Dissent

Not Specified
from Boise, ID

  • Activity

    • 3 years ago

      Dissent
    • Updates, or something like it

      4 years ago

      Dissent

      I've spent the last month or two deliberately staring at and avoiding any and all work around me.

      It's kind of a nice feeling, but deep down I know I'm never going to get anywhere if I keep that up.

      I suppose it's time to come back to working on making videos, creating content, writing, editing, and all the other things I want to do but expertly avoid. So, look for more journal posts from me again. My hiatus is over. Probably. And mixed in with the humor will be occasional rants about my soapbox topics, like history, or politics, or why I think everyone in Congress is actually a terrible person.

      Feels good to pretend to be back.

    • Something I found buried in a folder of old writings

      4 years ago

      Dissent

      "Explaining the depths of humanity is a challenge. I think it's a matter of empathy. It's hard to empathize with certain people, certain situations or ideas. It's easy to see pictures, or video, of the horrible and wonderful things that we are capable of, without really feeling the severity of the moment. And yet, it fascinates us. It's the reason why you can't help but sit there and watch that video of a family reunited on youtube, with a little smile on your face, though you'll never tell anyone you watched it. It's the same reason gore videos get traction. Regardless of the specific feelings you get from them, you WANT to know how it will make you feel. Curiosity draws you. Writers and artists have spend the whole of civilized history trying to convey emotion, to create feeling, but somewhere, deep down, you know that it's not close enough. The heartwrench of a loved one passed before their time, the fear of death as it draws near, the joy of bringing a life into the world, these are all things that can only be experienced to be truly understood. So how do we explain these things? How do we learn to empathize?

      I am, eternally, a pessimist. I have no faith in humanity, no hope for us a species, and no belief that good will triumph. But I know good exists. I have seen it, and I do see it. It is, in all things, crushed under the weight of the cruelty, selfishness, and greed in the world, but it is never gone. Good exists, and continues to exist, and will always persist. And I guess that's something."

    • I'm Not Dead!

      4 years ago

      Dissent

      After a very long two weeks, I'm finally situated in Boise. In the last 7 days, I've driven almost 2,000 miles, I've traversed mountains, deserts, carried everything I own up and down several flights of stairs multiple times, and I've come to consider sleep to be a nice hobby taken up by people who have nothing better to do.

      But now, finally, I've finished all that, so that I can go back to sitting in a dimly lit room and stare at a screen playing video games in a brand new place! Everyone celebrate!

      But seriously, I love it here. I think I made a good call on the move.

    • This is... complicated

      4 years ago

      Dissent

      That awkward feeling when you're trying to find a lease from 900 miles away.

      "No, I haven't driven past the property"
      "No I can't come by tomorrow to look at it"
      "Yes, I know, and I do want the property, but it takes 3 days out of my schedule just to get out there"

      14 days till I leave. No where to live. 12% of a plan IS STILL A PLAN.

    • Anybody here from Boise?

      in Forums > Anybody here from Boise? | Follow this topic

      Dissent

      I'm moving there at the end of the year and I'm struggling my ass off to actually find a place to rent in advance. I'd love some help/advice from some local RT'ers on the subject.

      1 reply

    • The Gamer Life

      4 years ago

      Dissent

      I stayed up until 6am playing Dragon Age. It is now 8am, and I am at work. I can't feel my brain. Or is it my face. I'm not sure. Something somewhere in my head, I can't feel it.

      I also have class tonight from 7 to 10, so sleep after work is not an option. I'll probably just play more Dragon Age.

      I regret nothing. WHy is the floor moving?

    • Play Together

      in Forums > Play Together | Follow this topic

      Dissent

      I figure since this group is all about making friends and socializing, I'd make a topic where people could link up to find "Gaming buddies" to join them in their digital adventures.

      Me personally, I'm pretty excited to hop on Next Gen GTA V on my Xbox, and I occasionally dabble in Destiny and Madden from time to time, and always up for people to play with.

      What about everybody else?

      1 reply

    • Nice.

      4 years ago

      Dissent

      You ever fuck up typing something so bad that google starts correcting you in different languages?

      Fucking homerow keys....

    • Another Review - Assassin's Creed Unity

      4 years ago

      Dissent

      So, a few months ago I made this big post about how I was going to start doing reviews, and then only did one and stopped. But, a bunch of stuff has come out/is coming out, so I'm going to try to start this up again. Starting with the latest entry to the Assassin's Creed franchise, Assassin's Creed Unity.

      First and Foremost, I'm going to respond to something a lot of other reviews have pointed out. This game is derivative. And I acknowledge it. Ubisoft has done little to change the basic formula of this series over it's many iterations. They add in a few new things, they tweak a few mechanics, but largely, it remains the same thing.

      Now here's why I think that's okay. First off, Gamers as a whole are impossible to please. If you don't change enough, they'll bitch about "charging us for the same game again". If you change too much, then it's "Oh wow they fucking ruined it". So there's really no winning from a development standpoint. All you can really do is find a focus and stick to it. And for Assassin's Creed, that focus seems to be recreating historical environments as accurately as possible, and using that, and the mechanics they have, to deliver a story.

      And that's what they do here with Unity. They have delivered an excellent vehicle for a story, set to a (in my opinion) a truly breathtaking backdrop of Revolution-Era France. I have a bit of a biased reception to this, as a history nerd, but it seems impossible to ignore the fact that this world seems TRULY alive in a way that matches, or even surpasses, GTA V. When you watch a mob of over 200 independent NPC's gathered to watch an execution, and hear them chanting and singing in unison, waving flags and burning effigies, as fights break out between loyalists and revolutionaries on the fringes, it's truly impressive.

      Now, this comes at a cost. I think Ubisoft bit off more than they can chew, on the technical side. This game has more stutter and unpleasant slowdowns than any console game I've seen in a long time. The load times are painful. For me, as a gamer who plays games almost solely for the storytelling experience, it's still acceptable. The load times, while long, are not unacceptably so. And the slowdowns, while jarring, and so extreme as to render the game unplayable when they happen, seem to only happen sparingly, when the player crosses some invisible line between wherever Ubisoft determined they should start loading assets.

      For some people, this will be unacceptable, however, and I can't really fault them for that.

      As for what's really changed? They tweaked the freerunning system in a way that I initially thought broke it, but I have slowly learned actually enabled a great deal more finesse. I had a tendency to throw myself in the wrong direction, because previous installments had ground in the habit of needing to throw the joystick 90 degrees in a given direction to actually get any sort of movement, whereas now a lot more finesse is enabled. The inclusion of a "Freerun Down" option is a godsend, allowing the character to move down just as quickly as he moves up. No more will you scale an entire building in seconds, only to spend a minute slowly picking your way down section by section. Still, it seems as there are still some weird kinks to the freerunning system. I still occasionally find myself glued to a 4 foot high wall, unable to get down without some work. It's an imperfect system.

      The combat feels a bit more visceral, adding more timing to the whole parry system and allowing the enemies to get finishing moves on you when you screw up in combat. Overall, I've liked the changes they made in that department.

      The side missions are a mix of improved, interesting variety, and mind numbing "Follow" tasks. The "Nostradamus Riddles" and "Murder Mystery" side-missions are a puzzle fans dream, and are genuinely challenging and interesting, providing a welcome break from the (still an issue) monotony of free running. Interspersed with that are some truly dull side-quests that involve you slowly following a character plodding along, and defending them from assailants who squirm out of the woodwork. They last far too long, in my opinion.

      The actual, main story assassination missions are much more interesting, hearkening back to the free-form approach of the original game. No more are you given a blatant, "Go jump on that guy and stab his face a bunch" task, but instead are presented with a wide area that the character patrols, with several various opportunities to introduce them to their maker. They've even included sub-missions within the main missions that allow you to find other approaches that would otherwise be unavailable, or provide information on opportunities.

      Speaking of the story; The assassin in this game is probably my favorite since Ezio. He is a snark, sarcastic character who occasionally attacks the very tropes of the game itself, but has very clear reasons for being there.

      And this ties in with what I said at the start. This is not a game about creating the most technically impressive gaming experience. This is a game for delivering a story, and interesting characters set against fantastic historical backdrops. In that regard, the game delivers. Is it perfect? Absolutely not. It has flaws, many of them (more than I listed here, though, thankfully, the "Out of animus" episodes are much more bearable and still technically take place within the Animus). But, it is good at what it does, and that's crafting and delivering a fascinating story.

      So, I recommend it. With an asterisk. It's a good game. It's a great story. It's a fascinating world. But it has flaws.

  • Comments (10)

    • sunyshorecity FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

      3 years ago

      update your profile ya big turd

    • LadyOddDuck

      4 years ago

      Happy Valentine's Day, Kris! It's been fun getting to know you. I hope Idaho is treating you well. Congratulations on all your success with the Happy Campcast!

      This comment brought to you by the Warm Fuzzies Project. Now go spread the love. smiley12.gif

      • Dissent

        4 years ago

        Doh, you got me.

        Since it's a day late, do I still have to spread the warm fuzzies?

        Yeah, I do. I knew the answer to that question.

    • Caszie

      4 years ago

      Thank you for the friendship! smiley0.gif

      • Dissent

        4 years ago

        Sure thing! I have a responsibility to the koalas :P

    • ILOVEANIMES

      4 years ago

      Thanks for the add! :D

    • Stuartwhel

      4 years ago

      Was nobody able to sort the no name problem for you? smiley4.gif

      • Dissent

        4 years ago

        Agreed. I kind of miss having an identity, haha

      • Stuartwhel

        4 years ago

        I have never seen this happen to someone before, hopefully it gets sorted out smiley1.gif

        Post edited 8/08/14 12:56PM

      • Dissent

        4 years ago

        Not yet. I'm still just kind of floating here.

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