so I'm gunna start my dribbling with a positive for a change, but we all know what I'm like, so yea.
Last day at work until my 2 weeks worth of holiday into the us of a to meet up and spend a week with my fellow GGG mates. Its going to be epic.
And now back to your regularly scheduled bitching/whining. That same trip is scaring the fuck out of me to put it bluntly. Travels not really a specialty of mine and I hope I made the right choices. Then theres the enevitable fear of not being able to really get along with everyone, mostly because I'm all but a memory at game nights. With constant mic issues and in general inablility to attend thanks to work and other stuff, I fear I'm going to be out of place. But hopefully thats just my fucked up mind trying to ruin a good thing.
On a more random note I have recently, (thanks to roy, formerly of the challenge finders, now twitch guy) started playing sly raccoon 1. Now I had inadvertently completely forgotten about playing the first sly game, but as soon as I saw it him play it the great gaming memories came back. The fun, as one of the best childhood games I had ever played, was rushing back like a feel-good white wash, and it reminded me I should look up the sequels, as I had forgotten all about my experiences. I now find my self looking at 2 things. 1 is a storytelling issue. The other is a mild realisation.
The first and foremost, story. I really enjoy the sly story arc. It shows that people can be good or bad, and the fact that there is no real solid dividing line between the two.
Carmelita is a dedicated cop, sly is technically a theif, yet both have worked tirelessly to save the world, time and time again. Then there corrupted police, and bad theifs/villains, but its almost impossible to really tell who falls into what without constantly being able to watch their actions.
Plus I've come to learn I fucking hate assholes who think its a great idea to make a cliffhanger ending( looking at you, sly 4 thieves in time), with no solid plans to make a goddamn sequel, so it becomes an essentially unfinished story...90% of the time, its not clever as a story ending (or at least not when you revive what was a good ending, just to shit the bed at the end of your chapter), its just bad planning. Why, if you doubt the story faring well, would leave it unended, open to speculation and making anyone who enjoyed your story be left with an insatiable desire to know what happened, did the problem ever get solved, did the characters continue with their lives, love or otherwise, and what, if anything does the future hold. But alas,I am but one saddend man-child who probably should have been more supportive when these games were coming out, instead of realising now what I've missed.
Point 2 was I think that the sly games effectively started the furry fetish. As a majority of people who enjoy such a thing now, probably grew up dreaming of a disturbingly over sexualised female fox with a power complex, and a raccoon bad boy charmer that was also a good guy and role model.
But I cant prove thats true. Just an observation
And On that bombshell, its time to stop typing and try to go to sleep. got a fair bit of stuff I need to start getting ready tomorrow so now thats off my chest, hopefully I can rest. If you read this much, I'm sorry but I cannot refund the amount of time you lost reading an idiot ramble. Unlucky...