Let's All Play

    • Technical Difficulties

      4 years ago

      Let's All Play

      I hate to admit it, but I've been continuing to test workarounds for the lag problems...and whether due to my own connection or simply the latency of hosting a game across such long distances, I am unable to reduce the lag and maintain a stable connection for long. It pains me to say it, but I'm unable to host these community Let's Plays...

      Perhaps this is the difficulty that has kept these kind of videos at bay for others for so long. Should anyone else want to host these videos, feel free to post your own recording times here, or wherever you feel best doing so. Personally I'm going to focus on some personal projects in the meantime.

      I wish I could do more but it seems it wasn't meant to be. Thank you all for being so supportive and helping me test out my idea. Until next time, I'll see ya when I see ya.

    • Test Results

      4 years ago

      Let's All Play

      I'd love to say that the first recording was a huge success and there will be a video up soon. I'd love to say that, but I'm afraid things could have gone better. Sadly we were only able to get 2 people in-game when the time rolled around due to some no shows and some technical problems with internet connections. Reviewing the recording, both players were incredibly lagged out and mics cut in and out to the point where barely anyone was understandable...

      I'm currently looking into fixes for the mics and connectivity, though we'll have to change how we go about participating if this is going to work. I hate to ask people to make plans to be available without a guarantee they'll get to be in the video, but I'm thinking of having people sign up the day of the recording, potentially even right before, and checking everything right then and there as people are let into the game and simply inviting until we have a fully functioning group. If that seems too unfair or too much to ask let me know. In the mean time I'll try to figure out other fixes for the issues that arose.

      The good news is that when mics weren't cutting in and out, my equipment picked people up pretty clearly. Plus, I was able to keep players on screen for a majority of the video and for the entirety of the actual in-game game we played, so the theory mostly works out. I'll work to schedule another test recording soon once improvements are made. Stay tuned for our next recording!

    • Community Day Testing

      4 years ago

      Let's All Play

      We're Combat Ready! ... well, recording ready anyways. As everything gets set into place I'm all set to test out and record our first Community Let's Play! Next Tuesday, July 15th, is RT community day, so when better to film a community video? This week we will be playing Minecraft for the Xbox 360. Just post your gamertag in the comments below and I'll make sure to contact you via Xbox Live by this weekend to test out your microphone. The actual Let's Play will start at 6pm Central time so please make sure you're available no later than roughly 6:15 before confirming your spot. I look forward to seeing ya'll online!

    • Welcome to Lets All Play! RTX Launch

      4 years ago

      Let's All Play

      Thanks for taking the time to check us out. Given the great feedback received at RTX, we've gone ahead and launched the group for people to check out, well, now. The weekly Community Hunter Let's Play, or "Let's All Play," focuses on allowing fans of Achievement Hunter to join in on the fun and be in their very own Let's Plays. Don't have recording equipment? NO PROBLEM! We provide our own equipment to record for you! The only thing we need from you is a working microphone and a preferably stable internet connection.

      For those interested in more information, be sure to join the group and stay tuned for more information in the coming days. Enjoy the rest of RTX and we look forward to gaming with you soon!

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    The Weekly Community Hunter Let's Play


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