ships226

Male
from Texas

  • Activity

    • Explosive Conflict Operation (PTS) Notes

      in Forums > Explosive Conflict Operation (PTS) Notes | Follow this topic

      ships226

      These are things I noticed during the fight on 16 man take them with a grain of salt. I'm not positive on the mechanics, but these are my observations is after ~4 hours of attempts. I'll update as I find more information, there were a few minor bugs that involved Zorn double jumping.

      Zorn and Toth

      Note: The percentages are what I roughly noticed while fighting the boss.

      Our initial positioning was two groups of dps and healers one on Zorn and the other on Toth. The bosses are spread apart each on either side of the cliff. melee DPS stays on Zorn 100% due to Toth's melee range AOE damage. We had heavy DPS on Toth so we could stay slightly ahead of the Zorn so we know when to expect abilities. The abilities seemed to occur during certain percentages of boss HP and activated when either boss hit the health percentage. (The 90% mark on either boss is solid.)

      Ability Set 1 Jump and Scream Debuff
      The first Jump/Debuff ability occurs at 90%. The Fearful debuff increase damaged taken from Toth, and I believe the jump just brings the mobs together to cause a enrage so they have to be split up. I saw 3 of this ability during our 5% wipes.

      We discovered that the Fearful scream can be out ranged. We had our ranged DPS run out to avoid getting the debuff. Apparently if you continue to dps Toth with the debuff, he will eventually do his slam that instant kills anyone < 40 meters away from. If you receive the fearful debuff it was best to switch to Zorn until it fell off.

      This is where timing seems overtuned or we had bad positioning. The tanks ideally swap mobs after the Jump/Debuff ability. Once the abilities occurs again, the debuff duration does not end on the first tank so when the tanks swaps, the tank takes extremely large amounts of damage. Initially we thought to slow DPS so we could transition them on our own terms, but we ran into the enrage timer on multiple attempts. Perhaps Tanks CDs must be used during this phase since the debuff falls off only a few seconds later after the swap.

      Another Issue was healers getting the Fearful debuff due to having to be in range to heal the tank so a coordinated healer swap with tank CDs are necessary if healers get debuffed.

      Ability Set 2 Zorn Enrages and Thoth Throws rocks
      This happens at roughly when either mob hits ~80%. Toth stands still and will start to throw rocks and Zorn "enrages" (does more damage not instant kill). Anyone < 30 m away will get targeted for rocks, If you have the Fearful debuff and get hit by a rock, it is pretty much a instant death. As long as you are 30m away you can continue to DPS Toth. I saw at least 2 phases of this during one fight.

      The tank, who is tanking toth, can also run away during this phase and take no damage; therefore, a tank swap does not have to occur. The catch is at the very end of this phase Toth will apply the Fearful debuff again so dps will have to run out to avoid it. We could not consistently avoid this debuff with random people getting it and not getting it. I think its because the tank decided to hang out with ranged to avoid damage so if Toth takes one step towards us he is now in range to apply the debuff.

      For Zorn just keep the tank up, I think the tank tried kiting Zorn to reduce some damage, but it wasn't necessary with minor CD and good heal.

      Ability Set 3 Rock Spikes (Zorn) and Sonic Scream (Toth)
      I want to say this occurs at ~50%, I saw about two of these phases during one fight.

      The red target icons appear on ground, retard check.

      Sonic Scream is "unavoidable" AOE damage that ticks for 2k ~ 3k (I specd into damage reduction so it may be for more). I put unavoidable in quotes because some people said they could out range it, but I ended up not being able to avoid it at 40+ meters away. Saved medpacks for this phase and healed myself while trying to pump as much dps as I could. Sorc DPS bubbling other members also helped the healers and less and less people seemed to die.



      It then cycles back to ability set 1, not entirely sure it random or not, but it seemed like it cycled the abilities in a certain order 1, 2, 3 repeat.

      2 replies

    • 1.2 Sith Inquisitor Sorc Discussion

      in Forums > 1.2 Sith Inquisitor Sorc Discussion | Follow this topic

      ships226

      Sith Inquisitor

      Sorcerer

      -Due to changes in Sorcerer skill trees, Sorcerers have had their skill points refunded.
      -Corrected an issue with Static Barrier that prevented its visual effects from refreshing when its effects were reapplied.
      -Extrication now modifies threat by the correct amount.

      Corruption

      -Force Bending no longer unintentionally allows its buff to be applied to more than one healing ability. Its effects have been slightly redesigned. It now increases the critical chance of Dark Heal by 60% and reduces the Force cost of Dark Infusion by 30%.
      -Conspiring Force now refreshes properly when Affliction is refreshed.
      -Fadeout now requires Efficacious Currents instead of Dark Resilience.
      -Force Surge no longer removes the health cost from Consumption.
      -Revivification's tooltip now correctly states that the ability affects a maximum of 8 targets. The ability's functionality hasn't changed.
      -A display issue that caused the first and second tick of Revivification to appear on top of each other has been corrected.

      Lightning

      -Electric Induction now correctly affects Affliction.

      Madness (Sorcerer)

      -Disintegration now increases the critical chance of Force Lightning and Lightning Strike by 3% per point.
      -Calcify now increases the damage dealt by Shock, Force Lightning, and Affliction by 2% per point.
      -Wrath now affects Lightning Strike and Crushing Darkness only. Crushing Darkness's periodic damage now benefits from the 20% damage bonus When it is used to consume the "Wrath" buff.
      -Force in Balance no longer heals the caster if no targets are hit.

      Discuss!

      2 replies

    • Mass Effect 3 Thoughts

      5 years ago

      ships226

      Finally finished 1000 pointing ME3, the entire journey was great as a whole, but now I understand why so many people are raging over the ending.

      Also, I now get the Marauder Shields meme, lets just say on Insanity he is no joke. Many water bottles were thrown in the process.

    • 2017 years ago

      ships226
  • Comments (8)

    • JDunlap FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold The Dude

      4 years ago

      smiley13.gif

      • JDunlap FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold The Dude

        4 years ago

        HEY LOOK, I WROTE ON YOUR WALL!

    • qM3rcp FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Gilby Rangers

      5 years ago

      YO ships! are you dead or what?!

      • ships226

        5 years ago

        Ah ok, well I'll catch you guys at the event I'm not sure if you have a contact number. Mine is 469-247-1344, call me using someones phone if you want and we can get some shots.

      • qM3rcp FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Gilby Rangers

        5 years ago

        11am saturday, it's not on it :( we're not cool enough

      • ships226

        5 years ago

        Cool drinks on me still! When is that event? I didn't see it on the calender.

      • qM3rcp FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Gilby Rangers

        5 years ago

        OBVIOUSLY! you'll be there to see us raid LIVE?! :P

      • ships226

        5 years ago

        Nah busy with promotion at work and D3 haha. Still going to RTX?

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