GenErick64 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Senkan Aficionado

24 years old
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from NW USA

  • Activity

    • MY OC Archive

      1 year ago

      GenErick64 Senkan Aficionado

      In an attempt to clean up the mess on my profile page I am going to link all of my OC stuffs. This is also to help me out should I decide to change/update some info on my OC's and not have to track down where I posted them. This should always be on the top of my page.

      Each link will take you to a Google Doc with the info you desire.

      For my OC's feel free to leave some feedback. It will be greatly appreciated.


      Team ONIXX

      Olivia (Needs Revision)

      Nikolas "Nik" Safir (Needs Revision)

      Ignatius "Ignaty" Malinovyy (Needs Revision)

      Xavier Argentum (Needs Revision)

      Xanna Hexe


      Team AJNT

      Ariel Pearl

      James Safir

      Nickolas Safir

      Thera Prasinus-Safir


      Team BLHV (Burning Love)

      Bellona "Bella" Pearl (Kirishima)

      Lavender Rose Pearl (Hiei)

      Hyuuga Pearl (Haruna)

      Victoria Pearl (Kongou)


      Grimm Concepts

      Dragon Grimm Tiamat

    • Sosen7x asked GenErick64 a question

      Quick question for the VS drawings, how tall is James?

      Answered: Feb 9, 2017

      6'3"

    • OC VS Nik Safir and Pyry Sandoval

      2 years ago

      GenErick64 Senkan Aficionado

      An OC VS match where Nik is humbled by @RoseMaryM 's Pyry. Writeup and fight scene by @AlbionBard

      Oh, and art by Jymaru.



      ENd5e0C.png

      Introductions

      Born in a small mountain village outside of Vale by the name of Silva, Nik grew up on the stories of Gilded Heroes told by his father. These stories became a hobby and drove him to train as one of the village's hunters, warriors (not academy trained huntsmen) trained to protect the village from Grimm attacks. In his younger years, he met the three others that would become like siblings: Ignaty Malinovyy, Xavier Argentum, and Olivia. After losing his father, Nik continued training with his siblings under an old soldier turned weaponsmith named Brennan Argus (prefers Argus). A few short years after the kids began training with Argus, Nik’s attention was piqued when he heard news of Beacon Academy’s admission season and convinced his siblings to apply with him. During the initiation in the Emerald Forest, they lucked with the chess pieces and became Team ONIX.

      Pyry was originally born in a small town in Atlas, though his father wasn't too fond of the child. Thus he decided to simply threaten Pyry's mother, telling her that if she didn't leave, he would lash out. Without any further ado his mother left to live in Vacuo, hoping that she wouldn't have to see her Ex again. Initially Pyry had a huge interest for Photography and Arts, focusing a lot of his time on that. His mother however was not very fond of it, or at least didn't care, showing more and more neglect towards Pyry. This behaviour upset Pyry at first before he decided he simply didn't care. Pursuing his dream he decided to apply for Photography school and lessons at the age of 15, having done normal education beforehand. One year before his graduation, Pyry failed his course due to rising tensions with his mother and family - Pyry having found out about his father. To help channel and focus his anger with his parents he decided to take on the path as a Hunter, spending roughly 2.5 years at Vacuo's Combat School to gain qualifications for Shade. At age 20 Pyry got accepted into Shade Academy.

      Physicality

      Pyry is physically fit, but due to his late start on combat training, is not as toned for combat as many others his age. He has a lean build with decent muscle strength, particularly in his

      Arms, with good to high levels of athletic skill . nevertheless despite his blunt combat style, he is not well equipped to be a direct combat tank due to his slim build and stature.

      Nik is physically fit, well conditioned due to his second and only other hobby being training and honing his skills. This regular exercise helps maintain his strength and endurance.  The persistent training has granted him with above average strength, endurance and average speed.  Unfortunately his agility is below average.

      Verdict: these two fighters are actually very close in the measuring here, with Nik’s weakness being Pyry’s strength and vice versa, but ultimately we feel like Nik comes out slightly the better here, as such we will award him a slight edge in Physicality.

      Martial skills

      Aggressive and straightforward. Pyry likes to charge at enemies and shoot them directly. He doesn't know, or at least doesn't do, stealth. His shotgun is loud, and so is he in battle. Using his Maul he often simply wails at his opponents without taking things such as strategy into account. Besides the general combat instruction from his tutors, his fighting style is entirely self manufactured, simplistic and lacking finesse, but loose and adaptable for the same reasons.

      Nik focuses mostly on his skills in a fight over physical advantage. He rarely makes the first move, instead watching his opponent in an attempt to discover their tells. Opponents with unpredictable fighting styles obviously give him the most trouble as he can't effectively predict their moves. While first training with his father, a retired huntsman, Nik was taught, and gained proficiency in, one-handed and dual wield swordplay. His mother, also a retired huntress, trained him in sword and shield, and shield only combat. While training with Argus, Nik honed his skills further and started mastering his preferred fighting method with a one-handed sword. He has also learned and developed a fighting style that focuses on deflecting an opponent's strikes in preference of blocking them. This saves Nik's stamina during a fight and has a chance to throw his opponent off balance.

      Verdict:  despite the difference in paragraph sizes, this isn’t as one sided as it would appear. While Nik is a more highly trained fighter, Pyry’s fast, improvised and blunt attack style is none the less something Nikolas will struggle with beating outright. Despite this closeness however, we still ultimately feel that Nik takes the Martial skill edge.

      Aura and Semblance

      Semblance - Telekinesis: Can manipulate objects and people without touching them, he most often accompanies his semblance with hand gestures. Theoretically, Nik can affect objects with an unlimited amount of mass but the heavier the object, the more of his energy is drained until he has no more. Because of this, he mostly focuses on manipulating dust which is stored in his cybernetic arm. Fire Dust: Used as fireball type projectiles or if ice needs melted. Lightning Dust: Used as lightning bolt type attacks. (Or if the battery on his scroll dies) Ice Dust: Used to interfere with opponent movement, i.e. freezing feet to the ground, etc. Can also create barriers to block projectiles. Air/Wind Dust: Used for high velocity movement, temporary flight, and landing strategies. Gravity Dust: Only used when Nik wants to attempt a heavy lift with his semblance. The gravity dust effectively halves the energy drain of using his semblance because it makes the object lighter.

      Semblance - Icy Fog - Pyry's Semblance allows him to create small blizzards* and incredibly cold fogs. The Fogs, in it's strongest capacity, currently cover an effective area of 100m² (5m in each direction, with him being the epicentre) whilst being 5m in height. Size of the fog may reach outside of these 100m² due to winds, use of Dust etc. However it will never exceed 400m² (10m in each direction). The closer you get to the edge, the less effective and cold it is. Smaller scale fogs are usually colder, thus sometimes able to freeze and jam others' weapons or temporarily even work on enemies themselves. Sustaining a Max. Sized Fog takes an incredible amount of Aura and Energy, making it hard for Pyry to keep it up for longer than 5 minutes before taking some serious damage such as Frostbite, trouble breathing and loss of consciousness. The small "blizzards" are mainly channeled into the Maul-Variant of his weapon, thus creating a frost field around the head of the Maul. The Ice crystal on his Gloves enhances his Semblance. When using his gloves he can create handsized blizzards in his hands, "throwing" them at his enemies to freeze their foot or hand in place.

      Verdict: Both semblances on display here are powerful and useful in there own ways. After consideration, we feel like Pyry’s has greater applications and viability in a direct fight and thus will take the edge in this category

      Weapon of choice

      Lazer Solemnity, also known as LZSM, is a two way hybrid weapon. It's standard form is its compact Shotgun form. The Gun uses mainly energy- also more commonly known as laser- blasts. Dust stored inside the gun acts as a catalyst for its energy blasts, depending on which type of Dust is used, the blast may have different attributes. Using Earth Dust is known to cause jamming more often than Ice or other types of Dust. When out of a Catalyst, Pyry is unable to use the Shotgun form of LZSM. It readies using a pump mechanism.

      LZSM's Maul form is more of a bat than an actual Maul and has no specific extra attributes.

      Argus: Custom made sword that can transform into a lever action rifle. Named in memory of his mentor's passing. Specifics: 4' long x 8" wide blade (total length approximately 5') Gun barrel is .50 caliber diameter and 42" long. The gun's magazine is a cylindrical canister inserted into the mechanism where the sword blade and hilt meet. Each ammunition canister stores 32 fire dust rounds before a reload is needed. Cut into the blade is a hook that is used as a disarming tool in sword mode and a forward grip in gun mode.

      Verdict:  Nik’s gunblade is a fine piece of equipment, but Pyry’s Maul has several significant advantages; The disarming tool on Argus will have little effect on the opposing weapon and the extra reach it offers will do little against a weapon designed to get up close and keep the fight there. Pyry takes the edge for his weapon of choice.

      Final Verdict

      A trained warrior vs a laid back vagabond. Two huntsmen with similar weapons and very different backgrounds. But when the time comes for them to face off head to head, who will prevail? Here’s our usual dramatisation of a match of the majority victory scenarios.

      Our battle takes place in the Vale dockyards, with Nikolas on the ground first of all, turning as he hears the sound of a maul being rapped on the side of an empty shipping container. Turning to find Pyry Sandoval behind him, who in turn shoulders his club and beckons Safir to attack him. Bringing his gun up to his shoulder, Nikolas fires a three round burst, cartridges clattering down in rapid succession as he pumps the lever. All three are deflecting by Pyry as his spins the Maul in a tight figure of eight formation, before bringing his own weapon into gun form and firing a pair of shotgun blasts down range, something Nikolas drops to his left and rolls to avoid.

      The stray energy bolts tear into the metal corner of the steel containers that line their corridor of battle, sending sheet metal shrapnel flying, causing Nikolas to shield his face this his cloak before raising a steel clad fist towards the metal and, the hand aglow with the aura of Graviy dust, pulling the already weakened metal until the stack of containers, weakened by the damage to the bottom-most on the stack, begins to fall and tip over to land directly over Pyry, who is forced to leap backwards to avoid the crushing impact. Without hesitation, Nikolas shoulders his rifle and fires as soon as Pyry’s leap takes him above the barricade of battered boxes. Sending rounds downrange enough to put holes in the edges of the smaller man’s short jacket. Landing on both feet with his empty hand aglow with hoarfrost, Pyry triggers his semblance in it’s projectile form, throwing a small, concentrated pocket of sub zero wind towards his enemy. With an almost casual flick of the wrist and the glow of a red Dust crystal, a wave of fire meets the cold head on and evaporates it harmlessly.  Pyry glares at the result and it’s cause for a few moments, before angrily unleashing three more such blasts, only to have them repelled in the same fashion. The pair stand braced for several more seconds in total stillness before Pyry tries a fourth ice wind with identical results to the first three. This final one is met with Nikolas sighing in exasperation under his breath.

      Pyry regains his composure, smiling as he reaches up to lower his goggles over his eyes. Juggling his shotgun in his right hand, he returns it to Maul form, leaping down off the broken containers to close the gap and weaving through the hail of bullets Nik replies with.  Running hard, he strikes past the larger man, glancing a blow of his defenses as he turns on the spot, constantly moving to try and enter and remain in his slower opponent's blindside as the two lock weapons, parryings, weaving and blocking each other's strikes. This lasts less than one revolution before Nikolas ducks low, aiming a sweeping cut at Pyry’s legs. A move Sandoval had been waiting for; leaping over the cut, Pyry turns a mid air flip, leaving himself upside down just long enough to grip Nikolas’s sword arm by the shoulder and fire off his semblance, instantly coating the arm in a thin but tight layer of ice. Even has he cries out from the sudden, painful cold, Nik already has his free hand heating up to melt the entrapment, but too late.

      Pyry’s Maul crashes into his head and sends him sprawling. Nikolas finds himself sliding on a ground covering in ice, unable to find the footing to rise in time as Pyry comes in for another strike, this one sending his sword flying from his grasp in the manner of a golf swing, the backswing of the same stroke getting him right in the side of the ribs and sending him sliding down the iced up concrete. Raising his Dust Gauntlet mid roll, Nikolas sends a wave of kinetic force back towards Pyry, tearing the ice up from the ground and sending it back at him in a wave of shards. Sandoval’s response brings his shotgun back up, blasting into the cloud and reducing it to a wave of water vapour that rolls over him. Nikolas meanwhile, had come to a rest against the wall of containers and had found his feet, even know charging back towards his lost weapon. His hope fades however as he feels a familiar frost crawling up his legs and begins to fall forwards as the power of Pyry’s semblance locks his limbs, finding as he falls forward, the swing of the Maul coming the other way to meet him.  The blow to the chest reverses Nikolas’ momentum, landing him on his back and leaving him stunned, winded and evidently defeated, Leaving Pyry Sandoval as the winner.

      oKEtO9t.png

      This fight was one that ended up having many layers. Can Pyry win the short fight? yes.  Will Nik win the long fight? also yes. what will Pyry do if the fight starts looking long? try to end it right now.  Can Nik hold out well against an all out attack? By our judgement, he simply could not, as he could not find an overwhelming win condition in his kit besides his ability to outlast his opponent consistently, while both Pyry’s weapon and semblance both provided battlefield situations that Nikolas struggled to cope with with his own options. Despite all that this was a very close fight to call, with Pyry edging out the win on his fingertips, but once victory was in his grasp, claiming it directly and completely.

      Big thanks to the judging team on this one; Sosen, Jymaru and PandaBrady.

    • Thera Safir AJNT

      2 years ago

      GenErick64 Senkan Aficionado

      Name: Thera Safir (Formerly known as Thera Prasinus)

      Inspiration: Roman Goddess Minerva/Roman Legion Phalanx Soldier

      Emblem: An Owl’s Silhouette

      Current Age (V4): 43

      Gender: Female/Human

      Hair: Rust Red, Braided and reaching just past her shoulder blades.

      Eyes: Emerald Green


      Aura: Emerald Green

      Semblance: Serum Veritate (Anti-Deception)

      Thera’s active ability allows her to dispel deceptive semblance abilities: i.e. illusion, shape shifting, etc.

      She also has a passive ability that allows her to tell when someone is lying but she can not force the truth to be revealed.


      Weapons: Venire, Videre, Vincere (To Come, To See, To Conquer)

      Scutum Shield, Hasta Spear, Spatha Longsword


      Appearance:

      She wears a Lorica Segmentata laminated cuirass and Manica armguard on her right arm. Her headwear takes the form of a Legionaries helm with the green plume mounted longitudinally. On her lower body, she wears a Pteruges-style leather battle skirt with boots and metal shin guards leaving only her lower thighs exposed. Finally, she wears a wool Sagum cape with a Fibula style brooch to hold it around her shoulders.


      Backstory:

      Born in the city of Mantle of the Atlas Kingdom to Jove and Juno Prasinus, a rather well off family. Thera’s thirst of adventure quickly determined her desired career path, because honestly, who knows adventure better than a Huntsman? After powering through Atlas’ combat school, it was time to choose a Huntsman Academy. Jove wished his daughter to stay in Atlas but her perseverance swayed him to let her attend a school of her choice; she chose Beacon Academy. With a set of shiny new armor and her pet owl, Aegis,  Thera set of for Vale and the academy that would temper her into a skilled huntress. There she met the team she would be chosen to lead to graduation, Team AJNT. Not even a year later, AJNT was forced to disband due to a devastating loss to the team and Thera ended up settling in a small forest village named Silva. She remained in Silva for another year until her teammate, James Safir, reappeared out of nowhere and settled in as well. Over the next 18 years, Thera and James assumed the role of parents to their only son, Nikolas.


      Personality and Abilities:

      Free spirited and strong minded, Thera definitely lived up to her name which gave her father almost constant headaches. Her thirst for adventure and sheer force of will and determination allowed her to become a powerful bulwark with few weak points both on and off the battlefield. She was also very studious and a gifted writer, traits she would pass on to her son, Nikolas.

    • Ariel Pearl AJNT

      2 years ago

      GenErick64 Senkan Aficionado

      Name: Ariel Pearl

      Inspiration: Mythological Sirens

      Emblem: A woman’s face made in ocean waves.

      Current Age (V4): 42

      Gender: Female/Fish Faunus

      Hair: A rolling ocean of teal greens and deep indigos, flows freely down to the small of her back.

      Eyes: Heterochromatic: Teal Green/Aqua Blue


      Aura: Aqua Blue

      Semblance: Siren’s Song

      When Ariel hums or sings she can activate her semblance to attempt to entrance and bewitch anyone who can hear her. Women and individuals with high willpower have a high resistance to Siren’s Song.


      Weapons: Ictus and Spiritus

      A rapier and pistol-sized blunderbuss.


      Appearance:

      Wears a white blouse under a dark brown under-bust corset with buckles and shoulder straps. Over the top, she wears an aqua blue, pirate-style frock coat with silver trim and buttons. On the bottom she has black skin tight knee breeches with a pirate-style belt and brown knee-high cuffed boots. Her rapier is fixed to her left hip and her blunderbuss is tucked into her coat. Finally, she has a teal scarf tied around her neck to conceal her fish gills.


      Backstory:

      Ariel was born an illegitimate child to a self-proclaimed Mistrali pirate queen: Oceana Blackpearl. Ariel never was allowed to leave the ship, Tears of the Sea, and lived most of her life as a slave instead of a child. Ariel’s “chores” included cooking, cleaning, and helping the crew with various other tasks. When Oceana learned about her daughter’s singing talents she made her sing for entertainment. While Ariel’s mother may be described as distant and cruel, the crew of Tears of the Sea were more like 20 fathers and brothers, specifically, Oceana’s First Mate: “Warden” Cole Bonney. Ariel’s freedom was granted by a freak storm off the Vale coast that wrecked the ship, Ariel was able to save one of the crew which turned out to be Bonney; Oceana is presumed drowned.

      Now living in Vale with Bonney as her adopted father, Ariel changed her name to Ariel Pearl and lived a free and happy life until she came of age and attended Beacon. Her reason being, she wanted to do right by the world, unlike her mother. At beacon, Ariel became a part of Team AJNT with James and Nickolas Safir and Thera Prasinus. Unfortunately, a few short years after graduation, Team AJNT suffered a catastrophic loss and was disbanded. As a result, Ariel and the aging Bonney moved to Mistral where Ariel continued life as a solo huntress.


      Personality and Abilities:

      Ariel is slow to trust new people but if trust is gained she will open up. From years of watching her mother, Ariel learned how to read and manipulate people; from seduction to leverage, she is not the person you want having dirt on you. She has more skills than just manipulation, on Tears of the Sea the crewmates taught her sword fighting and basic marksman skills.

    • Nik Safir ONIX

      2 years ago

      GenErick64 Senkan Aficionado

      EIpRXsB.png

      (Character art by @Smuglord)

      Name: Nikolas (Nik) Safir

      Emblem: (Drawing in profile)

      Gender: Male/Human

      Age: 18 (First year at Beacon)

      Ht: 5'10" Wt: 200

      Hair: Dirty Blonde/Short

      Eyes: Sapphire Blue

      Leader of Team ONIX


      Intro:

      Born in a small mountain village outside of Vale by the name of Silva, Nik grew up on the stories of Gilded Heroes told by his father. These stories became a hobby and drove him to train as one of the village's hunters, warriors (not academy trained huntsmen) trained to protect the village from Grimm attacks. In his younger years, he met the three others that would become like siblings: Ignaty Malinovyy, Xavier Argentum, and Olivia. After losing his father, Nik continued training with his siblings under an old soldier turned weaponsmith named Brennan Argus (prefers Argus). A few short years after the kids began training with Argus, Nik’s attention was piqued when he heard news of Beacon Academy’s admission season and convinced his siblings to apply with him. During the initiation in the Emerald Forest, they lucked with the chess pieces and became Team ONIX.

      Personality:

      Caring, confident, and highly sociable. Also, slow to anger but when he does "lose it" his anger acts more like a slow burning furnace. Nik always likes to find ways to help people when he knows they have troubles. He also likes to talk (and taunt) and will often say random thoughts just to break the silence. Out of his team, he is the most confident in his fighting abilities which has a bad habit of turning into cockiness and biting off more than he can chew.

      Nik's biggest weakness is his lack of leadership skills. Before attending Beacon, Nik and the rest of his team had never faced any organized opponents. Their fighting tactics are as if they are four individuals sharing the battlefield. As the year at the academy progressed, Nik has started to learn how to direct his team in the middle of a battle.

      Nik also has an irrational fear of Ursai. This was brought on by a mauling at a young age with Nik, luckily, only losing his left arm. Later, he was given a cybernetic replacement. Over time he worked through his fear but can hesitate if surprised by an Ursa in battle.

      Physicality:

      Nik's second and only other hobby is training and honing his skills. This regular exercise helps maintain his strength and endurance.

      Sturdy, rectangle-shaped build.

      Physically fit and well conditioned.

      Above average strength and endurance.

      Average speed.

      Below average agility.

      Martial Skills:

      Nik focuses mostly on his skills in a fight over physical advantage. He rarely makes the first move, instead watching his opponent in an attempt to discover their tells. Opponents with unpredictable fighting styles obviously give him the most trouble as he can't effectively predict their moves.

      While first training with his father, a retired huntsman, Nik was taught, and gained proficiency in, one-handed and dual wield swordplay. His mother, also a retired huntress, trained him in sword and shield, and shield only combat.

      While training with Argus, Nik honed his skills further and started mastering his preferred fighting method with a one-handed sword. He has also learned and developed a fighting style that focuses on deflecting an opponent's strikes in preference of blocking them. This saves Nik's stamina during a fight and has a chance to throw his opponent off balance.

      Aura & Semblance: Sapphire Blue Color

      Aura capacity is average, Nik can take some hits but he prefers not to. He supplements his aura protection with his armored jacket.

      Telekinesis: Can manipulate objects and people without touching them, he most often accompanies his semblance with hand gestures. Theoretically, Nik can affect objects with an unlimited amount of mass but the heavier the object, the more of his energy is drained until he has no more. Because of this, he mostly focuses on manipulating dust which is stored in his cybernetic arm.

      Fire Dust: Used as fireball type projectiles or if ice needs melted.

      Lightning Dust: Used as lightning bolt type attacks. (Or if the battery on his scroll dies)

      Ice Dust: Used to interfere with opponent movement, i.e. freezing feet to the ground, etc. Can also create barriers to block projectiles.

      Air/Wind Dust: Used for high velocity movement, temporary flight, and landing strategies.

      Gravity Dust: Only used when Nik wants to attempt a heavy lift with his semblance. The gravity dust effectively halves the energy drain of using his semblance because it makes the object lighter.

      Weaponry: (Drawing in profile.)

      Custom made sword that can transform into a lever action rifle. Named "Argus" in memory of his mentor's passing.

      Specifics: 4' long x 8" wide blade (total length approximately 5')

      Gun barrel is .50 caliber diameter and 42" long.

      The gun's magazine is a cylindrical canister inserted into the mechanism where the sword blade and hilt meet. Each ammunition canister stores 32 fire dust rounds before a reload is needed.

      Cut into the blade is a hook that is used as a disarming tool in sword mode and a forward grip in gun mode.

      I also, out of curiosity, calculated a ballpark weight for this weapon if it was made from steel and it turned out to be approximately 85lbs. This is almost 19 times heavier than the largest real life greatsword so I added a gravity dust crystal to the pommel of the sword to make the weight more manageable while being activated by aura. The reduced weight also decreases the hitting power if the sword.


    • Olivia ONIX

      2 years ago

      GenErick64 Senkan Aficionado

      Name: Olivia

      Emblem: Longbow and Arrow that overlap “crossbones” style

      Gender: Female\Human

      Age: 17

      Ht: 5'5" Wt: Classified

      Hair: Black/Braided/Waist Length

      Eyes: Hazel

      Scout role/long range support for Team ONIX


      Appearance:

      When in battle, Olivia wears form fitting leather armor so as not to restrict movement with a high collar and no sleeves. Armguard on left inside forearm and fingerless gloves. She also wears an olive green colored scarf with a long tail which she pulls up to cover the lower half of her face. Has a quiver of arrows that hangs horizontally on the back of her belt on the waistline with the open end to her right side.

      Intro:

      Nothing is known about Olivia except that she was given up by her mother as an infant before disappearing. She was never claimed by a single family in Silva but raised by all families. As she grew up, she gained an affinity for a bow and arrow and began training as one of the village's hunters. When Nikolas started asking about going to Beacon, Olivia took the most convincing but eventually gave in. She did not like leaving the village and her comfort zone but she had always wished she could have some kind of adventure.

      Personality:

      Silent and reserved, she never speaks unless absolutely necessary. Her introverted nature leads her to actively avoiding any social interactions so she is often found on high ledges of buildings or in trees as she prefers the seclusion. Her teammates are the only people she does not mind being around. When not in combat attire or in class, Olivia wears a messenger bag filled with yarn which she knits into hats and scarves which she gives away to random people; an unusual trait from someone of her nature, I know. She also often uses her teammates as as clothing dummies when she is attempting to adjust one of her hats she has finished; this often comes without warning to them but they're used to it.

      Physicality:

      Below average strength.

      Weak endurance.

      Very high speed and agility.

      Has a skinny and limber frame, her arms are very well toned from years of drawing a bow.

      Martial Skill:

      Olivia prefers to keep her distance but if she is engaged in close quarters, she can defend herself. Her speed and agility are unmatched for most opponents who can not augment their speed with semblance abilities, this allows her to counter and dodge attacks until she can find an opening to disengage.

      Aura & Semblance: Olive Green Color

      Low aura capacity, can only tank one fatal hit.

      Flight: Can only fly short distances (usually only 200-300 meters) before her energy runs out. She can carry other people but it increases the energy drain of her aura. Because of these reasons, Olivia mostly uses her semblance to gain an early high ground advantage in a fight or when she needs to disengage from an opponent.

      Weapon: Muted Messenger

      A custom crafted longbow with curved blades attached for CQB situations. Years of practice has given her deadly accuracy with her bow out to approximately 40-60 meters when given time to aim and retains her accuracy on the move or in flight to approximately 15 meters.

    • Ignaty Malinovyy ONIX

      2 years ago

      GenErick64 Senkan Aficionado

      Name: Ignaty Malinovyy

      Emblem: A Crimson Bull Head

      Gender: Male/Human

      Age: 17

      Ht: 6'7" Wt: 280

      Hair: Brown/Short

      Hair is slicked back and has a curly moustache; strongman style.

      Eyes: Brown

      Tank Role/heavy hitter for Team ONIX


      Appearance:

      Sleeveless muscle shirt, black with crimson highlights. Dark pants with a black belt and bull head belt buckle. Hanging from his belt off his left hip is a banner with his emblem. (Think a Titan's Mark from Destiny) Also wears fingerless gloves and arm bracers.

      Intro:

      Not born in Silva village but his parents sent him to stay with his Great Uncle Argus at an early age. Ignaty was sent off because his parents feared the White Fang's influence near their home but only had the money to send him. As he grew he learned the trade of weaponsmithing from his great uncle; this is where he met Nik whose stories sparked a thirst for adventure within Ignaty and drove him to train to fight.

      Personality:

      Always upbeat and lighthearted, Ignaty tries to see the best and will always try to cheer up those around him. He is also fiercely protective of friends and especially his siblings/teammates.

      One of his hobbies is wrestling the bulls out in the fields for fun, this earned him the title "The Crimson Bull" and his signature line "Stronk like Bull!"

      Physicality:

      Very high strength.

      High endurance.

      Low speed and agility.

      His body has a strongman type build.

      Martial Skill:

      Ignaty's biggest skill is his ability and accuracy with throwing his shield. In close quarters, he takes a hybrid offense/defense stance and waits for his shield to take the hit before launching a titanic barrage with his fists.

      Aura & Semblance: Crimson Color

      High capacity aura.

      Wards: Can create nearly impenetrable barriers of any shape and size. Has the ability to choose what can and can not pass through his barriers.

      Weapon: Bogatyr

      A gauntlet mounted buckler shield; the gauntlet has a powerful electro magnet that allows Ignaty to retrieve the shield after throwing it. His immense strength means he can throw his shield hard enough to decapitate lesser Grimm. Fisticuffs are equally favored.

    • Xavier Argentum ONIX

      2 years ago

      GenErick64 Senkan Aficionado

      Name: Xavier Argentum (pronounced Zavier)

      Emblem: No Ideas

      Gender: Male/Bat Faunus

      Age: 17

      Ht: 5'10" Wt: 180

      Hair: Bald

      Eyes: Violet with greyed out pupils.

      Medic/support role for Team ONIX


      Appearance:

      Wears a white button up shirt with the sleeves rolled up and a tan vest. Brown cargo pants and boots. Also has a satchel which holds a first aid kit and Xavier's smoke bombs. A violet kerchief is tied around his left arm at the bicep; this he sometimes uses for a tourniquet or field dressing purposes.

      Intro:

      Born to faunus parents in the village of Silva. Xavier’s faunus heritage is of a bat, his physical trait is a set of batlike teeth. His parents were the village’s physicians and passed down their medical knowledge to him. Xavier was the only one out of the four kids who had no initial interest in learning how to fight. This was changed during an encounter with bandits where Xavier found himself helpless while tending to an injured hunter with his mother in the forest. While his blindness was a great hindrance, Xavier’s keen hearing which gives him the ability to use echolocation and his use of smoke bombs helped him gain a great proficiency in fighting. When faced with the choice of attending Beacon, Xavier was almost as hesitant as Olivia but his interest in gaining new knowledge swayed his choice.

      Personality:

      Xavier is highly intelligent and has a studious pursuit of knowledge. He is also reluctant to engage in combat, but not pacifistic, and will try to reasonably talk down conflict before resorting to blows. Xavier also has no reservations with giving medical treatment to his enemies as he disagrees with just letting people die. He has a high tactical sense and is often found diverting Nik’s attention when the team is not being directed effectively in battle. While Xavier would seem a better fit for being the team leader of ONIX, Xavier respects Nikolas’ appointment as the leader and gives his brother encouragement and advice.

      Physicality:

      Tall and skinny build. While lacking a significant amount of muscle mass, he can throw himself around the battlefield quite efficiently when needed.

      Low strength.

      Average endurance.

      High agility.

      Average speed.

      Martial Skill:

      Xavier lacks a high amount of fighting skill not only because of the hindrance his blindness is but also due to his noncombatant nature. Realizing this, Xavier specializes in harassment, hit and run tactics, and disabling his opponents. His medical experience and knowledge of anatomy allows Xavier to disable his opponents by striking weak points.

      Aura & Semblance: Violet Color

      Xavier has a lower than average strength aura so he can’t tank more than a few hits. He also can not use his semblance to overcharge his aura.

      Triage Transference: Xavier can sense the energy levels of anyone’s aura and can use his own energy to recharge their Aura. If consent is given, Xavier can drain Aura energy from his teammates (or any consenting person) to help replenish his own or other's Aura energy. He theorizes he can forcibly overpower one’s will to drain Aura by force but refuses to try as he sees the method as “amoral” and “barbaric.”

      Weaponry: Blind Man’s Bluff & Smoke bombs

      Blind Man’s Bluff is Xavier's tapping cane that telescopically extends into a 3 meter long staff. The staff’s slim, blunt edge is effectively used by Xavier to strike his opponent's weak points for a disabling effect.

      His smoke bombs create a white smoke field with an approximate radius of 2 meters. He uses the smoke to even the playing field by restricting his opponent’s vision and allowing him to strike with a lowered risk of retribution.

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