To say that Bioshock Infinite was one of the most anticipated games of 2013 would have been an understatement. It was pushed back from it’s 2012 release to refine the single player experience, and it was well worth the wait. While the game was not released with a brand new engine, it was polished and ever so beautiful.

The story of Infinite begins much like the first Bioshock game, where your character; Booker DeWitt, is heading towards a lighthouse with nothing more than a few coins, a pistol, a clue and a picture of Elizabeth. As Booker makes his way to the top of the lighthouse he is put in a pod and fired off into the beautiful and magnificent city of Columbia, the floating city in the sky. You might ask, what is your task in Columbia? It is to find the girl Elizabeth and bring her to back to New York. On your journey to bring her back you go on various missions to help the people around you in Columbia.

One of the greatest features that Irrational Games put in the game was the immense and beautiful world of Columbia. Although the game is not a sandbox style game, each area that you visit has plenty to explore. This world has many little ‘easter eggs’ that can easily be overlooked. These little eggs either lead to a foreshadowing of what’s to come, or a better understanding of the game as a whole. Some of the detail comes from writings and sayings that are posted all over the game, from your rifles, shotguns, and cross-stitches to the voxephone journals and silent Kinetoscope films. It is almost as if every single detail in the game had a purpose for the immense storytelling of Irrational Games.

One of the major undertones of this game is what racism might look like in a white dominated society. This racism is pretty obvious in the first ten minutes of the game, but quickly becomes more apparent in the later missions of the game. But if you’re not looking for this aspect of the game, it is very easy to overlook. On my first playthrough i damn near forgot about the racism towards blacks because of the intense narrative of the main story.

Aside from the amazing graphics and quality of the level design, the gameplay itself is quite good. The shooting style is quite similar to the first Bioshock game, but instead of plasmids, Adam and Eve, there is Health and Vigor; which is your health and ‘mana,’ respectively. You still get some sweet abilities and guns in the game that make the experience original. You can almost play the game however you want. You can use your abilities to to set up shock traps and grenade traps, or can use a shield ability and only use your guns for combat. Either way you play it, the combat is fun and exciting.

There is only one issue that i have with the game that i find boring or disappointing. On more than one occasion you are on a mission with Elizabeth and you have to go from point A to point B. Once you get to point B, you find something out that leads you to point C, and once you get to point C, you have to go to point D before you can finally get to point B. Now as i may have rolled my eyes a couple of times because i didn’t want to go help out the rebels or fight my way through another building of enemies. Even though there were parts that I didn’t want to play, they each had an impact on the storytelling. I almost regret rushing through some of these areas. but it was because i wanted to keep moving the story and find out what happens next.

I played Bioshock Infinite on the computer, and if you can play it on the computer, i highly recommend it. If your computer can handle the high to ultra graphics settings, then the game will look absolutely stunning. However, the other issue that i had with the game was it’s preset control scheme. I did not alter the controls at all for my keyboard but there were times when they could be frustrating. There would be times when i would try to toggle Vigors and instead i popped open the game’s menu instead. If you can play on a wired xbox controller, i would suggest doing so. As far as how long the main storyline is, well that is truly up to the player. You can take your time and explore every little nook and cranny in the world, and truly be rewarded. Doing so would take upwards of 10 hours or more. But if you want to breeze through the story you could probably finish in 7 to 8 hours. As far as difficulty is concerned, you are given three options, easy, normal and hard. On my first playthrough i chose normal, and there wasn’t any real part that i couldn’t beat given a few deaths.

If i were to give out a score for this game it would be an easy 10/10. It’s a difficult game to compare with other titles that have achieved the same score because Infinite is so original and different in it’s storytelling. In my books, it’s a contender for game of the year, and my only hope is that when december rolls around, people don’t forget about the incredible plot driven game, Bioshock Infinite.