Lorcan0c

Male
from Dublin, Ireland

  • Activity

    • Halo Wars 2 - Gameplay Impressions (Campaign)

      2 years ago

      Lorcan0c

      Fair warning, while I was positive and nice about Halo Wars 2 in the previous journal, this time I've got a tiny bit of an axe to grind on one particular gameplay weakness. But until that point, I'lll try and keep things civil, so settle in.


      TL;DR, Game's fun, being glassed from orbit isn't. 


      If you're expecting every single unit from Halo Wars 1 and then some, I'm afraid you'll be in for some disappointment. Not every unit made the cut, some thankfully (like the overpowered as hell Sparrow-Hawk spam...) but the game offers up plenty of new units and interesting twists on the old ones, especially in Blitz mode where rare cards will convert humdrum units into finely tuned death machines. 


      You've got plenty of new toys to play with, from artillery to jump infantry to anti-air, mechs, heavy armoured support or even the game's "Super" units, which are incredibly satisfying and will more often than not leave you cackling like a maniac as your foes flee in terror from your rampaging Scarab or death-bringing Condor Super-Heavy Gunship. 


      Enough of the old units are back that it feels familliar, but not so many that the same old strategies will work. The unit counters work on the same "Rock Paper Sissors" system we had last time, (Air beats vehicles, vehicles beat infantry, infantry beats air) with certain outliers and exceptions (Such as say, the Wolverine Anti-Air launcher which is an anti-air vehicle that can't fight ground units) and a colour coded system that determines how well each unit can counter each other kind of unit, making it very clear what your army is capable of without having to deep-dive into the functionality of every single unit type.


      With RTS veterans Creative Assembly at the helm of this game, the bar's been set quite high as far as engaging gameplay goes, and in that regard, Halo Wars 2 doesn't disappoint. Where the first game's missions were fairly... monotonous, boiling down to either "attack" or "defend", Halo Wars 2 plays some of the tricks and twists that other strategy games like Starcraft 2 have used to great effect vary up the mission content. 


      While traditional base-building and siege mechanics are common, they won't be for every single mission. Sometimes you'll have only a small contingent of units and be forced to play "guerilla" style, making strategic hit-and-run's until you can build up a larger force. Other times you'll be split between simultaneous offense and defense, having to make progress against a near-endless stream of enemy reinforcements while keeping the pressure on them in order to prevent your base from being overwhelmed. 


      This is made far more intuitive with the use of leader powers. Leader powers were always present in the original Halo Wars, but suffice to say, came off as "gimmicky" or not worth the time and resources to deploy. The Leader Powers this time around and their effect on the battlefield cannot be understated, as it's clear they were given a great deal of attention as a means of allowing strategic "counters" without making the game entirely about micro-management (as is the curse of many other RTS') which given the fact that the game has to be designed primarily with a controller in mind, was a wise decision.


      The campaign gives you a variety of passive buffs and active abilities, though not all at once. You'll start off with simple regeneration drones (Area-of-effect healing for your units), then Archer Missiles (carpet-bombing) and so on. You'll occasionally earn "leader points" which can be spent on improving certain powers- though increasing the cost to deploy them in the process. 


      The powers I found myself most often utilizing were a heavy turret deployment and ODST call-down, allowing me to bolster waning defense lines, reinforce front-line assaults at the right moment, or outflank the enemy by catching them from another angle. In the multiplayer modes, these powers will largely be exclusive to one of the six playable "leader" units who all have unique flair and play-styles.


      However, as fun as these leader powers are, they were a massive detriment to the game's "fun" and challenge factor, for one reason. Artificial Difficulty. Yes, I did say I'd talk about what I disliked about the game, and this is the real elephant in the room. 


      When playing on any difficulty above 'normal' (meaning Heroic or Legendary) the enemy AI also has access to leader powers, and will use them repeatedly, and mercilessly. Now you might think that's fine and fair- and on paper, I agree. Level the playing field and all that. The problem is, this isn't a level playing field anyway. The enemy AI has more bases, more production capabilities and more economy than you, and is not bound by a unit cap. 


      Ontop of having units in the field right from the get-go, (an issue that is nightmarishly hard to deal with, as several "defend your base" missions begin with your base immediately under assault, and only a handful of token units to defend yourself with, and no time to do the necessary base building) the enemy already has your back against the wall, so the leader powers are completely unnecessary.

       

      The reason I bring this up is that the most commonly used power the AI will employ is the "Purification Beam" power (Orbital death laser). This is- quite frankly. Bullshit. Here is why.

      This attack has no hard counter; unless you deploy your "healing field" power right as the enemy deploys his glassing beam, and even then that's a matter of extreme luck and quick reaction time, not to mention odds are your regen power will be on cooldown, as all the powers have cooldown timers to allow for balance; and is unavoidable. 


      Unlike Starcraft's "Nuclear Launch Detected" call-out, you won't know that beam is coming until it hits. Unless you happen to be- by pure coincidence, looking at the spot where it'll be arriving, then you get a half a second targeting reticule as warning.


      And once it hits? You're fucked. The beam can outpace all but your fastest scout units, so even if you try and split your army, you can kiss at least half of it goodbye right away. This will more often than not put a major dent in your outbound attack, as the enemy will drop the beam on you right as you're attacking them, or just when you're getting ready to do that. 


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      So during the time you spend rebuilding your army, the enemy AI will just sit and wait for the beam's cooldown to recharge. Then hit you with it again, as odds are good rebuilding your army will take longer than recharging that leader power. So you get stuck in an endless loop of building and losing units for no good reason. 


      Without this artificial difficulty wall, I would've steamrolled most of this campaign with barely any resistance. This isn't a challenge, it's an annoyance. During mission 9, which I absolutely HATED the most, I threw up my hands in frustration and said "fuck it", tossing all strategy to the wind and mass-spamming marines at the enemy, as at least this way I had SO MANY units that they couldn't possibly hit them all at once, and losing the whole army wouldn't put too much of a dent in my economy due to being the cheapest unit to rebuild. 


      These shenanigans become especially frustrating when the "bonus objectives" that net you EXP for the blitz mode (I'll cover this next) often require you keeping certain units alive, or not losing [x] amount of a certain unit type, which is impossible with the middle-finger of god slamming right down on your army when you least expect it.


      There are even points when this should not be possible. And I don't mean from a balance stance, I mean "the fact that the enemy can use this abillity right now is a plot hole" kind of narrative breaking problem that destroys your immersion in the story. I found it incredibly tedious and frustrating to endure, and whoever thought this was a good idea deserves to be forced to sit through this crap themselves as punishment for inflicting it on an otherwise enjoyable campaign. 


      The enemy leader powers (thankfully) do not show up in every single mission. Just most of them... enough to grate on you anyway. So if you're playing, I'd recommend sticking to normal difficulty. For those who want a challenge that's actually fair, the classic Halo campaign skulls are present, one in each mission that you can find by completing aforementioned optional objectives. So that's something I'll need to try and see if they're worthwhile (And for old purists, yes, Grunt Birthday Party is among those skulls)


      Given I've rambled long enough here, I'll save the multiplayer criticisms and thoughts for another time. 

      -Lorcan

    • Halo Wars 2 - Campaign Impressions (Spoiler-free)

      2 years ago

      Lorcan0c

      Yeah, this was inevitable, wasn't it? Before you click away thinking I'm about to blow a gasket, sit and stay a minute. My thoughts on Halo Wars 2 are largely positive and satisfied with the game as a whole, albeit with some teeeennny tiny grievances with certain game-play and story elements. 


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      This won't be some rant about the gigantic Halo expanded universe and a shitload of books you've never read, I'm just going to take the game as it's presented and talk about what I enjoyed from it, what I disliked, and how they weigh up against each other. Kay? Alrighty, let's dive on in.


      I promise to keep this spoiler-free, anything I mention as far as characters and setting will only go as far as the end of mission 1 and its post-mission cutscene, which have already been shown heavily in marketing and conventions, so don't worry, I'm not ruining anything for you. I'll be talking primarily about campaign, as with a busy college schedule I've not yet fully dived into the Multiplayer, besides a little bit of the Blitz mode. But I'll touch on that mode in particular another time.


      First thing's first; 


      Plot Recap:
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      A quick recap for those who've either not played the 2008 Halo Wars by Ensemble Studios, or did play but well, it's been 8 years, a refresher couldn't hurt. Set in the year 2531 (20 years before the events of the original Halo trilogy) the UNSC has managed its first victory against the Covenant, after a five year struggle to retake Harvest, the first world to fall to the Covenant's genocidal glassing campaign. 


      The crew of the UNSC Spirit of Fire find themselves embroiled in a plot by the Covenant to unearth ancient Forerunner weapons and warships that- in the hands of the Covenant's Prophet of Regret and his vicious servant; the Arbiter Ripa 'Moramee, would end the war in a short-lived slaughter. Using the Spirit of Fire's Slipspace drive as a makeshift bomb, detonated by Sgt. John Forge in order to deny the Covenant their prize, the Spirit of Fire crew succeed and escape near destruction, but at the cost of being adrift far, far away from home without any means of FTL travel. So the crew settle into their cryo pods for the long trip back to human controlled space. 



      The Story:
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      Halo Wars 2 picks up 28 years later, as the crew emerge from Cryo-sleep in response to an unexpected incident. Where the Spirit of Fire has arrived... well, it's definitely not 'home'. Not even close, far beyond the galaxy as we know it actually. Those who played Halo 3 will recognise this Forerunner installation as The Ark, the 'birthplace' of all Halo's. The Ark was briefly re-visited in an expanded universe novel "Hunters in the Dark", but that's not mandatory reading here.


      Finding a UNSC distress call originating from the a research outpost on the Ark's surface, Captain Cutter dispatches Spartan-II Red Team to the surface to investigate. With the outpost long abandoned, Red Team find the only 'survivor', a UNSC logistics AI named Isabel, who is terrified, panicked and quick to warn the oblivious Spartans about the encroaching threat. This threat comes in the form of the game's antagonist, Atriox.


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      To say the fight goes poorly would be an understatement. By the end of mission 1, we have one Spartan rushed to the medbay for critical injuries, and another Missing-In-Action as a result of staying behind to buy the others time for evac. It becomes immediately apparent that this isn't the same old Covenant we're used to dealing with, or even the scraggly, rough-around-the-edges remnants of it that've been causing us trouble the past few games. So at this point, Isabel fills us in on who this "Atriox" is and why we should be worried about his presence here.


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      It's always been well known that- even before the Great Schism (The Brutes turning on the Elites in Halo 2), the Brutes were generally not happy with their station in the Covenant. Nowhere is this better highlighted than with Atriox, who was one of many foot soldiers tossed into the meat-grinder. 


      These shock troops would be tossed at the enemy 40 at a time, under the delusion that dying in battle would earn them a free pass to eternal salvation and all that jazz. Atriox wasn't exactly sold on the notion... so whenever these packs of 40 Brutes were thrown against the enemy, he would somehow return alive, only to be shoved right back into the mix with another 39 disposeable Brutes.


      Until he'd had enough of it and stood his ground.


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      With others of his kind inspired to rally around him, Atriox lead an insurgency against the Covenant that blossomed into full on rebellion. With the Covenant's attention focused primarily on the war with humanity, Atriox's opportunistic looting and scavenging allowed his forces to grow even further, as he picked clean the bones of both sides too busy killing each other to come after him in force. Gathering warships, mercenaries and weapons, his army "The Banished" represent the most dangerous and radical elements that the Covenant couldn't contain or control, even at the height of their power.


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      In spite of Isabel's protestations that the Spirit of Fire and its crew are hopelessly out of their depth, being under-crewed and 30 years out of the fight, she insists that they flee. Captain Cutter decides otherwise, informing the crew and Isabel in a rousing speech, that "We won't be running anywhere today." Setting the stage for the battle for control of the Ark and the vast array of Forerunner weapons and technology hidden within. 


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      Unlike the previous Halo Wars, which had a pre-rendered HD cutscene at the start and end of every mission, Halo Wars 2 adopts a more "sparring" approach. Both games have around the same length of cinematics overall (25-30 minutes) but where Halo Wars 1 had multiple short scenes ranging from 1-3 minutes, Halo Wars 2 has only a handful of these, but they are much longer and better paced for it, creating some truly amazing scenes. Halo Wars 1 raised the bar for Blur, and Halo Wars 2 has done it again. While Halo 2 Anniversary has "more" cutscenes as far as sheer run-time goes, the production values here are just on a whole other level. 


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      Outside of cinematics, the majority of plot points and exposition dialogue are given through the pre-mission briefings, and through in-level sequences and radio chatter. This works quite effectively, as it's balancing 3 important things at once; tactical call-outs, story progression, and character interactions. As the characters are far more at the heart of the action this time around as opposed to Halo Wars 1, where it felt like Sgt. Forge was the only character the player was supposed to really 'know'. With Forge out of the picture, Spartan Red Team (Douglas, Jerome and Alice), Isabel, Cutter and Anders share the limelight in a way that feels like everyone contributes and gets their "dues" throughout. 


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      Where the storytelling falls short; I must sadly concede, is the Banished. They make for good antagonists, far better than the mindless waves of Prometheans we've waist-deep in the past few games, as well as the Boredom Eternal and his evil Skynet boss... but ultimately we never get to "know your enemy" as the tagline implies. The Banished leadership will show up over the radio to taunt you and make threats, as well as in the pre-rendered cutscenes. One of them is even a boss fight, not an easy thing to do in an RTS. 


      But ultimately I think the story could've benefited from what Halo Wars 1 did, showing us scenes where the Covenant advance their plans in the meantime while we're off dealing with one thing or another. Instead Atriox's strategies and counters to us are only alluded to, which doesn't have the same level of impact. Maybe the post-campaign DLC will address this, as apparently we'll be playing as the Banished there, but I remain skeptical. 


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      The tighter focus on the Spirit of Fire crew was ultimately a great thing, but I feel the Banished got the short end of the stick because of it. Perhaps it's another case of miscommunication between 343i and their marketing team regarding what direction the campaign was going to go, but at least this doesn't sting in the way that Hunt the Truth did.


      Without giving particular details, I'll say this much. The ending is rather... abrupt. The campaign story and gameplay build to a satisfying climax, it's just the wrapup is very rushed, and leaves a few dangling plot threads and unanswered questions. With two campaign DLC packs included in the season pass, I'm sure some of these issues will be resolved, but as it stands, the game's resolution is a little open-ended and not quite as satisfyingly "tied up with a bow" as it could've been. 


      But I'll say this. While Halo Wars 2 does leave you wanting more, it's not because the game is lacking quality in campaign (unlike certain OTHER Halo titles...) it's because what's there is subtstantial, you just wish it wouldn't have ended so quickly. Like a really good meal, but it could've been all the sweeter with a nice dessert, as opposed to something undercooked and leaving a foul taste in the mouth.



      Since I've talked enough about the story to fill a whole journal, I'll post my thoughts on actual gameplay later. (I've got it pre-typed, just need to format it).



      ~Lorcan


      Oh and  PS, for those of you holding out hope that Mendicant Bias will be in this campaign? 


      Spoiler, he isn't. 


      I know, I said I'd keep this spoiler-free, but I think that really needs to be stated in case people were buying this game JUST because of the Ark being involved. Plus it's not a spoiler for me to say what's NOT in the story. Missed opportunity IMO, but again, campaign DLC. 343i, get on that.

    • Best Marketing

      2 years ago

      Lorcan0c

      On the one hand, you've got the very 'stern and serious' marketing for Halo Wars 2, like the Atriox Trailer or the Launch Trailer



      ...but then on the other hand, you've got goofy crap like The Sale and The Armrest. Which I can only describe as... high-budget shitposting. It's a genuine relief to see a game's developers willing to express a sense of humour about their product.



      Really excited for Halo Wars 2 (even if the sting of how damn terrible Halo 5: Guardians was has yet to go away entirely) but I remain hopeful, as I've really enjoyed the Blitz mode beta; far more than I expected to really, and one of the community lore experts who was given early access has reported without spoling anything that the story is very good, so I'm sold. 



      Still, 9 days to go, since I can't cough up the €90 ($95) for the "Ultimate Edition" and its four day early access... I'll try and scrounge together some extra cash if I can since I'd really rather not let myself be spoiled by the typical internet culture of refusing to shut your damn traps about such things, and flooding youtube with spoiler-titles and thumbnails of the cutscenes ¬_¬



      ANYWAYS. Still kinda up to my elbows in college work, hence the lack of updates, but with any luck my exam results tomorrow will be decent. If not... ugh, I don't enjoy the prospect of having to re-sit exams, or worse, retake a semester. 


      So yeah, hope everyone's doing okay. 

    • Overdue Recap / What I'm Up To

      2 years ago

      Lorcan0c

      This journal will be a bit all over the place, as it's not one specific topic just a recap of what's going on right now and what I've been doing the past few months so I'll be keeping it to short paragraphs. It's not that I don't have a lot to say- I do, but I'm trying to stop myself from needlessly rambling. 

      For convenience, here's the TL;DR in advance.



      1. Worked part time during summer, but back in college now for the September-December semester.


      2. Return to college mixed with my grandmother being very (incurably) ill and on her way out the door so to speak has me a bit riled up and stressed, but I'm coping.


      3. Went to Dublin Comic-Con. Met an actor I quite like, did some cosplaying, hung out with fellow dorks. Fun times all around.


      4. Playing a bunch of video games. Some I liked, some I didn't.


      5. Destiny's new expansion is a lot of fun and I will talk about it in-depth next journal. So be warned.


      6. Might post some art here at some point.




      That's the summary. My life is a rollercoaster of 'ehh', ain't it? Now onto the meat of things.



      -Spent a reasonable chunk of the summer working part time at a TV studio to help put a little cash away for the college semester. Not the most challenging or rewarding work, but I'll take what's available if it's useful.



      -Went to Dublin Comic-Con, had a great time of it. Met my favourite Doctor Who actor, Paul McGann (8th Doctor) and cosplayed his character. He seemed really impressed by it, and his passion and enthusiasm was really quite humbling. Lovely guy all around. 


      Sadly didn't get a photo with the guy due to y'know, conventions charging an arm and a leg for such things. But I got him to sign some memorabilia, so that's good. Might even get it framed sometime. 



      -Personal life has been a mess through and through. I'd rather not get into details, but the long and short is that my Grandmother is in very poor health- has been for a while, but is pretty much knee-deep in the 'terminal decline' so to speak, so it's just a matter of time now. 


      I've already come to terms with that, but finding a home to look after her for the final days took much longer than it needed to due to outside circumstances, and between that and my return to college, it's just been a mess of stress ('dat rhyme..) for everyone involved. Whee. 



      Onto more positive stuff.



      -Been doing a lot of gaming overall. I know, "No shit", right? I mean more than usual because of the September release window being crowded as hell. During the summer months I played a fair amount of Stellaris and Overwatch. 


      While Overwatch is fun, I doubt I'll return until they drop some significant content updates. Truth be told, I'm really unimpressed by how little content they've put out since launch, despite protestations that "the game is full price because it includes the cost of a season pass". In the 3-ish months since launch, they've added all of 1 character, 1 map and a one-off gimmicky event that was buried up to the neck in microtransactions. 


      C'mon Blizzard, step it up. I know Overwatch is a hard game to make content for, given the balance issues, but this feels real lazy. [/end of tangeant]



      -Destiny is once again set to devour my free time (as you no doubt guessed by now) with Tuesday's new expansion Rise of Iron proving to be immensely satisfying. 


      While nowhere near as 'big' in terms of content and meaty playtime as last year's The Taken King, it doesn't exactly need to be as huge, given the lowered price tag of $30 compared to TTK's $40, and the fact that Taken King itself and the subsequent April Update layed a lot of the groundwork for this expansion to work off in terms of adjusting the game's loot economy, quality of life and other mechanical tweaks.


      I'll do a seperate journal this afternoon on the state of Destiny, because I've got a few things I want to get off my chest regarding the "public opinion" of the game. I know my opinion is biased, but believe it or not, I went into the game with the exact mentality most people have, finding it to be shallow and unsatisfying. But my opinion has changed along with the game itself, and I want to talk a little about that. 



      Anyways, the new Raid for Destiny drops on Friday night, and I'll of course be charging into that fucker face-first. I'll report back here with my thoughts once I've had a go of it. But as for the Rise of Iron expansion itself? Love it to bits so far. It plays on the theme of Nostalgia, and comes off as a huge 'thank you' to the players who've stuck around for the ride so far. Besides micro-events like Halloween and Sparrow Racing, this is the last substantial content drop we're getting between now and Destiny's sequel next year, so it seems like a fond farewell to what we've been through so far. 


      The ending to the exotic rifle quest (if you've played, you know what I mean) features a very touching scene where you and the Ghost sit and watch the horizon while he remnisces about how far we've come, and it really got to me. I was smiling like a damn idiot from ear to ear.




      But enough about that, what other games?

      -Pokemon X/Y, because I got a 3DS wayyyy back in March and am late as hell to this whole "Pokemon" party. It's alright so far, but seems a bit bogged down in gimmicks. 


      -Ace Attorney: Spirit of Justice. Yes, this serious is my guilty pleasure. It's silly as hell and batshit insane, but that's what I love about it. The Anime Adaptation has its ups and downs, when it shines, it shines bright, but the rush to wrap up the season has resulted in a bit too much rushing through vital plot points for my liking.




      And that's all, really. I'm up to other things, like my usual lousy sketches and general attempts at creativity, but I've not had much worth posting lately. Had some lovely art drawn for me by better artists than I, so that might get posted here in the near future. 

       




      If you're still reading, wow, holy shit, why are you here? Do you want a cookie or something? I mean congrats for getting this far, but... don't you have anything better to do? Thanks for sticking with it I guess?


      ~Lor

    • E3 Goodies

      3 years ago

      Lorcan0c

      Big thanks to the people at the Xbox Ireland facebook page for picking me to win this sweet bunch of E3 goodies, with a year of Xbox Live Gold too!


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      Really brightened up my week, and I know I'll be wearing the ReCore T-shirt for... pretty much forever, honestly.



      Side note. Sorry for not carrying on the promised "epic Halo rant". I kind of got the negativity out of my system and covered the bulk of what needed to be said in that first journal. So if I feel inclined, I'll do one or two more, but they'll be focusing on positives rather than negatives.


      Namely, a glowing recommendation for "Hunt The Truth" (Seriously if you haven't listened to it yet, you have no reason not to, it is amazing.) and some speculation about Halo Wars 2 and the lore surrounding it.



      Anyways! TL;DR, Lorcan got E3 stuff because Microsoft are kinda nice like that. And I'll be doing some more Halo journals in a while, but with less whining and more thoughtful analysis on the parts I LIKE about this series.


      Thanks for reading.

    • Multi-Rant Pt. 1: What Halo 4 Got Right (And how Halo 5 did it wrong..)

      3 years ago

      Lorcan0c

      We'll start this off on a positive note. My favourite Halo game, in terms of campaign exclusively, is Halo 4. I know that's a rather unpopular opinion to have, but all the same, I stick to my guns on it as the singular best game in terms of a self-contained story that follows a beginning, middle, end formula with a dramatic, tense and memorable plot.


      But I'm not just going to say "Halo 4 is best, fuck you that's why". What I'm here to talk about are the elements at play that worked in Halo 4's favour, and how those elements were mis-handled or neglected for Halo 5: Guardians. (You are of course welcome to disagree with me, I am simply stating an opinion)


      The Stakes: Or, "What You Fight For."


      We all need a good motivation to keep us invested in a story-driven game. Especially in a linear game like Halo where you're just following along with the plot that's laid out for you rather than affecting it with decisions and RPG elements. Halo 1-3 always sort of struggled with this, as the threat was always right there in the title. The Halo's.


      Halo: Combat Evolved had you discovering the true nature of the mysterious Ring-world, that it was in fact an ancient super-weapon built by a long dead civilization of Forerunner aliens who sacrificed themselves to wipe the galaxy clean of the all-devouring virulent parasite known as the Flood. Your objective is simple. Contain the Flood outbreak, Destroy the ring before it can be fired, or else all life in the cosmos will die.


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      The problem however, is repetition. Halo 2 and 3 did very little to vary up the formula. And that's partially the fault of the franchise as a whole. I mean when your first game has "universal death" hanging in the balance, how do you escalate things from there?


      Now don't get me wrong. Halo 2 is an exceptional game in regards to breaking the mold. The decision to give us an insider's perspective into the machinations of the Covenant, their society and the political tensions at play was genius. But if you take the nostalgia goggles off, the story hasn't aged too well, with many glaring plot holes that aren't resolved and of course the infamous cliffhanger ending. But at the end of the day, the 'threat' was the same. Flood are bad, Covenant want to use Halo, stop them.


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      Halo 3 is, in my personal opinion, a brainless action movie compared to the other two. Half the game's plot is spent meandering about Earth wandering aimlessly from objective to objective, followed by a very bland and predictable race-to-the-finish-line in an attempt to wrap up the trilogy. And it too, fixates on the "stop the Halo's from firing" threat. Simply put, same old, same old.


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      Let's talk realistically for a moment.


      (and I'll give you a second to stop laughing first, as I have asked for 'realistic' talk in a game series about power-armoured super soldiers, naked hologram ladies, squid-faced lizards and space zombies)


      At the back of our minds, we all know 'the good guys will win'. A recent article on X-Men: Apocalypse talks about the issue raised in the article's title. "When the stakes are too high, the audience loses." Which is the crux of a threat as nebulously huge as the Halo array. If they fire, that's it. All life in the galaxy dies. Game over, the end.

      The moment when Cortana reveals this to the player in Halo: Combat Evolved, is a game changer. You thought you were about to push a button and just wipe away the Flood, problem solved? Nope. You were one fuck-up away from universal genocide because you decided to trust the floating orb who's been chattering away like a derranged C-3PO the whole time. Nice job, moron.


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      That works once. One time. The shock value wears off sooner or later, it becomes mundane to the point where you KNOW the Halo's aren't going off, because that'd spell the end of the series. It's just that meta thing in the back of your mind that breaks the immersion and destroys any semblance of tension. So at that point, you're left asking yourself. How do we fix this?


      Simple. You lower the stakes. Make the story personal. Sure, there's a threat. There's danger. But not to the same overwhelming degree. This is where Halo 4 is (in my opinion) an absolute triumph, and I'll explain why that is.


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      Halo 4 has all the hallmarks of a generic Halo story when broken down to its core components. You've got your big alien bad guy, you've got your Covenant, you've got your "Forerunner gizmo doomsday device", and some plucky human sidekick characters thrown into the mix. Business as usual, right? True. But a story can be more than the sum of its parts, which is where Halo 4 excels.


      The plot is straightforward enough. Master Chief has been in cryo-freeze ever since the end of Halo 3, where he and Cortana were marooned in deep space aboard the drifting wreckage of the UNSC Forward Unto Dawn after defeating the Covenant, stopping the flood and preventing the Halo's from firing (again...)


      Nearly 5 years have passed, and the wrecked ship (or half of it anyway) drifts toward a Forerunner world called Requiem. Cortana wakes you from Cryo-sleep to warn you of an intruder alert, but not without a warm, welcoming smile and some witty banter to make you as a player feel right at home stepping into the familliar armoured boots of Master Chief.


      2392489-hottest_female_game_character_of



      Master Chief has always been a rather "silent protagonist", only speaking in cutscenes. Halo 4 drastically changes things for the better here, giving John a more active speaking role throughout the levels in first-person, which really works to its advantage. Steve Downes is an amazing voice actor who, in the original trilogy, only really got to spout the occasional zinger or one-liner. His chemistry with Jen Taylor is fantastic, and helps to carry the game. But I'm getting ahead of myself. Back to the intruder alarm.


      Sure enough, it's the Covenant. Perhaps a little uglier than usual, and outfitted in unusual gear, displaying unorthodox behaviour too. Something Chief quickly points out. Cortana brushes it off, saying they likely just came across a rogue scavenger party.


      ...Until the bridge blast shields lower, and you realise that is NOT the case, as a sizeable Covenant fleet comes bearing down on you. After much fighting, some technical jiggery-pokery and blowing up an assault frigate for good measure, the Dawn wreckage and the Covenant ships are sucked inside the hollowed out planet Requiem, (it's a dyson sphere of sorts, inside out planet? Google it.) by means of a gravity well.


      halo4_concept-01.jpg


      Where am I going with this, you might ask? Most of you have played Halo 4, you know all this. Well it's Cortana's behaviour near the end of the level that is really the most noticeable shift in the game's direction. She loses focus during the attempt to flee the Dawn, she gets angry, panics and snaps at you. That's... not like her, is it?


      Upon landing on Requiem, Chief notices her erratic behaviour again, and confronts her on it now that the dust has settled and they have a minute to catch their breath. Or, they have a minute where nobody's trying to kill them. This cutscene is pretty important, so I'll provide a link to watch it, if you're so inclined.




      Cortana explains that she was put into service 8 years ago, AI's deteriorate after 7, succumbing to a condition known as Rampancy. The AI has accumulated so much data that they can't control the input/output of it anymore, they literally think themselves to death.


      John quickly deflects this, insisting that if they find Doctor Halsey (Cortana's creator, and the woman who created the Spartans; John included) she can fix this. Cortana manages a half-smile, twisting the knife as she repeats the words we know her best for. "Don't make a girl a promise you know you can't keep." WIthout any of her usual optimsim or charm. More... grim acceptance of what's happening.


      req6.png?w=640&h=271



      This moment sets the tone for the game, and is exactly what I'm talking about. The stakes are real, and they are personal. Cortana is slowly withering away into the recesses of insanity right in front of you, and you're powerless to fix this yourself. All you can do is soldier ahead and try to stop the insidious plans of the Didact and his Covenant / Promethean minions, in the hopes that Cortana will survive this in one piece.


      It all feels very 'human'. This had the potential to go horribly wrong, they could've done as Halo 3 did, and made Cortana's behaviour an obnoxious, intrusive distraction that only serves to interrupt and slow down the pacing of the game. But they didn't. I have to give props to a handful of people for pulling this off.


      Chris Shlerf, who drew from the personal experience of his Mother's dementia when writing Cortana's rampancy. Cortana never feels like a 'damsel in distress' as she did in Halo 3, just waiting to be rescued. She insists on accompanying you to the bitter end, performing her duties admirably, even in spite of her ever-worsening condition. Shlerf did a fantastic job of crafting a compelling and engaging story here, the fact that he's writing for Mass Effect: Andromeda has me eagerly awaiting that game's eventual release.


      Next, the mo-cap actors, namely Bruce Thomas, who provided the motion-capture performance for John-117 / Master Chief, and Mackenzie Mason as Cortana. As I mentioned above, the game goes to great lengths to portray these two characters in a believable and human-like fashion.


      While Steve Downs and Jen Taylor's voices are an essential part of this, the motion-capture is absolutely deserving of equal praise. John's subtle body-language carries through, allowing him to emote even underneath all that armour.


      halo-4-preview-2.jpg


      And Cortana's expressions and physical range as she goes across the full spectrum from calm and collected to raving mad and gibbering in dismay help to make her condition seem... 'real', like it's not something she just shrugs off after 5 minutes (Again, something Halo 3 struggled with...)


      cortana.jpg


      Lastly, The voice actors. I already mentioned this earlier, so I won't repeat myself, but Steve Downes and Jen Taylor are at their best here, and it shows. An outstanding script delivered flawlessly by an incredibly talented duo who play off each other wonderfully.


      "HEY, ISN'T THIS SUPPOSED TO BE ABOUT HALO 5?!" I hear you ask. "I THOUGHT YOU WERE GONNA COMPLAIN, BUT ALL YOU'RE DOING IS BEING NICE AND COMPLIMENTING".


      Oh, I know.


      But the best way to get my point across is to compare and contrast. Which leads me to, what I think is Halo 5's ultimate failing. You all know where I'm going with this.


      Halo 4 was a very personal story, the stakes were lowered, but the tension was very real. And at the end of the day? It was all for nought. You couldn't save Cortana, but she saved you. The Didact was defeated, the earth saved. But at what cost? With Cortana gone, the threat passed, the game concludes with John staring out into space, alone, remembering Cortana's poignant words about "which of them is a machine" almost haunting him in her absence.


      Then along comes Halo 5... where within the second mission... Cortana is back. It's not a rampant copy, not a deception by the Didact or Chief's hallucination. It's actually her. But I'll save the majority of this discussion for the "how not to do a plot twist" journal I mentioned way back at the start, because I have so much to say about this monumentally bad idea that it couldn't possibly fit in here.


      maxresdefault.jpg


      Halo 4 made the Didact's plan to wipe out humanity the driving force of the game, it's the 'plot', but the motivation was personal, namely, to save Cortana. Halo 5 does the total opposite, with John shunted into the background, playable for a grand total of 3 missions of the total 15 ingame. The primary plot is that of Fireteam Osiris, the mis-matched bunch of newbie Spartans who've been assembled to chase after the AWOL Master Chief.


      So essentially we go from a grounded plot with personal stakes that focusses on the series' leads and how they play off each other.... to a plot full of totally new characters we barely know dealing with a threat we know nothing about and have no real investment in.


      I'll get into detail about this more during the "Hunt the Truth" journal (I'm saying that a lot, aren't I?) but really the plot of Halo 5 boils down to "you have to stop Cortana from using the Guardians".


      What are the Guardians?


      Good question, because unlike the Didact, who had an entire trilogy of novels worth of buildup, and his super-weapon "The Composer" which was mentioned and appeared in one of those novels before Halo 4 came out....


      ... the Guardians are generic alien death machines that have never once been mentioned in over 15 years of Halo fiction.


      halo5_keyart_1120_logo-1940x1091.jpg


      Besides the abillity to set off EMP's (a talking point I'll get into another time) we know next to nothing about their capabilities. Just that "they're powerful". They do more damage WAKING UP than actually actively looking to cause trouble, simply because they were buried.


      The Guardians are nothing but ambigiously evil-ish chrome death-bots that the writers plucked out of thin air and made no effort to explain or justify in the fiction. Which is just plain sad when you remember Halo 4 justified the presence of the Promethean minions in a very satisfactory way, when you discover their horrific origins, and how it relates to what the Didact has in store for mankind.


      But there's no Didact here. Instead, we have the Warden Eternal, the antagonist who you spend most of the game fighting. Like the Guardians, he is also a complete nobody that came out of nowhere, has no backstory or foundation in the fiction, no discernable motivation besides being british and a long-winded bastard who angrily goads you because he is a villain.


      Halo-5-Guide-How-to-Beat-Warden-Eternal.


      And when he's done away with by Cortana, nothing of value is lost. It pains me that, as one of the "hardcore" fans, I'm left shrugging in confusion when a casual asks me "who is this Warden guy?" because I don't know, and I'm guessing we never will know. His motivations are so at odds with Cortana's that his only role in the story is to padd it out with lame boss fights and psuedo-cryptic ramblings that try to trick you into thinking there's anything going on in this complete joke of a story, when there just plain fucking isn't. He's a british bot-guy who got friendzone'd by Cortana and is all bitter about it, far as I can tell.



      After the emotional powerhouse of Halo 4, we get a generic by the numbers "stop the big bad forerunner thingy" plot that pretends to be a mystery wrapped in an enigma, but is really just a bland planet-hopping co-op shooter with no depth or storytelling consequences.


      2941362-halo5preview_upt2015_20150922.jp


      The first two levels of this game told me everything I needed to know on my first playthrough. Hell, the opening cutscene being a visually impressive but ultimately pointless action sequence should've been a big neon warning sign that this game was gonna be nothing but brainless popcorn spectacle of the worst caliber.


      They started off by killing a well established character for no reason in a completely unsatisfying cop-out death, then by immediately UN-killing the character whose death was built up to, well executed and left a lasting impression on me and many others.


      Believe me when I say this is a common trait in Brian Reed's writing style, the "I'll just piss all over someone else's better story because I can't write my own one worth a damn", school of bad comic book writing because he'll do this a good 3 or 4 times more in the journals I have ahead of me.


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      If I'm summing up this journal with anything.... it's this.


      Halo 4 was a fantastic starting point for a new trilogy of games. It and the related fiction showed a clear and discernable plan for the universe going forward. The Didact's presence was masterfully built up throughout the Forerunner trilogy of novels, whereas Cortana's resurrection was ret-conned in via a FORUM POST 18 months after Halo 4's release, and her AI rebellion only hinted at in a tiny E-book that was shat out mere DAYS before Halo 5's release at the last minute in a shallow attempt to justify it.


      Halo 4 was a masterpiece IMO, where all the pieces fight together just right.


      Halo 5 is a floundering mess of cliché's and tired, worn out twists designed to "shock" the player and generate attention.


      Nothing that happens in this game has lasting impact, not even the resolution of the Sangheilios civil war, which was the best part of that game, was a total red herring because of a get-out-of-jail-free card Reed snuck into the ancilliary media. I wouldn't be this mad at Halo 5 if Halo 4 hadn't set the bar so high, and Hunt the Truth hadn't hyped the game's story up so well.


      Halo 4 had the narrative equivelant of Empire Strikes Back's "I am your father" moment, an unexpected move that left a lasting impression and paved the way for what was to come next. It wasn't a happy ending, but it was a memorable one.


      Halo 5 is like Darth Vader saying "Just kidding, you're adopted", before being removed from the story altogether without anyone ever mentioning him again and having Obi-Wan Kenobi come back from the dead as a Sith Lord to be the new villain.


      Join me tomorrow for a look at "Hunt The Truth", the marketing campaign and radio play written by what appears to be the only people at 343 who are any good at crafting a narrative.


      ~Lorcan

    • Where Halo Lost Me: Preface / Intro

      3 years ago

      Lorcan0c

      I know this isn't gonna fit into one journal with the character limit, so just saying right off the bat, this'll be multi-part, spread out across a few days for easier digestion.



      I've always been an outspoken fan of Halo, anyone who knows me, knows this. My investment in the series peaked sometime around Summer of 2015, before absolutely dropping off, like one of those graph charts where the red line just careens straight into the ground.


      I'm not going to act like I'm a writer. I understand the Halo setting, yes, but am I professional? No. This isn't going to be one of those "WELL IF I WAS IN CHARGE, I'D DO X / Y AND EVERYTHING WOULD BE GREAT!" kinda things. This is just me... getting some stuff off my chest, and talking about the mis-steps of the series in the past 2-3 years that've really left me a little bitter.



      Why now? I mean Halo 5 came out almost 8 months ago, give or take. Well... that game was written by an ex-comic book writer by the name of Brian Reed, who has recently taken to twitter to do a little venting of his own and deflect criticisms leveled at him. I'm writing this unholy abomination of a multi-part rant because of... this particular tweet.


      tumblr_o84a2mfnKJ1ruienfo1_500.png


      Oh, Reed.... Reed, no. You don't understand. I don't bitch and moan because I "hate" Halo. I complain because I LOVE it. What I "hate" is what you and the people you associate with at 343 are doing to the series right now. And I'll be getting into that in detail.


      I'm aware of the irony of responding to a criticism of "screaming about hating something" by screaming myself, but come on. Using "you're not allowed to complain" as a way of deflecting criticism is as petty as it gets, and I'm not falling for that.



      In order to give myself a degree of structure, I'll be dividing this into a few talking points, likely one per journal. So expect one per day for, ohhh, the next week or so?



      Before I go on with this, I'd like to give a shout-out to Alex "Haruspis" Wakeford, a man whose Halo knowledge and devotion dwarfs even mine, shamed as I am to admit it. He's doing an excellent in-depth write up of Halo 5's campaign and its postives and negatives over on his blog, I'd recommend checking that out if you're so inclined.



      https://haruspis.wordpress.com/



      I credit him here for partially inspiring me to put my Halo thoughts on paper (so to speak) and because he makes some excellent points and observations that I'll be citing as I go.



      In the next journal, I'll be talking positive, actually. Specifically about my favourite Halo game, Halo 4. This is regarding campaign and story only, I know Halo 4's multiplayer was... unsatisfying to say the very least, but I'm here to talk about plot, not gameplay mechanics. In that journal, I'll be talking about what Halo 4 did right, and how it relates to what Halo 5 did wrong.


      Other topics that'll be discussed on this dorky journey into my neurotic ramblings:


      • Hunt The Truth: The Marketing Campaign that was better than the playable campaign.
      • Shock Value and how to do it badly. The "twists" of Halo.
      • Wasting The Readers' Time. The Expanded Universe Problems


      If you're not that interested in Halo, here is the point where you ought to stop reading. However. For those of you who do keep reading? I'll do my best to produce an analytical and midlly entertaining read for you as I go forward with this excercise in venting and bitching.


      I'm already at work on the first of these Journals, which is admittedly going to be the most positive of the bunch. Better to get all my compliments out of my system so I can revert to full on knit-picking whiny bastard mode later on.



      Thanks for reading! Expect the next journal tomorrow. Halo 4 vs. Halo 5.


      ~Lorcan

    • Should I...?

      3 years ago

      Lorcan0c

      I kinda want to go off on one of my signiture wall-of-text nerd related rage rants, specifically on a topic I've been bitter about for several months now, but tried my best to ignore. However recent events are adding fuel to that fire, so I'm just leaning towards going for it anyway.



      I'm hesitant because of two reasons. 1. It's Halo related, so not many people are gonna care.


      And 2. I've been trying to reel in my more obnoxious behaviour online lately, y'know, "think before you post", kinda thing? Because when I lose my temper, I do act like a bit of an ass. But wierdly enough, that seems to be what people like about me? I've been told my little tirades are funny to read and entertaining, so... thanks?



      The reason I bring this up now is because of the Captain America controversy you've no doubt all heard about by now. With so many people chiming in to point out what a dumb, attention-grabbing move this was on the part of the writers, I would be remiss in not ranting angrily about the godawful story of Halo 5's campaign mode, which essentially did the exact same thing, but worse.



      Why now and not 6 or 8 months ago, when the iron was hot? Well it's mostly because the lead writers of the game have acted.... very petty and childish, going out of their way to deflect criticism of their mess of a story, and I've got a few less-than-pleasant rebuttles to make.



      So, should I do it? Lemme know in the comments below.



      PS. Overwatch. I play it a lot, and you should too. Add me on Xbox Live (Gamertag is same as the username here, the 0 is a zero) if you need someone who mains Symmetra and is an absolute dick with sentry turret placement.



      ~Lorcan

    • Right in the feels...

      3 years ago

      Lorcan0c

      Another Gears of War game, another Trailer that manages to emotionally sucker-punch me in the guts without even a word of dialogue spoken.




      Even using Dom's knife to carve the... s-shut up, I'm not crying, you're all crying >.>



      But seriously, the people who make Gears trailers... you're a master of your craft, really you are. I know Gears 3 was a bit of a mess narratively, but I'm optimistic about this one. Playing Gears: Ultimate Edition made me miss the sense of horror, dread and general unease that the first game had. 2 and 3 were more generic action shooters, the original walked a steady tightrope between action and horror.


      I think 4 is going that route- at least I'd like that to be the case. Bring back the terror factor the first game had, the feeling that you really are just one guy fighting an impossibly one-sided war with hope fading fast against an unknowable enemy made of the stuff of nightmares.


      Least that's what I'd like to see come out of this franchise.


    • Hard Decisions

      3 years ago

      Lorcan0c

      Sometimes a video game will throw you into an impossible situation when it comes to making a decision. Be it theft, murder, murder by omission of action, condemning a species or a world to complete and utter destruction.





      But some decisions... are harder than others.




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      (Sorry if you thought this was gonna be a serious journal from the title. It's not. Just me doing 3am stupid shitposting :P)

  • Comments (9604)

    • jegsimmons1

      3 years ago

      Ever seen something so ass ravaging BRUTAL that it caused a physical reaction and shortness of breath because of how AMAZING it was?

      burn.png

      • Lorcan0c

        3 years ago

        That's... not okay. I feel like that crosses a line. You disagree with someone about a movie so you drag up something completely irrelevant and personal? Sorry, but that's just not okay.

      • jegsimmons1

        3 years ago

        i would agree with that sentiment if i havent seen her documentary about her abortion.

        shes....actually a horrible person about it, she mocks it with a tiny fetus replica called pepe or something and is condescending and attention whore-ing about it.

        Anyone else, and i agree, its too far.

    • jegsimmons1

      3 years ago

      So lordkat was just trolling.

      and im laughing my ass off.

    • chris9801 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Achievement Hunter

      3 years ago

      gimme_the_key_by_yogurtyard-d9tvwai.png
      http://yogurtyard.deviantart.com/art/Gimme-the-Key...

      • Lorcan0c

        3 years ago

        Uhh.... okay.

      • chris9801 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Achievement Hunter

        3 years ago

        You remeber that scene?

      • chris9801 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Achievement Hunter

        3 years ago

        It was with River Song

    • jegsimmons1

      3 years ago

      was in a chat room during a lordkat live stream (even got mentioned a few times) and it was a FUCKING good show. ill post the vid soon.

      • Lorcan0c

        3 years ago

        Cool, I look forward to seeing it. Congrats man.

    • jegsimmons1

      3 years ago

      halo 5 is getting really good reviews!

      gonna pick it up here in a couple hours

    • jegsimmons1

      3 years ago

      lol

      12105909_804325029686665_702040922773895


      another one bites the dust....another one bites the dust.

    • MrJacinto Hey I'm Grump

      3 years ago

      First off, I hate how this site behaves on mobile. I just unfriended you instead of hitting the comment. But the site is perrrrrrfect.

      I just read up on the Warzone game type. Sounds like fun. I wonder how the multiplayer connectivity is going to behave with AI involved. Especially that many AI units.

    • jegsimmons1

      3 years ago

      ITS BAD!!
      ITS SO FUCKING BAD AND THEY DRUG ED EDD n EDDY INTO IT!!!

      https://www.youtube.com/watch?v=7ikmonrR-BU

    • BadDrawing1

      3 years ago

      Hey bro, this is jegsimmons1

      You think you can help me find out why my old profile is completely missing and my email is associated with an account i dont remember making?

    • chris9801 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Achievement Hunter

      4 years ago

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    • Splee_Spree YOUR AD HERE

      4 years ago

      Is that TAU on your profile page?

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    • MrJacinto Hey I'm Grump

      4 years ago

      Oh hey check it www.playtonicgames.com/introducing-yooka-laylee/

    • DaCuban FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Rooster Speak

      4 years ago

      There's apparently a Halo tabletop game coming out and I'm fucking excited.

      • DaCuban FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Rooster Speak

        4 years ago

        (Haha, don't worry! The site has been eating alerts.)

        I'm super excited!

      • Lorcan0c

        4 years ago

        (Oh my god, I completely didn't know you left me this comment, I think the site didn't notify me)

        AFJSKL WAAAANT. I have a good record with Spartan Games, their old Space Combat one, "Firestorm Armada" was excellent, if this is anything to go by, it'll be fantastic.

    • chris9801 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Achievement Hunter

      4 years ago

      how_to_lose_some_brain_cells__rwby_meme_

    • monopoly_j

      4 years ago

      1.gif
      MERRY CHRISTMAS!
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      • monopoly_j

        4 years ago

        Thanks! I think they will.

      • Lorcan0c

        4 years ago

        And to you! Hope the holidays treat you well! smiley13.gif

    • chris9801 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Achievement Hunter

      4 years ago

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    • chris9801 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Achievement Hunter

      4 years ago

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      There have been five basic TARDIS shell designs on television in the past fifty years.

      (GIFs 1, 2 and 3) The original Hartnell TARDIS was designed by Peter Brachacki and used for the first fourteen years, undergoing various modifications and repairs throughout the Hartnell, Troughton, Pertwee and early Baker eras.

      (GIFs 4 and 5) For Tom Baker’s seasons 14, 15, 16 and 17 (The Masque of Mandragora until The Horns of Nimon) a new TARDIS exterior was designed by Barry Newbery to replace the seriously fatigued original. Towards the end of it’s life it lost it’s white roof lamp and a repair was carried out using a standard modern (for the 1970s) rotating blue police beacon.

      (GIFs 6 and 7) For Tom Baker’s last season, right through to the end of the run of the classic series (Sylvester McCoy’s Survival) an exterior designed by Tom Yardley-Jones was used. Two identical fiberglass props were made - all previous props were fabricated predominantly out of wood.

      (GIF 8) The Paul McGann movie TARDIS was the work of designer Richard Hudolin, and was rather lovely.

      (GIFs 9 and 10) Most recently, Colin Richmond created the new TARDIS exterior for the 2005 relaunch. The design underwent some moderate tweaks for the Matt Smith era.

    • chris9801 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Achievement Hunter

      4 years ago

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    • chris9801 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Achievement Hunter

      4 years ago

      Luna Why

    • KortBlueEyes FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

      4 years ago

      Thank you for adding me smiley0.gif

      • Lorcan0c

        4 years ago

        Glad to hear it!

      • KortBlueEyes FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

        4 years ago

        your welcome and i am also a big Doctor Who fan!! smiley0.gif

      • Lorcan0c

        4 years ago

        My pleasure, thanks for the invite :)

    • chris9801 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Achievement Hunter

      5 years ago

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      Misha-John-Barrowman-misha-collins-34359

    • chris9801 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Achievement Hunter

      5 years ago

      I feel like Doctor Who is being really misleading. The trailer/promo makes it look like Twelve is going to be really dark yet the filming photos say something entirely different:

      tumblr_inline_n7ujebPcuz1s3dunf.jpg

      Beware of the spoon

      tumblr_inline_n7ujeulmrH1s3dunf.jpg

      The Doctor forgot how to hug

      tumblr_inline_n7ujfdMXMn1s3dunf.jpg

      Yes very dark, very scary.

    • chris9801 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Achievement Hunter

      5 years ago

      tumblr_mf6l67UD131r5wq9uo1_500.gif
      tumblr_mf6l67UD131r5wq9uo2_500.gif

      • Lorcan0c

        5 years ago

        Arguably the best part of that stupid stupid movie xD

    • chris9801 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Achievement Hunter

      5 years ago

      doctor_who__by_martymurray-d569eyx.png

    • chris9801 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Achievement Hunter

      5 years ago

      tumblr_n6tqd1CPw21rj7z7ro2_500.gif
      tumblr_n6tqd1CPw21rj7z7ro4_500.gif
      tumblr_n6tqd1CPw21rj7z7ro1_500.gif
      tumblr_n6tqd1CPw21rj7z7ro3_500.gif

      It’s taken me so many years, so many lifetimes, but at last I know where I’m going, where I’ve always been going. Home… the long way round.

      • Lorcan0c

        5 years ago

        That was a great moment yeah. Recently saw a recording of Paul McGann (the 8th Doctor, my favourite one.The one standing just to the left of John Hurt) reading that same monologue at a convention :D

    • chris9801 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Achievement Hunter

      5 years ago

      tumblr_m7fi5a1COJ1qj18oto1_500.jpg
      DRAW ME LIKE ONE OF YOUR ORGANIC CARBON BASED FEMALES OF FRENCH ORIGIN

    • chris9801 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Achievement Hunter

      5 years ago

      tumblr_mwqk8dg0Qy1qa0n48o1_250.giftumblr_mwqk8dg0Qy1qa0n48o2_250.gif
      tumblr_mwqk8dg0Qy1qa0n48o3_250.giftumblr_mwqk8dg0Qy1qa0n48o4_250.gif

      I can see the “it still doesn’t do wood†in their eyes

      • Lorcan0c

        5 years ago

        QA8wGo1.gifcmTS0Ot.gif1pDwzvf.gif



        zomYEIx.gifgwK3SS1.gif5AjzHKX.gif

        Well it's a good thing there aren't any monsters made of wood, now are there?

        88RvBSa.gifUZI0SJ4.gif

        Oh...


        article-2075350-0F32B24B00000578-763_634

        Oh f*ck... uhhh... well at least there aren't any really DANGEROUS monsters made of wood, right?

        Wooden_cyberman.jpg
        The-Time-of-the-Doctor-wooden2.jpeg

        .... Well shit. There goes the universe.

    • chris9801 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Achievement Hunter

      5 years ago

      tumblr_mk0y3nTlNK1qa4ejko1_400.jpg
      tumblr_mk0y3nTlNK1qa4ejko2_400.jpg
      tumblr_mk0y3nTlNK1qa4ejko3_400.jpg

    • ShadowMajik

      5 years ago

      Happy Birthday!

      tumblr_inline_mnib3yd7rR1qz4rgp.gif

      • ShadowMajik

        5 years ago

        I have my ways! Muahaahahaha!

        You're welcome hun! Ho[e it was a good one!

      • Lorcan0c

        5 years ago

        ..Wha... where the heck did you get that gif- y'know what, the answer would only confuse me more.

        Thanks! smiley13.gif Much obliged!

    • Eoin Local Brigand.

      5 years ago

      How yourself and the other guy winning the raffle twice must have felt.

      ZEQKQ.gif

      • Lorcan0c

        5 years ago

        Nah, was thinking about it but decided to save the money for next time. I'll go back after my 22nd birthday in a week or two with cash to burn.

      • Eoin Local Brigand.

        5 years ago

        Nice hah, get anything in FP? I'll be hopefully heading to their Birmingham store at the end of this month when I'm at Rezzed.

      • Lorcan0c

        5 years ago

        Pretty much, yeah... ran into Jennifer afterwards at Forbidden Planet (a nearby shop that sells nerd stuff) where she just pointed at me and said "YOU... GIME THE SCARF."

    • Eoin Local Brigand.

      5 years ago

      I hear you're going to RT Ireland?

      • Lorcan0c

        5 years ago

        No arguments here. This should be fun.

      • Eoin Local Brigand.

        5 years ago

        Fuck yeah man, same here. About time there was a proper RT meetup here.

      • Lorcan0c

        5 years ago

        Awesome. Looking forward to seeing you there smiley13.gif

      • Eoin Local Brigand.

        5 years ago

        I am indeed.

        tumblr_static_tumblr_inline_mryj42pj8u1q

      • Lorcan0c

        5 years ago

        You heard right. Are you?

    • chris9801 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Achievement Hunter

      5 years ago

      I'm trying to remember, you have a DeviantArt?

      • Lorcan0c

        5 years ago

        And mine is Lorcan0c. Clearly neither of us got very creative with the whole naming thing smiley4.gif

      • chris9801 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Achievement Hunter

        5 years ago

        What is it smiley10.gif

        Mine is chris9801

      • Lorcan0c

        5 years ago

        I do, but I'm hardly what you'd call professional. Or talented.

    • chris9801 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Achievement Hunter

      5 years ago

      Oh look, you're a sponsor smiley11.gif

      • Lorcan0c

        5 years ago

        And to you smiley13.gif

        147708-my-little-pony-friendship-is-magi

      • chris9801 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Achievement Hunter

        5 years ago

        Merry Christmas smiley11.gif

        492237__safe_rainbow+dash_animated_cute_

      • Lorcan0c

        5 years ago

        Huh, so I am... :O

        Thank you! Very nice early christmas present ^^ Allow me to express my gratittude in the only way I know how.

        With ponies.


        mlfw8813-hugs.gif

      • Lorcan0c

        5 years ago

        WAT. O.o

    • ShadowMajik

      5 years ago

      All Doctor Who themes at once!

      NpciOW9.gif?1

      • ShadowMajik

        5 years ago

        I know right?!1

        No I didn't but dear god this is amazing!

      • Lorcan0c

        5 years ago

        Too much timey wimey... o.O

        also, I don't know if you saw the Day of the Doctor in theatres or not, but if you didn't, check this out

    • dazzsheil

      5 years ago

      Uuuh...

    • chris9801 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Achievement Hunter

      5 years ago

      AsianFTW52671295f14d4.jpg

    • Gunninator

      5 years ago

      After so many years of suffering to the imperial guard earthshaker cannon.....
      photo-29-09-2013-09-38-23.jpg?w=580

      Oh for smeg sake, thats no fair.

      Hope this cheers up your day.

      • Gunninator

        5 years ago

        But it can't direct fire.

      • Gunninator

        5 years ago

        Oh yes it is, forge world have made your dreams come true for over 10 long years. Atleast that how long i think they have been open.

      • Lorcan0c

        5 years ago

        ... Is that a Space Marine Basillisk? Please tell me it isn't.

    • dazzsheil

      5 years ago

      I'm not sure what you'll think of This Song/Remix

    • dazzsheil

      5 years ago

      THERE ARE NO WORDS

      • dazzsheil

        5 years ago

        Also, Cloud cross-dressed in 7 :P

      • dazzsheil

        5 years ago

        I-Understand-Your-Frustration-Beavis.jpg

      • Lorcan0c

        5 years ago

        And bringing back cross-dressing, apparently. We haven't had that since FF V.

      • dazzsheil

        5 years ago

        Square Enix - Pissing off fanboys since forever

      • Lorcan0c

        5 years ago

        Oh for fuck's sake....

    • chris9801 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Achievement Hunter

      5 years ago

      TJFmErG.jpg

      • chris9801 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Achievement Hunter

        5 years ago

        smiley0.gif

      • Lorcan0c

        5 years ago

        Thanks, Barbara..

    • dazzsheil

      5 years ago

      Sqaure Enix's ideas in a nutshell, since 1997:

      2qxb80i.jpg

      • Lorcan0c

        5 years ago

        Yeah, exactly. Poor Square Enix, oh how the mighty have fallen...

      • chris9801 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Achievement Hunter

        5 years ago

        Never mind

      • Lorcan0c

        5 years ago

        You sure about that?

      • chris9801 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Achievement Hunter

        5 years ago

        Naw that's more like Team Ninjas Ideas.

        I like Square Enix more than Team Ninja, they suck now.

      • dazzsheil

        5 years ago

        I'm loving these

        2dspwg5.jpg

      • Lorcan0c

        5 years ago

        Sounds about right.

    • dazzsheil

      5 years ago

      I'm just gonna leave this here...https://www.youtube.com/watch?v=JYu_AUBO698

      • dazzsheil

        5 years ago

        It's my favourite version of the theme without a doubt.

      • Lorcan0c

        5 years ago

        I know this arrangement, very nicely done. Good of someone to loop it.

    • Eoin Local Brigand.

      5 years ago

      You may have been following this.

      YESYESYESYESYESYESYSESYESYESYESYESYESYESYSESYESYESYESYESYESYESYSESYESYESYESYESYESYESYSESYESYESYESYESYESYESYSESYESYESYESYESYESYESYSESYESYESYESYESYESYESYSESYESYESYESYESYESYESYSESYESYESYESYESYESYESYSESYESYESYESYESYESYESYSESYESYESYESYESYESYESYSESYESYESYESYESYESYESYSESYESYESYESYESYESYESYSESYESYESYESYESYESYESYSESYESYESYESYESYESYESYSESYESYESYESYESYESYESYSESYESYESYESYESYESYESYSESYESYESYESYESYESYESYSESYESYESYESYESYESYESYSESYESYESYESYESYESYESYSESYESYESYESYESYESYESYSESYESYESYESYESYESYESYSESYESYESYESYESYESYESYSESYESYESYESYESYESYESYSESYESYESYESYESYESYESYSESYESYESYESYESYESYESYSESYESYESYESYESYESYESYSESYESYESYESYESYESYESYSESYESYESYESYESYESYESYSESYESYESYESYESYESYESYSESYESYESYESYESYESYESYSESYESYESYESYESYESYESYSESYESYESYESYESYESYESYSESYESYESYESYESYESYESYSESYESYESYESYESYESYESYSESYESYESYESYESYESYESYSESYESYESYESYESYESYESYSESYESYESYESYESYESYESYSESYESYESYESYESYESYESYSESYESYESYESYESYESYESYSESYESYESYESYESYESYESYSESYESYESYESYESYESYESYSESYESYESYESYESYESYESYSESYESYESYESYESYESYESYSESYESYESYESYESYESYESYSESYESYESYESYESYESYESYSES

      • Lorcan0c

        5 years ago

        Hell fuckin' yes I have. didn't know it had a Steam page though. Thanks for the info, much obliged. If they make this anything like the actual board-game, I will be addicted to this.

    • noob55

      6 years ago

      i ccant check your messages now because i am on my phone but we will be leaving soon and its a 3 hour drive so i should hopefully see u again today. I bought both Necron codexes, newest and then the one before it, to help me learn more about the Necrons and will be reading them on the trip back. I am saddened that Warhammer is just as much victim to any moderator assholes that want to bend the rules just to jack the fuck out of their fanboy faction but i think theres little they can do during tournaments and sadly those assholes exist everywhere not just in Warhammer. its just a part of life that i hate to admit

      i got a Blood Pack shirt and a MTG hat that kinda matches. Got a picture with Doug 'Nostalgia Critic' Walker and a pic with someone that looked a lot like Chewbacca. Finally bought another Necron Immortals/ Deathmark kit. Really wanted the Triarch but it was another 25 dollars and im not completely insane so ijust got the Immortals since most likely ill want Death Marks and Immortals.

      One final thing:
      I realized Necrons have obselik super weapons which made me shat bricks and i realized i really hate Apocolypse games with or without corrupt modderators because Apocolypse games give way to much cheese/ overpowered shit to Imperial Guard

    • noob55

      6 years ago

      I have to use my phone now as we travel to Conneticut and as u may imagine that means i cant use messages so i will reply here. Ill let you know my plans and u can tell me what you think
      Im buying from just fans. At these conventions the shopping is done by just random fans wether old or young and as such they are very fair with their prices. Willing to negotiate their prices so it should be ok. The only time i have ever seen a company come to these conventions was Barnes and Noble/ Borders, and they were the only ones being like: FULL PRICE!!
      exceluding McDonalds cause i dont count them

      of the armies i mentioned i plan on getting a codex and starting model kit and just that. If i have enough money i will buy more models but i doubt it. Im also not yet buying a rule book because at these conventions, the person running the warhammer games always brings at least one rule book so im not worrying about that. I am really hoping the prices will be ok but again it should because u can negotiate with these guys and i still brought a pretty fair large amount of money so i doubt they are going to charge more than Gamesworkshop would. Last year i got the crappy Legacy Grievous figure for around 40 dollars as opposed to its original 80 and i got most of the original Halo books for just 10 dollars total so i think i should be ok in terms of buying armies but am still trying to plan ahead. Ill probably message u tomorrow asking for advise after i see what codexes and armies are available if ur ok sieth helping me more tomorrow

      • noob55

        6 years ago

        phone keeps crashing so i am going to shut this phone off before i go crazy and snap this phone in half. In conclusion still need to buy Necron HQ and codex but yes i am loving this con and have no regrets. Thank u for all the help

      • Lorcan0c

        6 years ago

        I told you repeatedly already, no. Battleforces don't include HQ's. You'll have to buy one of those later, but they're dirt cheap, like 20 dollars ish. I'd recommend getting the codex then choosing which HQ you want, because the Necrons have like... 10 of them.

      • noob55

        6 years ago

        Im not noticing an HQ with the Necron battleforce, is it supposed to have one?

      • Lorcan0c

        6 years ago

        Good to hear. I'm glad you made the right decision and wish you the best of luck with your gaming experience. Also make sure to have plenty of fun at the convention, it's what cons are for after all.

      • noob55

        6 years ago

        Ok i bought a LOTR kit for 15 dollars since its all Citdael glues and paints so the only difference between the kits was one had space marines for a lot more money. Plus i use paints that u use for these armies. I use the exact same paints with all my cosplay stuff

        Im getting the Necron army since i trust your judgement and again really i came to Warhammer thanks to them so better i start off with them

      • Lorcan0c

        6 years ago

        Okay, then get the Necron Battleforce if you can, that'll give you all you need for a small battle except a commander, which you can get later easily, given how cheap they are.

        Don't go for an army just "because it's there" if you think Necrons are worth waiting a little while to get the book for, then they are. And trust me, Orks are NOT a good army to start with. They're a horde army, which means you have to spend a lot more money on them buying unholy fucktons of models to make a giant army with. Necrons are easier to collect.

      • noob55

        6 years ago

        i might get a Necron army since i really want a Necron army but they got no codex for it so maybe ill get one eventually or whatever.
        Yes. I thought i was used to that and wasnt confused or anything like that. But i still am surprised by how over priced it is. Might get an Ork army since that one actually has a codex

      • Lorcan0c

        6 years ago

        First hard lesson of warhammer, everything is overpriced.

        If the paperbacks are 30, then yes, that's a fair price.

      • noob55

        6 years ago

        They werer both citadel, just different and the guy selling models is hugely over pricing things.
        Hard books are around 50 paper backs around 30

      • Lorcan0c

        6 years ago

        It does work, but not as well. I'd recommend Citadel glue, it keeps your models safer. And yes, LOTR paint works on Warhammer models, it's the same brand.

        Ummm... it depends on which codex it is. If it's a hardback Codex (Dark Angels, Tau, Chaos & Chaos Daemons) then no, if it's a paperback, yes.

        The paperback books here cost 20-25 euros. The hardback ones cost 39, which is about 50 dollars.

      • noob55

        6 years ago

        ahhh so super glue doesnt work? and really im just trying to figure this out and how much im going to be spending. Can i use LOTR paints and gljes cause its still citadel, just cheaper

        They are charging almost 50 dollars on codexes, is that a rip off?

      • Lorcan0c

        6 years ago

        Anyway, it was just a thought. I spent 100 euros when I started on Warhammer. I got the paint & glue set for 40 euros, a Tau Devilfish Tank with 8 Fire Warriors for 40 euros, and the codex for 20. Later on I got a battleforce and the main rulebook. But do whatever, I'm just letting you know you do need the glue and paints, so you don't go buying the models, drive all the way home, then be like "Shit, I can't build these".

      • Lorcan0c

        6 years ago

        You can, if you have them, sure. I was just offering my advice, since this paint is made for the models, and it includes the glue you need. You can't just use any glue for warhammer models, you need Citadel glue, because it literally "melts" the plastic together, making them realy tough and hard to break.

      • noob55

        6 years ago

        why do i need to pay an estra 50 on that? cant i use my own paints?

      • Lorcan0c

        6 years ago

        Ah. Well if worst comes to worst, you can always order the codex online.

        Remember you're going to need glue and paints for those models too if you buy any models. If you see it, get this:

        m2310640a_99229999119_HobbyStarterSet_87

        It has everything you need to get started building and painting models.

      • noob55

        6 years ago

        they are willing to help me. The codexes they have for are dark angels, Tyranids, Orks
        I want to see if anyone else has a Necron codex

      • Lorcan0c

        6 years ago

        Ummm... yeah, those are some prices. What am I supposed to make of this? All that is dollars, I don't use dollars, so I can't tell if that's good value or not. But that being said, Dark Vengeance is about 80 Euros, Battleforces are usually 95, so those seem like good bargains.

        But unless I know what you want or how much you have, I can't offer advice.

      • noob55

        6 years ago

        Warhammer 40k Dark vengeance 100 dollars, Necron battle force 115, Tyranid battle force 125, Tau battle force 120, Eldar battle force 105, Chaos battle force 125

      • Lorcan0c

        6 years ago

        Yeah, just tell me what you need to know about.

      • noob55

        6 years ago

        Hello and Grettings Lorcan, are you there now? because its Warhammer time and im going to need your help. Also word of asvise never wear a super giant heavy costume to a co or youll practically die as i found out the hard way

      • Lorcan0c

        6 years ago

        Alright, I was just making a suggestion. I managed to get a few of my older armies off the ground with trading. When I was starting up a Space Marine army, I got the 5th edition starter set (Space Marines Vs. Orks) then traded all the Ork models to an Ork player who got the same kit, and he gave me all the Space Marine models.

      • noob55

        6 years ago

        Oooooooooook again i tried to reply but again my phone crashed and my phone is my phone and i absolutely cant stand my phone
        as i said before someone will most likely have a rule book. The people running these warhammer tournaments tend to always have at least one rule book so i dont need to worry

        However

        i should not become dependent on those game masters so Yes eventually i do need to buy a rule book

        also people dont trade at least not here in America. Since most people here come already fully decked out with fuck tons of armies. I mean it would be like someone trying to trade a Tau unit to u. Clearly you'd already have whatever unit they are trying to trade u so it would be pointless. Ill answer ur message providing u times with when to come on nad help me with starting my armies and me telling u whats available

      • Lorcan0c

        6 years ago

        "Why you would ever buy anything with Space Marines" is for your own benefit. You can either pay 50 euros for a massive rulebook full of lore material you probably won't care about (most of it is imperial / space marine stuff. The Tau Empire got ONE page out of more than 250) or the Dark Vengeance set for 78 euros, which has a micro-rulebook with only the information you need to play the game with, plus 48 models. (20 Chaos Heretics, 6 Chosen Chaos Marines, 1 Chaos Lord, 1 Chaos Dreadnought, 1 Dark Angels Librarian Terminator, 1 Commander, 5 Terminators, 10 Marines and 3 bikers) Even if you don't want to use these models, you just said yourself, you are going to buying from the fans. One man's trash is another man's treasure. You can TRADE the models or SELL them, so you can get more Necron models.

      • noob55

        6 years ago

        hmmmm i still have bad memories of Empire at War where i had 50 tanks and elite troop units all firing at one squad of rebel infantry, the squad danced infront of my army gave it the middle finger and then kept walking and every single unit in my army missed every shot so i dont exactly have anything positive to say to that game and will have to pull myself back so i dont say anything offensive. I guess all i can say is finding extra chores u can do to make another dollar or two

        Youll have to forgive me but why would i ever buy anything with Space Marines? im just confused by this because i cant stand everything about them and the only ones i have any respect for are the: Black Templars, Salamanders, Crimson Fists, Space Wolves, and a few others i forget

        thank you, i appreciate that and lol dont worry i wont mind. I need your expert opinion here and Lol good luck with that man have fun

      • Lorcan0c

        6 years ago

        But yes, I'll definitely help you with 40k related stuff, so long as you don't mind my rambling.

        Oh and Battlefront 2 is down to 6 euros and ohhhhh Sins of a Solar Empire trilogy for 6 euros too?? Okay forget Empire at War, I'm having that.

      • Lorcan0c

        6 years ago

        Alright, if that's what you think is best. In that case, when the time comes to get the rulebook, pick up the Dark Vengeance kit. That way you can keep the mini-rulebook and potentially sell / trade the Chaos and Dark Angels models you don't need to other players looking to expand their armies.

        But if you want money woes, I have 13.01 euros left in my steam account after buying the Tau Commander DLC, and the game I REALLY wanted, Star Wars: Empire at War, is on sale now... for 13.39. FUCK!!! I'm 38 CENTS, 38 FUCKING. CENTS... too short of getting that, What the fuck....

    • noob55

      6 years ago

      ook and thank u rvb for thqt update. now our messages are all ocer the place with your face over mine and mine over urs
      and i know im not but come on i love their language and like seperating myself from americans as much as i can haha XD
      but ahhh no sorry im terrible witn timelines. For me its practi
      cally like ancient stuff is ancient and now stuff is now. Thats why i rely on u and Sarge for timelines lol. For instance reading everything u just said that is why i go on u for this information lol. However i will change Rebuilders war asset and change it in a way for it to make sense why he worked alongside the Forunners. I am probably going to say he was worse than a primitive for them but they helped him evolve much quicker and ill add about what role the Reapers had with the Forunners but it will be fairly minimal since during that timeline it was essentially Warhammer with everyone and everything trying to kill each other and not to forget but somewhere along those timelines we also had the eye of terror being createdssages broke so i am first sending this here

      oo

      • noob55

        6 years ago

        i know i know. Frankly one of my teachers is really nice and doesnt care if i wait until Monday and Tuesday to do the work but the others kinda a.. dousche.. wanting work done as fast as possible. You ever had dousche teachers like that? i may just do it early tomorrow before i leave for the con and Sunday whenever we get home

      • Lorcan0c

        6 years ago

        "School discussion work"? you're at a convention, have fun. That's what you're supposed to do.

      • noob55

        6 years ago

        well as fun as u can loosing lol but still im loving it. Learned a lot and been really enjoying it. My only thought is my lack of being able to do other things. May try to do school discussion work using my phone. We will see how long that lasts haha lol

      • Lorcan0c

        6 years ago

        Well I hope you had plenty of fun with it regardless.

      • noob55

        6 years ago

        so i am on my phone again still at the con. Went to a Magic tournament and won one round but lost another. ill spare u the details but rage quitted when i lost for many reasons of what the opponent was like and bla bla

      • noob55

        6 years ago

        Right it might be just my phone >< since it kept crashing everywhere. Sorry

      • Lorcan0c

        6 years ago

        I'm pretty sure that's just you and your usual godawfully bad phone, since I'm not seeing anything of the sort here.

    • FintonTanner

      6 years ago

      im glad you like battlefront 2

    • DaCuban FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Rooster Speak

      6 years ago

      8xlNw4x.jpg

      asdfghjkl;

      • Lorcan0c

        6 years ago

        I know right?! O.O

    • ShadowMajik

      6 years ago

      Hey have you seen the Thor 2 trailer?

      • ShadowMajik

        6 years ago

        Yeah would think they would have done a tv show, but since WD we get a movie. And I'm ok with that, if they had done it right. I mean how hard is it to do that? I mean really? It's not like it's some odd out in left field story, it wouldn't be that hard at all.

        You do have a point, I do love some popcorn. I mean it's a snack, and a weapon. There may or may not have been times popcorn fights have been started because of me.... Really? We don't get it till next weekend. Let me know how awesome it is!

      • Lorcan0c

        6 years ago

        I know. You'd think out of all the things they would adapt into a TV show, World War Z would be among the first to get that treatment. The vastly varying characters and story arcs means you could devote one or two episodes to one story, then move onto the next. This isn't that complicated... but since Walking Dead beat them to the punch, the movie has to be made, doesn't it? Ugh.

        Well whatever commentary I can give, seeing as how I'll be nom'ing on popcorn. Speaking of, hope you enjoy Iron Man 3 (If it's out yet for you guys. It releases here today, but I'm not seeing it until the weekend)

      • ShadowMajik

        6 years ago

        The movie has nothing to do with the book what so ever. I mean yeah zombies, but the movies story is nothing to the books story! And I would gladly sit with you as well. I think you put the two of us together and give us a movie, the most epic movie commentary ever would be born.

      • Lorcan0c

        6 years ago

        I sadly haven't read it, but I know enough about it to see the Movie's gonna suuuuck..... but I'd gladly sit with you, really and truly.

      • ShadowMajik

        6 years ago

        You did that too? Holy shit I thought my friend was going to slap me cause I was riffing on World war Z. See I read the book, and when I saw the trailer my heart just dropped so I just let it have it. No on ever wants to sit with me during movies.....

      • Lorcan0c

        6 years ago

        You make jokes during the trailers too, huh? When I was seeing Evil Dead, they had a trailer for "World War Z", boy did I riff on that one...

      • ShadowMajik

        6 years ago

        I know, I really need to kidnap you cause I'm pretty sure we would be kicked out of the movies two trailers in, and it would be awesome!

      • Lorcan0c

        6 years ago

        I'd go if I could... D:

      • ShadowMajik

        6 years ago

        Oh sweets don't worry about it, I do the same thing. No one ever wants to go to the movies with me.

        So no glass cells and no scene in credits. Sounds about right.

      • Lorcan0c

        6 years ago

        Makes sense.

        Heheh, don't let me into movies! All I'll do is knit-pick the script to death!

        Yeah, never put them in glass cells, and what else... oh, never let them have a scene after the credits, otherwise they'll come back in the sequel!

      • ShadowMajik

        6 years ago

        Pretty much.

        Yes really, I did a double take due to the fact I thought it was you for a sec. You should be, Loki is the shit. So have we learned never put bad guys in glass cells. I mean might as well put the in a paper cell.

      • Lorcan0c

        6 years ago

        So, basically almost every sequel ever made?

        Haha, really? xD Well don't I feel flattered! :P I'm just saying, nearly every time you put someone in glass cell, they get out. Loki, Silva (Skyfall), Magneto (X-Men 2) Hannibal Lecter, hell they even show Benedict Cumberbatch's character in a glass cell in the trailer for Into Darkness! How well do you think that's going to work out?

        I have no idea. o.o

      • ShadowMajik

        6 years ago

        Shits going down and good guys gotta partner up with the bad to guy to win. Dark elf's are just want to waste some people. That's all.

        See I'm glad you pointed out his hair, cause when I saw it I was like "Holy shit, Loki looks like Lorcan." Oh come on, it was just one time he got out of one.

        How can one photo be creepy and cute at the same time?

        Post edited 4/24/13 7:31AM

      • Lorcan0c

        6 years ago

        Yeah. Think it looks pretty good, but I can't make any sense of the story from looking at this besides "Evil people from before time are evil, let's fight", but then I guess I like the kind of trailer that doesn't completely ruin the whole story.

        That last part though, I swear I could hear the Tom Hiddleston fangirls squee'ing in delight. Although Loki seems to now be ripping off my hairstyle (or lack thereof). Also Odin, nice idea putting Loki in the glass prison cell. He totally won't be able to escape that AGAIN...

        are_you_my_mummy__by_pixelkitties-d62q5p

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