Okay, so back into my thoughts on Mass Effect 3. If you missed the first part, well I need to tell you again that I'm not spoiler tagging anything, so don't continue on if you haven't finished, m'kay? M'kay...
As far as the ending went, well, I can understand how so many people are raging as to the way it ends. And let's not kid ourselves. They say there's multiple endings, but they all are pretty much the same, as far as what you get to see, anyway. About the only thing I didn't do was save Anderson, but I've already seen that doesn't make a difference either, because he dies shortly after having a final word with you anyway. The reveal where the Catalyst, was actually the supreme being who controlled the Reapers and the reasoning behind it....I don't know. I mean, the whole layout made it seem huge, and as far as a story goes, it kind of made sense, but I still felt underwhelmed by the moment. I mean, here you've been trying to take out the Reapers, and instead you meet this highly sapient intelligence who comes to you in the form of a child, it suddenly makes you feel so not in a kill-em-all type of mood, you know?
As far as the choices he gives you, as daunting as the whole scene seems, the end results all are too similar. I stopped doing autosave right at that point, just so I could go back and see what was different about all 3 choices. I mean, the cut scenes are pretty much the same, and in two of them the Mass Relays seem to blow, although I thought that would only happen in the middle one? And why the hell is Joker speeding the Normany ahead, trying to get away from the blast everytime? Does that imply that every ship that was still around Earth at the time got destroyed? And how the hell did my whole crew get back on the Normandy? Don't get me wrong, when Harbinger blasted us away at the end, I feared Garrus was dead, and it was a relief to see him at the end, but how'd he get there? If I was going to take one I really liked, I think it was the middle choice, where synthetic and organic came together, and Joker and EDI were together. Though I like the touch with the option of destroying all synthetic life that at the end, Shepard is somehow still alive, despite that the Citadel blows up. Speaking of, how depressing is that thought? I know planets and people were getting killed the whole game, but what was there 13 billion people on that thing? I mean, most were probably dead by that point anyway, but still.
The whole scope of what the game meant does bother me a bit. The Catalyst decided millions of years ago that this was the best way to keep organic life alive? By destroying advanced races before they devolped synthetics to a point that they'd wipe out all organic life? And he did it by being synthetic life itself, and using huge synthetic-hybrids to commit mass genocide? And how the hell does having all civilizations go on the same path of technology benefit anyone? Why have the mass relays at all if you fear them getting to advanced? How long would it take any of the races to get that far advanced without them? What's the fear of having them go on their own path? The whole thing just sounds like repeating the same science experiment over and over again, knowing how the whole thing will develop, but then trashing it before you see the end result, and starting again, and being okay with it.
Of course I enjoyed the hell out of this game, and the series, but I think my biggest gripe is that it's supposed to boast that the game can be a total different experience between every player, like the choices mattered. But did they? If you killed the council in the first game, the new council has the same wavering thought process in this game as the old one dos if you kept them alive. You still go to Palaven first, and then start the process of getting the Krogan on board, no matter if Wrex is alive or not. Whether you destroyed the Collector base or not doesn't really seem to make a difference either. For all the different choices you made, and all the free will they gave you, the game still plays pretty much the same. Which is kind of what the Catalyst believed when it came to organic life in the galaxy. All the choices we make, everything we do, it all still works out the same way. That's frustrating enough in life, I don't need it in my video games.
But liek I sad, I'm not letting that take away from the fun I had playing the game. This one was done prtty well, with enough unique missions, and bad guys to keep it interesting. I do wish they had taken the time to make some truly unique endings, especially one where the Reapers are dead, and my Shepard gets to go off and live with Tali, and have drinks with Garrus. That will be the part that depresses me the most, and may hinder my love for playing it a secon time. Because no matter what I do, I'm not going to get that ending.