A new Super Smash Bros. game is coming out, and I am hyped about it! There are a number of things I'd like to see in the new installment.
- Story Mode 2: I must confess, the most engaging experience I've ever had in a Smash Bros. game was the Subspace Emissary mode from Brawl. I felt that the controls of Smash Bros. worked very well in a side-scrolling platform game, and it transitioned seamlessly when a boss fight or a traditional Smash Bros. battle started. It was fun seeing how each character entered the story and the atypical partnerships the characters developed. While it wasn't a complete deal-breaker for me, the lack of a followup story mode in Sm4sh was a major letdown. Had Brawl not had a story mode, I would have thought nothing of it, but it hurt the game to have such a big element removed.
- Playable Waluigi: It is worth noting that I've never been on board with all those inexplicable Waluigi memes swelling up over the past couple years. The way I see it, Waluigi's inclusion in the game would really complete the Mario cast's presence in the game, It would have all four members of the Mario series' "cap and overalls" quartet, and would mean both Mario and Luigi's main love interest AND exaggerated rival would be in the game. I felt basically the same way back when Brawl came out and Waluigi was made an assist trophy instead of a playable character. Making him playable would work well with the "Everyone is here!" thing the marketing is going for.
- Mushroom Kingdom 64: One of my favourite stages to play on in the original 1999 Smash Bros. was the unlockable Mushroom Kingdom stage. A number of stages in Smash have been the resident "Mushroom Kingdom" stage, but with a superior layout, the Piranha Plants, operational warp pipes, scale platforms, and POW blocks, the N64 version remains a far more enjoyable stage to play on than any. When I first got Melee, the first stage I ever wanted to play on was that game's version of Mushroom Kingdom, and I was very disappointed with how stripped down it was.
- Bring back the red shell: I don't get why recent Smash games don't have the red Koopa shell as a useable item. If they have the green shell, then it makes sense to have the red shell, which in older games could reverse direction on a time to not fall off an edge and try to hit another opponent.
- Unique target tests: One of the more boring aspects of latter-day Smash games is the replacement of the Melee Target Test with the generic Target Smashes. A unique level for each character to break targets, tailored to that character's strengths and weaknesses, was a much better and more rewarding challenge than the "home run contest with a twist" seen in recent entries. It's a long-shot to actually happen, as I wonder how well they could do this for the 60+ characters in the game now, but it would be fun.
- Tower of Smash: In the hype leading up to Sm4sh, somebody posted a leak, that ended up being untrue, about a big mode with 100 floors, each containing an option of three matches against different characters under different conditions. Obviously it didn't happen, but damn if it didn't sound like an interesting addition. Almost makes me imagine something like a 100-man kumite kind of deal.
- Custom music tracks: It's something I'd like to see added into a Smash Bros. game, the option to use uploaded music files on a USB stick or something to use as background music in lieu of the music options on offer by default. Perhaps you'd want to play a Smash fight while listening to your favourite song, a soundtrack from a game not affiliated with Smash Bros. (I've wanted to use the OST from games like Necrodancer or the Megaman X games), or a track that appeared in a game represented in Smash, but not included in Smash (Metal Harbor from Sonic Adventure 2, Tetris Music C from the NES, the Metal Mario battle from Smash 64). Why not give the option to use those?
- Hazardless versions of stages: I really do see where Nintendo is coming from when they added Omega stages in Sm4sh and when they announced Battlefield-style stages for Ultimate. I just want them to allow you to play stages without the typical hazards (Norfair without the lava, Gaur Plain without Metal Face, 75m without those springs, etc.) Some of the included stages would theoretically work very well for the competitive scene, and break up its infamous "no items, Fox only, Final Destination" monotony, were it not for stage hazards.
- Common sense menus: Even having had Sm4sh for a couple of years now, it still gets a little bit confusing navigating the menus. It should go back to Melee or Brawl-style menus that put the multiplayer modes (Smash, 8-player, Special Smash, Tourney, Rotation) under one section and the single-player or 2P optional modes (Story, Classic, All-Star, Master/Crazy Orders, Multi-Man, Home-run, targets, Trophy Rush, Event Match, Tower of Smash, Training) under another.
- Other characters it would be cool to see in the game:
Hearing theoretical ideas for Shovel Knight and Shantae, two characters for whom people lobbied hard during the Sm4sh ballot, makes me want to see them in the game. It would sure make their fans happy.
Putting Wolf back in the game, furthering Ganondorf from being a Captain Falcon clone, and adding Ridley to the roster were all major steps in the right direction for Smash Bros. as far as diversifying the roster with villainous characters goes, but they can do more. King K. Rool is another villainous character who could be added to the game and that would be a good idea. Kamek could be a consideration if looking into evil characters associated with Yoshi.
There seems to be some traction for Bandana Waddle Dee from the Kirby series to join the roster, and it sounds like a fun idea.
As much as adding to the game's contingent of series antagonists would be a good thing, so too would be upping its number of female characters. Lyn from Fire Emblem would be a good idea to promote from assist trophy status, as it would add to the diversity of the roster and give the playable roster a twist on its use of swordfighting characters by having a swordfighter who doesn't use a European-style sword like every other swordfighter in the game.
The roster should also include a representative from the newest Pokemon generation and Nintendo's latest IP ARMS, just because completeness.
People seem to like Geno from Super Mario RPG. They included Cloud, so it's not like Square characters would be a problem or anything. Why not?
Not that I hold a strong attachment or fondness for any of these characters, but seeing the enthusiasm people have for these characters' inclusion and the at times thoughtful ideas they have for movesets makes me want to see it happen.
- The Melee TEST stage: They should put the TEST stage from the Melee debug menu in the game. Just as a nod to the history of the series.
- Bonus scoring: In Smash 64 and Melee, every match would end with a player getting a number of points for doing certain things (KO 64 for knocking someone off with 64% damage, Connoisseur for eating all the food items, etc.) in a match. Inexplicably, it was taken out of Brawl. I liked the idea of its inclusion. It's almost a proto-Achievements system, and I like the idea of a multiplayer gametype built around going for style points.