This is something that i've been planning for awhile now.


what started as abit of a laugh has changed form afew times, from a one off "wonder if i can do this" thought to a pilot episode, to a clip show concept.


now it a full on show.... yea.... ambition is good right?


TL:DR = Making Machinima, because fuck you/i can. & scroll to the bottom for a trailer / teaser


ok so i've spent afew days now wondering what to do, and honestly the more i tohught about it the more it kinda worked. now i'm not great and comign up with my own thing so i ended up drawing alot on stuff i watch, so you'll see alot of paralels to stuff like Arppegio of Blue steel, RWBY, RvB, Kantai Collection, Black Lagoon, and many other web shows and anime i've watched these last 3 or 4 years.


as it stands right now i have the basics figured out, i know the over all flow of the world prior to the show starting, so for the history, i got the big picture which i'll be adding more detail to as i go so i can referance it in episodes... cause we all like exposition don't we.


as for the show itself i've worked out the main "characters", and got a rough idea of how they will be in terms of their personality, again this will be something i'll give more detail to as i move on and work out the flow of thing and come to understand how each one thinks (the biggest hurdle of The G-Town Adventure i'm also working on)


as for the show i got a good idea of its direction, i have a good idea on the begining/introduction and i also got a fairly good grasp of the major elements and plot lines i want to follow, i'm also certain of the final destination for the show that wi'll comprise the final episodes.



for the show as i've mentioned many times to various people, i'll be doing it machinima style and its being treated as a jump start for the G-Town Adventure, a way of learning how to put a show together that doesn't take as much learning. by doing it with the use of a game i can ignore the challenges of TGA's need of 3d modeling and animation, since the game engine will be doing all that for me i won't need to learn it before having something to show for my time.





as for the game itself i'll be using "World of Warships", for though who don't know, the game is made by Wargaming, the same company did the very successful "World of Tanks" and the lesser liked "World of Warplanes", WoWs is currently in open beta and has been since sept 2015.


it is a free to play game with tier progression, in short, battle get exp and credits - spend exp reserching upgrades for ship, use credits to buy upgrades - eventually get enough exp to get to next ship/tier, -use gredits to buy ship - repeat process until you get to Tier 10 and then start/continue another nation or different ship class.


being free to paly progression becomes a massive grind, game play wise its a cross between arcade and realistic, if you think of call of duty as arcade and use operation flash point as you realistic, if you wanted a mix of those then you play battlefield (ok not the best description but thats the best i could come up with)


technical side of things come in the form of getting the shots i need involves certain steps and is probably the only real challenge that i can think of right now, so for those interested in what it will take to get what is essentially gameplay footage (albeit co-ordinated gameplay) here is a rough idea of the process.



1. I need people that have played the game enough to have gotten the ships i want to use in the show, be that someone with a cruiser of some kind all the way upto someone who has the T10 battleship of this specific nation with this specific camo on it and flying this specific flag combination.


2. those people also need to add a trainning room mod as well. SHORT VERSION: logistically it makes sense. LONG VERSION: This allows us to get into a lobby of sorted without having to deal with people actually playing the game, it also lessens the effect it has on preoples progress and stats (i.e. each battle costs credits which are used for buy modules, upgrades, camo, ships,etc trainning room dosen't cost these as so doen't mean making the game means playing for x hours so we can get x numbe rof shots for the show) it also means we get more time to get what we need, a normal battle is upto 20 mins, then points max out/hit 0 or one team is completely sunk, which ever is first, since trainning room can have upto 60 mins and we won't be shooting each other all the time,we can focus on getting it done and no worry about a destroy coming around an island and taking out the main ship of interest wth 15 torpedos mid recording.


3. once the video side of it all is done i can go through all the voice acting (so far the only voice  actor that will 100% be in the show is myself, because its my show) and i can check everything people have done, getting people to do things again if not quite done right for the show, i.e. something said in the wrong tone for the scene it is in. i'll then fit all these together so i get an understanding of the flow and loads of other long and complicated words that make it sound like i know what i'm doing.


4. once the voice is done me and all my game playing helpers can jump into the training room and do what we need, which in reality is a nice way of saying i get to boss people around for afew hours. baiscally i'll instruct people to do the things i need to get shots of, which will range from "sit here, don't move, don't shoot, got afk if you need to" to "go here, then here, the here, then when here shoot in this direction while turning this way until you are going to here"


5. once everything is done i pretty much take over everything, since each "match" is recorded and can be played again through the client i can then go back and this is where the actually recording takes place, using the cinamatic camera i can get all the shots that people will see in the actual show once its done.


6. with the voice acting and video recordings done i can put them all together, it around this point that the show will really come together, it will be around this time that things like trasitions and filler footage will be added, so while this is going on i'll be in and out of the game possibly with other people to get extra shots as and when i need them.


7. with the basic i guess you could call it the bare bones show, video and voice acting i'll edit it all into the rough cut, going through each episode, taking part that don't work out, adding context and establishing shots, aswell as adding all the sound effects, credits, and all that jazz.


8. once each episode is finished i'll be handing it over to a musician who will then watch each episode and we'll get the music made up for the action scenes and pretty much anywhere i think is too quiet/needs a sick beat....ok never saying the last bit again....


9. once the music is added it just the finial touches, getting the intro and credits finalized, making sure i didn't miss anything out and so one, once i'm happy it will all go on youtube and be available to watch by anyone who wants to.






gonna be a long process but it should be fun, if you wondering, here is the trailer i made for this.


it was made for the good guy gamer 24hr live stream and was play with other stuff the group made dur ing the breaks, it also served as a get test and learning phase for what i'd have to do to make the show itself, oh and that logo is 99% likely to change for the end result, so don't look at it too much lol.