do so.


      I discuss all of this because THUMPER is by all definitions a hard game. The demands placed on the player to win and keep their points and rank up get more and more complex. This all happens rather fast. By about stage 4 of 9 I started ranking at my lowest every first time through a stage. The player gets less and less time to learn the deeper tricks and abilities being thrown at them that they can perform as the game gets faster and faster with more congestion on the game's audio highway. It's a hard game by no stretch of my imagination. And it's a phenomenal experience very quickly placing this as one of the best games I've touched all year.


      First though I should talk more about my affinity for rhythm games. Because ever since my brother got Dance Dance Revolution Ultramix for the Xbox back in 2001 or so I realized there's an incredible untapped experience in music with video games. I played DDR: Ultramix more than the horrible Medal of Honor: Rising Sun I got that holiday season because it's just fun and it's exciting to hit your notes on time and music is its own fuel for engagement. We get into the music we enjoy so engaging in our music through mechanical actions adds a layer of kinetic connection that air-guitar never really gives us. I even credit DDR: Ultramix with actually introducing me to trance music alongside The Bourne Identity long before my best friend got me into it. The game had Castles in the Sky and Ready Steady Go, two trance classics. Half a decade later the frenzy of Guitar Hero and Rock Band took these connections to a closer-to-literal state and I don't know that I'll ever forget the first time I played "Lazy Eye" by Silversun Pickups in Rock Band (having already been familiar with the song). I did a nearly perfect run on it on Normal, but the experience was something transcendental as it was no longer difficult and I could simply feel the next note coming to me. As many people could describe it before: You could close your eyes and you were one with the music and the small plastic guitar in your hands, there was no TV or game anymore. And then in 2008 or so I bought Audiosurf. And jeez if you need any more a ringing endorsement for rhythm games from me its this one.

      I've played a lot of games over the years and while Steam doesn't have my pre-Steam experienced hours playing Knights of the Old Republic 1, 2, and Half-Life 2 to death, I can't say for certain that I played either of those games more than I have played Audiosurf. I mean, just look at this:


      https://lh4.googleusercontent.com/EYe6H2r431WPUuSLW4LtzD5KTo7SnDnJyYQe4Q0ChiGSkKZJT33SH34hCXUE34OmHV9V6VKLhv4rSnE=w1858-h1020


      The only game I've racked up more hours on Steam than playing Audiosurf is Team Fortress 2; my go-to-social-shooter experience. And this isn't a surprise either: Audiosurf is a game that lets you play virtually any music in your library meaning the game's replay value is theoretically endless as you just find a new way to experience all of the new music you buy. Audiosurf is a king of creating a sense of "ride" and creating an experience to your music that wasn't quite there before, bring in a whole new way to listen to it.


      And Thumper is a game that has instantly placed itself on the rhythm game trophy shelf. Like Guitar Hero and Audiosurf before it, Thumper is a game that (in a very different way) removes all other distractions from your life and engrosses you in the experience of music. What first attracted me to the game wasn't actually the gameplay as many previews showed what the game looks like. Those trailers didn't quite deliver how things work from moment to moment because gameplay segments were too short  to show how it all linked to music. Instead I got interested when I heard Thumper wasn't another game using licensed music. Audiosurf and Guitar Hero are incredible games but those same games and their close relatives (Beat Hazard, Rock Band, any other rhythm game on Steam) have a vital flaw that you notice if you play enough of the type: The algorithms used to generate or create the gameplay experience typically relate to some sort of an "intensity" read as well as note-detection tools. Notes create blocks or items to "hit" and loudness or BPM determines speed and intensity. This is why Audiosurf sometimes reads 175 BPM drumstep tracks (fast!) get read at half their time signature (and so exist as 87.5 BPM...not so fast) and are a very slow uphill slope in-game. And so while the mechanics are simple and the variety wide, the gameplay has a limitation of depth.


      And this is what hooked my interest in Thumper: The game is built off its own soundtrack. This isn't some generated track based off music. This is a game constructed with the music. The music serves as the sheet rock on which the nine 20+ minute stages are built and allow the gameplay to follow the design of "Simple but deep", which is the type of hook that gets players coming back for more (like Minecraft does). This changes the very principle in which we approach Thumper and the music in it, which is fitting since the gameplay is approached in a similar fashion.


      https://lh4.googleusercontent.com/E5emK191cL5W_xvPeyaSbyCPaRY164pYhbh3aYdGSHM2BdhM12d-2LD_N2d0t4eAdo1WV1sPP7DRJeQ=w1858-h1020


      Simple but deep. You're a lone beetle on a track and various geographic obstacles show up on the track. Lights are bass notes you "thump" on by pressing the action button in time with your beetle running over it. Rods block your way on the track and you have to hold the action button while driving through them. If you don't, you'll take damage or die. Two hits in this game and you have to start over from the last checkpoint. Turns require the player to hold their action button and move (thumbstick or keyboard arrows) in the direction of the turn. If you turn too late or not at all, you'll take damage or die. And that's it. As the game progresses players learn they can fly short distances, smash the ground and create shockwaves, extend their flight with PERFECT turns, turn their beetle and hop between small lanes without losing their vulnerability. The tricks and actions the player is expected to learn are a part of the experience and actually are a part to beating the game's very hard stages. The other part is learning how your tricks and patterns you are executing play into the music.


      And that is just something I can't explain to you. I can only tell you that when you play Thumper, put on headphones, turn up your volume, and listen to the music while you play. It's imperative that you do this during Thumper as you'll soon learn the whole transcendental music experience that breaks boundaries here is in what the developers (Drool) coin "Rhythm Violence". You'll bob your head, you'll pound your feet on the ground, you'll raise and lower your head as you fly up for bursts of time before slamming down on a beat, all to an engrossing heavy soundtrack that was built for the experience, and the experience was built on the soundtrack. These two elements of the game go hand-in-hand and play so much into the gameplay, into you. You will not understand Thumper until you let the game consume your audio-visual focus and you find yourself timing things perfectly, creating counter-sounds with your perfect timing because perfectly timed actions in-game have a slightly higher pitch, contrasting against the darkly toned soundtrack. In the second stage things got so intense and exciting while I was simultaneously trying to learn a pattern the game was forcing on me that I needed a breather.


      And then the game gave me one. It was so unexpected that the soundtrack had built in moments of relief from the intense, tightly composed drum and synthy music but it did. I was so taken back by the moment that I almost wondered if the beautiful fractal landscape the game takes place in was going to morph and swallow me whole (it didn't feel far off from that to begin with honestly). Things are closed in in this game even though many spaces are open and lead you into and out of tunnels. Thumper's environment covers a range of dark colors sprawled against a large open environment. However Drool have worked hard to ensure that even the intense neons work to funnel the player's vision and feel closed in. As you reach new sections you'll see upcoming tunnels and the geography will sort of feel impossible as the tunnels are displayed as shapes against the large wall of the world surrounding you. Yet as you enter the tunnel it doesn't really look like you ever hit the wall (and maybe you don't). This game will feel reminiscent of Tron to many. It's a wonder to gaze at and I'm dying to get my hands on someone's PSVR. I'm ready to find someone I know and pay them $20 just to let me buy the game on their account and play it in VR mode because this has to be something of wonder to experience that way. With the bassy design, and the spaces of the game where you play a tiny beetle in a world full of cthulhu monster faces and weird shapely enemies, this must be a visceral game to play with a headset strapped on.


      https://lh6.googleusercontent.com/njRz32R7-WcdU4gdlxsKQYwdDMR0Y_nnekp3Cq7LsJdhYFKaY2MZqXqOwYc3sEZFNeq-hu7fcmpKUuk=w1858-h1020


      But the game's not perfect, far from it. I think this circles us back to our discussion about being hard and as I got to stages 5 or 6 in the game I started wondering if this game was too hard. The concepts and tricks you're expected to learn start ramping up fast and I was finding myself failing a lot, frustratingly so. And so I checked myself thoroughly, it's why I'm reviewing this so much later than I expected to. I would play 2 new stages of the game and then go play all the stages prior before moving onwards. Not only did I increase my rank on the first 4 stages, I surpassed my high score on every stage 1-7 (I didn't replay 8 or 9 yet). And so I felt reassured that while this game is difficult, you can beat it. I'm 24 and supposedly I'm right at the apex of my best hearing and response time before my reflexes are just going to start fading on me. And I can proudly say I ranked "A" (rank goes from S to A to B to C) on stages 1 and 2, and "B" on stages 3, 4, and 5. I can only imagine how much easier those stages are now that I'm done with the game.


      I also think there's some rather lengthy flaws I should talk about here too. The game's rhythmic patterns and "enemies" are almost deconstructed during the boss battles. It breaks down and avoids the established patterns during the stage leading up to the moment while still reinforcing the thing you've learned. (again, another positive thing there) Each boss has 4 phases of patterns that you must hit each "thump" in to receive a glowing "thump" that you can send back to the boss and damage them. Land each "thump" the first time through a phase, and you'll receive a point bonus and health refill. One moment in a final boss battle wasn't even a danger to my precious beetle, instead the game was trying to teach me something I could've been doing all this time. And yes, those moments where you learn that technique is game changing, and will easily up your rank or high score on a previous stage. However in stage 6 (I THINK) an early boss battle in that stage cheats. The game's stages are all scripted except this one moment in the game. It was so offsetting and immediately noticeable, it's quite an unfair moment because you literally can't learn or predict anything and your ability to perfectly re-do a phase if you fail is lost here. Speaking of stage 6, around the later half of the game we're introduced to more and more dangerous hazards or enemies. These are things that actually require you to perfectly play out the boss fight or you take damage. So if you took damage but still hit the thumps perfectly, you get a full health. But hazards in later boss fights take away your health WHEN you miss a thump, making it impossible to get your health back. I almost wanted the game to give players a leveled-up health amount in stage 6 or 7 onwards just because of these increased pressures for perfection. The game gets more aggressive with you but gives you nothing to fight it besides your own resolve and built-in learned effect. Luckily the game doesn't keep doing this for final bosses.


      Also stage 7 onwards is...odd. The developers weren't running out of ideas but their ways of ramping up difficulty becomes crazy. Up to that point every stage had new techniques to learn that were taking me by surprise and I was loving it. Stage 3 involves teaching the player how to slam the track and switch between flying and grinding. Stage 4 involves small lane shifts and your first encounter with small snake enemies. I think stage 5 was the first one to point the tracks downwards and I found myself pausing the game in a surprised glee, getting up to refill on water, and giddily talking to myself that this is a game of the year contender for me. But stage 7 reels back on track congestion, leading to less focus on the strong rhythms and more on a trick players can learn to do if their timing is PERFECT for longer stretches of time. It's not easy to master (at least for me) and not something very rewarding in my opinion. It feels like maybe a bit of a calmer chapter at times and it just feels oddly placed because stage 8 goes so fast in such a dimly lit chapter that your sense of timing is out of whack when you start it. The small level recaps at the top left of your screen don't even have time to fade away and tell you what level you're on next before you're already missing turns on the next level taking damage. It's almost going too fast for its own good. The music also seems to get quieter and harder to place your beat in these stages before we reach stage 9. At this point I was just holding it together to get through the tracks, I could barely perform the complex crazy mechanical controller button mashes I was expected to do here. It was intense through and through though, sticking to the game's "rhythm violent" focus the whole way. And every once in a while when I did do the crazy hard thing the game wanted me to, I felt ecstatic. Times when I'd nail those level endings I'd double fist the air in joy and then I'd not see the approaching rods and take damage again or die.


      The point I'm getting at is that Thumper overcomes its weak points. And for people wondering if there's any story to this...well...no. Not exactly. But the developers had an understanding that the recurring things we see across the game (the weird shapes spitting stuff at us to hurt us, the beetle, the Cthulhu head boss fights, that weird triangle in the sky we see before every Cthulhu head boss fight, and even the swirly dark horizon itself) are something the players fixate on to a degree. And so as you reach the 9th level final boss and behold THAT monstrosity (I'm so glad you don't find it with an easy Google Image search) players will get a good sense that this game is delivering on its own setups. And then you'll beat the boss and the game will go on for a little while longer. Trust me, the way this game ends is fitting, abrupt, and serves its purpose. There's no giant revelation or tiny details to work out. There's just the feeling you've...escaped.

      And with that I can say with confidence Thumper is a game you absolutely should experience. This game sticks with you thanks to its simple-but-deep designs, you'll find the music playing in your head later, you'll find yourself tapping to its rhythm violence. I'm so glad I bought the soundtrack and can listen to it at work. You'll even catch the tiny queues in the music for impending turns and thumps coming at you. This is one game where turning your head with your little vehicle won't be frowned upon, it's a part of your timing. This is the game that will remind you what its like for a video game to give you cramps like Guitar Hero did. PS4/Xbox controllers were no help for me, I got a thump thumb cramp trying to master these neon tricks. The keyboard wound up suiting me better here. The last game to leave a mark on me like this was Audiosurf. And that's saying something.


      Thumper is available on Steam and the PS4 digital store. I highly recommend you give it a try and let the game's dark neon world swallow you hole. You'll break through the other side a changed person.

    • Typer Tyme - Episode 10

      10 months ago

      TheTyper

      It's Monday, Halloween, and I feel slightly obligated to share some music with everyone. In this case, I share Typer Tyme's newest episode chock full of amazing tracks by Harold-Alexis from his Shadows EP and stuff from BT's new album. Yes, it's not enough that I ranted about him last week, I now am finding ways to use his non-DJ-esque music as interesting pieces of music to help set or fill tone in my mixes. And tomorrow you'll get a release of a Typer Tyme: After Hours episode filled to the brim with my darker-toned tech house, drum & bass, and some more stuff from BT's new album.


      https://www.mixcloud.com/TheTyper/typer-tyme-episode-10/


      Typer Tyme is a club-music radio show exploring a growing library of music and sharing the hope found in it.


      In October, Typer attempts to move forward after his father's passing. Unfortunately the experiences of his dad's demise stick with Typer, creating a divided state. And so to express this mixed reality, Typer builds two mixes. The first comes out as a full Typer Tyme episode and the other comes out the next day as an After Hours entry.

      Happy Halloween!

    • BT's New Album - "_"

      11 months ago

      TheTyper

      Dark Souls 3 DLC is out, downloaded, and sitting on my hard drive. Pardon me for not copy-pasting and formatting in RT's buggy journal system.


      Just take link and enjoy it.


      https://typertyme.wordpress.com/2016/10/24/bts-new-album-_/


      (flies off into the painted world of Ariandel)

    • Political Spirits with Typer (Part 3) - Debates

      11 months ago

      TheTyper

      Such a refreshing read. https://en.wikipedia.org/wiki/Lincoln%E2%80%93Douglas_debates


      I get sick of seeing short videos of the debates on Facebook and videos showcasing that we have a corrupt political system, or that our political candidates lie. Tell us something we don't know. Mudslinging has been a thing for a long time as well. What really disgusts me scrolling the feed, seeing the videos, and hearing anything remotely related to the election has nothing to do with which politician is corrupt or which one is horrible. What bugs me is that it's all we talk about, it's all we see, it's all that gets spat out in front of us.


      And please, civil comments or none. Not looking to make a discussion here, just looking to make a statement. I'll remove the post if it gets out of hand, just trying to expand some minds (including my own) here into thinking about why we have those debates. There are far more important things going behind your vote than whether or not you think Trump or Hilary (or whoever else you might be voting for) can't be trusted in office.

    • Political Spirits with Typer (Part 2) - Why You Should Stop Sharing (political) Videos

      11 months ago

      TheTyper

      Political spirits is an unscheduled free space for Justin/Typer to talk about how he feels regarding certain controversial or delicate matters. These typically have to do with politics, religion, or some weird mix in between them. He writes about these things because he thinks the world is a bit too immediately hostile or too quick to share their own opinion instead of take the time to let other people talk. It's the best way he feels he can share his thoughts on certain matters.


      Look, I don't post much on Facebook to begin with but I scroll it once or twice a day and I crawl across Twitter several times a day seeing what's out there. Unfortunately, what's out there is sometimes filth. I think the epitome of the filth out there that you see on your local feed is either horrible things people are doing, or worse, horrible summations of things happening out there in video form.


      You know exactly what I'm talking about too I'm sure but just to make sure we are all on the same page, I'm just going to take a recent example I saw on my feed. No name dropping here of WHO I saw post it because that's irrelevant. Someone on my friends list reposted/shared a video showcasing how Hilary Clinton said Trump supporters are irredeemable and deplorable, while at the same time Hilary Clinton supporters are also at times physically attacking Trump supporters. The video showcases essentially...actually I'm not quite sure what it's showcasing: That politics in the US has turned into a nasty machine now and that there are many vile deplorable people out there? I don't see how it could be an anti-Hilary video so much as it is an anti-Hilary-supporter video, which sounds cruel and hostile in its own way if you think about it for a few seconds. Regardless, these videos typically have some form of bias to some degree and lean towards supporting one political figure or making another political figure look bad. How well those arguments are constructed vary but let's say for the sake of argument half the time those arguments are poorly constructed and are actually feeding out bad information to persuade people into thinking something that might not be true.


      Just...think about that for a moment. A video that has a 50% chance of sourcing out information that is only partially true or designed hopefully to make you be persuaded towards a certain way of thinking over the other. Maybe it won't though. But you share the video out anyways on your feed. The risk of posting these videos comes in the text that tends to be displayed on these videos. This part is very important and leads into everything else I'm discussing here tonight so don't miss this:


      If the video does not clearly state or express an opinion (Trump is evil, Hilary is evil, whatever), then when you share it anyone can consider it means anything and that you believe anything.


      And that's a horrible thing for people to misunderstand when we're putting up videos typically covering political, religious, domestic violent, or race controversies. How does this work? Well, let's look at that supposed video again.


      If I share that video up on my Facebook feed, with no added comments or anything, the people I'm not close with but see me on like a weekly basis might see that video and think I'm a Trump supporter. Or they might think I'm anti-Trump AND Clinton. Or they might think that I liked a video showing Clinton be cruel to a Sanders supporter. Consider some other videos you've seen on YOUR Facebook feed. Maybe I even added a comment with the video like, "Horrible!" and the video is a group of people rioting in response to someone of a certain race or color being shot and killed by police officers, or the video is armed security being aggressive to peaceful protesters. 

      What will you think my opinion of the topic in the video is? If I don't have a clear answer to that question I'm dealing with people taking my words to mean something else entirely.


      Sharing videos designed to persuade towards a certain way of thinking can express that you support the video when in reality your stance on the video might be something different entirely. And since these videos are few in words and may not clearly show how they stand, people could take your sharing of a video to mean so many things you do not want to express.


      See, in reality, maybe I wanted people to see that Clinton was being cruel politically, or I wanted to share that I'm just tired of America's heated political state during election season, or that it's horrible that peaceful protesters are being attacked by armed security, or that I don't like it when people riot because aggression solves so little from where I sit. I'm sure many of you are thinking the following:


      "Man forget what other people think of you, they don't matter if they don't get you."


      But that's where I think this becomes an even bigger problem. Constantly sharing slanderous or potentially persuasive videos instead of your own original thoughts (or maybe for once: Not saying anything when you have nothing new to bring to the table) just creates a false representation of your character and being. People won't care to get you and while many think that won't matter, I think in today's internet-speed-society even the minute things we share, post, and take the time to re-post onto our feed is a new or expanded way of communicating who we are to people. People who visit my Twitter feed know that I tweet out some daily experiences, share my mixes (which means I like electronic music), and try to converse with some friends on it and talk about video games. They also probably pick up on the fact that I like BT's music and We Bare Bears (who doesn't?). And that's just my feed and the general things I like. If I posted political summary videos (because let's face it: People are quick to wonder) people would feel uncertain on whether or not I'm slightly racist, a Trump supporter who doesn't think about what he does, or blind to the fact that Hilary Clinton has political corruption that the whole world seems to know about. To lose out to some genuine cool friends or to sell myself as someone I'm not at all because I shared some videos and people don't have time to sit down and chat with me for an hour to discuss what I believe is quite an unfortunate thing.


      And before you say you're not victim to acting this way, I'll be the first to step out and say I also do this. I think everyone does it just because we have less time to spend getting to know people and instead are driving social interactions typically on a micro-level now. I should preface this all this by saying I'm a 24-year old person who more or less follows Baptist religious practices and believes 

      Jesus is my spiritual savior. Following me? I hope so because it's vital for what is next.


      One of the most vile, disgusting, and personally offensive things I've seen on the internet in my life is a video of someone (seemingly) urinating on the Quran, placing it on a pile of wood blocks in a barrel, and then shooting the Quran with a loaded weapon. And this offended stance doesn't just come from a "Oh jeez, burning books, return of Hitler" defense mechanism. This is a religious person horribly offended by the repeating of intolerance, even when the very thing not being tolerated is the thing I've been raised and taught that it is the wrong thing to believe growing up and that it can lead to some pretty awful things (when the reality is that religion in the hands of bad people is just a bad thing).


      And here's where I've fallen victim to acting the very way I say people might treat you: That person who had that video shared out on Facebook, they've been defriended. They've tried to add me back but it's not going to happen. Unless I meet with that person face to face and am forced into a scenario where I have to sit down and listen to this person's stance on things, I'm not going to give that person another chance to be known by me. I don't care and I don't have time to go out of my way and see where this person sits on things unless God and universe and fate decides i should.


      If I were to later hear from that same person and they told me that the video was shared out to show how horrible people can act, I'd be hard pressed to believe it. When we don't make the message clear, the damage is done. Yes it's horrible that we as people are quick to judge and so often hard to persuade into thinking that someone has changed. What people think of us actually matters a lot. We have to work with people to get jobs typically, we care about what our significant others think of us once we're close enough, we care about what our friends think of us to some extent, and unless you've disowned your family or have been disowned, you probably care what your family thinks of you. So why does that mindset stop when we regurgitate the videos to our social feeds?


      If the video does not clearly state or express an opinion (Trump is evil, Hilary is evil, whatever), then when you share it anyone can consider it means anything and that you believe anything.


      And that's just something I aim to avoid.

    • Typer Tyme: After Hours 04 & Typer Tyme 09

      11 months ago

      TheTyper

      Apparently last week I tried to link episode 9 of Typer Tyme and just made an empty post.


      So here's two episodes at once.


      Typer Tyme - Episode 09


      https://www.mixcloud.com/TheTyper/typer-tyme-episode-9/


      And Typer Tyme: After Hours 04 (a Halloween-inspired mix!)


      https://www.mixcloud.com/TheTyper/typer-tyme-after-hours-04/


      If the website looks messed up, don't panic. It is for me too. Looks like it might be under construction for the moment. If you have the MixCloud app it should load up just fine for now. Thanks for listening!

    • Elite: Dangerous - Take Me Away

      11 months ago

      TheTyper

      New posts on Wednesdays if I can muster up enough desire to write about video games on Wednesdays. The Mass Effect schedule will resume soon, life was a bit weird the past two weeks.


      A week ago today (Sunday the 25th) I was supposed to be at a work meeting and then I had a rarely-planned work party later in the day. It was supposed to be a thing where for just 3 or 4 hours I'd go be with my coworkers and relax at my boss' house. The team I work with rarely gets to spend time outside of work having fun all together so I was really excited at the chance to get out of the house for the first time in about a week and go hang out with my coworkers.

      That unfortunately didn't happen. My dad had a breathing incident that morning, no one could be over here to take care of him, and to be honest I was little too worried about someone else not being able to take care of my dad the way me or the other primary caretaker typically could. In the following days I'd spend more time at home barely able to take time out for myself than ever before and then Tuesday morning my dad's final turns towards the afterlife started. Simply put: I barely touched my computer from Sunday through Thursday night when Dad passed away. I played some games when I could but was too wrapped up in worrying about what needed to be done or getting things done to focus on what was uploaded to YouTube that day. And so after five days I had accumulated quite a backlog of videos to watch.


      This past Friday my best friend @dougss and his partner Kaden bought me Elite: Dangerous, a game I had in my wishlist mainly because my other friend @rane0 had often played it as a game to enjoy while watching YouTube or Netflix. Little did I know the wonderful space sim world I was going to be diving into across my weekend and in the coming week. See my brother took it upon himself to do most of the funeral arrangements. And with the paid week off I have from work right now due to Dad's passing, I decided to take the opportunity to rest. I sought the best ways I know myself to unwind: Hang with friends for the first time in a while, catch up on YouTube, do chores, take care of myself, and play some video games, oh and work on my mixes of course. It's not an easy thing to forget the images and experiences taking care of a loved one on hospice, it all flies by even though it feels like forever. Regardless, shifting from the ugly picture of a loved one slowly dying to thinking on memories of your loved one just brings into focus the reality that your loved one is gone. That too isn't the best feeling in the world. And while I've mostly accepted that feeling I don't want to spend all the time off I have sitting in my house staring at pictures and losing my mind either. So...Elite: Dangerous.


      It's a space sim played by many people online. It's not as grand scale as EVE Online but you basically live life as a "space trucker", a "space miner", or a "space fighter". With my YouTube backlog and the ordeal I've just been through I thought "space trucker" would be a fantastic mini vacation for myself as I caught up on YouTube and took some time for myself without sitting in sorrow over my dad's departure. Fly from system to system, deliver packages (whatever they be), fly around, you know, the fun stuff. To be honest I added this game to my wishlist just off of screenshots and Rane's insane number of hours spent playing it. I really didn't know it was this deeper space sim. Growing up I had spent plenty of hours playing TIE Fighter and X-Wing Alliance (two games that practically REQUIRED a joystick AND keyboard combination of controls to manage your ship effectively). Imagine the glee I found when hitting up the training missions and realizing that I could use boosters to push myself in any direction but wouldn't have perpetual forward motion until I carefully adjusted the throttle on my spaceship. I do recommend the training though, even though it's not clear and you're just pushing buttons thrown up on your screen (or not) until you figure out how to actually play the game it's a safe place to mess up, start over, try again without any consequence. Even the training can be a challenge as you train yourself to dogfight, where to look, how to find your enemy or properly use your weapons or approach the enemy force (hint: Pick the small ships first). It was in the last combat training mission where I found myself doing close pass byes to a larger cargo frigate after taking out a 2-ship escort just barely missing physical contact with the enemy and flying right over their front end. At that moment I said, "Okay! I've definitely got the hang of this." What better way to focus the training of the game: What you need to know to survive the most unexpected danger of space: Other people.


      But I didn't have the hang of it actually. See with training out of the way it was now my turn to learn the system-to-system mechanics of the game. And boy are there a lot. See with the Star Wars X-Wing series the space simulator never got past the "jumping between systems" scale of things, which basically meant that you'd be returning to the same base most of the time by the end of the mission, landing was done with the push of a space bar as long as you were flying slow enough, communication was contextual and simple, and multiplayer was dogfighting. And this is where I, among probably many other people, think that Elite: Dangerous might actually be a game that (given more time, adjustments made to certain features, etc.) could be at least 50% more of the game that people wanted No Man's Sky to be and even contain the features the lead directors talk about. Because Elite: Dangerous is a big and (maybe even accurate) replication of our milky way galaxy. And that's just crazy talk to me but well just spend a few minutes in the game's galaxy map (which you will do when first looking for missions to take on) and you'll just notice the sheer density of how many systems there are to visit, explore, and traverse in this game. No the game doesn't have that space-to-earth transitionary element to it but it already had the gigantic spcae thing done and apparently expansion packs DO let you go to planet surfaces for mining and resource gathering or missions. To be honest as much as this realization slowly creeped into my brain about the amount of work that has gone into building this universe for an MMO of sorts to exist, the more blown-back I am that I haven't seen millions of No Man's Sky haters all carrying Elite: Dangerous on their shoulders with memes and clickbait articles telling me 10 reasons why E:D did it better before it was cool.


      Regardless, the game's huge. The most wonderful kind of huge: Space huge. And so I started picking up missions and getting the ropes of how to accomplish them or what missions I wanted to do. As a space delivery guy I wanted to be the most boring version of the Firefly, no space pirate stuff, no trouble, just floating on between the stars taking packages from one place to another and getting paid for it. I tried doing missions involving finding lost things but it seems to require that you go to a star system and float around each planet and its orbiting moons/space rocks/random lost space debris and see if you can find the item. This may seem menial but it's also confusing and makes you feel like it's not worth the effort when sometimes a star system can have 15-20 asteroid formations, 5-10 planets with their own orbital moons or space debris to search through. I've heard bounty hunting is really cool and I've heard space-mining is more boring than space-delivery so I chose the road less pulse-pounding. I just wanted that YouTube catch-up tool, or that "just got home from a long day of funeral service stuff, don't feel like getting wrapped up in exploring Wikis just to find out where to go next in Mass Effect". It's almost contradictory of me though since navigating so much of this game (being a sim) is not straightforward.


      Your ship can dock at various stations and orbital platforms and cool hexagonal hubs in many systems across the galaxy. You start off docked at one and at any station there's an available mission board where you can choose to accept missions and go get them done. Of course this is built as an MMO of sorts (internet needed but you can play without actual people if you want) so the grind missions all have a realistic timer on them. The factions or industries you accept jobs from need stuff done within 24 hours typically. So I typically loaded up three deliveries at a time, turned left in my space interface and pulled up the galaxy map to pick a destination and try to plot out my path. I learned a little later you can have the game plot your course for you (but only if the servers cooperate and before you get the good tech: Only close enough systems). So you lift off from your current "truck stop", leave the area, raise your landing gear, speed up enough to get some distance from the station at which point they'll release their mass lock on you so you can jump to inter-system-travel mode or just make an immediate jump to lightspeed/hyperspace and hop over to the next system over on your journey. Destination arrived, you go to the small planet system where the station you're delivering the goods resides, slow down enough for you to enter the system safely (or you'll just ZOOM on by using the force of gravity and centrifugal force if I know my science right....I don't), and once you're close enough you can enter the "tiny area of where you are" and fly towards your next orbital platform/space station/destination. Then you turn over to your panel on the left of your cool spaceship interior and tab over to nearby ships, and send a request to land (that's right: You gotta ask permission before you waltz in). If you're close enough to the place they'll grant you a bay, tell you where to land and ask that you don't speed on your way in. You will, you'll also forget to put your landing gear down sometimes or land in the wrong bay for a moment or accidentally hit the button to discharge your turrets thinking for some reason it's your landing gear or throttle and suddenly an entire space station blows you to smithereens.


      And that's just the basics of a delivery. As you upgrade your ship at stations for unique utilities or simply better gear to do the job and protect yourself (or if you're BUYING a better ship) you have to make sure the stuff that needs to be equipped in inventory slots are set correctly. You have to make sure to refuel when at a station so you have enough fuel to make the next big star system jump until you find out what a fuel scooper is and how to get one, then you can fly close to the sun like Icarus (EXCEPT SNOW COLORED SUNS: AVOID THEM LIKE THE PLAGUE JEEZ THEY'RE HOT) and turn that energy into fuel like Wall-E. You'll upgrade your weaponry to try and hold your own a bit more whenever invasions happen (happens more around busy hubs), find the much better efficient way to navigate star systems without using the galaxy or system map and look for nearby stations to fuel up on gas like the time Han was looking around for help and noticed Lando's name come up. It has happened horribly to me at times too. Ship kept overheating, my recent additions to my ship created a power problem and I could only fly to another system by draining my shields and so I flicked my display over to my left panel and looked for the closest station where I could land, re-sort my ship parts and find a better setup that wouldn't drain power on me. Last thing you want in space is to be out of fuel, unable to jump to another system where there is fuel, or be losing power while on your own. It was after a good chunk of doing delivery missions that I realized not only was I getting really comfortable flicking back and forth between my ship's wonderful HUD and just going from mission to mission but I also getting a little bored of it. Like any giant world / MMO / big game: Pad the stuff to do to get more time out of it, but make the stuff you do so much less significant.


      It was around this time that I was playing with the galaxy map, crazily zooming in and out of the milky way's center and saying, "Man I hope my missions take me from this end, through the middle where there's TONS of systems nearby to the other end and maybe throws me at earth along the way." Then I laughed, looked at how much money I had already accumulated by flying by planets and mapping out systems by scanning each unknown planet in a system and selling the map data to the public, and said, "Why don't I make this a trip?" And so I am. I picked out a few well known documented nebula, bookmarked them, made a 2-day journey over to the nearest giant "city center" in the game where factions do stuff or something and then mapped out my path to a "dark nebula". I'm so excited to head through these things, see what they look like in game. The game's pretty, though a bit oversold by its own store pictures, it's beautiful watching a tiny star on the horizon grow into a giant ball of fire as you sit back and watch the distance counter run down, gracefully nudging your joystick to keep the course straight while catching up on YouTube. I'm going to have some wonderful journeys traversing our galaxy and watching daily videos.


      I'm only about 15 hours in and there's plenty more I could talk about. The sheer lack of direction for newcomers, the way the game fails to engage the players in its world's ongoing story (like WoW does) or create a functional system that allows players to craft the world's story on their way (like EVE does), the intensity of being pulled out of frame-shift (system travel) mode by an enemy looking to blow you to smithereens for your stuff, the rush of scaring them off, or the frantic feeling as you divert power to your systems or your engines, mash the booster button and look to escape to a nearby system instead. I could talk about how those mediocre training elements reminded me of Dark Souls 1's flawed "too hard" moments that only made players who sit around to figure out what to do in the game love it. I definitely should talk about how beautiful this game is (but not all the time) and how you should actually avoid looking up pictures of the game because the developer images don't show gameplay too much and gameplay images are only capturing the beautiful moments instead of the beauty you'll realize in just sort of spacing out staring at a tiny star in the distance actually slowly growing on you across 10 or 20 minutes or how you start to notice the spatial orientation of the special locations of the galaxy. I can see the density of the stars increasing but it's mostly horizontally aligned but I can also see the nebulas afar off that I know are going to get bigger and bigger in view as I get closer and closer to them with each jump along the way. I could go on and on about the wonder I found in games like Homeworld and X-Wing Alliance where universes were crafted and space backdrops were the body of water to traverse and navigate carefully while simultaneously the very thing you just wanted to stare at for hours and just go...a little farther to see what things will look like if you went deeper into the wondrous and vast sea. But now I don't need to look to worlds like Homeworld or X-Wing Alliance. I can just play Elite: Dangerous and go to those places I saw growing up or when I look up at the sky at night these days.


      For that alone it's won me over.


      Maybe it'll win you over too. It's out on PC and XBone.

    • Typer Listens - Andy Moor & Somna with Amy Kirkpatrick: One Thing About You

      11 months ago

      TheTyper

      Contrary to popular belief I actually don't think the greatest thing that has come out of Skillrex's revival of the dubstep/electro house scene this side of the 10s is the ear-destroying high pitch sounds and the "wubs". Don't get me wrong, those are some...really...nice qualities that an untapped market totally appreciates. I'm not that market though, I like balanced sounds. Skrillex's style of dubstep, for the most part, has been about mixtures of hip hop with dubstep or the complete and total annihilation of what it means to be "balanced". And that's not a bad thing all the time, in fact if Skrillex's success is a metric then unbalanced highs and lows in music is in fact really cool or exactly what some people want. And if you take a look at the genres before Skrillex  it's fair to say he inspired many people and changed the way artists approach them. I just don't care for it and really I think people have gone head-over-heels for it because at times Skrillex has represented the "edge" for hipsters to jump on (no, you're not a hipster, but there are hipsters for everything that's new so face it: The person next to you MIGHT BE ONE), it's either that or my hearing is just weirdly sensitive. The third possibility is the one that keeps me writing this stuff: People just haven't explored what's out there. And so I write these blogs and make Typer Tyme the show in the hopes that one day there'll be a crowd of people looking for the stuff I look for and I'll finally have some friends on the internet. /sarcasm


      Really though I think the best things that have come out of Skrillex's revival of the dubstep / electro house scene come 2-fold. First and foremost is...well the style of the electro-trend that built out of it. Again, Skrillex's appeal these days is Jack U and some combinations of hip hop, jazz, lots of genres actually mixed in with his electronic skills. And I have nothing against what he does, in fact he does a really good job at what he does. His style just clashes against mine like tuna salad. Somebody likes it but I know it's not me. It smells wrong and I think if you need to work that many extra ingredients onto the fish it just doesn't want to be eaten. But so many artists have looked at what Skrillex did to a late 90s/early 00s breaks-based genre and have been inspired by that. That's awesome, it's brought out artists like Savant and Adam K and given fuel to already wildly successful people like deadmau5. In fact I'm pretty sure the entire Monstercat label just wouldn't exist today if Skrillex didn't do his thing. Without Skrillex you wouldn't have today's track either, at least it wouldn't be the same. Speaking of today's track...



      That's the second best thing Skrillex's work did: It gave electro-bass REALLY GOOD FUEL. Look believe it or not electro-house was a genre that developed back in the late 90s/early 00s as well. Ferry Corsten's trance album "L.E.F." in 2006 featured a lot of unique electro instruments through and through and the Above & Beyond crew even considered running a daughter label "Anjuna-Electro" but they folded it after some time (probably didn't get enough steam). The difficulty with making the music back then either came because the technology wasn't there to play with more electro-sounds or because someone hadn't really thought about taking the typically thuddy bass and distorting the crap out of it to the point that it felt warmer than it did impactful. Either way, the resulting sound from our "EDM" movement of the past six years is a textured one, providing a sheet rock of new sounds to build upon or morph from when working with bass. It's proved so pliant that it works for a big club presence with tracks like iLan Bluestone's "Spheres" or "Tesseract", it obviously works well in the dubstep presence (see Xilent's entire album "We Are Virutal" or deadmau5's "4x4=12"), and it even works in trance. In fact, it works really well in trance.


      And so that brings us to "One Thing About You", a trance favorite of mine from 2015 that knocks it out of the park. Andy Moor pairs with Somna and they worked with Amy Kirkpatrick on the writing and vocals to create this track that wonderfully represents how trance tracks can use that new textured distorted style of bass as a background element, a presence, and even a piece of the mood set by the songwriting.  The lyrics speak of someone walling up feelings / creating a sense that things are not okay to the person speaking. Yet despite difficulties, the person speaking does not want the other to change. It's a tangled bag of wanting things or confidence to change without wanting the person to actually change who they are. The drive in is strong but the track really shines as an electro-infused trance anthem as it hits the crescendo. It doesn't rely on a multiplying time signature or a big "drop" so much as a snare and the lifting of the melodies in pure trance style. This all comes shortly after a bridge mixed with acoustic guitar, piano, and Amy's lovely vocals in also pure trance fashion. The final chorus fades the strong club sounds and eliminates most other sounds besides a focus on the vocals and the ever present electro-wall that rides the experience through and through.


      See also: Tomahawk by BT with Adam K, Keep Your Secrets by Andrew Bayer (Myon & Shane 54 Summer of Love Remix)


      Sidebar: Dad's viewing was today. It went well, many many old friends and family seen and hugged. It was a long day, I'm tired, I wrote this a week ago and I'm glad I did because I don't to work up the effort to find another song or album to write about today.

  • Comments (1096)

    • Novarogue13

      1 year ago

      So what are your top 5 games you are looking forward to now?

    • Freelancer The Trash Man

      2 years ago

      How've you been recently?

      Post edited 4/27/15 12:15AM

      • Freelancer The Trash Man

        2 years ago

        About the same.

      • TheTyper

        2 years ago

        Tired, maybe a little discouraged. It's been a rough semester for me, yourself?

    • edwin

      4 years ago

      People don't leave you personal comments?

      But you're so fun.

      • edwin

        4 years ago

        Alfred does. I guess that makes me Alfred.

        Sam Rockwell as Alfred in the 2058 Batman movie.

      • TheTyper

        4 years ago

        Yeah, I sit in my cave, watch things, and pound on people when I think they need it.

        People don't like that guy.

      • edwin

        4 years ago

        But you're Batman.

      • TheTyper

        4 years ago

        Mmhmm. Lots of people don't leave me comments unless it's a picture or something. Don't know why, suppose I'm just not that cool.

    • PandaM66

      4 years ago

      I found someone else from Michigan smiley6.gif

      Hello!

    • jokersflame

      4 years ago

      www.youtube.com/watch?v=pV7aM32Jur8

      • jokersflame

        4 years ago

        He made a new video.

      • jokersflame

        4 years ago

        He can be depending on how you play.

        And I LOVED the reveal on who the villain was the whole time.

      • TheTyper

        4 years ago

        Wait a second, he wasn't responsible for Molly.

      • TheTyper

        4 years ago

        xD

        Yeah. In some ways it makes me feel like the last chapter was a bit rushed, plotlines cut off and not finished well enough to focus on what was really happening:

        Lee, Clem, and crazy station wagon man

        But The Walking Dead works like that. People die. At any point.

      • jokersflame

        4 years ago

        I'm an asshole.

        www.youtube.com/watch?v=6Pb4j5k8VKE

        Wrong bookmark.

      • TheTyper

        4 years ago

        I can't tell if you're trying to say something offensive towards me or just point me towards some music.

    • Tina

      5 years ago

      comicisthishowbatmanandthejokerstartedof

    • dougss 10 years

      5 years ago

      5137356_700b.jpg

    • JeppeRoemer FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

      5 years ago

      I call it... Batman (It's NOT a man-purse, it's a Utility-belt!)
      JeppeRoemer50352921d654d.jpg

      I'll draw one more personalized, but just thought that I would show you this smiley1.gif

      • jokersflame

        5 years ago

        Seriously though, every story in Haunted was just alright, a poor follow-up to the amazing Victory and Halloween.

        The best story in Haunted was re-done as "Batman Noel."

      • JeppeRoemer FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

        5 years ago

        Ahh... Seeing as I can't remember much of the stories, I now know what I'm going to read tonight smiley1.gif

      • jokersflame

        5 years ago

        I was thinking of the Penguin one.

      • JeppeRoemer FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

        5 years ago

        The Charles Dickens one with Bruce Wayne as Scrooge? That's my favourite of them - and the only one I remember right now smiley1.gif

      • jokersflame

        5 years ago

        It is split betwren three stories, and none are actually memorable. I can't remember more than one right now.

      • JeppeRoemer FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

        5 years ago

        You mean the Haunted Knight (It's sorta part three of Long Halloween although the storyline is ending with Dark Victory, Jeph Loeb and Tim Sale did the third as a halloween-story oriented special. It's fun, but without any "real" Batman story, I think it's split into three short stories themed around Halloween.

      • TheTyper

        5 years ago

        What about Haunted Knight Joker?

      • JeppeRoemer FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

        5 years ago

        Oh I forgot about Hush - I don't have it - but yeah, definedly up there

        Post edited 8/23/12 12:02AM

      • jokersflame

        5 years ago

        I can personally vouch for Halloween and Victory, both are phenomenal

        Hush, Killing Joke, Dark Knight Returns are the main three however.

      • TheTyper

        5 years ago

        Still haven't found one that can top Watchmen. Bone might come in a close second.

        The Long Halloween, Dark Victory, and Haunted knight trilogy look really good.

        But @jokersflame rants and raves over Hush, which also looks terrific.

      • JeppeRoemer FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

        5 years ago

        Agree. The ones you mentioned are pretty much the best ones. Frank Miller, Jeph Loeb and Alan Moore are frigging awesome

        Who Rules The Knight and Knightsend are not that important. The ending (I won't spoil it) are not on the same level as Knightfall (which is just awesome), and I wouldn't put them next to the others such as killing joke, Long Halloween, and the Frank Miller run (which is possibly the best Batman run ever), but if you haven't read them, they are good, just not as good smiley1.gif

        (Also have the Top10 comic by Alan Moore, and Sin City by Frank Miller, both of which are great, but all in all, I would say Top10 and Sandman are probably the best comics I've ever read - maybe tied with the Hellblazer series when Jamie Delano ran them and (Again...) when Garth Ennis ran them)

      • TheTyper

        5 years ago

        I need to get Year One, Strikes Again, Long Halloween, Dark Victory, and Haunted Knight.

        The Killing joke. Arkham asylum. Who Rules the Knight and Knightsend.

        And I'm dying to get Legacy.

      • JeppeRoemer FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

        5 years ago

        Huge Batman fan. Best Super hero - The best stories are the detective oriented stories

        Wargames + War Crimes (DOn't have drums).

        Batman year one, Return of the Dark knight + Strikes again (Frank Miller)

        Long Halloween, Dark Victory, Haunted Knight

        Bruce Wayne Murderor + 1-3 Bruce Wayne Fugitive

        BLack Glove + Batman RIP

        Joker

        Mad Love - as it's written by Paul Dini (Batman Animated Series, Arkham Asylum, Arkham City) it's so easy to imagine Mark Hamill whenever the Joker speaks as well as Tara Strong with Harley QUinn smiley0.gif

        Arkham Asylum

        Batman Black & White Vol 2 & 3

        Knightfall, Who RUles The Knight, Knightsend (Bane trilogy)

        Batman Year One

        Twoface and Scare Crow Year One

        Killing Joke

        THe Man who laughs

        Batman Vampire

        Batman Gothic

        Batman The Cult

        And I think that's it... Oh! Darkness/Batman Crossover (I'm a HUGE fan of Garth Ennis - I have the Darkness series, The Boys, Preacher, Punisher Max and one issue of the Hitman series (not the greatest of series)Wargames + War Crimes (DOn't have drums).

        Batman year one, Return of the Dark knight + Strikes again (Frank Miller)

        Long Halloween, Dark Victory, Haunted Knight

        Bruce Wayne Murderor + 1-3 Bruce Wayne Fugitive

        BLack Glove + Batman RIP

        Joker

        Mad Love

        Arkham Asylum

        Batman Black & White Vol 2 & 3

        Knightfall, Who RUles The Knight, Knightsend (Bane trilogy)

        Batman Year One

        Twoface and Scare Crow Year One

        Killing Joke

        THe Man who laughs

        Batman Vampire

        Batman Gothic

        Batman The Cult

        And I think that's it... Oh! Darkness/Batman Crossover (I'm a HUGE fan of Garth Ennis - I have the Darkness series, The Boys, Preacher, Punisher Max and one issue of the Hitman series (not the greatest of series)



        Post edited 8/22/12 2:51PM

      • TheTyper

        5 years ago

        Awesome stuff man. :) What books do you have?

    • JeppeRoemer FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

      5 years ago

      Present! Hope you like it, a lot of screens anyway smiley1.gif
      JeppeRoemer5035214408753.jpg

      • JeppeRoemer FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

        5 years ago

        The other Batman is now done. I'm just going to clean a bit...

        PS: I'm pretty damn proud of this one (I didn't use any reference for either of them, but... yeah... it was easier on the previous one smiley8.gif )

      • TheTyper

        5 years ago

        Awesome! Thanks smiley0.gif

    • MoltenSlowa

      5 years ago

      EVERYTHING_IS_ELCOR_1_by_anniezard.png

    • kriss FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold PA Lead Guardian

      5 years ago

      When my situation settles down, I'll help provide commentary for your LP's smiley1.gif

    • AH_Josh

      5 years ago

      I'm supposed to be leaving you love and stuff........I love you.

    • MoltenSlowa

      5 years ago

      I AM GOTHAM'S SNUGGLING.

      VojTt.jpg

    • MoltenSlowa

      5 years ago

      Build numero dos, now with 75% more motherboard and 25% more FFFFFUUUUU THE KEYBOARD I WANTED IS OUT OF STOCK.*

      *Also available in low calorie!

    • Freelancer The Trash Man

      5 years ago

      Prepare for un-foreseen con-sequences...

      • Freelancer The Trash Man

        5 years ago

        Hudda hudda

      • TheTyper

        5 years ago

        The crap are you babbling about?

        Pyro video's coming out next week btw

    • Drunken_Robot

      5 years ago

      I made a new Steam account.

      Drunken_Robot

      I'll get back to you when I get L4D2

    • dougss 10 years

      5 years ago

      roosterteeth.com/members/journal/entry.php?id=... <-- pants on head retarded.

    • LucePhi

      5 years ago

      BEAR ATTACK! :3 i.imgur.com/ePkny.gif

      Feel better!

    • LucePhi

      5 years ago

      imgur.com/a/hKofL I thought you'd appreciate this...

      • TheTyper

        5 years ago

        I need to make a MASH tumblr

    • LucePhi

      5 years ago

      Polar Bear! i.imgur.com/PRATX.gif

    • BuckeyeDon Crackpottist

      5 years ago

      jokersflame4f9f3a023082dt.jpg

      I blame Joker.

    • casmarie

      5 years ago

      Stranger: Hey
      Stranger: Who would win
      Stranger: Xbox or batman
      You: me
      Stranger: Your batman?
      Stranger: or a robot?
      Stranger: batman robot?
      You: ... I'm batman.

    • BuckeyeDon Crackpottist

      5 years ago

      Relevant

      • BuckeyeDon Crackpottist

        5 years ago

        That's what they want you to believe.

      • TheTyper

        5 years ago

        Pokemon is Japanese.
        I rest my case.

    • Freelancer The Trash Man

      5 years ago

      1333426285978.jpg
      1333426208341.jpg

    • bi_pagan

      5 years ago

      13994.png

    • SerenityCeCe

      5 years ago

      Um, fuck yes? Why is that an actual question? Batcomputer for the fucking win.

    • Leaf

      5 years ago

      Typer, did you see there is a Dead space game on mobile now? Graphics aren't stellar by console-counterpart standards, but I have to wonder how it does game play wise.

    • Scoches

      5 years ago

      www.youtube.com/watch?v=Svd4fe8HEZI&feature=bf_next&list=FLJ6-kos3JihNUA48yZundpg&lf=plpp_video

      You've probably seen this, but I wanted to share. Just in case. smiley8.gif

    • BuckeyeDon Crackpottist

      5 years ago

      Just gonna leave this here...

      twitter.com/God_Damn_Batman

      • BuckeyeDon Crackpottist

        5 years ago

        I knew you were up to something.

      • TheTyper

        5 years ago

        I already follow it. :)

        I MEAN WRITE IT

    • SailorTweek FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold RTX Head Guardian

      5 years ago

      Merry Christmas and Happy Holidays! smiley12.gif

    • bi_pagan

      5 years ago

      I figured a long time ago that Tate knew he was dead.
      It was rather obvious that he knew since the only time any of them can leave the grounds is on Halloween and he made a point to take Violet out on that night only.
      Plus he knows the other ghosts really well, isn't freaked out about them and has no trouble killing anyone.
      So his "big reveal" that he knew he was dead didn't surprise me either.
      I saw it coming, but I didn't think it would be revealed this soon.
      There's a lot more to Tate, though, and I look forward to finding out what it all is.

    • bi_pagan

      5 years ago

      I wasn't very surprised, really.
      Violet seems like the kind of character who could handle finding out Tate is dead.
      So her behavior after she took the pills, and then the cop saying she hadn't been to school in 16 days told me everything I needed to know.


      That would be neat, actually, because I really am not bonding well to the current cast. I'm more interested in the ghosts than the living cast members.

    • bi_pagan

      5 years ago

      Oh, AHS lol

      Was it the one where we found out about Violet?
      If so then yes I did watch it.

    • bi_pagan

      5 years ago

      AMH?

      • TheTyper

        5 years ago

        AMERICAN HORROR STORY

    • BBirdseed FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

      5 years ago

      Since typing my last comment to you, I have decided to do some weird troubleshooting of my own.

      I decided that I was going to unplug my AC adapter, and just let the laptop on it's own. Since then, I have had no problems.

      I am almost nervous to plug it back in, as my computer may freeze because of it.

      No bueno.

      • TheTyper

        5 years ago

        Try running with no battery but plugged in. See what happens.

    • BBirdseed FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

      5 years ago

      Mr. Typer. I have a question for you.

      So, for a series of a few days, my laptop (Asus G73JH, for the record) was freezing up. If I let it stay just sitting on the desktop doing nothing, it'd freeze. It'd just happen after so much time. (It isn't the Grey Screen of Death, as I already updated my vBios myself)

      After letting it sit for a few hours once, I turned it back on, and it worked for a few weeks, only resetting every couple of days.

      Now, I shut my computer down after it having been on for a while, and now I find that it is freezing up again every so often.

      I'm pretty sure it's not a heating issue. Any idea of what to do to troubleshoot this bad boy?

      Thanks.

    • Reaper86

      5 years ago

      Frick, so I just switched back over to the new profile preview and just realized that you could reply to comments in a similar fashion to that of Facebook. Basically, I just realized that you've been replying to my comments on their own lil' comment section. XD My bad for not actually realizing this, haha. I guess the old profile doesn't have a way of notifying you of that particular reply.

    • bi_pagan

      5 years ago

      tumblr_lkwnhgQEJM1qabfx1o1_400.gif

    • Reaper86

      5 years ago

      Not at all bad considering it was filmed in the garage/driveway of the director's parents' house, huh? :P Haha, I don't know of all the special features yet, but yeah, that's where the majority of the film was shot. The rest, like the Civil War scenes, were filmed in his parents' backyard. :P I do agree with you on the acting. It wasn't spectacular, except for Gunner Wright's portrayal as the lone astronaut on the space station. I felt as if when I was watching it, that he really was going out of his freakin' mind from the loneliness. I remember them saying too that during one day of a filming, he was actually in a terrible mood about something (I can't remember what) and he actually was able to channel it for his role.

      Post edited 11/10/11 2:00PM

      • TheTyper

        5 years ago

        His acting wasn't too bad at all. And the way they trash the set as things progress is great. I just hated some of the writing in one of the scenes where he yells over the intercomm with no reply. Just a little bit cheesy.

    • DaftProdigy FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Tinfoil Hatter

      5 years ago

      Erm, I posted some Skyrim news here, but realized it might be a bit of a leaky spoiler, so if you still want to know, poke me on Skype or something =)

      Post edited 11/07/11 5:05PM

    • Reaper86

      5 years ago

      Oh! Hey dude, I just saw this on a news post at AVA's website:

      Band’s Fourth Studio Album and Feature Film Available in Multiple Package Configurations at All Major Retailers on November 8th.


      It's at the bottom in the last news post on that page.

      There ya go! Looks like you should be able to find it at pretty much any of the major retailers. smiley0.gif

      • TheTyper

        5 years ago

        Yeah I saw the CD/DVD combo will be available at Best Buy.

        Not sure about the graphic novel though. <_< I'll have to wait and see a week or two until then.

    • Reaper86

      5 years ago

      I'll post my reply here too, just in case you don't have that entry on watch. smiley1.gif

      In reply to TheTyper, #4:

      I heard the 2nd album itself has already been leaked onto the internet, but I believe they are also planning on releasing the 2nd album in the same fashion as the first, via free download on their site. As for the combo pack? Honestly, I'm not sure if it'll be sold in stores. I haven't actually heard whether or not they'll go retail...I mean, I think they should, but I haven't really heard yet. As for the combo pack itself, I think, at the very least, the basic black package will remain available for a much longer duration than the gold.

      Edit: Although, if I do come across the information, you'll be the first I let know.

      Post edited 10/29/11 2:33AM

      • TheTyper

        5 years ago

        Sweet, thanks. I bought We Don't Need to Whisper and I-Empire on CD, so if the movie and CD albums are hitting stores I'll wait for it. Best Buy discount. ;)

        If not though I'll need to save up a bit. I spent almost the same amount of money as the black edition on three albums earlier this week. And some CDs and a CD case a few days before. Time to save for a bit. Maybe next paycheck, we'll see. smiley0.gif

        (I prefer CDs because of the higher bitrate quality)

    • Reaper86

      5 years ago

      Yeah. :\ I was bummed to hear he and the band parted ways. They seem to be pretty confident in the guy they got to replace the empty drummer seat, as if anyone really can replace Atom, but still...I'm anxious to see how/if he meshes with the band.

    • BuckeyeDon Crackpottist

      5 years ago

      i-am-not-hero-gotham-wants.jpg

    • suppi

      5 years ago

      tumblr_lj7dzc8clJ1qafrh6.gif

    • BuckeyeDon Crackpottist

      5 years ago

      Every crime fighter needs a side kick.

      I think I just found yours.

      • TheTyper

        5 years ago

        That cat needs to learn how to compact gadgets, or make compact gadgets. One backpack can carry a laptop, power cord, phone charger, headset, headphones, flash drive, several books and notebooks, and more. And I can still be sneaky.

    • suppi

      5 years ago

      tumblr_ls914yhAmc1qafrh6.jpg

      • TheTyper

        5 years ago

        In fact, I just got a new avatar.

      • TheTyper

        5 years ago

        Yeah....that's pretty much me every night.

    • LASER_FACE

      6 years ago

      I'm back from my trip if you want to send me the audio.

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