I think the pacing in volume 4 and 5 was just horrible.
ALso there is no doubt in my mind that cinder will return but she will be more Grimm.
#33717222 - 1 week ago
I think the pacing in volume 4 and 5 was just horrible.
I have to disagree somewhat on the pacing of Volume 4. I know it felt Anti-Climatic after Volume 3 but it was a necessary transitional sequence, and something of a recovery volume. Also we saw some truly excellent character growth and world building in Volume 4, it even seemed as if Cinder was getting some solid character growth until she got her voice back.
Where the show really fell apart for me was Volume 5, especially towards the end. The pacing, scene direction, and just about everything got so bad at the end it was nearly unwatchable. It has a few solid scenes, like the Raven vs Cinder fight and where Yang confronts Raven, but it just can't redeem the crappy scene direction and poor pacing of the last few chapters.
#33717323 - 1 week ago
- "Current" Ruby vs "previous" Ruby : from the Red Trailer to Penny's death, Ruby was a unique mix with an innocent and childish behavior, a cheerful personality and many badass fighting capabilities. Something special came from her, that's what I called "charisma". I don't know how to describe it differently haha. But since V4, her childish side feels wrong to me. She faced death (Penny then Pyrrha) so I expect her to evolve. I loved the scene between her and Oscar in V5/chap5, it proved how much mature she had become. But still those childish moments all along V4 and V5 ! This feels wrong. Maybe RT did it on purpose, Ruby may be in a long transition period but I think it's time for her to become stronger and more mature in V6 like a better version of the Ruby from V1 to V3 :) She has to remember the last words Roman said to her ("This is the real world ! The real world doesn't care about spirit, the real world is cold !")
- Ruby / death / silver eyes : Like you, I see a strong connection between Ruby's personality and Summer's death. Because it happened when Ruby was very young, I think it magnified and made her personality grow quicker (but she already had it in her because it is simply her nature). But that doesn't mean she knows how to handle death. Ruby didn't see Penny die but she saw Pyrrha die and it unleashed her silver eyes. When Jaune was on the verge of dying against Cinder in V5/chap11, again the silver eyes coming off. I really think the power of silver eyes has something to do with death itself or at least the fear of death. Ruby still doesn't know how to handle death (we never truly can but everyone can become stronger about it) and I think it explained why she still can't control her power. I hope this will be answered in V6 (with Ozpin teaching Ruby and flashbacks about Summer Rose).
- God of Light / God of Darkness : I don't think RWBY is just another "good vs evil" show. We still don't know all the motivations of every vilain but so far it is not just all about "having power and destroying everything". Cinder unfortunetaly seems to be like it but I believe the story will be much more realistic with Salem (and I'm also looking forward about how Emerald will evolve).
Almost all characters are made of several shades of grey, not just white or black (Raven is a good example, Ozpin also seems to). And this perfectly illustrates the common creation of the two Gods (mankind). So far, I find the show very coherent on this subject.
About the Gods themselves, why should we believe that Qrow tells the truth ? He told the story based on what Ozpin told him ("But if you believe Ozpin, etc...). Personally, I would ask for more evidences concerning the origins of mankind, dust, aura, the relics and the Grimms but I would'nt mind if it is not the case (the World of Remnant series is enough I guess). But if the two Gods really exist, then yes, where the hell are they and what are they doing ? What is the real story between them, Salem and Ozpin ? Will we hear from them if Salem is defeated ?
#33717512 - 1 week ago
One thing I would kind of like to see next volume is a fight scene involving the Mistral airships. Those things kind of got shat on hard in Volume 5, but considering that they're used by the police to apprehend suspects, by the military/border patrol to patrol for Grimm and by civilians to travel in the Grimm infested wilderness they have to be able to do more than just carry passengers and explode. They don't look armed but then neither did the Bullheads in Volume 1 or the passenger ship in Volume 4. And those airships did hold of the Lancer swarm for quite some time before they got overwhelmed (though they did have a Huntress) so they could have ran out of ammo or something by the time they entered the scene.
With old school boat design those skyships have a broadside of weapons could make sense. But instead of having cannons it would make a lot more sense and be a lot cooler if they had some kind of missile array instead. Something like the airship from Final Fantasy 10 for example. Maybe add some big machine guns like those village defenses. Or some lightning turrets at the top deck or the sides, more mystical weapons could fit pretty well with Mistral's aesthetic and the more fantasy style design of their airships, compared to Vale and Atlas more technological looking aircraft.
I'm hoping for at least one big Grimm fight in Volume 6 and I think having it be a big aerial battle could work. Dread in the Air had one of the best fights in Volume 5 and it could be cool to see a airborne fight that's less of a chase scene and more of a straight up battle in the sky. Like the heroes having to break through a blockage of Grimm surrounding Mistral or something like that. Have one or more skyships with all the heroes going to Atlas on board (and maybe Team SSSN on a ship that ends up crashing, forcing them to stay behind in Mistral) vs hordes of Nevermores, Griffons, Lancers and maybe a Sea/Sky Feilong or some new airborne boss Grimm. A proper team battle that can make up a bit for the lost opportunity of the Battle of Haven.
Plus no more walking from Kingdom to Kingdom. Use airships or cars or something, something that puts the focus less on the journey so that there's more time to focus on the destinations. Maybe stop by Windpath or Kuchinashi in order to get repairs or something and then have some plot involving Salem's human minions there (NINJA ATTACK!).
#33718992 - 1 day ago
Hm. Had some thoughts on a spellcaster style Grimm. Maybe base it on the Lampads?
The Lampads are the nymphs of the Underworld in Greek mythology. Companions of Hecate, the Greek goddess of witchcraft and crossroads, they were a gift from Zeus for Hecate's loyalty in the Titanomachy. They bear torches and accompany Hecate on her night-time travels and hauntings. Some accounts tell of how the light of the Lampads' torches has the power to drive one to madness. The Lampads were probably the daughters or sons of various Underworld gods, Daimones, river gods, or Nyx. The Lampads' Roman name is nymphae Avernales ("infernal nymphs").
You could have a sort of humanoid Grimm with some form of torch as its weapon. Appearance wise it could be sort of similar to this, have a Grimm mask that gives it a creepy blank face, and I think I like the idea of giving it the ability to hover slightly above the ground, which could be upgraded to full on flight for the evolved version (Lampade Hecate maybe?). Not sure if I want the torch to be more of a regular torch like this, or one of these hanging brazier things. Maybe both? It could have one in each hand or have a kusarigama style weapon where the brazier is connected to the torch by a chain and used as a medium/long range weapon. I kind of like the idea of the Lampad shooting fire from its torch by swinging it while using the brazier as a ball on chain. On the other hand I also like the idea of it pulling fire from the torch to shape it into fireballs to throw, firebrander style. Either could work.
The madness aspect might be a bit much, though maybe if its reserved for just the evolved version, turn it into a real boss. It could even work as a great example of why Huntsmen are considered so valuable. The Lampad could have some kind of flare/flash attack that shines bright light that induces temporary madness.Have the effect go full Symbol of Insanity on civilians and about 50% of all mooks affected while the other 50% of the mooks and all Huntsmen student tiers only get a major headache or something as their Aura struggles to protect them from the effect, meanwhile lesser Huntsmen might struggle with the headache thing but veterans like Qrow just shrug it off completely.
Basically establish a hierarchy that shows that having a few super elite warriors is better than having many mooks with big guns, since some Grimm have abilities that can take out entire platoons at once while being unable to even affect proper Huntsmen.
Another idea I had for the evolved Lampad was to use the combined torch and brazier style Lampad but evolve it. The torch would turn into a full on Firebrand style staff while the brazier would go from being attached to the torch and held to instead being attached to the Lampad's "belt" and would just float around on their own. Then when the Lampad flies into the air each brazier could serve as a focal point for one of those magic circles the Geist made and then shoot beams of fire. The regular Lampad would be equivalent to a flamethrower/rocket launcher using infantry soldier, while the evolved version would be more like a flying gunship, raining death from above. The staff could also be used to fire massive streams of fire or giant fireballs.
In keeping with the squishy wizard theme though and to balance it a bit against other Grimm types it might be far more fragile than other Grimm of a equivalent power-level.
Alternatively maybe just base the fireball chucking infantry Grimm on the mythical Salamander and have it spit fireballs and secrete hallucination inducing toxins. [shrug]