Kev3D

Male
from Holden, MA

  • Activity

    • Moved

      6 years ago

      Kev3D

      Got a job (not industry, no need to freak out), and got my arse back to the Boston area. Can now continue to job hunt and begin/continue networking properly. Yay.

    • 100 MPH to Nowhere

      6 years ago

      Kev3D

      Alright I'm going to bitch and moan for a few minutes, but I'm pretty bummed out. I can't find a job, at least not as an artist. I'm planning to move back to Boston in September (or even sooner in May) and as some folks out there know, that shit ain't cheap. I need a job. I've been applying nonstop to just about every place in the area I can think of that would allow me to work as a 3D artist. Despite countless application attempts, follow-up emails, telephone calls and even in some rare cases talking to people in person to look for my applications; I seem to be absolutely incapable of receiving a call back from anyone. I'm talking applications that are from the end of February here. For some places I've even gone above and beyond to create new artwork specifically tailored to what those companies do. I'm just fucking frustrated at this point, nothing I do works. And now I've reached the point, where it is unrealistic to expect that any time in the next year will I be working as an artist unless I get the occasional freelance gig.

      I'm pissed off and upset. Now I just have to look for any job that pays the bills. I have a very real fear that whatever job I get I'll be stuck at and unable to put the time into continuing my 3D art to develop a stronger portfolio to find a job I want. To find a job I'm good at.

      Fuck.

      Sorry for my ranting and raving, but I'm just... lost. In other news, I do still plan on working on art, I haven't given up my dream of working on my comic (which now looks like it is a better financial investment.) I've been developing the story for 6-7 years. Lately I've been collecting information and reading books about story development, and from the fascinating stuff that I'm learning, I'm discovering the very distinct possibility of having to start over from scratch. This isn't upsetting, so much as it is a major setback. Characters that I have become quite fond of and attached to may undergo radical changes both in personality, function and visual design. At least this can be a fun adventure. Hope you guys will support me in that endeavor in the near future.

      That's it for now. I'm going to go throw rocks at the new radio tower they're building on the water tower next to my house.

    • A sort of guilty pleasure

      6 years ago

      Kev3D

      After watching the Simcity debacle from afar, I am constantly thinking about one thing, more than I dislike and distrust of EA and their dirty business schemes. I'm hoping that this disastrous release leads as an example; in today's world where information is more and more pervasive, companies can't lie and manipulate their consumers and expect to get away with their excessive bullshit.

      I've quietly enjoyed watching nearly every claim from EA/Maxis get torn apart and proven false and untrustworthy; from the always-online DRM being a necessity, to the core game mechanics being shown to be shoddy at best, this game is broken. I know that this controversy has the momentum of a large bullet train, but it still gives me some sense of hope that information technology will make better consumers in the world. That having been said, realize EA/Maxis already made their money from this game from pre-orders and people purchasing a game they were skeptical of before release; which is the exact opposite of good consumer purchasing. EA continues to thrive under what seems like constant negative criticism. So maybe we're not quite there yet.

      ((Before I send this off, I realize that not every title released under the EA umbrella is inherently bad. There are quite a few really great developers and titles behind the EA logo. But remember to support the games that are worth supporting, and don't pre-order games you are heavily skeptical of; wait to understand and know what you are purchasing and not rely on PR promises. In fact, stop pre-ordering games, it's shoddy consumerism and bad business to begin with. I am hopeful that us gamers can be better consumers in the future.))

    • My 3D Pipeline

      6 years ago

      Kev3D

      Step 1: Plan ahead. Gather as much information about your project before hand, understand the scope and the technical problems you will run into, before you run into them.

      Step 2: Research. Knowing a problem is coming, do your research beforehand to know exactly how you're going to deal with it, like a total boss.

      Step 3: Start your project. Get really excited for your product. Everything is smooth sailing from here on out!

      Step 4: Problems arise. You begin to realize you have no idea what you're doing, and new problems are coming out of the woodwork.

      Step 5: Wing it.

      Step 6: Everything went better than expected.

      It seems no matter what I do, no matter how much I can prepare for a project, there's always something new that just completely throws a wrench into everything. And this seems pretty universal across all 3D, even at major studios. Ain't it grand :D

    • Learning to code

      6 years ago

      Kev3D

      Yeah. Pretty much that. Learning C++ to try and broaden my marketable skills in the gaming industry. It's not a total switch over by any means, I'm still an artist who really likes 3D art at heart... but I am left brained. So we'll give this a shot too.

      Also, random = 41. Who knew.

    • Wait, really? Me?

      6 years ago

      Kev3D

      Before I start I want to say I'm so sorry I haven't been on lately! I've been plowing through the end of a freelance project because I want to get back to job hunting and making the art I love to make! That aside, today was a really interesting start to a day. This morning I gotten woken up by a friend messaging me about an opportunity to do a talk/demo for some students. This friend happens to be the President of the student operated chapter of SIGGRAPH; it also happens to be the only student operated branch of SIGGRAPH in the all of North goddamn America. I am ridiculously excited to do the talk/demo and am remarkably humbled by the whole thing. I have no idea what I'm going to be demoing, but I've got a few ideas and a couple talking points in mind. It should be some real good fun. I've always enjoyed helping and teaching others, and being able to share my opinions and knowledge about something I truly enjoy and love seems like such an amazing combination! I look forward to meeting the students and others who decide to show up for the meeting. It's on Thursday the 28th at 7PM and is being hosted at The New England Institute of Art at 10 Brookline Place, Brookline, MA. If you're in the Boston area, you should come check it out! Regardless of what I decide to talk about, it's sure to be a good time!

      Also there's usually an outing to a local restaurant/bar after the meeting; so there's always that to look forward to!

      As another aside, because my freelance work is almost coming to an end, I'll be able to focus again on creating artwork that I love, which will mean more frequent updates from me here as well as new arts! Woo arts!

    • There's a grey area

      6 years ago

      Kev3D

      So I'm beginning to realize that there's a huge grey area for me when it comes to art as a career which is very specific to me; but I'm wondering if anyone has ever felt the same way. Right now I'm working for a client drawing up storyboards for a marketing pitch piece, lots of drawing- which is something I love to do. Right? Well, not really. The weird thing I'm finding out now is that I really, really love to draw... my own stuff. But I actually hate drawing as a job. These last few freelance projects which have had me drawing for clients have been nothing short of just plain miserable. As weird as it sounds to say it, I hate drawing for other people (most of the time.)

      That being said, I also love 3D art, and I have worked as a 3D artist for another company in the past and I loved it. Whatever they asked me to make I happy did, because for me modeling and doing things in 3D is much less an art form (though it obviously is) and much more like a puzzle, with solutions. I have said it for a long time but my mind is much less art driven than most other artists. Like the rest of my family, I have very left side brain tendencies and thought patterns, I just happen to love the act of creating things. I am actually not very creative, imaginative or as spontaneous as my other artist counterparts; and I find this to be weird. But that may very well be the reason I enjoy and excel at 3D so much is that it is a much more technical artform with patterns, logic and has pretty definitive albeit sometimes intuitives ways of doing things. But it's still creating.

      I worry myself sometimes about this because while I am able to model almost anything someone tells me to with relative ease, I would be hard pressed to create and draw a landscape or as I am coming to find out, even very simple set pieces from my imagination. I'm not sure if this is an issue quite yet and if it something that I have to practice; if you can even practice developing creativity and imagination.

      In short, I am the least artistic artist you will ever meet.

    • How would you spend infinite wealth?

      in Forums > How would you spend infinite wealth? | Follow this topic

      Kev3D

      Let's admit it, there are people in the world that conceivably couldn't lose the amount of money they've earned, essentially infinite wealth. I got into this discussion with a friend recently, but what would you do with that ridiculous amount of cash? What are your crazy wealth fantasies?

      Firstly I would pour money into robotics research with particular emphasis on robotic prosthetics. Then I would make it a life goal to never set foot in the same place twice (with the exception of airports.)

      107 replies

    • Cabin Fever

      6 years ago

      Kev3D

      I feel like I'm stuck right now, in this tiny corner of a room, working day in and day out with no progress. I'm isolated from my friends and have virtually no social life to speak of at the moment; nor a way to get access to any. I miss all of my friends in Boston and elsewhere, but without a car or a reliable to place to stay in town, I have no means of seeing them. I have to say that playing games online, Facebook and Skype chatting, texting, all that shit... it only brings you so far with people. I need to see people, face to face. I want people to see me, and remember what the hell I look like. It's driving me crazy.

      With all the crap I'm slogging through in life, this was the last thing I really wanted to hit me hard and push me down. I miss my friends. I just hope it hasn't been so long that they've stopped missing me.

    • New Found Respect

      6 years ago

      Kev3D

      So as part of finishing the deer antler kukri, I've been wanting to make an item for various games, in particular Skyrim and Team Fortress 2. The kukri I decided I would try to mod into Skyrim, and hot diggity damn I was not prepared for this headache. I have new found respect for the modding community, with particular emphasis on people who make entirely new custom meshes and textures whether they be weapons, armor or otherwise.

      Holy shit guys. I thought Bethesda was all about giving out easy to use modding tools, but as I discovered today that's not really the case. As far as Bethesda's end goes, they've allowed third party developers and programs to have access to their files, what the Creation Kit does is adjust in game values and character/quest setup and not much else. To import and tool around with models requires a slew of third party tools, most of which aren't actively being supported. What the hell? I feel like I'm going insane.

      I've spent the last three hours fighting with Nifscope to tie my textures with my model. Everything was working fine except for the textures. At some point in my desperate attempt to fix the situation, I also made the first person weapon disappear in game, despite showing inside of the Creation Kit. I'm completely stumped. I've looked everywhere for a solution and followed guides and tutorials to the letter, but clearly something has gone terribly wrong. I just don't have the time and the patience for this nonsense right now.

      Modders, my hat goes off to you. You are better people than I am. But yeah, the kukri is almost done. I just want to fix/redo the blade textures and I'll be happy. I'm super happy with the deer antler handle.

      kukri.jpg?format=1500w

  • Comments (11)

    • Pchoo

      6 years ago

      Wow! Thanks!! :) I'm really into your stuff right now, I hope you post more .3.

    • JeppeRoemer FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

      6 years ago

      (As said on DeviantART) Cool artwork! smiley0.gif

      • Kev3D

        6 years ago

        Haha thanks again man!

    • Trixie713

      6 years ago

      Hey! Welcome to the RT community. I like your artwork! I can't wait to see more of it ;)

      • Kev3D

        6 years ago

        Thanks a ton! Also glad you like my art, I will definitely be posting some around here in the future, maybe even some stuff exclusive to RT!

    • GoetheFaust FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

      6 years ago

      Hey, saw the link to your DA on the forum, browsing through it I just wanted to say that your work is incredible. I absolutely love your coloring style.

      • Kev3D

        6 years ago

        I think a lot of people try to work big and then downsize. Makes more sense than trying to do it the other way around. The rest though; that's just practice :)

      • GoetheFaust FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

        6 years ago

        Yes it does, and ironically, I have a similar tactic when it comes to the process.

      • Kev3D

        6 years ago

        For drawing and the such I pretty much use Adobe Photoshop exclusively. I've got a tablet I work on at home, so that definitely helps as well. More importantly for me though is that after the rough sketch phase, I usually work on a canvas that's twice as large as the image I plan to post. I end up working pretty ridiculously large so that when I shrink it down some of the smaller mistakes kind of disappear. It also allows me to use longer quicker strokes which I feel gives me more control.

        Does that answer the question alright?

      • GoetheFaust FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

        6 years ago

        You're very welcome, and thanks a lot too. It means a lot to hear that, my DA is pretty inconsistent as far as updates go, but I am wicked glad to hear I'm getting better. What sort of programs do you use, if you don't mind my asking?

      • Kev3D

        6 years ago

        Hey thanks a ton! It means a lot! I just looked through your stuff too, it's really good as well. Love the avatar and the newer stuff. It seems like you're kind of catching a groove with the newer artwork. Your soft shadow/highlight work is also way better than mine when I practice that kind of thing.

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