Wow, where to even begin. Turned 18, Joined the Navy currently as an SECF (Submarine Electronics) but I'm trying to get into the SWCC (Swicks/Spec Ops) or the Navy Rescue Swimmer/Divers. I'm not currently shipping out until Feb 10, 2010 but Im really pushing to leave a lot sooner. seriously whats the point of prolonging the start of a new life Im pumped and cant wait!. Seeing the world and meeting hundreds of people all while making money and having fun. Its gonna be a lot of hard work but it will be WELL worth it.
11 years agoHalomstr1000
Started my Senior year of "school" Tuesday, Im schooled online though a group called Connections Academy (all local public schools suck, and I'm not Catholic lol), this is actually their first year doing 12th grade so I'm a Guinea Pig...talk about feeling special.
In other news My Uncle, Dad and I finished a remodel of my now room (Pics in profile)...I was finally able to get outta the basement, YAY it took a few months...half of which was time spent on waiting for the carpet. I'm settled in nicely and love it.
I also finally got a pic of myself in it.....DON'T JUDGE, nobody's perfect =P
11 years agoHalomstr1000
All i gotta say about that game is WOW.
Solid 9.5 outta 10, the only thing that has me a little disappointed is the BioWare Corp. Dev vids seemed to let on a little bit more than I played, but the game has tons of replay value.
The other minor issue is that with the UNREAL engine, the texture popping thing is kinda annoying but you begin to look by it very quickly.
Solid story, just a tad short but makes up for it in the replay value.
Awesome visuals, it leaves halo3 in the dust (minus the 'texture popping')
Animations are very well done, and character customizations is very through.
Voice acting is probably the best thing about this game, having the conversations go anyway you like is what makes this game so re-playable.
Lastly, each of your crewmen has a background story that are frankly, worth listening to, you begin to developed a 'relationship' for that inparticular character. Unlike is some other games where its.
Call me an addict, I've already ranked well over 72 hours of game play since the game has been released, and I really don't see myself slowing down in the gameplay much.
This may be a game that actually lived up to its hype for once.
13 years agoHalomstr1000
YAY. My Bday was yesterday and the best things i got was...Madden NFL 06 Condemed: Criminal Origins DOA4, in 2 weeks BF2 modern combat and a new XBL name (Cuz Tlong10 got banned from Halo2 for some freak reason and I was even n my Xbox 360 at the time "WTF")...oh well anyway but what i really wanted was to be an RvB sponor but my parents hate the online money thing...Sorry Rooster Teeth
14 years agoHalomstr1000
Halo 3 Wish List....From: Howstuffworks.com (I just have it here to get the word around, You know give Bungie more assentive)
A recent Seattle Post-Intelligencer article reports that Microsoft is hiring scores of new artists and programmers to double the size of the Bungie Studios staff. CVG speculates that the hiring frenzy is a move to make Halo 3 a launch title for the Xenon, the next Xbox.
That would put Halo 3 in our hot little hands as early as this November. I'm not going to lie: I have mixed feelings about that. Right now, I'm playing through the Halo 2 campaign again on Legendary, and I have to tell you, it's as fresh as the first day. It even still has that new game smell.
All this Halo 3 talk does have me thinking, though: If I ruled the universe, what would I cram into Halo 3? So I took the time to compose this little wish list for your consideration.
There were more than a few moments in Halos 1 and 2 when a dynamic melee weapon would have been nice. I'm thinking three attacks: melee button for a slash attack, right trigger for a stab, and, if the opponent's back is turned and you target them, a stealthy, one-hit kill.
Bungie has been talking about a flamethrower for a while. I understand that they don't want to put a flamethrower in the game until they can do it right. Here's hoping that Xenon has what it takes to let us barbeque some Covies.
Me wanty!!!! Imagine charging into battle with a Jackal shield. Sweet.
The shields should work like a dual-wielding weapon -- you should be able to hold it and fire a second weapon. By pulling the right trigger once, you would turn the shield on. Pull it again, and you would turn the shield off. You should be able to move the shield in the same way you would aim any weapon, so you could deflect incoming fire from different angles. Once the shield turns on, it would have a limited charge that would gradually deplete (taking hits would deplete it more quickly). You should also be able to give someone a charged melee attack by whomping them with the shield.
I want Halo 3 to integrate more tricky explosives and traps. Remote and proximity detonated explosives, sentry guns, and mines could add a whole new element to both the multiplayer and campaign modes. You could set mines by aiming at the desired spot and pulling the right trigger. The same system could be used for sentry guns. Remote detonators could be set the same way, but detonated with an additional pull of the trigger.
Sure, none of these things are groundbreaking new ideas for an FPS, but it seems like they are long overdue in the mother-of-all console shooters. A little minefield around your base would be nice in capture the flag. You could get really sneaky -- imagine watching enemies blown to bits when they try to board a vehicle you tricked out with a proximity mine. Surprise!
14 years agoHalomstr1000
UNSC has no answer to the Ghost. Long ago, when Halo 2 was only a distant dream, and fan boy chatter and questionable screenshots were all we had to go on, the ATV was a sure shot to be a new vehicle in Halo 2. Now November 9th, 2004 has come and gone, and no such vehicle has come to pass. The ATV would make a great flag-running vehicle. I'm thinking something with the agility, speed and size of a Ghost but with Warthog handling and stability.
I've been playing a lot of Mercenaries these days. In Mercenaries, I love grabbing a bunch of dudes, loaded them into an armored personnel carrier and taking them to a fray. I wish Halo had some kind of APC. Think about how cool it would be to roll onto the beach in Outskirts with an APC full of Marines. They pile out shooting, and combat hi-jinx ensues. It could be good stuff. This would be a great addition to multiplayer too.
Driving a Pelican
Picture it: Capture the flag in Coagulation. You and five of your buddies are en route to the base on the other side of the map. Rockets hiss by, and the ship rocks back and forth as it takes one on the starboard side. As the Pelican banks left and swings wide to avoid another salvo of tracked rockets, you see the enemy base. Two rooftop snipers pour it on, filling the inside of the Pelican with white streaks. Your rocket guy drops behind you. He never even saw it coming. The smoking Pelican belly flops onto the top of your opponent's base in a hail of crisscrossing fire. You and your pals pile out. The pilot is picked off as he exits the Pelican. A flash, and your shields are dropped. You fire furiously to your left and right as you seek cover near the smoldering Pelican. You eye a Ghost outside the base, as you your dive down onto the flag. You mutter into your headset, "That's how one of us is getting out of here."
Yeah, so the Pelican would be a great edition to multiplayer. And while I'm making wishes, I would say that you should be able stow extra weapons on the Pelican. On large multiplayer maps, the Pelican could function as a mobile base. There could even be a capture the flag variant where the flags are kept on Pelicans.
What if you could clear that beach in Outskirts with a good old-fashioned Marine beach landing? This early Bungie concept art shows that they at least considered it.
Some water combat would be a nice addition to both multiplayer and campaign. Imagine a multiplayer map that was a series of small islands. The bases would be on different islands, and it would take coordinated boat attacks, beach landings and sniper fire to get things done. That would be sweet. I love this idea.
14 years agoHalomstr1000
This wish is a point of contention among some of my Halo chums. I say that the D-Pad is just hanging out there, so why not assign some simple context sensitive commands? You know -- "follow," "hold position," "supress," "cover me."
You could argue this turns Halo into a squad-based shooter. Nah, not really. I just want some control over the Marines when they are around. I'm tired of seeing them die senseless deaths or foil my stealthy plans with their well intentioned blundering. If you're not into the command menu, no sweat -- don't issue any commands, and the Marines just go about their business. It's only there if you want it.
Using the Elements
Everything is a weapon if you use your imagination. I wish you could pick up boxes and canisters with the X button and chuck them at people with the right trigger. It's not going to do a ton of damage, but it would be a great option when someone is chasing you or you find yourself low on ammo. It could also apply to guns that are out of ammo. Once you run out the game could prompt you to, "Press X to throw weapon."
I would like to be able to lie down and fire in the prone position. While were talking crazy, how about a roll? Bungie could pull this off in a few ways. Holding down the left thumbstick makes you crouch in both Halo games. Bungie could build on that. A simple click and release could put the player in a prone position. You would click the stick once more to stand up. Once the Chief is prone, forward and back on the thumbstick would make him crawl forward and back. Left and right would cause the Chief to roll in those respective directions. Think about it -- you could snipe from underneath a Warthog or just change the oil.
Why Can't I...?
Fire the Secondary Guns on the Wraith
How come I can't fire the secondary weapons on the Wraith? The left trigger should fire the secondary guns, but instead it gives the Wraith a speed boost. It's a tank -- it doesn't need to be fast. I would rather be able to fry some jacker who gets too close than have an afterburner. My biggest gripe is that he NPCs can fire the guns and I can't. What gives?
Another possible use for the D-pad would be a lean function. Hitting left or right on the D-pad would let you peek and/or shoot around corners, while still maintaining partial cover. I fully expected to see this in Halo 2 and was surprised when I didn't. I hope it makes it into Halo 3.
So what's better than watching Johnson lugging that turret, setting it up and cutting loose on the Covenant in Cairo Station? Well... lot's of things, but my point is that the Chief should be able to lug turrets around. It would work like dual-wielding. You press X to pick up the turret. When you're carrying the turret, you move slower and can't fire, but you can press Y to discard the turret at any time. You pull the right trigger to set up the turret. Once it's set up, you operate the turret in the standard way. I can think of several places in Halo 2 where I would love to lug a turret to a nifty vantage point and then cut some fools in half.
14 years agoHalomstr1000
I think dynamic weather would be a cool feature, especially if it affected game play. Rain, snow or wind could alter the AI's decision-making. Vehicles could handle differently; speed and visibility could be affected. It's just a tiny detail that would be nice.
Hey, how about some zero gravity space battles? A zero-G firefight would be majestic! Picture a battle in orbit over some planet. Seraphs and Longswords spiral around you in dogfights. Capital ships exchange heavy rounds. Space is littered with debris. The level could have the slow rolling feel of a drift dive. A special unit of Covenant space troopers swarms UNSC ships, and it's up to the Chief to defend them and plant a bomb on the hull of one of the Covenant cruisers. At different points in the level you could have Chief running along the hull of a Covenant Cruiser, drifting through the wreckage of a ship as well as bits of free fall combat. Moving Master Chief in a totally zero-G environment would be tricky but well worth the learning curve to fight in space.
The fact of the matter is that not everyone has Xbox Live. Even if you do have it, sometimes you want to brush up before taking it to some flesh-and-blood chumps. How about some programmable bots like the ones in Perfect Dark for N64? In a pre-game menu, you should be able to program skill and attributes to the bots as well as assign skins like, Grunt, Marine, Brute and so on.
A cool spin on co-op. One player is the Chief, while someone goes through campaign jumping from Elite to Elite (also cribbed from Perfect Dark). Put this on Xbox Live and you could have several people as Elites battling one unlucky Chief.
If I can have only one wish fulfilled, it would be this one. I want Co-op on Xbox Live. You and your buddy ducking it out side by side, each on your own box. You could work out your own geeky field jargon. How about teams of four? Bungie could weave this into the story by having the SPARTAN program resurrected. Or the game could just let you play as Marines or ODSTs. Hell, let's blow it out! How about a massive online co-op campaign mode with 16 person teams and Marines? I want big huge Lord of the Rings scale battles, in big open fields. Man oh man, that would be fun!
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