Dunstan could be said to be a man of simple tastes, seeking the joys of life; the joys of family, of contentment in one's circumstances, the thrill of a good fight, with Grimm or humans. he has a personality to match his size, a big man with a big heart and a bigger mouth. A man born of Atlas, and like the Atlas of Myth, Dunstan was born with genetic Gigantism, a condition he would pass to his daughter. the inclusion of an Aura was useful, as it helped a young Dunstan cope well with some of the more debilitating aspects of the condition in a younger body as it grows up. As such Dunstan grew to be proud of his strength, considering a blessing and a sign that he should fight and protect those around him. He retired from active Huntsman service to marry his love, Jagoda and raise their daughter Rhonwen. Now a full time combat instructor at Lantern Academy, Dunstan brings his philosophy of Huntsmanship to a new generation; Huntsmen and Huntresses should be a Beacon of light for the world, let them do it with hearts and souls as much as with their blades.
James was born on a goat farm in Vale to Tyr and Lilje Safir, two veterans of the Great War. He was the eldest of two and had an inseparable bond with his brother. As he grew he learned how to fight from his father and gained a desire for the adventure and camaraderie that was described in his father’s war stories. He did not wish to become a soldier but the life of a huntsman was filled with the adventure he desired. After coming of age, both he and his brother attended Signal Academy and later applied to Beacon where they met the remaining members of their team, Team AJNT. After years of adventure, James happened upon his former teammate, Thera Prasinus, and ended up settling down with her in Silva Village in Northern Vale where they had one son. Nikolas, named after his uncle. Nik took to adventure stories and those of heroism very much like his father did. After coming of age, James allowed his son to train to fight, an opportunity Nik would take advantage of whenever there was a spare moment of free time. But on one fateful day, deep in the forest and looking for Grimm to test Nik’s skills, they became surrounded and overwhelmed by Ursas. They were able to fight them off but the victory was pyrrhic, James was severely injured and Nikolas had his left arm bitten off at the shoulder. While James’ wounds were fatal, he managed to fight to stay alive for the nine days it took for Nikolas to wake up. His final words were: “Det er en helt i ditt hjerte” (There is a hero in your heart.) As he parted with a final smile.
Dunstan was born with the condition known as Giantism, greatly increasing his size to a staggering degree, standing over 7 feet tall. In most cases in our own world, this condition comes with some downsides in stamina and heart problems, but the strength of his aura growing up has allowed Dunstan to cope with if not utterly surpass these difficulties, leaving him as a walking wall of muscle, lacking in agility but able to take blows and keep coming, with a high pain tolerance.
Standing 6'3, very sturdy and physically fit.James is highly trained for High strength and endurance. While This build makes him hard to hurt outright, this does hamper his speed and agility, forcing him to meet aggression head on as dodging is not something to be found in his playbook.
Verdict: In a lot of situations James would have the size and overall physicality advantage. In this situation however Dunstan’s gigantism has applied a boost to not only his height, but his muscle scale and bone density. Without a major means of agility on the side of the smaller James, Dunstan edges out this round.
Dunstan is a brawler, laying in with his fists and keeping his feet centered and under control, raining down precise blows and making excessive use of grapples, locks and environmental factors to beat down is opposition. As a full time combat instructive he is familiar with most unarmed and armed fighting styles enough to provide basic instruction in their use by his students.
James is brave and bull-headed, he attacks all problems head on. His fighting style can be best described as “brute force and ignorance”. He charges in before his opponent has a moment to think and attempts to overwhelm them before they have a moment to gain a foothold. His strength mostly makes up for his lack of technique, and even when his aura falls, he has the willpower to continue fighting. He can take a beating and ask for seconds. He even has a catchphrase for this “Sekunder kan!” (Seconds please!)
Verdict: Though the controlled combat instructor may have some struggles against the ‘technical’ art of flail-fu used by his smaller adversary, it’s nearly impossible to figure which of the two can take the edge in the martial skills since they’ll both keep coming back for more.
Aura and Semblance
Concussive Redirection: Dunstan can cause his aura shield to flare, an event lasting less than a second. however if his aura is struck during that moment, all the force is immediately redirected right back at the source in a wave of concussive force equal to the blow that struck. over the years Dunstan has refined this Semblance and his ability to time it, making it a rare blow indeed he is unable to subvert and punish.
Electrokinesis: James has an immunity and the ability to control the flow of electricity. He most often uses his semblance to charge up his weapon with electrical damage. He also can shoot electrical bolts with his hands but rarely does as he prefers to fight up close.
Verdict: Concussive Redirection can be quite the a powerful maneuver in a battle, but for Dunstan, it’s not spammable. On the other hand James’ electrokinesis provides great offence and staying power. What we have here is a powerful trump against a good utility, a matchup that could swing either way so we have to call it a draw.
Weapon of choice
Vættfang Systkin (Battlefield Siblings): a pair of heavy gauntlets, constructed of bare steel and leather with stone knuckles and backing. each backing has a place for a Dust crystal to be inserted, allowing elements to be channeled through punches, strikes and other maneuvers. when not worn, are stored in iron bands on his belt and are equipped by Dunstan punching down into them.
Torden: Combination Revolver/Waraxe (Based on S&W 500)
Torden is just as devastating and brutish as its wielder. When held as an axe, James makes powerful sweeping strikes that can be electrically charged with his semblance.
When held as a revolver, James can unload several .50 caliber lightning dust rounds. Even though the revolver can hold six rounds, he only loads with five. No one knows why. (there’s a 6th round he kinda forgets about when he reloads. If necessary he’ll alter his grip mid swing to fire off the round on his unsuspecting foe)
In the first round of our Series 2 finale event, we have nothing less than a literal clash of titans, as both men are tall, well muscles and disinclined to dodge what they can simply power through; nobody's walking out of this without bruises folks. Nevertheless, the judges have reached their decision and we thus present you with Dunstan Darrow vs James Safir.
Valhalla bar and lounge, a quiet afternoon where Dunstan Darrow enjoys a quiet beer. This peace is offset by the main doors being kicked inwards by the boot of James Safir, who holds his axe out in loud and definite challenge. Laughing with joy, Dunstan downs his pint mug, slamming the empty glass on the counter before driving his fists down into his gauntlets, hung as they are around his waist. Bringing them up into a battle stance, he braces to meet James head on, as the man is already charging straight towards him.
James opens fire as he charges forwards, the revolver rounds met and deflected harmlessly off the back of Dunstan’s gauntlets. In return he throws a punch that sends a fireball flying across the room, which impacts on the floor a few feet before his foe, sending one of the bars tables up in the air, spinning. Without breaking stride, James runs up the table in mid air, leaping from it as it rests as the peak of its rise atop the fireball. Gripping his axe in both hands, a warcry leaves Saphir’s lips as he lands heavily atop Darrow. Gasping his foe by the straps of his armour, Dunstan slams his back down on the bartop, sending glasses flying. Setting a Gravity crystal home into his left gauntlet, Dunstan’s punch sends James sliding down the bar all the way to the far end, the other using his freedom to send another volley of bullets towards him in return, most of the shots going wide but one finding home enough to stagger Dunstan. Using the time it takes James to get back to his feet, two more Dust gems are placed in their sockets and electricity begins to crackle away from the steel of his gauntlets as Dunstan throws out a pair of punches that send ball lightning coursing down the bar. His face lighting up with a manic grin of triumph, James extends his empty offhand casually, the raw energy of both shots slamming into his palm. As the electrical current runs through his aura, James charges in once more, firing a line of arcing bolts that meet Dunstan’s cross arm guard head on. As the first flicking tendrils hit home however, the giant Huntsman’s aura flairs out brightly; immediately the bolts crack and dissipate with the sound that shatters nearby glass and fills the air with the reek of burnt ozone.
James is the first to recover, moving through the smoke to deliver a brutal body blow with his axe, only to receive a sideswipe to the left cheek in return. The fight dissolves into such a melee, both warriors parrying, blocking and occasionally taking each other's blows outright in order to give himself an opening to land a strike in return. Dunstan gets through Saphir’s guard and gripping his collar in both hands, only for James to lean in and headbutt him directly across the nose and kick him across the shin. Down on one knee, Dunstan’s hands slam hard onto the floor to stop himself from losing balance entirely. Bellowing in victory, James’ axe comes up in both hands and flies down towards the top of Darrow’s skull. In an instant, however, the axe is caught in a stone lined gauntlet, at the exact moment that Dunstan’s aura flares. The force of the concussive redirection launches the Axe revolver clear out of James’ grip, sending it spinning through the air to imbed itself in the ceiling above them. Rising in one movement that includes an uppercut to the chin, Dunstan begins a brutal pummeling of the now unarmed man standing before him; James Saphir tries to fight back with his bare fists, but every blow he lands on Dunstan’s guard is met with another redirection from his aura, which leaves him too stunned all too quickly and in a trio of surgically placed body blows, James aura flickers out of existence even as Dunstan’s own collapses around him. But while both men have lost their barriers, Dunstan is the better for, and a single long arm sweep knocks the weary warrior from his feet. James tumbles over the side of the bar beside them, his fall ripping the bar taps from the wall spraying his prone form with a mixture of beers and ales. Leaning over himself, Dunstan holds two empty mugs under the flow, taking one for himself and leaving the other on the side. Within a minute, James rises and claims his mug, raising it in salute to acknowledge Dunstan the winner, both men bruised and a little bloody in places, before downing his drink in a bid to use it as a painkiller.
What a fight, and not a close one at that. Dunstan’s win comes from his having a few factors in his favour providing him with edges that James simply couldn’t hold up against. In any other fight, Saphir senior would be the big, slow tank, but when faced with Dunstan, he faces perhaps one of the few men able to take the level of punishment he offers and repay it in kind. Combined with his Semblance, which gave him a defence to James electrical attacks, Dunstan’s win comes from his ability to do just that.