Well, friends, it’s been fun.
This Friday will be my last day at Funhaus. Before I get into the why, and the what, and the WHAT!? of it all, I want you all to know that I’m making this move of my own volition - I’ve not been asked or forced to leave, and I don’t have any bad feelings about Funhaus or Rooster Teeth. I’ve had an amazing experience in my brief time as part of the Rooster Teeth family, and I’m definitely going to miss working with all of the incredible talent, both in Los Angeles and in Austin.
So, what’s going on? Since I started working with Adam, Bruce, James, Lawrence, and Peake at Inside Gaming, I’ve been constantly asked “But what’s YOUR job?” I don’t edit. I’m not usual on-screen talent. I only regularly play a few video games.
As the Director of Programming, my job is to schedule all of our shows across all of our platforms, fill holes in that schedule via creative development, and discover how and why videos perform the way they do. However, what I love doing is working with shows, channels, and personalities who aren’t reaching their full potential and building (or rebuilding) amazing content with them. Over the last few months, I’ve come to the realization that Funhaus doesn’t really need that any more. Together we’ve built a brand with the very best shows and a continually growing audience that loves what we do. After over 3 years of working together, everyone on this team knows how to make a great online entertainment channel. I’m ready to move onto another challenge, where I can flex some of the work muscles that haven’t been used in a long time.
I want to thank everyone at Rooster Teeth and Fullscreen. I’ve learned so much in the last year, and it’s been a true pleasure working with companies that actually love what they’re doing, that value the content they produce, and that have a real vision for where they want to go. I’ve also met the brightest, funniest, most creative people I’ve worked with so far in online entertainment, and I know they’re going to be incredibly successful.
I also want to say that it’s been a joy and an honor to work with everyone at Funhaus. It’s a really rare and wonderful thing to be able to work with people with whom you share simpatico; people who have a collectively agreed creative direction and aesthetic. Most of all, I’ve been lucky to work for so long with friends I both respect and admire. Gentlemen (and lady): it has been a privilege playing with you.
Finally I want to thank you guys and gals and non-identifiers who are reading this. Without an audience, we wouldn’t have a job. Without fans, we wouldn’t have feedback. Without a community, we wouldn’t have support. Every time we get to leave our dungeon and go to RTX or PAX, it’s been overwhelming to meet you all and hear your stories. Please believe me when I say we just couldn’t do what we do without you. Also: goddamn your fanart is so good. Goddamn. Fanart, goddamn.
Ok, let me ask and answer some questions you folks may have:
What are you doing next?
I’m staying in Los Angeles, and I have my next opportunity lined up. Although I’m not prepared to say where I’m going yet, I can tell you it will be online and I’ll definitely let you know via Twitter when I’m ready.
Is Friday the last day we can see you?
Nope. Since we record in advance, there will be a few videos dribblin’ out over the next few weeks. Plus, some stuff we recorded WAY in advance will drop in the future, and I’ll be in that.
Wow, this is pretty self-indulgent.
That’s not a question. And you, sir or madame, are an asshole.
Who are you again?
My name is James Willems, nice to meet you.
Where can I find you?
Twitter: twitter.com/JoelRubin_ (ugh)
Instagram: https://www.instagram.com/thejoelhole/ (uggghh)
Snapchat: Harmonygrits (UGGGHHHHH)
I’ll be around for a few more days. Let’s talk!!