Malochroma FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Mollymaukery

Not Specified
from Tyria

  • Activity

    • I_Am_Jarvis asked Malochroma a question

      I have something to ask of you on the usual thread, regarding possible initials for a character... It should be part of one of the "new thread posts" notifications you will probably have gotten by now

      Answered: Jan 27, 2017

      I don't follow the thread you're talking about anymore, so.

    • Monodramatic asked Malochroma a question

      So, as someone looking to improve their art, I was hoping to ask for your opinion on observational drawings! Do you think they help, or is it better to just try and do things without reference?

      Answered: Dec 28, 2016

      References are absolutely helpful! I actually used a frame from a Lindsey Stirling video as a reference for Alondra's pose in her mainbody, and if I'm trying to mimic a style I'll definitely have some images of that style in question up. Hell, Norman Rockwell used a bunch of references for his artworks, and a lot of Disney movies use both rotoscoping and models to help get a pose right. It's a professional technique, and while you don't need a reference for everything you draw, if you're having trouble with a certain element (or even if you just want to make absolutely sure you get it right) references are a a godsend!

    • Sosen7x asked Malochroma a question

      What have been your struggles from switching from Sai to Photoshop?

      Answered: Dec 21, 2016

      Well, not a whole lot, honestly. This isn't actually the first time I've used Photoshop, and I learned how to digital art on GIMP (GNU Image Manipulation Program), which is basically open-source Photoshop Lite, so I already had experience with the program itself. The biggest trick was getting used to the tablet pen again; unlike SAI, Photoshop doesn't seem to have a stabilizer tool, which means I was going from one cursor speed to a completely different cursor speed. I had to take a few days to get used to the new sensitivity and movements (having subconsciously adjusted to the slower cursor that SAI's stabilizer provided), but once I did that, things were cherry. In addition, Photoshop doesn't have the same blending options for it's brushed that SAI does (as SAI was specifically designed for digital painting, while Photoshop is a general all-around image tool), so there's a bit more trial-and-error involved in getting to brush settings to be where you want them to allow for the kind of blending/shading that you want.


      TL;DR Mostly just adjusting to the new cursor speed and brushes

    • Imundai asked Malochroma a question

      Hello, I have a question. I'm not a great artist and I was wondering if could draw a OC for me?

      Answered: Dec 21, 2016

      Nope! :D

    • Some thoughts on Undertale's meta.

      2 years ago

      Malochroma Mollymaukery

      I think I figured out why I was never especially invested in Undertale, despite everything pointing to it being an objectively good game. Not the Next Coming of Christ like some fans treat it as, but, you know, objectively very well-made.


      It's all the meta shit.


      Which is weird, you know? Metanarratives and how a narrative interacts with its audience is kind of my jam. I should be all about stories that try to explore that aspect to its fullest. And I am... in theory. Like I said, objectively Undertale is good and I appreciate what it does for people. But what it does for other people isn't what it does for me.


      See, Undertale holds you, the audience, accountable. If you're playing a Dick Run, it'll call you, the player, out on it. If you kill everyone, it treats that as heinous as it is. This even crosses over into multiple playthroughs; the game remembers what you did in last saves, and it will never let you forget.


      Except... well, I'm a writer, and these are fictional characters. I do worse to my own OCs on a daily basis.And every time the games pulls this meta "how dare you, the player," it only reminds me of that fact; that these are fictional characters in a fictional world, and I am actually doing nothing wrong but playing a game in a certain way. What should be an excellent tool for creating immersing and unsettling me only serves to annoy me. Like, fuck you, Sans, you're fake. I fake kill fake people all the time, you're no different because your script is done to emulate self-awareness.


      Ironically, if Undertale weren't as meta (focusing on the actions of the player through the lens of the main character performing them instead of going for the player directly) I would have been more immersed. Hell, I'm a huge weenie about this sort of thing; if I make an action in a Bioware game and the other characters disapprove, I feel upset, even though they're judging my soulless husk of a player character and not me. But would it have been as objectively good and unique? Probably not. Would it have won the amount of critical and audience praise if it hadn't torn down the fourth wall and fucked with the players' minds the way it did? Definitely not. So it did the right thing and the thing that it as a narrative needed to do, it's just not for me.


      This is one of those weird moments where I recognize something as objectively good but subjectively unappealing to me. It's weird to thing of something it the terms of "I don't like it but it's very good," but there you have it.


      TL;DR Undertale is 2meta4me.

    • Grow up.

      2 years ago

      Malochroma Mollymaukery

      My Team: *is very close to winning but losing by an extremely close margin*


      Some Asshole On My Team Who Didn't Contribute Shit: ugh noob team


      Me, The Asshole Who Has Been Capturing All The Points For Our Side: Are you fucking kidding me right now we lost by less than 30 points that's like. An awesome game. You sore-losing fuck.

    • SUCCESS.

      2 years ago

      Malochroma Mollymaukery

      So recently I had to switch over computers because my desktop finally got fixed and upgraded. Of course, this posed a bit of a problem for all my gaming stuff, ESPECIALLY my Minecraft stuff because I didn't want to start Dino Dad Mal over all over again. I didn't want to lose my kids to the harsh realities of data transfer.


      But Minecraft's files are surprisingly easy to save, so I copied the entire AppData folder onto my jump drive and hoped that would be enough. After a couple months of procrastination, I finally downloaded Minecraft onto my desktop and replaced the AppData folder with the stuff from the laptop. I was nervous, naturally; what if it didn't work? What if I lost all my data forever and had to restart? WHAT WOULD HAPPEN TO THE KIDS?!


      Well, I didn't need to worry, because the transfer went off with only one easily-fixable hitch (had to change the name of the game directory on my profile so it would try to load from the right folder) and all of my files and maps are saved, including the modded stuff, including Apricot and Pepo and Drei and Seraph.


      DINO DAD MAL IS BACK IN BUSINESS.

    • Blargh blargh the Dragon Age fandom sucks blargh blargh shut up Mal.

      2 years ago

      Malochroma Mollymaukery

      Posting this here because like hell if I'm going to be dipping into Dragon Age discourse on fucking Tumblr. Do I look like I want to get stabbed? Anyway...


      I try to keep my distance with the Dragon Age fandom. It'll be a little dificult if I ever get around to actually writing my Dragon Age fanfiction series (jiminy crickets, will it be difficult), but overall I've done a pretty good job. But I do accidentally bump up against them every now and again, and a common complaint I see form them is that, in the Dragon Age games, they give you the option to "side with the oppressors," AKA choosing pro-templar or pro-Chantry actions or responses instead of going just being railroaded into protecting the mages.


      And all I can think in response to that is no fucking shit, Sherlock.


      The point of Dragon Age games is to see how your choices impact the world around you. I would argue that they are not really succeeding in this regard lately, given how the writers are trying to combine the fairly linear story they want to tell with their previous goal of player choice and consequence, creating a relatively cluttered mess of a narrative (which is happening a lot in "choice-based games" TBH). But regardless of how well they are succeeding or how poorly they are failing, the point of the games is choice and consequence. And they wouldn't be able to fulfil that if they didn't let you choose some morally unsavory options every now and again, would they? If they didn't let you pick the asshole options, it wouldn't be a choice-based game, it would just be a story moralizing to you for two hundred hours about how "oppressive theocracies are bad, mmkay?" (Something I didn't need a video game to tell me, thank you very much.) And that's not what I want out of my Dragon Age.


      Granted, I'm not getting what I want out of the current system, but it's at least making a token effort.


      In addition, the character I play is not necessarily the person I am and the belief systems I hold. Maybe I want to play an oppressive asshole this time around, see what changes. Maybe I don't want to play the exact same character twenty times in a row because that gets boring. Maybe you insisting that me making an asshole decision in a video game makes me an inherently awful person in the real world is pissing me off and I'm making these choices just to spite you. Regardless, I don't choose certain choices because I believe in them. I choose them because I want to see what the end result will be.


      Because that's how Bioware games are supposed to work, damn it.


      Anyway, sorry for yet another installment in Mallory Hates the Dragon Age Fandom With the Fury of a Thousand Supernovas. I just needed to get this off my chest.

    • Someone save me from my own ambition.

      2 years ago

      Malochroma Mollymaukery

      So let me let you in on a little secret:


      Visual novels? Are hard.


      Visual novels with branching storylines? Are harder.


      Visual novels with incredibly complex branching storylines with unique character arcs depending on which path you take, where almost every choice impacts how the plot and characters develop in ways ranging from the minor to the drastic? ARE THE HARDEST OF ALL.


      On the bright side, this thing's going to be so awesome when it's done like five years from now. (Seriously, I've got almost 8000 words of dialogue alone -- that's NOT counting all the coding -- and I'm only like 1/3 of the way through the prologue. As in, before the storyline branches into three distinct stories.)

    • A-Afterbuzz-senpai...

      2 years ago

      Malochroma Mollymaukery

      Senpai didn't just notice me, senpai plugged my twitter.


      I'm legitimately shaking with excitement. My heart cannot take this excitement.


      (I got retweeted by Shannon twice, you guys. All because I'm good at quick-draw photoshopping. My delight cannot be contained by human means.)

  • About Me

  • Comments (8)

    • cdnl33t FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

      2 years ago

      So it would appear that you're the FU today.  Congrats.

    • kaikaips3 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

      2 years ago

      Hey, I just noticed you as the featured user on the site, so I thought I'd drop in and say hello. Just excited to see another non-binary person on here

    • RWBY_fan01

      2 years ago

      hello.......

    • DRosales

      4 years ago

      Hi there, I noticed you haven't received an official community welcome on here yet, so Welcome! We're here if you need anything smiley1.gif Also, your artwork is very good!

      • DRosales

        4 years ago

        Hahaha well I completely understand you current state of mind! I write RWBY fan fiction and I've had these characters in my head for some time now smiley1.gif it'd be so cool if I could find a way to draw them out like you do!

      • Malochroma FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Mollymaukery

        4 years ago

        Well, the trick for character creation and design is to find a good solid "core" and go from there. For example, with Rua I knew I wanted her to have a regal-yet-practical theme to help emphasize how she saw being a Huntress (a position deserving of poise, but not a responsibility to be brushed off or taken lightly), so I went with the fancy military-esque coat with the epaulettes. Same with writing: start with a foundation and then slowly chip at the details. Nix out as just "frightened pigtail girl" and evolved from there.

        This all took place over the course of nearly two years (CRNA's earliest stages saw their way into my mind shortly after the first volume ended), too, so it's all right to take your time to develop them! Characters never really stop changing; as long as we grow as writers and artists, they grow with us!

        I'm not sure if that came out as inspirational or enthusiastic as I intended (I hope it did), but I just had like 3 cups of coffee and I am in The Zone, as they say, so my thoughts are jumbling themselves up a bit.

      • DRosales

        4 years ago

        No problem, keep up the great work! I'd like to be able to do the same with my OCs someday but I have no idea where to start heh..... smiley4.gif

      • Malochroma FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Mollymaukery

        4 years ago

        Oh! Why, thank you! ^_^

  • Questions answered by Malochroma

    References are absolutely helpful! I actually used a frame from a Lindsey Stirling video as a reference for Alondra's pose in her mainbody, and if I'm trying to mimic a style I'll definitely have some images of that style in question up. Hell, Norman Rockwell used a bunch of references for his artworks, and a lot of Disney movies use both rotoscoping and models to help get a pose right. It's a professional technique, and while you don't need a reference for everything you draw, if you're having trouble with a certain element (or even if you just want to make absolutely sure you get it right) references are a a godsend!

    Well, not a whole lot, honestly. This isn't actually the first time I've used Photoshop, and I learned how to digital art on GIMP (GNU Image Manipulation Program), which is basically open-source Photoshop Lite, so I already had experience with the program itself. The biggest trick was getting used to the tablet pen again; unlike SAI, Photoshop doesn't seem to have a stabilizer tool, which means I was going from one cursor speed to a completely different cursor speed. I had to take a few days to get used to the new sensitivity and movements (having subconsciously adjusted to the slower cursor that SAI's stabilizer provided), but once I did that, things were cherry. In addition, Photoshop doesn't have the same blending options for it's brushed that SAI does (as SAI was specifically designed for digital painting, while Photoshop is a general all-around image tool), so there's a bit more trial-and-error involved in getting to brush settings to be where you want them to allow for the kind of blending/shading that you want.


    TL;DR Mostly just adjusting to the new cursor speed and brushes