This weekend was a freaking insane mess @.@
So I run two different youtube channels (this is important to my journal):
1. Darkovika: http://www.youtube.com/darkovika
2. Game or Bust: http://www.youtube.com/gameorbust
Because of the release of Five Nights at Freddy's: Sister Location, there's been this rush to get it out on our channels before big youtubers like Markiplier steal all of the spotlight, and then no one's interested anymore (small channel blues). Unfortunately, all of our equipment decided this weekend was the optimal time to just explode (almost literally) and stop working.
The headphones I've been using for four years now- Turtlebeach Ear Force PX21's- finally broke, and while I thought finding a new pair would be super easy, it turns out that four years ago when I had no idea what I was doing and got a pair because "hey, these look cool" I apparently got really lucky and bought one of the best headphones in existence. The quality of the microphone on that headset is far beyond the two pairs I've now bought and discarded and the third pair I tested from my boyfriend.
So apart from losing my headset, which is a near disaster as I have to continue with my current pair- it has this nasty habit of just recording really loud white noise- for Game or Bust, we record "Couch Play" episodes similar to Game or Bust. We recently incorporated a green screen and facecam into the mix, but one of our super bright (I mean SUPER bright) white lamp lightbulbs for the greenscreen was like "nah this is a good time to stop" and started turning on and off at will and on a whim.
When we got the light working, we tried recording in a new setup, using one of the members' computers to record both webcam and game simultaneously… Which it turns out his computer wasn't strong enough to do. Two videos of footage lost because they're too choppy and laggy to use. And one of them we'd had to record twice already- Outlast II demo footage. TT^TT So much for spooky October. If anything, we were lucky FNAF Sister Location had such low framrate and graphics- it still ran like silk, and we were able to use it.
So my boyfriend and I went out to Fry's to hunt down a new motherboard, CPU, ram, and water cooling, I bought the second pair of headphones (which immediately were like "screw you"), and I also returned the first pair of headphones. Good stuff.
On a happier note, we watched Beauty and the Beast while he put together the new computer pieces (I couldn't help because I conduct electricity like nobody's business, and hell if I'm frying his $300 motherboard).
I also received an invitation to go to a showcase called IndieCade, and display some finished work. I have… oodles of projects and no finished work, so if I do go, this week will be interesting. Mostly because it'll involve creating finished work.
I have an idea I'd like to do- back when I was still in college (which was actually like 4 months ago), I had a project that was really cool and impressive. We were trying to recreate Pac-man, but I was using Five Nights at Freddy's as my theme- I can't do this in a professional setting, as "Fan Projects" don't really look very good when trying to get the attention of Devs, but I can still implement the same idea.
The theme for the project incorporated the basic mechanics of FNAF characters and the basic rules of Pac-Man (which I actually mentioned in another journal on the off chance someone's reading this). Foxy always made a beeline for Pac-Man, running straight for him like Blinky, but Foxy froze whenever you looked in his direction. Bonnie stayed on the left side of the map, never crossing that axis and moving randomly when the player entered the right portion. Chica mimicked that, only she was always on the right side of the map. I don't quite remember what Freddy did- I think he just ran after you pell-mell.
Another mechanic that would be cool to incorporate would be Golden Freddy. Every so often, GF will flash across the screen, momentarily blinding the player and making it difficult to see. Only for a split second, but it'll help in panicking the player.
Granted, I won't be able to use those characters in my final project, but it'll still be cool to implement. ^_^