Just a quick update on the game design aspect of Project Bonsai, things have been pretty wild for me IRL, so I haven’t been able to post anything. Moreover, real life issues has delayed my work on it, but its still chugging along nicely now.

Currently, this is what it looks like in the Twine editor:


The Current flow is as follows:

Intro -> Encounter -> Area X -> Encounter x2 -> … -> Final Area -> Final Encounter 

Intro: Backstory and Character introduction/Customization(?) 

Area: Description, Mad lib nouns for description, random buffs/debuffs 

Encounter: Events(combat, trading, foraging) or NPC

And that’s about it for now!